Damage Reduction: Difference between revisions
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'''{{PAGENAME}}''' is a stat that does exactly what it suggests: It reduces the amount of damage taken by a player or monster. Unlike other combat numbers that are complex calculations, a player's Damage Reduction is determined by simply adding together all Damage Reduction bonuses the player has, whether from equipment or something else like a {{Icon|Damage Reduction Potion}} or {{PetIcon|Leonardo}}. | '''{{PAGENAME}}''' is a stat that does exactly what it suggests: It reduces the amount of damage taken by a player or monster. Unlike other combat numbers that are complex calculations, a player's Damage Reduction is determined by simply adding together all Damage Reduction bonuses the player has, whether from equipment or something else like a {{Icon|Damage Reduction Potion}} or {{PetIcon|Leonardo}}. |
Revision as of 18:20, 6 August 2022
This page was last updated for (v1.0.5). |
- Main article: Combat
Damage Reduction is a stat that does exactly what it suggests: It reduces the amount of damage taken by a player or monster. Unlike other combat numbers that are complex calculations, a player's Damage Reduction is determined by simply adding together all Damage Reduction bonuses the player has, whether from equipment or something else like a Damage Reduction Potion or
Leonardo.
Many monsters have Damage Reduction modifiers that affect their defensive stats.
Mechanics
Whenever a player or monster with Damage Reduction greater than 0% would receive damage, instead the damage they take is equal to:
[math]\displaystyle{ \text{Damage Taken} = \text{Base Damage} \times \left (1 - \text{Damage Reduction} \right ) }[/math]
Note that the Combat Triangle will affect how much damage reduction the player has if they are using a different style from the monster.
There is a hard cap of 95% on damage reduction. If a player or monster somehow reaches more than 95% total damage reduction, the excess will be ignored.
Damage Reduction Modifiers
Source | Type | DLC | Damage Reduction | Other Modifiers |
---|---|---|---|---|
![]() | Item | +10% Damage Reduction | ||
![]() | Item | +6% Damage Reduction | ||
![]() | Item (Amulet, Passive) | +5% Damage Reduction | +10% Attack Interval | |
Prayer | +5% Damage Reduction | |||
![]() | Item | +4% Damage Reduction | ||
Prayer | +3% Damage Reduction | |||
![]() | Item | +2% Damage Reduction | ||
Error creating thumbnail: File missing Gods Enhancement (Superior) | Item (Enhancement1, Enhancement2, Enhancement3) | +2% Damage Reduction | +4% Maximum Hitpoints +20% chance to ignore Stun, Freeze or Crystallize | |
Error creating thumbnail: File missing Gods Enhancement 2 (Augmented) | Item (Enhancement2) | +2% Damage Reduction | ||
Agility Obstacle 6 | +1% Damage Reduction | +3% Chance To Preserve Prayer Points +5% Damage To All Monsters | ||
Agility Obstacle 8 | +1% Damage Reduction | +20 Maximum Hitpoints +2% Damage To All Monsters | ||
Agility Obstacle 11 | +1% Damage Reduction | -20% Ammo Preservation -3 Prayer Point Cost for Prayers -20% Rune Preservation -0.1s Monster Respawn Timer | ||
Error creating thumbnail: File missing Gods Enhancement 2 | Item (Enhancement2) | +1% Damage Reduction | ||
![]() | Item (Consumable) | ![]() | +1% Damage Reduction | -5% Smithing Interval +10% Global Evasion |
Item (Summon1, Summon2) | +1% Damage Reduction | |||
Pet | +1% Damage Reduction | |||
Pet | +1% Damage Reduction | |||
Prayer | +1% Damage Reduction | |||
Prayer | ![]() | -1% Damage Reduction | +40% Reflect Damage | |
Agility Obstacle 7 | -2% Damage Reduction | -40 Maximum Hitpoints | ||
Agility Obstacle 4 | -4% Damage Reduction | +20 Maximum Hitpoints +2% Melee Max Hit +5% Melee Accuracy Rating | ||
![]() | Item (Consumable) | -4% Damage Reduction | +45 Stealth while Thieving -25% Thieving Stun Interval | |
Agility Obstacle 9 | -6% Damage Reduction | -6% Global Mastery XP -6% Auto Eat Efficiency -0.3s Monster Respawn Timer |
Melee Damage Reduction Equipment
Ranged Damage Reduction Equipment
Item Set | DR% Each | Helmet | Platebody | Platelegs | Boots | Gloves | Shield |
---|---|---|---|---|---|---|---|
(U) Green D-hide | 2% | - | ![]() |
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(U) Blue D-hide | 3% | - | ![]() |
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(U) Red D-hide | 4% | - | ![]() |
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(U) Black D-hide | 5% | - | ![]() |
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(U) Ancient D-hide | 6% | - | ![]() |
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Ice | 3% | ![]() |
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Slayer (Elite) | 4% | ![]() |
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- | - | - | - |
Slayer (Master) | 6% | ![]() |
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- | - | - | - |
Aeris God Armour | 8% | ![]() |
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