Module:Items/SourceTables: Difference between revisions

From Melvor Idle
(_getCreationTable: Fix generation of various farming produce)
(Update for v1.0.3)
Line 4: Line 4:
local ItemData = mw.loadData('Module:Items/data')
local ItemData = mw.loadData('Module:Items/data')
local SkillData = mw.loadData('Module:Skills/data')
local SkillData = mw.loadData('Module:Skills/data')
local MagicData = mw.loadData('Module:Magic/data')


local Constants = require('Module:Constants')
local Constants = require('Module:Constants')
Line 15: Line 16:
local GatheringSkills = require('Module:Skills/Gathering')
local GatheringSkills = require('Module:Skills/Gathering')


local SkillEnum = mw.loadData('Module:Constants/data').skill
-- Implements overrides for sources which cannot be obtained from game data
-- Implements overrides for sources which cannot be obtained from game data
-- Currently only overrides for dungeon sources are implemented here
-- Currently only overrides for dungeon sources are implemented here
Line 24: Line 26:
}
}
}
}
local SkillEnum = {}
for i, skill in pairs(SkillData.Skills) do
SkillEnum[skill.name] = Constants.getSkillID(skill.name)
end


function p._getCreationTable(item)
function p._getCreationTable(item)
Line 47: Line 44:
if skillID == SkillEnum.Fishing then
if skillID == SkillEnum.Fishing then
-- Fishing
-- Fishing
lvl = item.fishingLevel
local fish = SkillData.Fishing.Fish[masteryID + 1]
xp = item.fishingXP
if fish ~= nil and fish.itemID == item.id then
qty = 1
lvl = fish.level
time = item.minFishingInterval / 1000
xp = fish.baseXP
maxTime = item.maxFishingInterval / 1000
qty = 1
table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time, maxTime))
time = fish.baseMinInterval / 1000
elseif skillID == SkillEnum.Cooking then
maxTime = fish.baseMaxInterval / 1000
-- Cooking
table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time, maxTime))
for i, reqSet in pairs(item.recipeRequirements) do
lvl = item.cookingLevel
xp = item.cookingXP
req = reqSet
qty = item.cookingQty
time = item.cookingInterval / 1000
table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
end
end
elseif skillID == SkillEnum.Mining then
elseif skillID == SkillEnum.Mining then
Line 76: Line 66:
table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time, nil, specialReq))
table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time, nil, specialReq))
end
end
elseif skillID == SkillEnum.Smithing then
elseif Shared.contains({SkillEnum.Smithing, SkillEnum.Fletching, SkillEnum.Crafting,
-- Smithing
SkillEnum.Runecrafting, SkillEnum.Herblore}, skillID) then
local recipe = SkillData.Smithing.Recipes[masteryID + 1]
-- Smithing, Fletching, Crafting, Runecrafting, Herblore
-- All have somewhat consistent recipe data structures
local recipeKey = (skillID == SkillEnum.Herblore and 'Potions') or 'Recipes'
local recipe = SkillData[skill][recipeKey][masteryID + 1]
if recipe ~= nil then
if recipe ~= nil then
local masteryReq = nil
local itemMatch = (recipe.itemID == item.id)
if skillID == SkillEnum.Herblore then
-- For Herblore, we need to check a table of potion IDs & determine the mastery requirement
for i, potionID in ipairs(recipe.potionIDs) do
if potionID == item.id then
itemMatch = true
masteryReq = SkillData.Herblore.TierMasteryLevels[i]
break
end
end
end
if itemMatch then
local baseTime = {
[SkillEnum.Smithing] = 2,
[SkillEnum.Fletching] = 2,
[SkillEnum.Crafting] = 3,
[SkillEnum.Runecrafting] = 2,
[SkillEnum.Herblore] = 2
}
local baseQty = recipe.baseQuantity or 1
lvl = recipe.level
xp = recipe.baseXP
time = baseTime[skillID]
if masteryReq ~= nil and masteryReq > 1 then
specialReq = Icons._MasteryReq(item.name, masteryReq, false)
end
-- Some items (such as Arrow shafts) have multiple recipes
if type(recipe.alternativeCosts) == 'table' then
local reqPart, qtyPart = {}, {}
for i, altCost in ipairs(recipe.alternativeCosts) do
local reqSubPart = {}
for j, itemCost in ipairs(altCost.itemCosts) do
local reqItem = Items.getItemByID(itemCost.id)
if reqItem == nil then
table.insert(reqSubPart, itemCost.qty .. 'x ?????')
else
table.insert(reqSubPart, Icons.Icon({reqItem.name, type='item', qty=altCost.itemCosts.qty}))
end
end
table.insert(reqPart, table.concat(reqSubPart, ', '))
table.insert(qtyPart, Shared.formatnum(baseQty * altCost.quantityMultiplier))
end
local sep = "<br/>'''OR''' "
req = table.concat(reqPart, sep)
qty = table.concat(qtyPart, sep)
table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time, maxTime, specialReq))
elseif type(recipe.itemCosts) == 'table' and Shared.tableCount(recipe.itemCosts) > 0 then
req = recipe.itemCosts
table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, baseQty, time, maxTime, specialReq))
end
end
end
elseif skillID == SkillEnum.Summoning then
-- Summoning
local recipe = SkillData.Summoning.Marks[masteryID + 1]
if recipe ~= nil and recipe.itemID == item.id then
lvl = recipe.level
lvl = recipe.level
xp = recipe.baseXP
xp = recipe.baseXP
req = recipe.itemCosts
qty = recipe.baseQuantity
qty = recipe.baseQuantity
time = 2
time = 5
table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
-- Create item requirements text
end
local ShardCostArray, OtherCostArray = {}, {}
elseif skillID == SkillEnum.Fletching then
-- Shards
-- Fletching
for j, cost in ipairs(recipe.itemCosts) do
lvl = item.fletchingLevel
local shard = Items.getItemByID(cost.id)
xp = item.fletchingXP
if shard ~= nil then
if item.name == 'Arrow Shafts' then
table.insert(ShardCostArray, Icons.Icon({shard.name, type='item', notext=true, qty=cost.qty}))
--Arrow Shafts get special (weird) treatment
req = '1 of any [[Log]]'
qty = '15 - 135'
else
req = item.fletchReq
qty = item.fletchQty
end
time = 2
table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
elseif skillID == SkillEnum.Crafting then
-- Crafting
lvl = item.craftingLevel
xp = item.craftingXP
req = item.craftReq
qty = item.craftQty
time = 3
table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
elseif skillID == SkillEnum.Runecrafting then
-- Runecrafting
lvl = item.runecraftingLevel
xp = item.runecraftingXP
req = item.runecraftReq
qty = item.runecraftQty
time = 2
table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
elseif skillID == SkillEnum.Herblore then
-- Herblore
local potion = SkillData.Herblore.Potions[masteryID + 1]
if potion ~= nil then
lvl = potion.level
xp = potion.baseXP
req = potion.itemCosts
qty = 1
time = 2
table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
end
elseif skillID == SkillEnum.Summoning then
-- Summoning
lvl = item.summoningLevel
--Summoning uses a formula to calculate XP for creation instead of referring to the item's XP data directly
xp = (5 + 2 * math.floor(item.summoningLevel / 5))
local ShardCostArray = {}
for j, cost in Shared.skpairs(item.summoningReq[1]) do
if cost.id >= 0 then
local item = Items.getItemByID(cost.id)
if item.type == 'Shard' then
table.insert(ShardCostArray, Icons.Icon({item.name, type='item', notext=true, qty=cost.qty}))
end
end
end
end
end
-- Other costs
req = table.concat(ShardCostArray, ', ')
local recipeGPCost = SkillData.Summoning.RecipeGPCost
req = req..'<br/>\r\nand one of the following<br/>\r\n'
if recipe.gpCost > 0 then
local OtherCostArray = {}
table.insert(OtherCostArray, Icons.GP(recipe.gpCost))
local recipeGPCost = SkillData.Summoning.Settings.recipeGPCost
end
for j, altCost in Shared.skpairs(item.summoningReq) do
if recipe.scCost > 0 then
local nonShardArray = {}
table.insert(OtherCostArray, Icons.SC(recipe.scCost))
for k, cost in Shared.skpairs(altCost) do
end
if cost.id >= 0 then
for j, nonShardID in ipairs(recipe.nonShardItemCosts) do
local item = Items.getItemByID(cost.id)
local nonShard = Items.getItemByID(nonShardID)
if item.type ~= 'Shard' then
if nonShard ~= nil then
local sellPrice = math.max(item.sellsFor, 20)
local itemValue = math.max(item.sellsFor, 20)
table.insert(nonShardArray, Icons.Icon({item.name, type='item', notext=true, qty=math.max(1, math.floor(recipeGPCost / sellPrice))}))
local nonShardQty = math.max(1, math.floor(recipeGPCost / itemValue))
end
table.insert(OtherCostArray, Icons.Icon({nonShard.name, type='item', notext=true, qty=nonShardQty}))
elseif cost.id == -4 then
table.insert(nonShardArray, Icons.GP(recipeGPCost))
elseif cost.id == -5 then
table.insert(nonShardArray, Icons.SC(recipeGPCost))
end
end
end
end
table.insert(OtherCostArray, table.concat(nonShardArray, ', '))
req = table.concat(ShardCostArray, ', ')
if #OtherCostArray > 0 then
req = req .. '<br/>and one of the following:<br/>' .. table.concat(OtherCostArray, "<br/>'''OR''' ")
end
table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
end
end
req = req..table.concat(OtherCostArray, "<br/>'''OR''' ")
qty = item.summoningQty
time = 5
table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
end
end
end
end


-- Woodcutting
-- Woodcutting
if item.type == "Logs" then
if item.type == 'Logs' then
-- Determine which tree (if any) the log is from
-- Determine which tree (if any) the log is from
for i, tree in ipairs(SkillData.Woodcutting.Trees) do
for i, tree in ipairs(SkillData.Woodcutting.Trees) do
Line 184: Line 182:
end
end
end
end
 
-- Cooking
--had to add cooking to the list of valid categories here to account for cherries/apples
if item.canEat then
if item.type == 'Herb' or item.type == 'Logs' or (item.type == 'Food' and item.category ~= 'Cooking') or Shared.contains(item.name, '(Perfect)') then
for i, recipe in ipairs(SkillData.Cooking.Recipes) do
if recipe.itemID == item.id or recipe.perfectCookID == item.id then
skill = 'Cooking'
lvl = recipe.level
xp = recipe.baseXP
req = recipe.itemCosts
qty = recipe.baseQuantity
time = recipe.baseInterval / 1000
table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
break
end
end
end
-- Farming
if item.type == 'Herb' or item.type == 'Logs' or (item.type == 'Food' and item.category ~= 'Cooking') then
-- Herb means farming
-- Herb means farming
-- Logs/Food might mean farming or might not. Depends on the item
-- Logs/Food might mean farming or might not. Depends on the item
for i, item2 in pairs(ItemData.Items) do
for i, seed in ipairs(ItemData.Items) do
if item2.grownItemID == item.id then
if seed.grownItemID ~= nil and seed.grownItemID == item.id then
skill = 'Farming'
skill = 'Farming'
lvl = item2.farmingLevel
lvl = seed.farmingLevel
xp = item2.farmingXP
xp = seed.farmingXP
time = item2.timeToGrow
time = seed.timeToGrow
if item.type == 'Logs' then
if item.type == 'Logs' then
qty = 35
qty = 35
Line 200: Line 212:
qty = 15
qty = 15
end
end
req = {{id = i - 1, qty = (item2.seedsRequired ~= nil and item2.seedsRequired or 1)}}
req = {{id = seed.id, qty = (seed.seedsRequired ~= nil and seed.seedsRequired or 1)}}
table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
break
break
end
--If this is a perfect item, need to find the original
if item2.perfectItem == item.id and item2.recipeRequirements ~= nil then
for j, reqSet in pairs(item2.recipeRequirements) do
skill = 'Cooking'
lvl = item2.cookingLevel
xp = item2.cookingXP
req = reqSet
qty = item2.cookingQty
time = item2.cookingInterval / 1000
table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
end
end
end
end
end
Line 223: Line 222:
-- Bars are handled by getItemSuperheatTable()
-- Bars are handled by getItemSuperheatTable()
-- Gems are handled by _getItemLootSourceTable()
-- Gems are handled by _getItemLootSourceTable()
-- TODO Should be able to iterate AltMagic.spells, checking the produces property
for i, altSpell in ipairs(MagicData.AltMagic) do
if item.name == 'Rune Essence' then
if type(altSpell.produces) == 'number' and altSpell.produces == item.id then
table.insert(tables, p.buildAltMagicTable('Just Learning'))
table.insert(tables, p._buildAltMagicTable(altSpell))
elseif item.name == 'Bones' then
end
table.insert(tables, p.buildAltMagicTable('Bone Offering'))
elseif item.name == 'Holy Dust' then
table.insert(tables, p.buildAltMagicTable('Blessed Offering'))
end
end


Line 241: Line 237:
function p.getAltMagicTable(frame)
function p.getAltMagicTable(frame)
local spellName = frame.args ~= nil and frame.args[1] or frame
local spellName = frame.args ~= nil and frame.args[1] or frame
return p.buildAltMagicTable(spellName)
local spell = Magic.getSpell(spellName, 'AltMagic')
if spell == nil then
return 'ERROR: Could not find Alt Magic spell "' .. spellName .. '"[[Category:Pages with script errors]]'
else
return p._buildAltMagicTable(spell)
end
end
end


function p.buildAltMagicTable(spellName)
function p._buildAltMagicTable(spell)
local spell = Magic.getSpell(spellName, 'AltMagic')
local resultPart = {}
local resultPart = {}
table.insert(resultPart, '{|class="wikitable"\r\n|-')
table.insert(resultPart, '{|class="wikitable"\r\n|-')
Line 268: Line 268:
-- 5 = Coal ore
-- 5 = Coal ore
-- Superheat (2, 3) is handled by _getItemSuperheatTable()
-- Superheat (2, 3) is handled by _getItemSuperheatTable()
--
if spell.consumes ~= nil then
if spell.consumes ~= nil then
local consumeText = {
local consumeText = {
Line 286: Line 285:


--Add runes
--Add runes
local formatRuneList = function(runes)
local runeList = {}
for i, req in ipairs(runes) do
local rune = Items.getItemByID(req.id)
if rune ~= nil then
table.insert(runeList, Icons.Icon({rune.name, type='item', notext=true, qty=req.qty}))
end
end
return table.concat(runeList, ', ')
end
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Runes\r\n| ' .. Magic._getSpellRunes(spell))
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Runes\r\n| ' .. Magic._getSpellRunes(spell))


--Now just need the output quantity, xp, and casting time (which is always 2)
--Now just need the output quantity, xp, and casting time (which is always 2)
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Base Quantity\r\n|'..spell.productionRatio)
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Base Quantity\r\n|' .. spell.productionRatio)
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Base XP\r\n|'..spell.baseExperience)
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Base XP\r\n|' .. spell.baseExperience)
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Cast Time\r\n|2s')
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Cast Time\r\n|2s')
table.insert(resultPart, '\r\n|}')
table.insert(resultPart, '\r\n|}')
Line 346: Line 334:
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Base Creation Time')
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Base Creation Time')
table.insert(resultPart, '\r\n|'..Shared.formatnum(Shared.round(time, 2, 0))..'s')
table.insert(resultPart, '\r\n|'..Shared.formatnum(Shared.round(time, 2, 0))..'s')
if maxTime ~= nil then table.insert(resultPart, ' - '..Shared.formatnum(Shared.round(maxTime, 2, 0))..'s') end
if maxTime ~= nil and maxTime > time then table.insert(resultPart, ' - '..Shared.formatnum(Shared.round(maxTime, 2, 0))..'s') end
table.insert(resultPart, '\r\n|}')
table.insert(resultPart, '\r\n|}')


Line 420: Line 408:


--Next: Can we find it in a box?
--Next: Can we find it in a box?
--While we're here, check for upgrades, originals (for perfect items), and growing
--While we're here, check for upgrades, and growing
local lootStr = ''
local lootPart, upgradePart, growPart = {}, {}, {}
local upgradeStr = ''
local cookStr = ''
local growStr = ''
local count1 = 0
local count2 = 0
for i, item2 in pairs(ItemData.Items) do
for i, item2 in pairs(ItemData.Items) do
if item2.dropTable ~= nil then
if item2.dropTable ~= nil then
for j, loot in pairs(item2.dropTable) do
for j, loot in ipairs(item2.dropTable) do
if loot[1] == item.id then
if loot[1] == item.id then
count1 = count1 + 1
table.insert(lootPart, Icons.Icon({item2.name, type='item', notext=true}))
if string.len(lootStr) > 0 then
break
lootStr = lootStr..','
--if count1 % 3 == 1 and count1 > 1 then lootStr = lootStr..'<br/>' end
lootStr = lootStr..Icons.Icon({item2.name, type="item", notext="true"})
else
lootStr = lootStr..'Opening: '..Icons.Icon({item2.name, type="item", notext="true"})
end
end
end
end
end
end
end
if item2.trimmedItemID == item.id then
if item2.trimmedItemID ~= nil and item2.trimmedItemID == item.id then
count2 = count2 + 1
table.insert(upgradePart, Icons.Icon({item2.name, type='item', notext=true}))
if string.len(upgradeStr) > 0 then
upgradeStr = upgradeStr..','
--if count2 % 3 == 1 and count2 > 1 then upgradeStr = upgradeStr..'<br/>' end
upgradeStr = upgradeStr..Icons.Icon({item2.name, type="item", notext="true"})
else
table.insert(categoryArray, '[[Category:Upgraded Items]]')
upgradeStr = upgradeStr..'Upgrading: '..Icons.Icon({item2.name, type="item", notext="true"})
end
end
end
if item2.grownItemID == item.id then
if item2.grownItemID == item.id then
-- Farming
-- Farming
if string.len(growStr) > 0 then
table.insert(growPart, Icons.Icon({item2.name, type='item', notext=true}))
growStr = growStr..','..Icons.Icon({item2.name, type="item", notext="true"})
else
table.insert(categoryArray, '[[Category:Harvestable Items]]')
growStr = growStr..'Growing: '..Icons.Icon({item2.name, type="item", notext="true"})
end
end
if item2.perfectItem == item.id and item2.cookingLevel ~= nil then
-- Cooking (Perfect items)
table.insert(lineArray, Icons._SkillReq('Cooking', item2.cookingLevel))
end
end
end
end
if string.len(lootStr) > 0 then table.insert(lineArray, lootStr) end
if #lootPart > 0 then
if string.len(upgradeStr) > 0 then table.insert(lineArray, upgradeStr) end
table.insert(lineArray, 'Opening: ' .. table.concat(lootPart, ','))
if string.len(cookStr) > 0 then table.insert(lineArray, cookStr) end
end
if string.len(growStr) > 0 then table.insert(lineArray, growStr) end
if #upgradePart > 0 then
table.insert(categoryArray, '[[Category:Upgraded Items]]')
table.insert(lineArray, 'Upgrading: ' .. table.concat(upgradePart, ','))
end
if #growPart > 0 then
table.insert(categoryArray, '[[Category:Harvestable Items]]')
table.insert(lineArray, 'Growing: ' .. table.concat(growPart, ','))
end


--Next: Can we take it from somebody else -without- killing them?
--Next: Can we take it from somebody else -without- killing them?
local thiefItems = GatheringSkills.getThievingSourcesForItem(item.id)
local thiefItems = GatheringSkills.getThievingSourcesForItem(item.id)
local thiefStr = ''
if type(thiefItems) == 'table' then
if Shared.tableCount(thiefItems) > 0 then
local thiefPart = {}
thiefStr = 'Pickpocketing: '
for i, thiefRow in ipairs(thiefItems) do
for i, thiefRow in pairs(thiefItems) do
if thiefRow.npc == 'all' then
if thiefRow.npc == 'all' then
--if 'any' is the npc, this is a rare item so just say 'Thieving level 1'
--if 'all' is the npc, this is a rare item so just say 'Thieving level 1'
thiefStr = Icons._SkillReq('Thieving', 1)
table.insert(lineArray, Icons._SkillReq('Thieving', 1))
else
else
if i > 1 then thiefStr = thiefStr..', ' end
table.insert(thiefPart, Icons.Icon({thiefRow.npc, type='thieving', notext=true}))
thiefStr = thiefStr..Icons.Icon({thiefRow.npc, type='thieving', notext='true'})
end
end
end
if #thiefPart > 0 then
table.insert(lineArray, 'Pickpocketing: ' .. table.concat(thiefPart, ','))
end
end
end
end
if string.len(thiefStr) > 0 then table.insert(lineArray, thiefStr) end


--If all else fails, I guess we should check if we can make it ourselves
--Check if we can make it ourselves
--AstrologyCheck
--AstrologyCheck (Just a brute force for now because only two items)
--(Just a brute force for now because only two items and I'm lazy)
if Shared.contains({'Stardust', 'Golden Stardust'}, item.name) then
if item.name == 'Stardust' or item.name == 'Golden Stardust' then
table.insert(lineArray, Icons.Icon({'Astrology', type='skill'}))
table.insert(lineArray, Icons.Icon({"Astrology", type="skill"}))
end
end


-- Sources discoverable through mastery IDs
-- Sources discoverable through mastery IDs
-- Does _not_ handle:
-- Fishing: Junk, special items
-- Cooking: perfect items
if type(item.masteryID) == 'table' then
if type(item.masteryID) == 'table' then
local skillID, masteryID = item.masteryID[1], item.masteryID[2]
local skillID, masteryID = item.masteryID[1], item.masteryID[2]
local skill, levelReq = Constants.getSkillName(skillID), nil
local skill = Constants.getSkillName(skillID)
if skillID == SkillEnum.Fishing then
local keyData = {
-- Fishing (less Junk & Special items)
[SkillEnum.Fishing] = { ["recipe"] = 'Fish' },
levelReq = item.fishingLevel
[SkillEnum.Mining] = { ["recipe"] = 'Rocks', ["level"] = 'levelRequired' },
elseif skillID == SkillEnum.Cooking then
[SkillEnum.Smithing] = {},
-- Cooking (less Perfect items)
[SkillEnum.Fletching] = {},
levelReq = item.cookingLevel
[SkillEnum.Crafting] = {},
elseif skillID == SkillEnum.Mining then
[SkillEnum.Runecrafting] = {},
-- Mining
[SkillEnum.Herblore] = { ["recipe"] = 'Potions' },
local rock = SkillData.Mining.Rocks[masteryID + 1]
[SkillEnum.Summoning] = { ["recipe"] = 'Marks' }
if rock ~= nil then
}
levelReq = rock.levelRequired
local keys = keyData[skillID]
if type(keys) == 'table' then
if keys.recipe == nil then
keys.recipe = 'Recipes'
end
end
elseif skillID == SkillEnum.Smithing then
if keys.level == nil then
-- Smithing
keys.level = 'level'
local recipe = SkillData.Smithing.Recipes[masteryID + 1]
if recipe ~= nil then
levelReq = recipe.level
end
end
elseif skillID == SkillEnum.Fletching then
 
-- Fletching
local recipe = SkillData[skill][keys.recipe][masteryID + 1]
levelReq = item.fletchingLevel
if recipe ~= nil and recipe.itemID == item.id then
elseif skillID == SkillEnum.Crafting then
local levelReq = recipe[keys.level]
-- Crafting
if levelReq ~= nil then
levelReq = item.craftingLevel
table.insert(lineArray, Icons._SkillReq(skill, levelReq))
elseif skillID == SkillEnum.Runecrafting then
end
-- Runecrafting
levelReq = item.runecraftingLevel
elseif skillID == SkillEnum.Herblore then
-- Herblore
local potion = SkillData.Herblore.Potions[masteryID + 1]
if potion ~= nil then
levelReq = potion.level
end
end
elseif skillID == SkillEnum.Summoning then
-- Summoning
levelReq = item.summoningLevel
end
if levelReq ~= nil then
table.insert(lineArray, Icons._SkillReq(skill, levelReq))
end
end
end
end
Line 550: Line 506:
end
end


-- Woodcutting (Nests)
-- Woodcutting: Nests
if item.name == 'Bird Nest' then
if item.name == 'Bird Nest' then
table.insert(lineArray, Icons._SkillReq('Woodcutting', 1))
table.insert(lineArray, Icons._SkillReq('Woodcutting', 1))
end
end


-- Fishing (Junk & Special items)
-- Fishing: Junk & Specials
if (item.category == "Fishing" and (item.type == "Junk" or item.type == "Special")) then
if Shared.contains(SkillData.Fishing.JunkItems, item.id) then
table.insert(lineArray, Icons.Icon({"Fishing", type='skill', notext=true})..' [[Fishing#'..item.type..'|'..item.type..']]')
table.insert(lineArray, Icons.Icon({'Fishing', type='skill', notext=true}) .. ' [[Fishing#Junk|Junk]]')
else
for i, specialItem in ipairs(SkillData.Fishing.SpecialItems) do
if specialItem[1] == item.id then
table.insert(lineArray, Icons.Icon({'Fishing', type='skill', notext=true}) .. ' [[Fishing#Special|Special]]')
break
end
end
end
 
-- Cooking
if item.canEat then
for i, recipe in ipairs(SkillData.Cooking.Recipes) do
if recipe.itemID == item.id or recipe.perfectCookID == item.id then
table.insert(lineArray, Icons._SkillReq('Cooking', recipe.level))
break
end
end
end
 
-- Alt. Magic
for i, altSpell in ipairs(MagicData.AltMagic) do
if type(altSpell.produces) == 'number' and
((altSpell.produces == -3 and item.type == 'Gem' and item.name ~= 'Jadestone')
or (altSpell.produces == -2 and item.type == 'Bar')
    or (altSpell.produces > 0 and altSpell.produces == item.id)) then
table.insert(lineArray, Icons.Icon({"Alt. Magic", type='skill'}))
break
end
end
end


Line 566: Line 550:
end
end


--Gems can be acquired from mining, fishing, and alt. magic
--Gems can be acquired from Mining
if item.type == 'Gem' and item.name ~= 'Jadestone' then
if item.type == 'Gem' and item.name ~= 'Jadestone' then
table.insert(lineArray, Icons.Icon({"Fishing", type='skill', notext=true})..' [[Fishing#Special|Special]]')
table.insert(lineArray, Icons.Icon({"Mining", type='skill', notext=true})..' [[Mining#Gems|Gem]]')
table.insert(lineArray, Icons.Icon({"Mining", type='skill', notext=true})..' [[Mining#Gems|Gem]]')
table.insert(lineArray, Icons.Icon({"Alt. Magic", type='skill'}))
end
--Bars and some other stuff can also be acquired via Alt. Magic
if item.type == 'Bar' or Shared.contains(Items.AltMagicProducts, item.name) then
table.insert(lineArray, Icons.Icon({"Alt. Magic", type='skill'}))
end
end


Line 584: Line 561:
Jewel = {'Firemaking', 'Cooking', 'Smithing', 'Fletching', 'Crafting', 'Runecrafting', 'Herblore', 'Summoning'}
Jewel = {'Firemaking', 'Cooking', 'Smithing', 'Fletching', 'Crafting', 'Runecrafting', 'Herblore', 'Summoning'}
}
}
local rhaSkList = {}
local rhaSkList, subText = nil, ''
if item.name == 'Circlet of Rhaelyx' then
if item.name == 'Circlet of Rhaelyx' then
rhaSkList = rhaSkills.Circlet
rhaSkList = {rhaSkills.Circlet}
elseif item.name == 'Jewel of Rhaelyx' then
elseif item.name == 'Jewel of Rhaelyx' then
rhaSkList = rhaSkills.Jewel
rhaSkList = {rhaSkills.Jewel}
elseif item.name == 'Mysterious Stone' then
elseif item.name == 'Mysterious Stone' then
rhaSkList = rhaSkills.Jewel
rhaSkList = {rhaSkills.Jewel, rhaSkills.Circlet}
for i, v in ipairs(rhaSkills.Circlet) do
subText = '<br/>after finding ' .. Icons.Icon({'Crown of Rhaelyx', type='item'})
table.insert(rhaSkList, v)
end
end
end


local rhaStrPart = {}
local rhaStrPart = {}
for i, skillName in ipairs(rhaSkList) do
for i, skillList in ipairs(rhaSkList) do
table.insert(rhaStrPart, Icons.Icon({skillName, type='skill', notext=true}))
for j, skillName in ipairs(skillList) do
table.insert(rhaStrPart, Icons.Icon({skillName, type='skill', notext=true}))
end
end
end
local rhaStr = 'Any action in: ' .. table.concat(rhaStrPart, ', ')
table.insert(lineArray, 'Any action in: ' .. table.concat(rhaStrPart, ', ') .. subText)
if item.name == 'Mysterious Stone' then rhaStr = rhaStr .. '<br/>after finding ' .. Icons.Icon({'Crown of Rhaelyx', type='item'}) end
table.insert(lineArray, rhaStr)
end
end


Line 609: Line 584:
table.insert(lineArray, Icons._SkillReq(Constants.getSkillName(item.skill), 1))
table.insert(lineArray, Icons._SkillReq(Constants.getSkillName(item.skill), 1))
end
end
 
-- Golbin Raid exclusive items
-- Golbin Raid exclusive items
if item.golbinRaidExclusive then
if item.golbinRaidExclusive then
Line 681: Line 656:
table.insert(rowPart, '\r\n|style="text-align: left;"|'..type)
table.insert(rowPart, '\r\n|style="text-align: left;"|'..type)


table.insert(rowPart, '\r\n|style="text-align: right;" data-sort-value="'..qty..'"|'..minqty)
table.insert(rowPart, '\r\n|style="text-align: right;" data-sort-value="'..qty..'"|'..Shared.formatnum(minqty))
if qty ~= minqty then table.insert(rowPart, ' - '..qty) end
if qty ~= minqty then table.insert(rowPart, ' - '..Shared.formatnum(qty)) end
local chance = weight / totalWeight * 100
local chance = weight / totalWeight * 100
-- If chance is less than 0.10% then show 2 significant figures, otherwise 2 decimal places
-- If chance is less than 0.10% then show 2 significant figures, otherwise 2 decimal places
Line 767: Line 742:


--Next: Can we find it by rummaging around in another item?
--Next: Can we find it by rummaging around in another item?
for i, item2 in pairs(ItemData.Items) do
for i, item2 in ipairs(ItemData.Items) do
if item2.dropTable ~= nil then
if item2.dropTable ~= nil then
local qty = 1
local qty = 1
Line 790: Line 765:
local thiefType = Icons.Icon({"Thieving", type='skill'})
local thiefType = Icons.Icon({"Thieving", type='skill'})
local thiefItems = GatheringSkills.getThievingSourcesForItem(item.id)
local thiefItems = GatheringSkills.getThievingSourcesForItem(item.id)
for i, thiefRow in pairs(thiefItems) do
for i, thiefRow in ipairs(thiefItems) do
local sourceTxt = ''
local sourceTxt = ''
if thiefRow.npc == 'all' then
if thiefRow.npc == 'all' then
Line 801: Line 776:


--Bonus overtime: Special Fishing table & mining gem table. Also Rags to Riches
--Bonus overtime: Special Fishing table & mining gem table. Also Rags to Riches
if Shared.contains(SkillData.Fishing.JunkItems, item.id) then
local fishSource = '[[Fishing#Junk|Junk]]'
local fishType = Icons.Icon({'Fishing', type='skill'})
local fishTotWeight = Shared.tableCount(SkillData.Fishing.JunkItems)
table.insert(dropRows, {source = fishSource, type = fishType, minqty = 1, qty = 1, weight = 1, totalWeight = fishTotWeight})
else
local fishTotWeight, fishItem = 0, nil
for i, specialItem in ipairs(SkillData.Fishing.SpecialItems) do
if specialItem[1] == item.id then
fishItem = specialItem
end
fishTotWeight = fishTotWeight + specialItem[2]
end
if fishItem ~= nil then
local fishSource = '[[Fishing#Special|Special]]'
local fishType = Icons.Icon({'Fishing', type='skill'})
table.insert(dropRows, {source = fishSource, type = fishType, minqty = fishItem[3], qty = fishItem[3], weight = fishItem[2], totalWeight = fishTotWeight})
end
end
--Jadestone is special and doesn't count
--Jadestone is special and doesn't count
if item.type == 'Gem' and item.name ~= 'Jadestone' then
if item.type == 'Gem' and item.name ~= 'Jadestone' then
Line 811: Line 805:
table.insert(dropRows, {source = '[[Mining#Gems|Gem]]', type = mineType, minqty = 1, qty = 1, weight = thisGemChance, totalWeight = totalGemChance})
table.insert(dropRows, {source = '[[Mining#Gems|Gem]]', type = mineType, minqty = 1, qty = 1, weight = thisGemChance, totalWeight = totalGemChance})
local magicType = Icons.Icon({'Magic', type = 'skill'})
local magicType = Icons.Icon({'Magic', type = 'skill'})
table.insert(dropRows, {source = Icons.Icon({"Rags to Riches I", type="spell"}), type = magicType, minqty = 1, qty = 1, weight = thisGemChance, totalWeight = totalGemChance})
for i, altSpell in ipairs(MagicData.AltMagic) do
table.insert(dropRows, {source = Icons.Icon({"Rags to Riches II", type="spell"}), type = magicType, minqty = 1, qty = 1, weight = thisGemChance, totalWeight = totalGemChance})
if type(altSpell.produces) == 'number' and altSpell.produces == -3 then
end
table.insert(dropRows, {source = Icons.Icon({altSpell.name, type='spell'}), type = magicType, minqty = 1, qty = 1, weight = thisGemChance, totalWeight = totalGemChance})
 
end
if item.fishingCatchWeight ~= nil then
end
local fishSource = '[[Fishing#Special|Special]]'
local fishType = Icons.Icon({'Fishing', type='skill'})
table.insert(dropRows, {source = fishSource, type = fishType, minqty = 1, qty = 1, weight = item.fishingCatchWeight, totalWeight = Items.specialFishWt})
end
 
if item.type == 'Junk' then
local fishSource = '[[Fishing#Junk|Junk]]'
local fishType = Icons.Icon({'Fishing', type='skill'})
table.insert(dropRows, {source = fishSource, type = fishType, minqty = 1, qty = 1, weight = 1, totalWeight = Items.junkCount})
end
end


Line 832: Line 817:
table.sort(dropRows, function(a, b)
table.sort(dropRows, function(a, b)
if a.weight / a.totalWeight == b.weight / b.totalWeight then
if a.weight / a.totalWeight == b.weight / b.totalWeight then
return a.minqty + a.qty > b.minqty + b.qty
if a.minqty + a.qty == b.minqty + b.qty then
return (a.type == b.type and a.source < b.source) or a.type < b.type
else
return a.minqty + a.qty > b.minqty + b.qty
end
else
else
return a.weight / a.totalWeight > b.weight / b.totalWeight
return a.weight / a.totalWeight > b.weight / b.totalWeight
Line 936: Line 925:
table.insert(superheatTable, '||style="text-align:right;"|'..spell.productionRatio)
table.insert(superheatTable, '||style="text-align:right;"|'..spell.productionRatio)
table.insert(superheatTable, '|| '..table.concat(oreStringPart, ', '))
table.insert(superheatTable, '|| '..table.concat(oreStringPart, ', '))
if spell.consumes == 2 then
if spell.consumes == 2 and coalString ~= '' then
-- 2 = Superheat with coal, 3 = Superheat without coal
-- 2 = Superheat with coal, 3 = Superheat without coal
table.insert(superheatTable, (Shared.tableCount(oreStringPart) > 0 and ', ' or '') .. coalString)
table.insert(superheatTable, (Shared.tableCount(oreStringPart) > 0 and ', ' or '') .. coalString)
Line 1,043: Line 1,032:
--  - A monster before the boss, which doesn't drop anything except shards (checked above)
--  - A monster before the boss, which doesn't drop anything except shards (checked above)
--  - A boss monster, whose drops are accounted for in data from Areas instead
--  - A boss monster, whose drops are accounted for in data from Areas instead
local monsterWeight
for j, loot in ipairs(monster.lootTable) do
for j, loot in ipairs(monster.lootTable) do
weight = weight + loot[2]
weight = weight + loot[2]
Line 1,068: Line 1,056:
return p._getItemMonsterSources(item)
return p._getItemMonsterSources(item)
end
end
--[==[
-- Uncomment this block and execute 'p.test()' within the debug console
-- to test after making changes
function p.test()
local checkItems = {
'Gold Bar',
'Raw Shrimp',
'Coal Ore',
'Rune Platebody',
'Arrow Shafts',
'Yew Longbow',
'Water Rune',
'Steam Rune',
'Controlled Heat Potion II',
'Wolf',
'Cyclops',
'Leprechaun',
'Redwood Logs',
'Carrot Cake',
'Carrot Cake (Perfect)',
'Mantalyme Herb',
'Carrot',
'Topaz',
'Rune Essence',
'Sanguine Blade',
'Ring of Power',
'Infernal Claw',
'Chapeau Noir',
'Stardust',
'Rope',
'Ancient Ring of Mastery',
'Mysterious Stone',
'Mastery Token (Cooking)',
'Gem Gloves'
}
local checkFuncs = {
p.getItemSourceTables,
--p.getCreationTable,
p.getItemSources,
--p.getItemLootSourceTable,
}
local errCount = 0
for i, item in ipairs(checkItems) do
local param = {args={item}}
mw.log('==' .. item .. '==')
for j, func in ipairs(checkFuncs) do
local callSuccess, retVal = pcall(func, param)
if not callSuccess then
errCount = errCount + 1
mw.log('Error with item "' .. item .. '": ' .. retVal)
else
mw.log(retVal)
end
end
end
if errCount == 0 then
mw.log('Test successful')
else
mw.log('Test failed with ' .. errCount .. ' failures')
end
end
--]==]


return p
return p

Revision as of 12:25, 5 March 2022

Documentation for this module may be created at Module:Items/SourceTables/doc

local p = {}

local MonsterData = mw.loadData('Module:Monsters/data')
local ItemData = mw.loadData('Module:Items/data')
local SkillData = mw.loadData('Module:Skills/data')
local MagicData = mw.loadData('Module:Magic/data')

local Constants = require('Module:Constants')
local Shared = require('Module:Shared')
local Magic = require('Module:Magic')
local Areas = require('Module:CombatAreas')
local Icons = require('Module:Icons')
local Items = require('Module:Items')
local Shop = require('Module:Shop')
local Monsters = require('Module:Monsters')
local GatheringSkills = require('Module:Skills/Gathering')

local SkillEnum = mw.loadData('Module:Constants/data').skill
-- Implements overrides for sources which cannot be obtained from game data
-- Currently only overrides for dungeon sources are implemented here
local sourceOverrides = {
	['Dungeon'] = {
		[950] = 'Volcanic Cave', -- A Tale of the Past, a future's prophecy
		[951] = 'Fire God Dungeon', -- The First Hero and an Unknown Evil
		[1116] = 'Into the Mist' -- Beginning of the End
	}
}

function p._getCreationTable(item)
	local skill = ''
	local specialReq = nil
	local time = 0
	local maxTime = nil
	local lvl = 0
	local xp = 0
	local qty = nil
	local req = nil

	local tables = {}
	--First figure out what skill is used to make this...
	if type(item.masteryID) == 'table' then
		local skillID, masteryID = item.masteryID[1], item.masteryID[2]
		skill = Constants.getSkillName(skillID)
		if skillID == SkillEnum.Fishing then
			-- Fishing
			local fish = SkillData.Fishing.Fish[masteryID + 1]
			if fish ~= nil and fish.itemID == item.id then
				lvl = fish.level
				xp = fish.baseXP
				qty = 1
				time = fish.baseMinInterval / 1000
				maxTime = fish.baseMaxInterval / 1000
				table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time, maxTime))
			end
		elseif skillID == SkillEnum.Mining then
			-- Mining
			local rock = SkillData.Mining.Rocks[masteryID + 1]
			if rock ~= nil then
				lvl = rock.levelRequired
				xp = rock.baseExperience
				qty = rock.baseQuantity
				time = 3
				if item.name == 'Dragonite Ore' then
					specialReq = Icons.Icon({"Mastery", notext='true'})..' 271 total [[Mining]] [[Mastery]]'
				end
				table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time, nil, specialReq))
			end
		elseif Shared.contains({SkillEnum.Smithing, SkillEnum.Fletching, SkillEnum.Crafting,
								SkillEnum.Runecrafting, SkillEnum.Herblore}, skillID) then
			-- Smithing, Fletching, Crafting, Runecrafting, Herblore
			-- All have somewhat consistent recipe data structures
			local recipeKey = (skillID == SkillEnum.Herblore and 'Potions') or 'Recipes'
			local recipe = SkillData[skill][recipeKey][masteryID + 1]
			if recipe ~= nil then
				local masteryReq = nil
				local itemMatch = (recipe.itemID == item.id)
				if skillID == SkillEnum.Herblore then
					-- For Herblore, we need to check a table of potion IDs & determine the mastery requirement
					for i, potionID in ipairs(recipe.potionIDs) do
						if potionID == item.id then
							itemMatch = true
							masteryReq = SkillData.Herblore.TierMasteryLevels[i]
							break
						end
					end
				end
				if itemMatch then
					local baseTime = {
						[SkillEnum.Smithing] = 2,
						[SkillEnum.Fletching] = 2,
						[SkillEnum.Crafting] = 3,
						[SkillEnum.Runecrafting] = 2,
						[SkillEnum.Herblore] = 2
					}
					local baseQty = recipe.baseQuantity or 1
					lvl = recipe.level
					xp = recipe.baseXP
					time = baseTime[skillID]
					if masteryReq ~= nil and masteryReq > 1 then
						specialReq = Icons._MasteryReq(item.name, masteryReq, false)
					end
					-- Some items (such as Arrow shafts) have multiple recipes
					if type(recipe.alternativeCosts) == 'table' then
						local reqPart, qtyPart = {}, {}
						for i, altCost in ipairs(recipe.alternativeCosts) do
							local reqSubPart = {}
							for j, itemCost in ipairs(altCost.itemCosts) do
								local reqItem = Items.getItemByID(itemCost.id)
								if reqItem == nil then
									table.insert(reqSubPart, itemCost.qty .. 'x ?????')
								else
									table.insert(reqSubPart, Icons.Icon({reqItem.name, type='item', qty=altCost.itemCosts.qty}))
								end
							end
							table.insert(reqPart, table.concat(reqSubPart, ', '))
							table.insert(qtyPart, Shared.formatnum(baseQty * altCost.quantityMultiplier))
						end
						local sep = "<br/>'''OR''' "
						req = table.concat(reqPart, sep)
						qty = table.concat(qtyPart, sep)
						table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time, maxTime, specialReq))
					elseif type(recipe.itemCosts) == 'table' and Shared.tableCount(recipe.itemCosts) > 0 then
						req = recipe.itemCosts
						table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, baseQty, time, maxTime, specialReq))
					end
				end
			end
		elseif skillID == SkillEnum.Summoning then
			-- Summoning
			local recipe = SkillData.Summoning.Marks[masteryID + 1]
			if recipe ~= nil and recipe.itemID == item.id then
				lvl = recipe.level
				xp = recipe.baseXP
				qty = recipe.baseQuantity
				time = 5
				-- Create item requirements text
				local ShardCostArray, OtherCostArray = {}, {}
				-- Shards
				for j, cost in ipairs(recipe.itemCosts) do
					local shard = Items.getItemByID(cost.id)
					if shard ~= nil then
						table.insert(ShardCostArray, Icons.Icon({shard.name, type='item', notext=true, qty=cost.qty}))
					end
				end
				-- Other costs
				local recipeGPCost = SkillData.Summoning.RecipeGPCost
				if recipe.gpCost > 0 then
					table.insert(OtherCostArray, Icons.GP(recipe.gpCost))
				end
				if recipe.scCost > 0 then
					table.insert(OtherCostArray, Icons.SC(recipe.scCost))
				end
				for j, nonShardID in ipairs(recipe.nonShardItemCosts) do
					local nonShard = Items.getItemByID(nonShardID)
					if nonShard ~= nil then
						local itemValue = math.max(item.sellsFor, 20)
						local nonShardQty = math.max(1, math.floor(recipeGPCost / itemValue))
						table.insert(OtherCostArray, Icons.Icon({nonShard.name, type='item', notext=true, qty=nonShardQty}))
					end
				end
				req = table.concat(ShardCostArray, ', ')
				if #OtherCostArray > 0 then
					req = req .. '<br/>and one of the following:<br/>' .. table.concat(OtherCostArray, "<br/>'''OR''' ")
				end
				table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
			end
		end
	end

	-- Woodcutting
	if item.type == 'Logs' then
		-- Determine which tree (if any) the log is from
		for i, tree in ipairs(SkillData.Woodcutting.Trees) do
			if tree.logID == item.id then
				skill = 'Woodcutting'
				lvl = tree.levelRequired
				time = tree.baseInterval / 1000
				xp = tree.baseExperience
				table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
				break
			end
		end
	end
	-- Cooking
	if item.canEat then
		for i, recipe in ipairs(SkillData.Cooking.Recipes) do
			if recipe.itemID == item.id or recipe.perfectCookID == item.id then
				skill = 'Cooking'
				lvl = recipe.level
				xp = recipe.baseXP
				req = recipe.itemCosts
				qty = recipe.baseQuantity
				time = recipe.baseInterval / 1000
				table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
				break
			end
		end
	end
	-- Farming
	if item.type == 'Herb' or item.type == 'Logs' or (item.type == 'Food' and item.category ~= 'Cooking') then
		-- Herb means farming
		-- Logs/Food might mean farming or might not. Depends on the item
		for i, seed in ipairs(ItemData.Items) do
			if seed.grownItemID ~= nil and seed.grownItemID == item.id then
				skill = 'Farming'
				lvl = seed.farmingLevel
				xp = seed.farmingXP
				time = seed.timeToGrow
				if item.type == 'Logs' then
					qty = 35
				else
					qty = 15
				end
				req = {{id = seed.id, qty = (seed.seedsRequired ~= nil and seed.seedsRequired or 1)}}
				table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
				break
			end
		end
	end

	-- Alt. Magic, excludes Gems and Bars
	-- Bars are handled by getItemSuperheatTable()
	-- Gems are handled by _getItemLootSourceTable()
	for i, altSpell in ipairs(MagicData.AltMagic) do
		if type(altSpell.produces) == 'number' and altSpell.produces == item.id then
			table.insert(tables, p._buildAltMagicTable(altSpell))
		end
	end

	if Shared.tableCount(tables) == 0 then
		return ""
	else
		return table.concat(tables, '\r\n')
	end
end

function p.getAltMagicTable(frame)
	local spellName = frame.args ~= nil and frame.args[1] or frame
	local spell = Magic.getSpell(spellName, 'AltMagic')
	if spell == nil then
		return 'ERROR: Could not find Alt Magic spell "' .. spellName .. '"[[Category:Pages with script errors]]'
	else
		return p._buildAltMagicTable(spell)
	end
end

function p._buildAltMagicTable(spell)
	local resultPart = {}
	table.insert(resultPart, '{|class="wikitable"\r\n|-')
	table.insert(resultPart, '\r\n!colspan="2"|'..Icons.Icon({spell.name, type='spell'}))
	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Requirements')
	table.insert(resultPart, '\r\n|'..Icons._SkillReq('Magic', spell.level))

	-- The produces property of Alt magic spells is as follows:
	-- -3 = A random gem, using the same weights as Mining
	-- -2 = A bar of the type being created (Superheat)
	-- -1 = GP (Alchemy)
	--  0 = Undefined
	-- >0 = Item ID of the item being produced
	-- The amount produced is determined by the productionRatio property

	-- The consumes property of Alt Magic spells is as follows:
	-- 0 = Any item
	-- 1 = Junk item
	-- 2 = Superheat/ores with Coal
	-- 3 = Superheat/ores without Coal
	-- 4 = Nothing
	-- 5 = Coal ore
	-- Superheat (2, 3) is handled by _getItemSuperheatTable()
	if spell.consumes ~= nil then
		local consumeText = {
			'1 of any item',
			'1 of any [[Fishing#Junk|Junk]] item',
			'1 x required ores for the chosen bar',
			'1 x required ores (except ' .. Icons.Icon({'Coal Ore', type='item'}) .. ') for the chosen bar',
			nil,
			Icons.Icon({'Coal Ore', type='item', qty=1})
		}
		local consumeStr = consumeText[spell.consumes + 1]
		if consumeStr ~= nil then
			table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Materials')
			table.insert(resultPart, '\r\n| ' .. consumeStr)
		end
	end

	--Add runes
	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Runes\r\n| ' .. Magic._getSpellRunes(spell))

	--Now just need the output quantity, xp, and casting time (which is always 2)
	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Base Quantity\r\n|' .. spell.productionRatio)
	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Base XP\r\n|' .. spell.baseExperience)
	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Cast Time\r\n|2s')
	table.insert(resultPart, '\r\n|}')
	return table.concat(resultPart)
end

function p.buildCreationTable(skill, lvl, xp, req, qty, time, maxTime, specialReq, gpCost)
	if qty == nil then qty = 1 end
	local resultPart = {}
	table.insert(resultPart, '{|class="wikitable"')
	if req ~= nil then
		table.insert(resultPart, '\r\n!colspan="2"|Item Creation')
	else
		table.insert(resultPart, '\r\n!colspan="2"|Item Production')
	end
	table.insert(resultPart, '\r\n|-\r\n!style="text-align: right;"|Requirements')
	table.insert(resultPart, '\r\n|'..Icons._SkillReq(skill, lvl))
	if specialReq ~= nil then table.insert(resultPart, '<br/>'..specialReq) end

	if req ~= nil then
		table.insert(resultPart, '\r\n|-\r\n!style="text-align: right;"|Materials\r\n|')
		if type(req) == 'table' then
			for i, mat in pairs(req) do
				if i > 1 then table.insert(resultPart, '<br/>') end
				local matItem = Items.getItemByID(mat.id)
				if matItem == nil then
					table.insert(resultPart, mat.qty..'x ?????')
				else
					table.insert(resultPart, Icons.Icon({matItem.name, type='item', qty=mat.qty}))
				end
			end
			if gpCost ~= nil and gpCost > 0 then
				table.insert(resultPart, '<br/>')
				table.insert(resultPart, Icons.GP(gpCost))
			end
		else
			table.insert(resultPart, req)
		end
	end
	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Base Quantity')
	table.insert(resultPart, '\r\n|'..qty)
	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Base Experience')
	table.insert(resultPart, '\r\n|'..Shared.formatnum(xp)..' XP')
	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Base Creation Time')
	table.insert(resultPart, '\r\n|'..Shared.formatnum(Shared.round(time, 2, 0))..'s')
	if maxTime ~= nil and maxTime > time then table.insert(resultPart, ' - '..Shared.formatnum(Shared.round(maxTime, 2, 0))..'s') end
	table.insert(resultPart, '\r\n|}')

	return table.concat(resultPart)
end

function p.getCreationTable(frame)
	local itemName = frame.args ~= nil and frame.args[1] or frame
	local item = Items.getItem(itemName)
	if item == nil then
		return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
	end

	return p._getCreationTable(item)
end

function p._getItemSources(item, asList, addCategories)
	local lineArray = {}
	local categoryArray = {}

	--Alright, time to go through all the ways you can get an item...
	--First up: Can we kill somebody and take theirs?
	local killStrPart = {}
	for i, monster in ipairs(MonsterData.Monsters) do
		local isDrop = false
		if monster.bones == item.id and Monsters._getMonsterBones(monster) ~= nil then
			-- Item is a bone, and is either a shard from God dungeons or dropped by a non-boss monster with a loot table
			isDrop = true
		elseif monster.lootTable ~= nil then
			-- If the monster has a loot table, check if the item we are looking for is in there
			-- Dungeon exclusive monsters don't count as they are either:
			--   - A monster before the boss, which doesn't drop anything except shards (checked above)
			--   - A boss monster, whose drops are accounted for in data from Areas instead
			for j, loot in ipairs(monster.lootTable) do
				if loot[1] == item.id and not Monsters._isDungeonOnlyMonster(monster) then
					isDrop = true
					break
				end
			end
		end
		if isDrop then
			-- Item drops when the monster is killed
			table.insert(killStrPart, Icons.Icon({monster.name, type='monster', notext=true}))
		end
	end
	-- Is the item dropped from any dungeon?
	local dungeonStrPart = {}
	local dungeonList = Areas.getAreas(function(area) return area.type == 'dungeon' and type(area.rewards) == 'table' and Shared.contains(area.rewards, item.id) end)
	if dungeonList ~= nil then
		for i, dungeon in ipairs(dungeonList) do
			table.insert(dungeonStrPart, Icons.Icon({dungeon.name, type='dungeon', notext=true}))
		end
	end
	-- Is the item dropped from a cycle of the Impending Darkness event?
	for i, eventItemID in ipairs(Areas.eventData.rewards) do
		if item.id == eventItemID then
			local dungPrefix = (i == Shared.tableCount(Areas.eventData.rewards) and '' or i .. ' ' .. (i == 1 and 'cycle' or 'cycles') .. ' of ')
			table.insert(dungeonStrPart, dungPrefix .. Icons.Icon({'Impending Darkness Event', type='dungeon', notext=true}))
			break
		end
	end
	-- Special exceptions for lore books
	if sourceOverrides['Dungeon'][item.id] ~= nil then
		table.insert(dungeonStrPart, Icons.Icon({sourceOverrides['Dungeon'][item.id], type='dungeon', notext=true}))
	end

	if Shared.tableCount(dungeonStrPart) > 0 then
		table.insert(lineArray, 'Completing: ' .. table.concat(dungeonStrPart, ','))
	end
	if Shared.tableCount(killStrPart) > 0 then
		table.insert(lineArray, 'Killing: ' .. table.concat(killStrPart, ','))
	end

	--Next: Can we find it in a box?
	--While we're here, check for upgrades, and growing
	local lootPart, upgradePart, growPart = {}, {}, {}
	for i, item2 in pairs(ItemData.Items) do
		if item2.dropTable ~= nil then
			for j, loot in ipairs(item2.dropTable) do
				if loot[1] == item.id then
					table.insert(lootPart, Icons.Icon({item2.name, type='item', notext=true}))
					break
				end
			end
		end
		if item2.trimmedItemID ~= nil and item2.trimmedItemID == item.id then
			table.insert(upgradePart, Icons.Icon({item2.name, type='item', notext=true}))
		end
		if item2.grownItemID == item.id then
			-- Farming
			table.insert(growPart, Icons.Icon({item2.name, type='item', notext=true}))
		end
	end
	if #lootPart > 0 then
		table.insert(lineArray, 'Opening: ' .. table.concat(lootPart, ','))
	end
	if #upgradePart > 0 then
		table.insert(categoryArray, '[[Category:Upgraded Items]]')
		table.insert(lineArray, 'Upgrading: ' .. table.concat(upgradePart, ','))
	end
	if #growPart > 0 then
		table.insert(categoryArray, '[[Category:Harvestable Items]]')
		table.insert(lineArray, 'Growing: ' .. table.concat(growPart, ','))
	end

	--Next: Can we take it from somebody else -without- killing them?
	local thiefItems = GatheringSkills.getThievingSourcesForItem(item.id)
	if type(thiefItems) == 'table' then
		local thiefPart = {}
		for i, thiefRow in ipairs(thiefItems) do
			if thiefRow.npc == 'all' then
				--if 'all' is the npc, this is a rare item so just say 'Thieving level 1'
				table.insert(lineArray, Icons._SkillReq('Thieving', 1))
			else
				table.insert(thiefPart, Icons.Icon({thiefRow.npc, type='thieving', notext=true}))
			end
		end
		if #thiefPart > 0 then
			table.insert(lineArray, 'Pickpocketing: ' .. table.concat(thiefPart, ','))
		end
	end

	--Check if we can make it ourselves
	--AstrologyCheck (Just a brute force for now because only two items)
	if Shared.contains({'Stardust', 'Golden Stardust'}, item.name) then
		table.insert(lineArray, Icons.Icon({'Astrology', type='skill'}))
	end

	-- Sources discoverable through mastery IDs
	-- Does _not_ handle:
	-- Fishing: Junk, special items
	-- Cooking: perfect items
	if type(item.masteryID) == 'table' then
		local skillID, masteryID = item.masteryID[1], item.masteryID[2]
		local skill = Constants.getSkillName(skillID)
		local keyData = {
			[SkillEnum.Fishing] = { ["recipe"] = 'Fish' },
			[SkillEnum.Mining] = { ["recipe"] = 'Rocks', ["level"] = 'levelRequired' },
			[SkillEnum.Smithing] = {},
			[SkillEnum.Fletching] = {},
			[SkillEnum.Crafting] = {},
			[SkillEnum.Runecrafting] = {},
			[SkillEnum.Herblore] = { ["recipe"] = 'Potions' },
			[SkillEnum.Summoning] = { ["recipe"] = 'Marks' }
		}
		local keys = keyData[skillID]
		if type(keys) == 'table' then
			if keys.recipe == nil then
				keys.recipe = 'Recipes'
			end
			if keys.level == nil then
				keys.level = 'level'
			end

			local recipe = SkillData[skill][keys.recipe][masteryID + 1]
			if recipe ~= nil and recipe.itemID == item.id then
				local levelReq = recipe[keys.level]
				if levelReq ~= nil then
					table.insert(lineArray, Icons._SkillReq(skill, levelReq))
				end
			end
		end
	end

	-- Woodcutting
	for i, tree in ipairs(SkillData.Woodcutting.Trees) do
		if tree.logID == item.id then
			table.insert(lineArray, Icons._SkillReq('Woodcutting', tree.levelRequired))
			break
		end
	end

	-- Woodcutting: Nests
	if item.name == 'Bird Nest' then
		table.insert(lineArray, Icons._SkillReq('Woodcutting', 1))
	end

	-- Fishing: Junk & Specials
	if Shared.contains(SkillData.Fishing.JunkItems, item.id) then
		table.insert(lineArray, Icons.Icon({'Fishing', type='skill', notext=true}) .. ' [[Fishing#Junk|Junk]]')
	else
		for i, specialItem in ipairs(SkillData.Fishing.SpecialItems) do
			if specialItem[1] == item.id then
				table.insert(lineArray, Icons.Icon({'Fishing', type='skill', notext=true}) .. ' [[Fishing#Special|Special]]')
				break
			end
		end
	end

	-- Cooking
	if item.canEat then
		for i, recipe in ipairs(SkillData.Cooking.Recipes) do
			if recipe.itemID == item.id or recipe.perfectCookID == item.id then
				table.insert(lineArray, Icons._SkillReq('Cooking', recipe.level))
				break
			end
		end
	end

	-- Alt. Magic
	for i, altSpell in ipairs(MagicData.AltMagic) do
		if type(altSpell.produces) == 'number' and
			((altSpell.produces == -3 and item.type == 'Gem' and item.name ~= 'Jadestone')
			or (altSpell.produces == -2 and item.type == 'Bar')
		    or (altSpell.produces > 0 and altSpell.produces == item.id)) then
			table.insert(lineArray, Icons.Icon({"Alt. Magic", type='skill'}))
			break
		end
	end

	--Finally there are some weird exceptions:
	--Coal can be acquired via firemaking
	if item.name == "Coal Ore" then
		table.insert(lineArray, Icons._SkillReq("Firemaking", 1))
	end

	--Gems can be acquired from Mining
	if item.type == 'Gem' and item.name ~= 'Jadestone' then
		table.insert(lineArray, Icons.Icon({"Mining", type='skill', notext=true})..' [[Mining#Gems|Gem]]')
	end

	--Rhaelyx pieces are also special
	if Shared.contains({'Circlet of Rhaelyx', 'Jewel of Rhaelyx', 'Mysterious Stone'}, item.name) then
		local rhaSkills = {
			Circlet = {'Woodcutting', 'Fishing', 'Mining', 'Thieving', 'Farming', 'Agility', 'Astrology'},
			Jewel = {'Firemaking', 'Cooking', 'Smithing', 'Fletching', 'Crafting', 'Runecrafting', 'Herblore', 'Summoning'}
		}
		local rhaSkList, subText = nil, ''
		if item.name == 'Circlet of Rhaelyx' then
			rhaSkList = {rhaSkills.Circlet}
		elseif item.name == 'Jewel of Rhaelyx' then
			rhaSkList = {rhaSkills.Jewel}
		elseif item.name == 'Mysterious Stone' then
			rhaSkList = {rhaSkills.Jewel, rhaSkills.Circlet}
			subText = '<br/>after finding ' .. Icons.Icon({'Crown of Rhaelyx', type='item'})
		end

		local rhaStrPart = {}
		for i, skillList in ipairs(rhaSkList) do
			for j, skillName in ipairs(skillList) do
				table.insert(rhaStrPart, Icons.Icon({skillName, type='skill', notext=true}))
			end
		end
		table.insert(lineArray, 'Any action in: ' .. table.concat(rhaStrPart, ', ') .. subText)
	end

	--Tokens are from the appropriate skill
	if item.isToken and item.skill ~= nil then
		table.insert(lineArray, Icons._SkillReq(Constants.getSkillName(item.skill), 1))
	end

	-- Golbin Raid exclusive items
	if item.golbinRaidExclusive then
		table.insert(lineArray, Icons.Icon({'Golbin Raid', type='pet', img='Golden Golbin'}))
	end

	--Shop items (including special items like gloves that aren't otherwise listed)
	local shopSources = Shop.getItemSourceArray(item.id)
	if Shared.tableCount(shopSources) > 0 then
		table.insert(lineArray, Icons.Icon({'Shop'}))
	end

	--Easter Eggs (manual list 'cause don't have a better way to do that)
	if Shared.contains(Items.EasterEggs, item.name) then
		table.insert(lineArray, '[[Easter Eggs]]')
	end
	-- Event exclusive items (also a manual list)
	if Shared.contains(Items.EventItems, item.name) then
		table.insert(lineArray, '[[Events]]')
	end

	--Gold Topaz Ring drops from any action (when not wearing a Gold Topaz Ring)
	--Also handling Signet Ring things here
	if item.name == 'Gold Topaz Ring' then
		table.insert(lineArray, 'Any non-combat action if not worn (Instead of '..Icons.Icon({"Signet Ring Half (a)", type="item"})..')')
		table.insert(lineArray, 'Killing any monster if not worn (Instead of '..Icons.Icon({"Signet Ring Half (b)", type="item"})..')')
	elseif item.name == 'Signet Ring Half (a)' then
		table.insert(lineArray, 'Any non-combat action while wearing '..Icons.Icon({'Gold Topaz Ring', type='item'}))
	elseif item.name == 'Signet Ring Half (b)' then
		table.insert(lineArray, 'Killing any monster while wearing '..Icons.Icon({'Gold Topaz Ring', type='item'}))
	end

	local resultPart = {}
	if asList then
		table.insert(resultPart, '* '..table.concat(lineArray, "\r\n* "))
	else
		table.insert(resultPart, '<div style="max-width:180px;text-align:right">' .. table.concat(lineArray, "<br/>") .. '</div>')
	end
	if addCategories then table.insert(resultPart, table.concat(categoryArray, '')) end
	return table.concat(resultPart)
end

function p.getItemSources(frame)
	local itemName = frame.args ~= nil and frame.args[1] or frame
	local item = Items.getItem(itemName)
	local asList = false
	local addCategories = false
	if frame.args ~= nil then
		asList = frame.args.asList ~= nil and frame.args.asList ~= '' and frame.args.asList ~= 'false'
		addCategories = frame.args.addCategories ~= nil and frame.args.addCategories ~= '' and frame.args.addCategories ~= 'false'
	end
	if item == nil then
		return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
	end

	return p._getItemSources(item, asList, addCategories)
end

function p._getItemLootSourceTable(item)
	local resultPart = {}
	table.insert(resultPart, '{| class="wikitable sortable stickyHeader"')
	table.insert(resultPart, '\r\n|- class="headerRow-0"')
	table.insert(resultPart, '\r\n!Source!!Source Type!!Quantity!!colspan="2"|Chance')

	--Set up function for adding rows
	local buildRow = function(source, type, minqty, qty, weight, totalWeight)
		if minqty == nil then minqty = 1 end
		local rowPart = {}
		table.insert(rowPart, '\r\n|-')
		table.insert(rowPart, '\r\n|style="text-align: left;"|'..source)
		table.insert(rowPart, '\r\n|style="text-align: left;"|'..type)

		table.insert(rowPart, '\r\n|style="text-align: right;" data-sort-value="'..qty..'"|'..Shared.formatnum(minqty))
		if qty ~= minqty then table.insert(rowPart, ' - '..Shared.formatnum(qty)) end
		local chance = weight / totalWeight * 100
		-- If chance is less than 0.10% then show 2 significant figures, otherwise 2 decimal places
		local fmt = (chance < 0.10 and '%.2g') or '%.2f'
		chance = string.format(fmt, chance)
		if weight >= totalWeight then
			-- Fraction would be 1/1, so only show the percentage
			chance = 100
			table.insert(rowPart, '\r\n|colspan="2" ')
		else
			local fraction = Shared.fraction(weight, totalWeight)
			if Shared.contains(fraction, '%.') then
				--If fraction contains decimals, something screwy happened so just show only percentage
				--(happens sometimes with the rare thieving items)
				table.insert(rowPart, '\r\n|colspan="2" ')
			else
				table.insert(rowPart, '\r\n|style="text-align: right;" data-sort-value="' .. chance .. '"| ' .. Shared.fraction(weight, totalWeight) .. '\r\n|')
			end
		end
		if weight == -1 then
			--Weight of -1 means this is a weird row that has a variable percentage
			table.insert(rowPart, 'style="text-align: right;" data-sort-value="0"|Varies (see Thieving page)')
		else
			table.insert(rowPart, 'style="text-align: right;" data-sort-value="'.. chance .. '"|'..chance..'%')
		end
		return table.concat(rowPart)
	end
	local dropRows = {}

	--Alright, time to go through a few ways to get the item
	--First up: Can we kill somebody and take theirs?
	for i, monster in ipairs(MonsterData.Monsters) do
		local minqty = 1
		local qty = 1
		local wt = 0
		local totalWt = 0
		--Only add bones if this monster has loot (ie appears outside a dungeon) and isn't a boss
		--... unless we're looking for Shards of course, at which point we'll take any monster with the right bones
		if monster.bones == item.id and Monsters._getMonsterBones(monster) ~= nil then
			qty = monster.boneQty ~= nil and monster.boneQty or 1
			minqty = qty
			wt = 1
			totalWt = 1
		elseif monster.lootTable ~= nil then
			-- If the monster has a loot table, check if the item we are looking for is in there
			-- Dungeon exclusive monsters don't count as they are either:
			--   - A monster before the boss, which doesn't drop anything except shards (checked above)
			--   - A boss monster, whose drops are accounted for in data from Areas instead
			for j, loot in ipairs(monster.lootTable) do
				totalWt = totalWt + loot[2]
				if loot[1] == item.id and not Monsters._isDungeonOnlyMonster(monster) then
					wt = loot[2]
					qty = loot[3]
				end
			end
		end
		local lootChance = monster.lootChance ~= nil and monster.bones ~= item.id and monster.lootChance or 100

		if wt > 0 and lootChance > 0 then
			-- Item drops when the monster is killed
			table.insert(dropRows, {source = Icons.Icon({monster.name, type='monster'}), type = '[[Monster]]', minqty = minqty, qty = qty, weight = wt * lootChance, totalWeight = totalWt * 100})
		end
	end
	-- Is the item dropped from any dungeon?
	local dungeonList = Areas.getAreas(function(area) return area.type == 'dungeon' and type(area.rewards) == 'table' and Shared.contains(area.rewards, item.id) end)
	if dungeonList ~= nil then
		for i, dungeon in ipairs(dungeonList) do
			table.insert(dropRows, {source = Icons.Icon({dungeon.name, type='dungeon'}), type = '[[Dungeon]]', minqty = 1, qty = 1, weight = 1, totalWeight = 1})
		end
	end
	-- Is the item dropped from a cycle of the Impending Darkness event?
	for i, eventItemID in ipairs(Areas.eventData.rewards) do
		if item.id == eventItemID then
			sourceTxt = Icons.Icon({'Impending Darkness Event', type='dungeon'}) .. (i == Shared.tableCount(Areas.eventData.rewards) and '' or ', Cycle ' .. i)
			table.insert(dropRows, {source = sourceTxt, type = '[[Dungeon]]', minqty = 1, qty = 1, weight = 1, totalWeight = 1})
			break
		end
	end
	--Special exception for the Fire/Infernal Cape and first two lore books as bonus dungeon drops
	if sourceOverrides['Dungeon'][item.id] ~= nil then
		local sourceTxt = Icons.Icon({sourceOverrides['Dungeon'][item.id], type='dungeon'})
		table.insert(dropRows, {source = sourceTxt, type = '[[Dungeon]]', minqty = 1, qty = 1, weight = 1, totalWeight = 1})
	end

	--Next: Can we find it by rummaging around in another item?
	for i, item2 in ipairs(ItemData.Items) do
		if item2.dropTable ~= nil then
			local qty = 1
			local wt = 0
			local totalWt = 0
			for j, loot in pairs(item2.dropTable) do
				totalWt = totalWt + loot[2]
				if loot[1] == item.id then
					wt = loot[2]
					if item2.dropQty ~= nil then qty = item2.dropQty[j] end
				end
			end

			if wt > 0 then
				local sourceTxt = Icons.Icon({item2.name, type='item'})
				table.insert(dropRows, {source = sourceTxt, type = '[[Chest]]', minqty = 1, qty = qty, weight = wt, totalWeight = totalWt})
			end
		end
	end

	--Finally, let's try just stealing it
	local thiefType = Icons.Icon({"Thieving", type='skill'})
	local thiefItems = GatheringSkills.getThievingSourcesForItem(item.id)
	for i, thiefRow in ipairs(thiefItems) do
		local sourceTxt = ''
		if thiefRow.npc == 'all' then
			sourceTxt = "Thieving Rare Drop"
		else
			sourceTxt = Icons.Icon({thiefRow.npc, type='thieving'})
		end
		table.insert(dropRows, {source = sourceTxt, type = thiefType, minqty = thiefRow.minQty, qty = thiefRow.maxQty, weight = thiefRow.wt, totalWeight = thiefRow.totalWt})
	end

	--Bonus overtime: Special Fishing table & mining gem table. Also Rags to Riches
	if Shared.contains(SkillData.Fishing.JunkItems, item.id) then
		local fishSource = '[[Fishing#Junk|Junk]]'
		local fishType = Icons.Icon({'Fishing', type='skill'})
		local fishTotWeight = Shared.tableCount(SkillData.Fishing.JunkItems)
		table.insert(dropRows, {source = fishSource, type = fishType, minqty = 1, qty = 1, weight = 1, totalWeight = fishTotWeight})
	else
		local fishTotWeight, fishItem = 0, nil
		for i, specialItem in ipairs(SkillData.Fishing.SpecialItems) do
			if specialItem[1] == item.id then
				fishItem = specialItem
			end
			fishTotWeight = fishTotWeight + specialItem[2]
		end
		if fishItem ~= nil then
			local fishSource = '[[Fishing#Special|Special]]'
			local fishType = Icons.Icon({'Fishing', type='skill'})
			table.insert(dropRows, {source = fishSource, type = fishType, minqty = fishItem[3], qty = fishItem[3], weight = fishItem[2], totalWeight = fishTotWeight})
		end
	end
	--Jadestone is special and doesn't count
	if item.type == 'Gem' and item.name ~= 'Jadestone' then
		local mineType = Icons.Icon({'Mining', type='skill'})
		local thisGemChance = Items.GemTable[item.name].chance
		local totalGemChance = 0
		for i, gem in pairs(Items.GemTable) do
			totalGemChance = totalGemChance + gem.chance
		end
		table.insert(dropRows, {source = '[[Mining#Gems|Gem]]', type = mineType, minqty = 1, qty = 1, weight = thisGemChance, totalWeight = totalGemChance})
		local magicType = Icons.Icon({'Magic', type = 'skill'})
		for i, altSpell in ipairs(MagicData.AltMagic) do
			if type(altSpell.produces) == 'number' and altSpell.produces == -3 then
				table.insert(dropRows, {source = Icons.Icon({altSpell.name, type='spell'}), type = magicType, minqty = 1, qty = 1, weight = thisGemChance, totalWeight = totalGemChance})
			end
		end
	end

	--Make sure to return nothing if there are no drop sources
	if Shared.tableCount(dropRows) == 0 then return '' end

	table.sort(dropRows, function(a, b)
							if a.weight / a.totalWeight == b.weight / b.totalWeight then
								if a.minqty + a.qty == b.minqty + b.qty then
									return (a.type == b.type and a.source < b.source) or a.type < b.type
								else
									return a.minqty + a.qty > b.minqty + b.qty
								end
							else
								return a.weight / a.totalWeight > b.weight / b.totalWeight
							end
						end)
	for i, data in pairs(dropRows) do
		table.insert(resultPart, buildRow(data.source, data.type, data.minqty, data.qty, data.weight, data.totalWeight))
	end

	table.insert(resultPart, '\r\n|}')
	return table.concat(resultPart)
end

function p.getItemLootSourceTable(frame)
	local itemName = frame.args ~= nil and frame.args[1] or frame
	local item = Items.getItem(itemName)
	if item == nil then
		return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
	end

	return p._getItemLootSourceTable(item)
end

function p._getItemUpgradeTable(item)
	local resultPart = {}
	if item.itemsRequired ~= nil then
		--First, get details on all the required materials
		local upgradeFrom = {}
		local materials = {}
		for i, row in pairs(item.itemsRequired) do
			local mat = Items.getItemByID(row[1])
			--Check to see if the source item can trigger the upgrade
			if mat.canUpgrade or (mat.type == 'Armour' and mat.canUpgrade == nil) then
				table.insert(upgradeFrom, Icons.Icon({mat.name, type='item'}))
			end
			table.insert(materials, Icons.Icon({mat.name, type='item', qty=row[2]}))
		end
		if item.trimmedGPCost ~= nil then
			table.insert(materials, Icons.GP(item.trimmedGPCost))
		end
		table.insert(resultPart, '{| class="wikitable"\r\n|-\r\n!colspan="2"|[[Upgrading Items|Item Upgrade]]')
		--[[result = result..'\r\n|-\r\n!style="text-align:right;"|Upgrades From\r\n|'
		result = result..table.concat(upgradeFrom, '<br/>')--]]
		table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Materials\r\n|')
		table.insert(resultPart, table.concat(materials, '<br/>'))
		table.insert(resultPart, '\r\n|}')
	end
	return table.concat(resultPart)
end

function p.getItemUpgradeTable(frame)
	local itemName = frame.args ~= nil and frame.args[1] or frame
	local item = Items.getItem(itemName)
	if item == nil then
		return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
	end

	return p._getItemUpgradeTable(item)
end

function p._getItemSuperheatTable(item)
	--Manually build the Superheat Item table
	-- Validate that the item can be superheated
	local canSuperheat, smithRecipe = true, nil
	if type(item.masteryID) ~= 'table' then
		canSuperheat = false
	elseif item.masteryID[1] ~= SkillEnum.Smithing then
		canSuperheat = false
	else
		smithRecipe = SkillData.Smithing.Recipes[item.masteryID[2] + 1]
		if smithRecipe == nil or smithRecipe.category ~= 0 then
			canSuperheat = false
		end
	end
	if not canSuperheat then
		return 'ERROR: The item "' .. item.name .. '" cannot be superheated[[Category:Pages with script errors]]'
	end

	local oreStringPart, coalString = {}, ''
	for i, mat in ipairs(smithRecipe.itemCosts) do
		local thisMat = Items.getItemByID(mat.id)
		if thisMat.name == 'Coal Ore' then
			coalString = Icons.Icon({thisMat.name, type='item', notext='true', qty=mat.qty})
		else
			table.insert(oreStringPart, Icons.Icon({thisMat.name, type='item', notext='true', qty=mat.qty}))
		end
	end
	--Set up the header
	local superheatTable = {}
	table.insert(superheatTable, '{|class="wikitable"\r\n!colspan="2"|Spell')
	table.insert(superheatTable, '!!'..Icons.Icon({'Smithing', type='skill', notext='true'})..' Level')
	table.insert(superheatTable, '!!'..Icons.Icon({'Magic', type='skill', notext='true'})..' Level')
	table.insert(superheatTable, '!!'..Icons.Icon({'Magic', type='skill', notext='true'})..' XP')
	table.insert(superheatTable, '!!'..Icons.Icon({item.name, type='item', notext='true'})..' Bars')
	table.insert(superheatTable, '!!Ore!!Runes')
	 --Loop through all the variants
	local spellNames = {'Superheat I', 'Superheat II', 'Superheat III', 'Superheat IV'}
	for i, sName in pairs(spellNames) do
		local spell = Magic.getSpell(sName, 'AltMagic')
		table.insert(superheatTable, '\r\n|-\r\n|'..Icons.Icon({spell.name, type='spell', notext=true, size=50}))
		table.insert(superheatTable, '||'..Icons.Icon({spell.name, type='spell', noicon=true})..'||style="text-align:right;"|'..smithRecipe.level)
		table.insert(superheatTable, '||style="text-align:right;"|'..spell.level..'||style="text-align:right;"|'..spell.baseExperience)
		table.insert(superheatTable, '||style="text-align:right;"|'..spell.productionRatio)
		table.insert(superheatTable, '|| '..table.concat(oreStringPart, ', '))
		if spell.consumes == 2 and coalString ~= '' then
			-- 2 = Superheat with coal, 3 = Superheat without coal
			table.insert(superheatTable, (Shared.tableCount(oreStringPart) > 0 and ', ' or '') .. coalString)
		end
		table.insert(superheatTable, '||style="text-align:center"| ' .. Magic._getSpellRunes(spell))
	end
	 --Add the table end and add the table to the result string
	table.insert(superheatTable, '\r\n|}')
	return table.concat(superheatTable)
end

function p.getItemSuperheatTable(frame)
	local itemName = frame.args ~= nil and frame.args[1] or frame
	local item = Items.getItem(itemName)
	if item == nil then
		return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
	end

	return p._getItemSuperheatTable(item)
end

function p._getItemSourceTables(item)
	local resultPart = {}
	local shopTable = Shop._getItemShopTable(item)
	if string.len(shopTable) > 0 then
		table.insert(resultPart, '===Shop===\r\n'..shopTable)
	end

	local creationTable = p._getCreationTable(item)
	if string.len(creationTable) > 0 then
		if #resultPart > 0 then table.insert(resultPart, '\r\n') end
		table.insert(resultPart, '===Creation===\r\n'..creationTable)
	end

	local upgradeTable = p._getItemUpgradeTable(item)
	if string.len(upgradeTable) > 0 then
		if #resultPart > 0 then table.insert(resultPart, '\r\n') end
		if string.len(creationTable) == 0 then table.insert(resultPart, '===Creation===\r\n') end
		table.insert(resultPart, upgradeTable)
	end

	if type(item.masteryID) == 'table' and item.masteryID[1] == SkillEnum.Smithing then
		local recipe = SkillData.Smithing.Recipes[item.masteryID[2] + 1]
		if recipe ~= nil and recipe.category == 0 then
			table.insert(resultPart, '\r\n==='..Icons.Icon({'Alt Magic', type='skill'})..'===\r\n'..p._getItemSuperheatTable(item))
		end
	end

	local lootTable = p._getItemLootSourceTable(item)
	if string.len(lootTable) > 0 then
		if #resultPart > 0 then table.insert(resultPart, '\r\n') end
		table.insert(resultPart, '===Loot===\r\n'..lootTable)
	end
	return table.concat(resultPart)
end

function p.getItemSourceTables(frame)
	local itemName = frame.args ~= nil and frame.args[1] or frame
	local item = Items.getItem(itemName)
	if item == nil then
		return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
	end

	return p._getItemSourceTables(item)
end

function p.getCombatPassiveSlotItems(frame)
	local resultPart = {}
	table.insert(resultPart, '{| class="wikitable"\r\n')
	table.insert(resultPart, '|-\r\n')
	table.insert(resultPart, '!colspan="2"|Item\r\n! Passive\r\n')

	local itemArray = Items.getItems(function(item) return item.validSlots ~= nil and Shared.contains(item.validSlots, 'Passive') end)

	table.sort(itemArray, function(a, b) return a.id < b.id end)

	for i, item in ipairs(itemArray) do
		table.insert(resultPart, '|-\r\n')
		table.insert(resultPart, '! '..Icons.Icon({item.name, type='item', notext='true'})..'\r\n! '..Icons.Icon({item.name, type='item', noicon=true})..'\r\n')
		table.insert(resultPart, '| '..item.description..'\r\n')
	end

	table.insert(resultPart, '|}')

	return table.concat(resultPart)
end

function p._getItemMonsterSources(item)
	local resultArray = {}
	for i, monster in ipairs(MonsterData.Monsters) do
		local chance = 0
		local weight = 0
		local minQty = 1
		local maxQty = 1
		if monster.bones == item.id and Monsters._getMonsterBones(monster) ~= nil then
			-- Item is a bone, and is either a shard from God dungeons or dropped by a non-boss monster with a loot table
			chance = 1
			weight = 1
			if monster.boneQty ~= nil then
				minQty = monster.boneQty
				maxQty = monster.boneQty
			end
		elseif monster.lootTable ~= nil then
			-- If the monster has a loot table, check if the item we are looking for is in there
			-- Dungeon exclusive monsters don't count as they are either:
			--   - A monster before the boss, which doesn't drop anything except shards (checked above)
			--   - A boss monster, whose drops are accounted for in data from Areas instead
			for j, loot in ipairs(monster.lootTable) do
				weight = weight + loot[2]
				if loot[1] == item.id and not Monsters._isDungeonOnlyMonster(monster) then
					chance = loot[2]
					maxQty = loot[3]
				end
			end
			local lootChance = monster.lootChance ~= nil and monster.lootChance or 100
			chance = chance * lootChance
			weight = weight * 100
			chance, weight = Shared.fractionpair(chance, weight)
		end
		if chance > 0 then
			-- Item drops when the monster is killed
			table.insert(resultArray, {id = monster.id, dropWt = chance, totalWt = weight, minQty = minQty, maxQty = maxQty})
		end
	end
	return resultArray
end

function p.getItemMonsterSources(itemName)
	local item = Items.getItem(itemName)
	return p._getItemMonsterSources(item)
end

--[==[
-- Uncomment this block and execute 'p.test()' within the debug console
-- to test after making changes
function p.test()
	local checkItems = {
		'Gold Bar',
		'Raw Shrimp',
		'Coal Ore',
		'Rune Platebody',
		'Arrow Shafts',
		'Yew Longbow',
		'Water Rune',
		'Steam Rune',
		'Controlled Heat Potion II',
		'Wolf',
		'Cyclops',
		'Leprechaun',
		'Redwood Logs',
		'Carrot Cake',
		'Carrot Cake (Perfect)',
		'Mantalyme Herb',
		'Carrot',
		'Topaz',
		'Rune Essence',
		'Sanguine Blade',
		'Ring of Power',
		'Infernal Claw',
		'Chapeau Noir',
		'Stardust',
		'Rope',
		'Ancient Ring of Mastery',
		'Mysterious Stone',
		'Mastery Token (Cooking)',
		'Gem Gloves'
	}
	local checkFuncs = {
		p.getItemSourceTables,
		--p.getCreationTable,
		p.getItemSources,
		--p.getItemLootSourceTable,
	}
	local errCount = 0
	for i, item in ipairs(checkItems) do
		local param = {args={item}}
		mw.log('==' .. item .. '==')
		for j, func in ipairs(checkFuncs) do
			local callSuccess, retVal = pcall(func, param)
			if not callSuccess then
				errCount = errCount + 1
				mw.log('Error with item "' .. item .. '": ' .. retVal)
			else
				mw.log(retVal)
			end
		end
	end
	if errCount == 0 then
		mw.log('Test successful')
	else
		mw.log('Test failed with ' .. errCount .. ' failures')
	end
end
--]==]

return p