Melee: Difference between revisions
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Falterfire (talk | contribs) (Changed to use the Attack icon (which I've been told is the new Melee icon?)) |
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[[File: | [[File:Attack (skill).svg|thumb|right|Melee]] | ||
'''{{PAGENAME}}''' is one of the three main [[Combat]] styles, alongside {{Skill|Ranged}} and {{Skill|Magic}}. | '''{{PAGENAME}}''' is one of the three main [[Combat]] styles, alongside {{Skill|Ranged}} and {{Skill|Magic}}. | ||
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Melee weapons and armor can be made using the {{Skill|Smithing}} skill or received as drops from various [[Monsters]] or [[Dungeons]]. | Melee weapons and armor can be made using the {{Skill|Smithing}} skill or received as drops from various [[Monsters]] or [[Dungeons]]. | ||
The Melee icon ({{ | The Melee icon ({{Skill|Attack|notext=true}}) is the same as the Attack icon. | ||
===Attack Styles=== | ===Attack Styles=== |
Revision as of 01:00, 23 August 2022
This page was last updated for (v1.0.3). |
Melee is one of the three main Combat styles, alongside
and
.
Mechanics
Unlike the other two combat styles, Melee has separate skills for increasing Accuracy and Damage (
and
respectively) instead of them being combined into a single skill. As melee armor requires
levels to wear while most Ranged and Magic armor requires only levels in the appropriate skill, leveling Defence is also more important to Melee than any other style. Melee receives Combat Triangle bonuses when used against
and penalties when used against
.
Due to requiring three skills to be leveled in order to be used effectively instead of just one, melee is the slowest style to train, although this is offset somewhat by not having a cost associated with each attack as neither runes nor ammo are needed.
Melee weapons and armor can be made using the
skill or received as drops from various Monsters or Dungeons. The Melee icon (
) is the same as the Attack icon.
Attack Styles
Melee has three attack styles: Stab, Slash, and Block. Each has a separate attack bonus stat associated with it, and most melee weapons have different bonuses for different styles. This means that a given melee weapon will be most accurate when used in certain styles. For example, the Ragnar Godsword has a +125 Slash Bonus but a -4 Stab Bonus, making it substantially more accurate when using the Slash attack style than it is when using Stab.
In addition to having different bonuses, each attack style provides XP to a different skill:
- Stab provides Error creating thumbnail: File missingAttack XP
- Slash provides Error creating thumbnail: File missingStrength XP
- Block provides Error creating thumbnail: File missingDefence XP
The Stab attack style also provides +6 hidden Attack level. The Slash and Block styles do not have any such bonus.
Melee Equipment Stats
Weapons
As a rule of thumb, smithed weapon follow this style:
Weapon | Details | Style | |
---|---|---|---|
Sword | Error creating thumbnail: File missing Stab
|
Error creating thumbnail: File missing Block
| |
2H-sword | No shield, slow | Error creating thumbnail: File missing Slash
| |
Scimitar | Error creating thumbnail: File missing Slash
| ||
Dagger | Fast, weaker | Error creating thumbnail: File missing Stab
|
Error creating thumbnail: File missing Block
|
Battleaxe | Slow-ish | Error creating thumbnail: File missing Slash
|
Error creating thumbnail: File missing Block
|