Module:Mazunki/Dungeons: Difference between revisions
From Melvor Idle
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result = result..'||'..Monsters._getMonsterCombatLevel(boss) | result = result..'||'..Monsters._getMonsterCombatLevel(boss) | ||
result = result..'||'..p._getDungeonTotalHP(dung, true) -- accountForEnemyDR = true | result = result..'||'..p._getDungeonTotalHP(dung, true) -- accountForEnemyDR = true | ||
result = result..'||'..p._getDungeonMinDR(dung) | result = result..'||'..p._getDungeonMinDR(dung, 1000, 0.4) | ||
result = result..'||'..pm._getDungeonRewards(dung, false) | result = result..'||'..pm._getDungeonRewards(dung, false) |
Revision as of 17:12, 13 April 2022
Documentation for this module may be created at Module:Mazunki/Dungeons/doc
local pm = require("Module:CombatAreas/AreaTables")
local p = {}
local AreaData = mw.loadData('Module:CombatAreas/data')
local Constants = require('Module:Constants')
local Shared = require('Module:Shared')
local Icons = require('Module:Icons')
local Items = require('Module:Items')
local Monsters = require('Module:Monsters')
local CombatAreas = require('Module:CombatAreas')
local Pets = require('Module:Pets')
function p.getDungeonTable(frame)
local result = '{| class="wikitable sortable stickyHeader"'
result = result..'\r\n|-class="headerRow-0"'
result = result..'\r\n!Icon!!Dungeon!!Monsters!!Boss Level!!Total HP!!Min. DR!!Reward(s)!!Boss Pet'
for i, dungIdx in ipairs(AreaData.displayOrder.dungeons) do
local dung = CombatAreas.getAreaByID('dungeon', dungIdx)
result = result..'\r\n|-'
result = result..'\r\n|data-sort-value="'..dung.name..'"|'..Icons.Icon({dung.name, type='dungeon', size='50', notext=true})
result = result..'||'..Icons.Icon({dung.name, type='dungeon', noicon=true})
result = result..'||'..Shared.tableCount(dung.monsters)
local boss = Monsters.getMonsterByID(dung.monsters[Shared.tableCount(dung.monsters)])
result = result..'||'..Monsters._getMonsterCombatLevel(boss)
result = result..'||'..p._getDungeonTotalHP(dung, true) -- accountForEnemyDR = true
result = result..'||'..p._getDungeonMinDR(dung, 1000, 0.4)
result = result..'||'..pm._getDungeonRewards(dung, false)
if dung.petID ~= nil then
local pet = Pets.getPetByID(dung.petID)
result = result..'||data-sort-value="'..pet.name..'"|'..Icons.Icon({pet.name, type='pet'})
else
result = result..'|| '
end
end
result = result..'\r\n|}'
return result
end
function p._getMaxHitPerMonsterStyle(dung)
local maxHitsPerMonsterStyle = { Melee = 0, Ranged = 0, Magic = 0 }
for i, monsterID in Shared.skpairs(dung.monsters) do
local monster = Monsters.getMonsterByID(monsterID)
local styleName = Constants.getCombatStyleName(monster.attackType)
local maxHit = Monsters._getMonsterMaxHit(monster, true) -- doStuns = true
if maxHit > maxHitsPerMonsterStyle[styleName] then
maxHitsPerMonsterStyle[styleName] = maxHit
end
end
return maxHitsPerMonsterStyle
end
function p._getDRRequiredPerPlayerStyle(dung, playerStyle, autoEatTreshold, enemyMaxHitsPerStyle, mode)
local _mode = mode or "Hardcore" -- default to hardcore if mode is nil
maxStyleDR = 0
for enemyStyle, styleHit in Shared.skpairs(enemyMaxHitsPerStyle) do
if styleHit > 0 and styleHit > autoEatTreshold then
local styleDR = math.ceil((1 - (autoEatTreshold / styleHit)) * 100)
styleDR = math.ceil(styleDR / Constants.getTriangleDRModifier(playerStyle, enemyStyle, _mode))
maxStyleDR = math.max(maxStyleDR, styleDR)
end
end
return maxStyleDR
end
function p._getDungeonMinDR(dung, maxHP, autoEatTresholdPercentage)
--This is the highest DR to list as possible. Value might be slightly off right now, currently just setting up value for testing
local MaxViableDR = 81
--This is the highest DR row shown. This should be higher than MaxViableDR
local MaxVisibleDR = 85
local autoEatTreshold = math.floor(maxHP * autoEatTresholdPercentage)
local enemyMaxHitsPerStyle = p._getMaxHitPerMonsterStyle(dung)
-- mw.logObject(enemyMaxHitsPerStyle)
-- mw.log("ae: "..autoEatTreshold)
local reductionRequiredPerPlayerStyle = { Melee = 0, Ranged = 0, Magic = 0 }
for playerStyle, dr in pairs(reductionRequiredPerPlayerStyle) do
reductionRequiredPerPlayerStyle[playerStyle] = p._getDRRequiredPerPlayerStyle(dung, playerStyle, autoEatTreshold, enemyMaxHitsPerStyle)
end
return reductionRequiredPerPlayerStyle
end
function p._testing()
local dung = CombatAreas.getArea("Undead Graveyard")
local maxHp = 1120
local ae = 0.4
return p._getDungeonTotalHP(dung, true)
--return p._getDungeonMinDR(dung, maxHp, ae)
end
function p._getDungeonDrTable(dung, gamemode, maxHP)
local AutoEatVals = { T1 = 0.2, T2 = 0.3, T3 = 0.4, T3W = 0.45 } -- W = wasteful ring
--Finally, build the table using those starting points
local StyleHeader = "Melee!!Ranged!!Magic"
StyleHeader = StyleHeader..'!!'..StyleHeader..'!!'..StyleHeader..'!!'..StyleHeader
local result = '{| class="wikitable stickyHeader"'
result = result..'\r\n|-class="headerRow-0"'
result = result..'\r\n!Pre-Triangle DR!!colspan=3|AE T3 + Wasteful!!colspan=3|Auto Eat Tier 3!!colspan=3|Auto Eat Tier 2!!colspan=3|Auto Eat Tier 1'
result = result..'\r\n|-class="headerRow-0"'
result = result..'\r\n!DR %!!'..StyleHeader
for tier, aevalue in Shared.skpairs(AutoEatValues) do
mw.log(aevalue)
end
result = result..'\r\n|}'
return result
end
function p._getDungeonTotalHP(dung, accountForEnemyDR)
local calculateDr = accountForEnemyDR or false
totalHp = 0
mw.log(dung.monsters)
for i, monsterID in Shared.skpairs(dung.monsters) do
local monster = Monsters.getMonsterByID(monsterID)
local monsterHp = Monsters._getMonsterHP(monster)
local dr = 0
if calculateDR then
for i, eq in Shared.skpairs(monster.equipmentStats) do
if eq.key == "damageReduction" then
dr = eq.value/100
end
end
end
local monsterPostReductionHP = math.floor(monsterHp / (1-dr))
totalHp = totalHp + monsterPostReductionHP
mw.log(monsterPostReductionHP, totalHp)
end
return totalHp
end
return p