Adventure: Difference between revisions

From Melvor Idle
m (Update for v1.0.3)
m (Update for v1.0.5)
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{{V|1.0.3}}{{Otheruses|the Adventure game mode|a strategy guide|Adventure/Guide}}[[File:Adventure.png|thumb|right]]
{{V|1.0.5}}{{Otheruses|the Adventure game mode|a strategy guide|Adventure/Guide}}[[File:Adventure.png|thumb|right]]
'''Adventure''' mode is a [[Game Mode]] in which players start with only a few skills and must work to unlock others. It includes the following changes:
'''Adventure''' mode is a [[Game Mode]] in which players start with only a few skills and must work to unlock others. It includes the following changes:


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**When a skill level reaches its limit, [[Experience_Table|experience]] can be gained up to the experience required for the next level minus 1 experience point.  
**When a skill level reaches its limit, [[Experience_Table|experience]] can be gained up to the experience required for the next level minus 1 experience point.  
**With a Combat Level at 99 or higher, experience in skills is still limited to experience required for the next virtual level minus 1 experience point (e.g., with a combat level at 99, skill experience is limited to 14,391,159).  
**With a Combat Level at 99 or higher, experience in skills is still limited to experience required for the next virtual level minus 1 experience point (e.g., with a combat level at 99, skill experience is limited to 14,391,159).  
* The [[Combat Triangle]] penalties for using a combat style the enemy is resistant to are increased (identical to the changes in Hardcore mode)
* The [[Combat Triangle]] penalties for using a combat style the enemy is resistant to are increased (identical to the changes in {{Icon|Hardcore}} mode)
* Hitpoints, Damage, and Food Healing values are 10x larger than in Standard or Hardcore modes. This is purely a cosmetic change - all gains that are based on HP work as in other modes.
* Hitpoints, Damage, and [[Food]] Healing values are 10x larger than in Standard or Hardcore modes. This is purely a cosmetic change - all gains that are based on HP work as in other modes.


==Skill Unlock Costs==
==Skill Unlock Costs==

Revision as of 21:21, 25 July 2022

This page was last updated for (v1.0.5).
Adventure.png

Adventure mode is a Game Mode in which players start with only a few skills and must work to unlock others. It includes the following changes:

  • Skills are locked and must be purchased using
    Error creating thumbnail: File missing
    GP
    to access
  • Start with only
    Error creating thumbnail: File missing
    Attack
    ,
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    Strength
    ,
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    Defence
    , and
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    Hitpoints
    unlocked along with 10 Shrimp and a Bronze Sword.
  • Non-Combat skill levels cannot go above your Combat Level.
    • When a skill level reaches its limit, experience can be gained up to the experience required for the next level minus 1 experience point.
    • With a Combat Level at 99 or higher, experience in skills is still limited to experience required for the next virtual level minus 1 experience point (e.g., with a combat level at 99, skill experience is limited to 14,391,159).
  • The Combat Triangle penalties for using a combat style the enemy is resistant to are increased (identical to the changes in
    Error creating thumbnail: File missing
    Hardcore
    mode)
  • Hitpoints, Damage, and Food Healing values are 10x larger than in Standard or Hardcore modes. This is purely a cosmetic change - all gains that are based on HP work as in other modes.

Skill Unlock Costs

All skills cost the same amount to unlock, but the price increases for each skill purchased.