Impending Darkness Event/Guide: Difference between revisions

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==Event Mechanics==
==Event Mechanics==
Event mechanics are explained on the [[Impending_Darkness_Event#Event_Mechanics|Impending Darkness Event]] page. In summary, you will need to clear 4 slayer areas a total of 5 times to complete the entire event. At the end of every area cleared, a harder Boss monster will spawn - it is simply a regular monster with extra combat modifiers. At the end of every round of 4 slayer areas cleared, Bane will spawn. You will have time to swap gear before starting the fight with Bane.
Event mechanics are explained on the [[Impending_Darkness_Event#Event_Mechanics|Impending Darkness Event]] page. In summary, you will need to clear 4 {{Skill|Slayer}} areas a total of 5 times to complete the entire event. At the end of every area cleared, a harder Boss monster will spawn - it is simply a regular monster with extra combat modifiers. At the end of every round of 4 slayer areas cleared, {{MonsterIcon|Bane}} will spawn. You will have time to swap gear before starting the fight with {{MonsterIcon|Bane}}.


==Setup==
==Setup==
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You will need to equip each outlined set as you will be switching between equipment sets frequently.  
You will need to equip each outlined set as you will be switching between equipment sets frequently.  


Gear is DR-focused for both mobile- and hardcore-friendly completion. The rewards given while clearing the event are not required but may help with DPS if you so choose to use them. Maximum Skillcape is non-negotiable, as fights take place in the slayer area.
Gear is DR-focused for both mobile- and {{Icon|Hardcore}}-friendly completion. The rewards given while clearing the event are not required but may help with DPS if you so choose to use them. The {{ItemIcon|Maximum Skillcape}} is non-negotiable, as fights take place in Slayer areas.


====Slayer Negation Sets====
====Slayer Negation Sets====
This is the most important set and is targeted for Unhallowed Wasteland. You can use this set for the remaining slayer areas, but it will be helpful to swap to God Armor for better bonuses once completed.
This is the most important set and is targeted for {{ZoneIcon|Unhallowed Wasteland}}. You can use this set for the remaining Slayer areas, but it will be helpful to swap to God Armor for better bonuses once completed.
=====Melee=====
=====Melee=====
If you choose the immune to stun modifier, switch off Fighter Amulet.
If you choose the immune to stun modifier, switch off {{ItemIcon|Fighter Amulet}}.
 
{| class="wikitable"
{| class="wikitable"
|-
|-
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|}
|}


====God Armor Set====
====God Armour Set====
The god armor sets can be used for all slayer areas beside Unhallowed Wasteland. Being mobile-focused, an emphasis on DR options is preferred. Thus Terran and ELS are recommended but can be swapped for Ragnar and DPS shields respectively if you feel comfortable.
The God Armour sets can be used for all Slayer areas beside {{ZoneIcon|Unhallowed Wasteland}}. Being mobile-focused, an emphasis on DR options is preferred. Thus Terran and ELS are recommended, but can be swapped for Ragnar and DPS shields respectively if you feel comfortable.
 
=====Melee=====
=====Melee=====
If you choose the immune to stun modifier, switch off Fighter Amulet.
If you choose the immune to stun modifier, switch off {{ItemIcon|Fighter Amulet}}.
 
{| class="wikitable"
{| class="wikitable"
|-
|-
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===Potions===
===Potions===
Diamond Luck Potions for the entire event.  
{{Icon|Diamond Luck Potion|Diamond Luck Potions}} for the entire event.  


===Summoning===
===Summoning===
Dragon + respective combat style for each set.
{{ItemIcon|Dragon}} + respective Combat style for each set.


===Astrology===
===Astrology===
Maximize combat-focused astrology bonuses. Not going into detail of this since it's far more difficult to easily change astrology modifiers than agility obstacles, and the difference/improvement will be minimal.
Maximize combat-focused {{Skill|Astrology}} bonuses. However, the difference is relatively small, so don't focus on getting optimal bonuses.


==Modifier Tier List==
==Modifier Tier List==
Listed from best (choose it) to worse (avoid it). You can start and stop the event when beginning to fish for a decent first modifier. If you receive choices of modifiers or a series of modifiers after a few rounds that are completely awful, you can always restart the event for better RNG.
Listed from best (choose it) to worse (avoid it). You can start and stop the event when beginning to fish for a decent first modifier. If you receive choices of modifiers or a series of modifiers after a few rounds that are completely awful, you can always restart the event for better RNG.
# +100% chance to ignore Stuns and Freezes, Immune to Sleep
# +100% chance to ignore Stuns and Freezes, Immune to Sleep
# +20% Maximum Hit, +20% Accuracy Rating
# +20% Maximum Hit, +20% Accuracy Rating
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# +15% chance to apply affliction when attacking, +15% Lifesteal
# +15% chance to apply affliction when attacking, +15% Lifesteal
# Slayer Area Effects are 5% Stronger
# Slayer Area Effects are 5% Stronger
# Heal 4% of current hitpoints every 2 turns, 40% of Maximum Hit added to Minimum Hit
# Heal 4% of current Hitpoints every 2 turns, 40% of Maximum Hit added to Minimum Hit


==Area Order==
==Area Order==
The recommended order of areas to clear are as follow:
The recommended order of areas to clear is as follows:
# Unhallowed Wasteland
# {{ZoneIcon|Unhallowed Wasteland}}
# Dark Waters
# {{ZoneIcon|Dark Waters}}
# Shrouded Badlands
# {{ZoneIcon|Shrouded Badlands}}
# Perilous Peaks
# {{ZoneIcon|Perilous Peaks}}


You can clear in any order you wish, but the recommended order minimizes gear swaps and optimizes Bane fight locations. It is strongly recommended to never clear Unhallowed Wasteland and Dark Waters last.
You can clear in any order you wish, but the recommended order minimizes gear swaps and optimizes {{MonsterIcon|Bane|nolink=true}} fight locations. It is strongly recommended to never clear {{ZoneIcon|Unhallowed Wasteland|nolink=true}} and {{ZoneIcon|Dark Waters|nolink=true}} last.


==Fight Details==
==Fight Details==
===Prayers===
===Prayers===
Prayer choice is different for each slayer area. Prayers are listed in priority order and are recommended this way to reduce the need to change them on mobile as it can be difficult given the UI.
{{Skill|Prayer}} choice is different for each Slayer area. Prayers are listed in priority order and are recommended this way to reduce the need to change them on mobile as it can be difficult given the UI.


Prayers for Bane fights will be Protect from combat style and Battleheart.
Prayers for Bane fights will be Protect from combat style and Battleheart.
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! Slayer Area !! Required Prayer !! Optional Prayer !! Reasoning
! Slayer Area !! Required Prayer !! Optional Prayer !! Reasoning
|-
|-
| Shrouded Badlands || || Battleheart || There are no difficult base monsters. Battleheart for damage plus your choice of any desired DPS prayer.
| {{ZoneIcon|Shrouded Badlands}} || || {{PrayerIcon|Battleheart}} || There are no difficult base monsters. {{PrayerIcon|Battleheart|nolink=true}} for damage plus your choice of any desired DPS prayer.
|-
|-
| Perilous Peaks || || Battleheart || There are no difficult base monsters. Battleheart for damage plus your choice of any desired DPS prayer.
| {{ZoneIcon|Perilous Peaks}} || || {{PrayerIcon|Battleheart}} || There are no difficult base monsters. {{PrayerIcon|Battleheart|nolink=true}} for damage plus your choice of any desired DPS prayer.
|-
|-
| Dark Waters || Protect from Ranged || Battleheart, Stoneskin || Rokken can be scary, so Protect from Ranged is recommended for the entire area. Battleheart for damage or Stoneskin for extra DR safety for Rokken.
| {{ZoneIcon|Dark Waters}} || {{PrayerIcon|Protect from Ranged}} || {{PrayerIcon|Battleheart}}, {{PrayerIcon|Stone Skin}} || {{MonsterIcon|Rokken}} can be scary, so {{PrayerIcon|Protect from Ranged|nolink=true}} is recommended for the entire area. {{PrayerIcon|Battleheart|nolink=true}} for damage or {{PrayerIcon|Stone Skin|nolink=true}} for extra DR safety for {{MonsterIcon|Rokken|nolink=true}}.
|-
|-
| Unhallowed Wasteland || Protect from Melee || Protect from Magic, Stoneskin, Battleheart || Protect from Melee is required for any Greater Skeletal Dragons. Protect from Magic is recommended to reduce Cursed Lich lifesteal but is not required. Stoneskin will help with Spiked Red Claws. If you feel comfortable, your second prayer can be Battleheart.
| {{ZoneIcon|Unhallowed Wasteland}} || {{PrayerIcon|Protect from Melee}} || {{PrayerIcon|Protect from Magic}}, {{PrayerIcon|Stone Skin}}, {{PrayerIcon|Battleheart}} || {{PrayerIcon|Protect from Melee|nolink=true}} is required for any {{MonsterIcon|Greater Skeletal Dragon|Greater Skeletal Dragons}}. {{PrayerIcon|Protect from Magic|nolink=true}} is recommended to reduce {{MonsterIcon|Cursed Lich}} lifesteal but is not required. {{PrayerIcon|Stone Skin|nolink=true}} will help with {{MonsterIcon|Spiked Red Claw|Spiked Red Claws}}. If you feel comfortable, your second Prayer can be {{PrayerIcon|Battleheart}}.
|}
|}


===Eating Patterns===
===Eating Patterns===
{{ZoneIcon|Impending Darkness Event}} takes more attention than {{ZoneIcon|Into the Mist}}. High healing food such as {{ItemIcon|Whale (Perfect)}} are highly recommended. Pay attention to all attacks throughout the event, and Eat to full whenever in doubt. Listed below are the high priority monsters and attacks to watch out for.  
{{ZoneIcon|Impending Darkness Event}} takes more attention than {{ZoneIcon|Into the Mist}}. High healing food such as {{ItemIcon|Whale (Perfect)}} is highly recommended. Pay attention to all attacks throughout the event, and eat to full whenever in doubt. Listed below are the high priority monsters and attacks to watch out for.  
{| class="wikitable"
{| class="wikitable"
|-
|-
! Monster !! Attack !! Notes
! Monster !! Attack !! Notes
|-
|-
| Rokken/Rokken Boss || Shockwave || Modifiers can make Rokken hurt, and a boss Rokken will be very fast. Eat to full.
| {{MonsterIcon|Rokken}}/Rokken Boss || Shockwave || Modifiers can make {{MonsterIcon|Rokken|nolink=true}} hurt, and a boss {{MonsterIcon|Rokken|nolink=true}} will be very fast. Eat to full.
|-
|-
| {{MonsterIcon|Ku-tul}} || Curse of the Deep || If you don't switch to god armor, modifiers + affliction can make this hit hard, since ranged has no DR amulet. Eat to full.
| {{MonsterIcon|Ku-tul}} || Curse of the Deep || If you don't switch to god armor, modifiers + affliction can make this hit hard, since Ranged has no DR amulet. Eat to full.
|-
|-
| {{MonsterIcon|Greater Skeletal Dragon}} || Bone Crush || Being stunned by a Bone Crush, the -10% DR debuff from Spiked Tail Whip, affliction stacks, plus any additional modifiers makes this pretty dangerous. If you have full debuffs (stun, -10% DR), Eat to full.
| {{MonsterIcon|Greater Skeletal Dragon}} || Bone Crush || Being stunned by a Bone Crush, the -10% DR debuff from Spiked Tail Whip, affliction stacks, plus any additional modifiers makes this pretty dangerous. If you have full debuffs (stun, -10% DR), Eat to full.
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===Area Fights===
===Area Fights===
These notes are strictly for the monsters in each area. Fire Surge is the recommended spell. Anguish III and Surge II are not required but do provide better dps; however, they will have to be selected every time you swap to your magic set.
These notes are strictly for the monsters in each area. {{Icon|Fire Surge|type=spell}} is the recommended spell. {{Icon|Anguish III|type=curse}} and {{Icon|Surge II|type=aurora}} are not required but do provide better DPS; however, they will have to be selected every time you swap to your {{Skill|Magic}} set.
{| class="wikitable"
{| class="wikitable"
|-
|-
! Slayer Area !! Notes
! Slayer Area !! Notes
|-
|-
| Shrouded Badlands || You can magic set and Ocean Song the entire area.
| {{ZoneIcon|Shrouded Badlands}} || You can use {{Skill|Magic}} and {{ItemIcon|Ocean Song}} the entire area.
|-
|-
| Perilous Peaks || Swap each set for combat triangle advantage.
| {{ZoneIcon|Perilous Peaks}} || Swap each set for [[Combat Triangle]] advantage.
|-
|-
| Dark Waters || Swap each set for combat triangle advantage.
| {{ZoneIcon|Dark Waters}} || Swap each set for Combat Triangle advantage.
|-
|-
| Unhallowed Wasteland || Swap each set for combat triangle advantage. Incinerate and its burn can be used to help quickly DPS each melee UW monster if you wish, but Ocean Song and normal magic works fine.
| {{ZoneIcon|Unhallowed Wasteland}} || Swap each set for Combat Triangle advantage. Incinerate and its burn can be used to help quickly DPS each melee UW monster if you wish, but Ocean Song and normal magic works fine.
|}
|}


===Bane Fights===
===Bane Fights===
Bane's attack style randomly rolls when he spawns. If you don't want to fight with a particular style, you can run - do not Stop the event as this will reset all progress - and reclear the slayer area to roll a new Bane spawn.
{{MonsterIcon|Bane|Bane's}} attack style randomly rolls when he spawns. If you don't want to fight with a particular style, you can run - do not Stop the event as this will reset all progress - and reclear the slayer area to roll a new {{MonsterIcon|Bane|nolink=true}} spawn.
 
====Melee Bane====
====Melee Bane====
Probably the most annoying style as the modifiers stack up. Nothing special, just let Tidal Edge do the work as you pay attention to his attacks.
Probably the most annoying style as the modifiers stack up. Nothing special, just let {{ItemIcon|Tidal Edge}} do the work as you pay attention to his attacks.
 
====Ranged Bane====
====Ranged Bane====
Decent fight due to the Dragon/Centaur synergy adding a lot of extra damage. Nothing special, as Shockwave is a strong weapon.
Decent fight due to the {{ItemIcon|Dragon}} + {{ItemIcon|Centaur}} synergy adding a lot of extra damage. Nothing special, as {{ItemIcon|Shockwave}} is a strong weapon.
 
====Magic Bane====
====Magic Bane====
Probably the easiest style as you can Incinerate the entire fight for guaranteed burn and damage. You can switch to any normal spell and start relying on Ocean Song as the burn damage will drop off around half HP if you want, but is not really necessary. You can use normal magic and Ocean Song the entire fight too. Using Incinerate the entire fight allows you to use Damage Reduction Potions instead of Diamond Luck as your hits are already guaranteed at 20k+ Accuracy Rating.  
Probably the easiest style as you can {{Icon|Incinerate|type=spell}} the entire fight for guaranteed burn and damage. You can switch to any normal spell and start relying on {{ItemIcon|Ocean Song}} as the burn damage will drop off around half HP if you want, but is not really necessary. You can use normal {{Skill|Magic}} and {{ItemIcon|Ocean Song|nolink=true}} the entire fight too. Using {{Icon|Incinerate|type=spell}} the entire fight allows you to use {{Icon|Damage Reduction Potion|Damage Reduction Potions}} instead of {{Icon|Diamond Luck Potion|Diamond Luck}} as your hits are already guaranteed at 20k+ Accuracy Rating.


{{Menu}}
{{Menu}}
[[Category:Guides]]
[[Category:Guides]]

Revision as of 02:22, 22 February 2022

This page was last updated for (v1.0.2).

This writeup is intended to be mobile-friendly as the UI can make switching difficult. Thus, there will be a focus on limiting the amount of switching necessary, from gear to prayers. Using a web browser or PC will help, as you will be able to swap gear much faster, but is not required. Using a PC will allow you to switch prayers, gear, or spells to optimize DPS, but these will not be discussed in depth.

Event Mechanics

Event mechanics are explained on the Impending Darkness Event page. In summary, you will need to clear 4

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Slayer

areas a total of 5 times to complete the entire event. At the end of every area cleared, a harder Boss monster will spawn - it is simply a regular monster with extra combat modifiers. At the end of every round of 4 slayer areas cleared, Bane will spawn. You will have time to swap gear before starting the fight with Bane.

Setup

Equipment Sets

You will need to equip each outlined set as you will be switching between equipment sets frequently.

Gear is DR-focused for both mobile- and

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Hardcore

-friendly completion. The rewards given while clearing the event are not required but may help with DPS if you so choose to use them. The Maximum Skillcape is non-negotiable, as fights take place in Slayer areas.

Slayer Negation Sets

This is the most important set and is targeted for

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Unhallowed Wasteland

. You can use this set for the remaining Slayer areas, but it will be helpful to swap to God Armor for better bonuses once completed.

Melee

If you choose the immune to stun modifier, switch off Fighter Amulet.

Slot Item
Helmet Slayer Helmet (Master)
Platebody Slayer Platebody (Master)
Platelegs Terran God Platelegs
Boots Terran God Boots
Weapon Tidal Edge
Shield Earth Layered Shield
Amulet Fighter Amulet - Fury of the Elemental Zodiacs
Ring Hunter's Ring
Gloves Terran God Gloves
Quiver Whetstone
Cape Maximum Skillcape
Passive 3rd Master Slayer Piece
Ranged
Slot Item
Helmet Slayer Cowl (Master)
Platebody Slayer Leather Body (Master)
Platelegs Aeris God Platelegs
Boots Aeris God Boots
Weapon
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Shockwave
Shield Earth Layered Shield
Amulet Deadeye Amulet - Fury of the Elemental Zodiacs
Ring Hunter's Ring
Gloves Aeris God Gloves
Quiver Jadestone Bolts
Cape Maximum Skillcape
Passive 3rd Master Slayer Piece
Magic
Slot Item
Helmet Slayer Wizard Hat (Master)
Platebody Slayer Wizard Robes (Master)
Platelegs Glacia God Platelegs
Boots Glacia God Boots
Weapon Ocean Song
Shield Earth Layered Shield
Amulet Fury of the Elemental Zodiacs - Elite Amulet of Magic
Ring Hunter's Ring
Gloves Glacia God Gloves
Quiver Prayer Scroll or Wizard's Scroll
Cape Maximum Skillcape
Passive 3rd Master Slayer Piece

God Armour Set

The God Armour sets can be used for all Slayer areas beside

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Unhallowed Wasteland

. Being mobile-focused, an emphasis on DR options is preferred. Thus Terran and ELS are recommended, but can be swapped for Ragnar and DPS shields respectively if you feel comfortable.

Melee

If you choose the immune to stun modifier, switch off Fighter Amulet.

Slot Item
Helmet Terran God Helmet
Platebody Terran God Platebody
Platelegs Terran God Platelegs
Boots Terran God Boots
Weapon Tidal Edge
Shield Earth Layered Shield
Amulet Fighter Amulet - Fury of the Elemental Zodiacs
Ring Hunter's Ring
Gloves Terran God Gloves
Quiver Whetstone
Cape Maximum Skillcape
Passive 3rd Master Slayer Piece
Ranged
Slot Item
Helmet Aeris God Helmet
Platebody Aeris God Platebody
Platelegs Aeris God Platelegs
Boots Aeris God Boots
Weapon
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Shockwave
Shield Earth Layered Shield
Amulet Deadeye Amulet - Fury of the Elemental Zodiacs
Ring Hunter's Ring
Gloves Aeris God Gloves
Quiver Jadestone Bolts
Cape Maximum Skillcape
Passive 3rd Master Slayer Piece
Magic
Slot Item
Helmet Glacia God Helmet
Platebody Glacia God Platebody
Platelegs Glacia God Platelegs
Boots Glacia God Boots
Weapon Ocean Song
Shield Earth Layered Shield
Amulet Fury of the Elemental Zodiacs - Elite Amulet of Magic
Ring Hunter's Ring
Gloves Glacia God Gloves
Quiver Prayer Scroll or Wizard's Scroll
Cape Maximum Skillcape
Passive 3rd Master Slayer Piece

Agility Course

  1. Any
  2. Any
  3. Pipe Climb
  4. Coal Stones
  5. Cliff Balance
  6. Lake Swim/Rocky Waters
  7. Boulder Trap/Water Trap
  8. Raft Building/Pipe Crawl
  9. Ice Jump
  10. Ocean Rafting
  11. Pillar of Combat

Potions

Diamond Luck Potions for the entire event.

Summoning

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Dragon

+ respective Combat style for each set.

Astrology

Maximize combat-focused

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Astrology

bonuses. However, the difference is relatively small, so don't focus on getting optimal bonuses.

Modifier Tier List

Listed from best (choose it) to worse (avoid it). You can start and stop the event when beginning to fish for a decent first modifier. If you receive choices of modifiers or a series of modifiers after a few rounds that are completely awful, you can always restart the event for better RNG.

  1. +100% chance to ignore Stuns and Freezes, Immune to Sleep
  2. +20% Maximum Hit, +20% Accuracy Rating
  3. +2000 Hitpoints, -10% Maximum Hit
  4. +20% Maximum Hit, -10% Maximum Hitpoints
  5. +50% chance to apply poison when hitting with an attack, 10% Maximum Hitpoints
  6. +15% Damage Reduction, +15% Global Evasion
  7. +50% Chance to apply burn when hitting with an attack, +50% chance to apply frostburn when hitting with an attack
  8. +100% chance to ignore Slow effects, -5% Attack Interval
  9. +10% Maximum Hit, -10% Attack Interval, -10% Global Evasion
  10. +15% chance to apply affliction when attacking, +15% Lifesteal
  11. Slayer Area Effects are 5% Stronger
  12. Heal 4% of current Hitpoints every 2 turns, 40% of Maximum Hit added to Minimum Hit

Area Order

The recommended order of areas to clear is as follows:

  1. Error creating thumbnail: File missing
    Unhallowed Wasteland
  2. Error creating thumbnail: File missing
    Dark Waters
  3. Error creating thumbnail: File missing
    Shrouded Badlands
  4. Error creating thumbnail: File missing
    Perilous Peaks

You can clear in any order you wish, but the recommended order minimizes gear swaps and optimizes Bane fight locations. It is strongly recommended to never clear

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Unhallowed Wasteland

and

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Dark Waters

last.

Fight Details

Prayers

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Prayer

choice is different for each Slayer area. Prayers are listed in priority order and are recommended this way to reduce the need to change them on mobile as it can be difficult given the UI.

Prayers for Bane fights will be Protect from combat style and Battleheart.

Slayer Area Required Prayer Optional Prayer Reasoning
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Shrouded Badlands
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Battleheart
There are no difficult base monsters.
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Battleheart
for damage plus your choice of any desired DPS prayer.
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Perilous Peaks
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Battleheart
There are no difficult base monsters.
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Battleheart
for damage plus your choice of any desired DPS prayer.
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Dark Waters
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Protect from Ranged
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Battleheart
,
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Stone Skin
Rokken can be scary, so
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Protect from Ranged
is recommended for the entire area.
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Battleheart
for damage or
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Stone Skin
for extra DR safety for Rokken.
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Unhallowed Wasteland
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Protect from Melee
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Protect from Magic
,
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Stone Skin
,
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Battleheart
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Protect from Melee
is required for any Greater Skeletal Dragons.
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Protect from Magic
is recommended to reduce Cursed Lich lifesteal but is not required.
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Stone Skin
will help with Spiked Red Claws. If you feel comfortable, your second Prayer can be
Error creating thumbnail: File missing
Battleheart
.

Eating Patterns

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Impending Darkness Event

takes more attention than

Error creating thumbnail: File missing
Into the Mist

. High healing food such as Whale (Perfect) is highly recommended. Pay attention to all attacks throughout the event, and eat to full whenever in doubt. Listed below are the high priority monsters and attacks to watch out for.

Monster Attack Notes
Rokken/Rokken Boss Shockwave Modifiers can make Rokken hurt, and a boss Rokken will be very fast. Eat to full.
Ku-tul Curse of the Deep If you don't switch to god armor, modifiers + affliction can make this hit hard, since Ranged has no DR amulet. Eat to full.
Greater Skeletal Dragon Bone Crush Being stunned by a Bone Crush, the -10% DR debuff from Spiked Tail Whip, affliction stacks, plus any additional modifiers makes this pretty dangerous. If you have full debuffs (stun, -10% DR), Eat to full.
Spiked Red Claw Savage Spike If you're bleeding, Eat to full.
Bane Suffocate Eat at around 60% HP or earlier. You want to avoid the sleep completely.
Bane Fragile Mind If you are debuffed by Fragile Mind, Eat to full.
Bane, Instrument of Fear Suffocate, Fragile Mind The same notes apply from Bane.
Bane, Instrument of Fear Overwhelming Power Spam eat.

Area Fights

These notes are strictly for the monsters in each area.

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Fire Surge

is the recommended spell.

Error creating thumbnail: File missing
Anguish III

and

Error creating thumbnail: File missing
Surge II

are not required but do provide better DPS; however, they will have to be selected every time you swap to your

Error creating thumbnail: File missing
Magic

set.

Slayer Area Notes
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Shrouded Badlands
You can use
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Magic
and Ocean Song the entire area.
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Perilous Peaks
Swap each set for Combat Triangle advantage.
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Dark Waters
Swap each set for Combat Triangle advantage.
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Unhallowed Wasteland
Swap each set for Combat Triangle advantage. Incinerate and its burn can be used to help quickly DPS each melee UW monster if you wish, but Ocean Song and normal magic works fine.

Bane Fights

Bane's attack style randomly rolls when he spawns. If you don't want to fight with a particular style, you can run - do not Stop the event as this will reset all progress - and reclear the slayer area to roll a new Bane spawn.

Melee Bane

Probably the most annoying style as the modifiers stack up. Nothing special, just let Tidal Edge do the work as you pay attention to his attacks.

Ranged Bane

Decent fight due to the

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Dragon

+

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Centaur

synergy adding a lot of extra damage. Nothing special, as

Error creating thumbnail: File missing
Shockwave

is a strong weapon.

Magic Bane

Probably the easiest style as you can

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Incinerate

the entire fight for guaranteed burn and damage. You can switch to any normal spell and start relying on Ocean Song as the burn damage will drop off around half HP if you want, but is not really necessary. You can use normal

Error creating thumbnail: File missing
Magic

and Ocean Song the entire fight too. Using

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Incinerate

the entire fight allows you to use Damage Reduction Potions instead of Diamond Luck as your hits are already guaranteed at 20k+ Accuracy Rating.