User:Mazunki/Chunked: Difference between revisions
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* Initally, all gathering and artisan skills are locked. | * Initally, all gathering and artisan skills are locked. | ||
* If you have unlocked any item already, you're allowed to farm this item through non-combat skills after clearing the whole drop table of the monster in which you got it. | * If you have unlocked any item already, you're allowed to farm this item through non-combat skills after clearing the whole drop table of the monster in which you got it. | ||
* You're limited to killing monsters in the same area until you have completed the drops of all the monsters in the region. | * You're limited to killing monsters in the same area until you have completed the drops of all the monsters in the region. | ||
* If you have access to some item | * If you could have access to some item without moving to a new location, you must get it before moving on. This includes equipment upgrades. | ||
* If you have | |||
* If you have a piece of equipment unlocked, you must also equip it before moving on | * If you have collected an item through combat, you must also gather or create at least one of this item through skilling, if possible. | ||
* If you have a piece of equipment unlocked, you must also equip it once before moving on. | |||
Aditionally, some of the thieving zones are linked with the in-combat zones. | Aditionally, some of the thieving zones are linked with the in-combat zones. |
Revision as of 03:02, 18 April 2022
Chunked Gamemode is an esoteric challenge gamemode created by the community, inspired by the various forms of Chunkman in the RuneScape community.
The challengemode itself can be played in any base Gamemode, but is balanced around
. I'll call the hardcore version HChunked.
Rules
The limitations of the game mode has a few main rules, although expanded restrictions may make the game more fun or challenging.
For reference, thieving is considered a combat skill.
- Initally, all gathering and artisan skills are locked.
- If you have unlocked any item already, you're allowed to farm this item through non-combat skills after clearing the whole drop table of the monster in which you got it.
- You're limited to killing monsters in the same area until you have completed the drops of all the monsters in the region.
- If you could have access to some item without moving to a new location, you must get it before moving on. This includes equipment upgrades.
- If you have collected an item through combat, you must also gather or create at least one of this item through skilling, if possible.
- If you have a piece of equipment unlocked, you must also equip it once before moving on.
Aditionally, some of the thieving zones are linked with the in-combat zones.
The goal? Max out completion log as much as possible.
Thieving
Combat Area | Thieving Area |
---|---|
Low Town | |
Error creating thumbnail: File missing Golbin Village
| |
Error creating thumbnail: File missing Bandit Hideout
| |
Error creating thumbnail: File missing Farmlands
|
Farmer's Market |
Banquet | |
Error creating thumbnail: File missing Sandy Shores
|
Port of Lemvor |
Error creating thumbnail: File missing Giant Dungeon
|
Cave of Giants |
Error creating thumbnail: File missing Wet Forest
|
Outskirts |
Error creating thumbnail: File missing Castle of Kings
|
Fort |
Error creating thumbnail: File missing Wizard Tower
| |
Error creating thumbnail: File missing Castle of Kings
|
Royal Castle |
Thieving targets are counted as additional monsters in the areas they correspond to in traditional combat.
The Fort and the Royal Castle are self-restricted: while both are required to complete the
, one must be entirely completed before the other is started.
The Low Town and the Banquet are always available.
- This means you can target these zones whenever you want, even when doing normal combat.
- If you start either one or the other, you have to complete all the thieving targets before moving on to targets in other thieving zones.
Other restrictions and aspects
and
actions are locked behind having both the input and the output items unlocked already.
and
are locked. The
is available for all purchases.
Up for a challenge?
Chunked+ is a stricter, although probably more balanced sub-gamemode:
- Artisan skills require you to already have the product in the completion log. This means that you having Leather is not enough to start Error creating thumbnail: File missingCrafting anything, for example.
- You may only kill a new monster in the current area once you have completed the whole loot table of the previous monster.
Chunked++ is an even stricter sub-gamemode:
- To complete a Error creating thumbnail: File missingThieving target, you also must get 100% mastery on the target.
- Similarly to how you must get items before moving on, you must also get pets before moving on.
- Only 12 bank slots