Impending Darkness Event/Guide: Difference between revisions
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==Event Mechanics== | ==Event Mechanics== | ||
Event mechanics are explained on the [[Impending_Darkness_Event#Event_Mechanics|Impending Darkness Event]] page. In summary, you will need to clear 4 {{Skill|Slayer}} areas a total of 5 times to complete the entire event. At the end of every area cleared, a harder Boss monster will spawn - it is simply a regular monster with extra combat modifiers. At the end of every round of 4 slayer areas cleared, {{MonsterIcon|Bane}} will spawn. You will have time to swap gear before starting the fight with {{MonsterIcon|Bane}}. | Event mechanics are explained on the [[Impending_Darkness_Event#Event_Mechanics|Impending Darkness Event]] page. In summary, you will need to clear 4 {{Skill|Slayer}} areas a total of 5 times to complete the entire event. At the end of every area cleared, a harder Boss monster will spawn - it is simply a regular monster with extra combat modifiers. At the end of every round of 4 slayer areas cleared, {{MonsterIcon|Bane}} will spawn. You will have time to swap gear before starting the fight with {{MonsterIcon|Bane}}. You must defeat Bane 4 times, and the next time you finish all of the slayer areas you will be faced with {{MonsterIcon|Bane, Instrument of Fear}}. | ||
*'''Controlled Affliction''': Each phase of the event will add this modifier to all standard enemies, it grants +500 Maximum HP and as well as a 30% chance to apply Affliction. Each Bane defeated changes this modifier by adding +500 additional HP and 5% additional chance to apply Affliction. | |||
*'''Affliction''': For each stack of affliction, the player's max HP is reduced by 1% until the player is at 50% of their original maximum HP. Critically, this will also impact the player's [[Auto Eat]] threshold, making each attack successively more dangerous. Affliction stacks are cleared after each monster is defeated or when the player leaves combat whether due to death or fleeing. | |||
==Equipment Sets== | ==Equipment Sets== |
Revision as of 08:35, 20 September 2022
This page was last updated for (v1.0.5). |
This writeup is intended to be mobile-friendly as the UI can make switching difficult. Thus, there will be a focus on limiting the amount of switching necessary, from gear to prayers. Using a web browser or PC will help, as you will be able to swap gear much faster, but is not required. Using a PC will allow you to switch prayers, gear, or spells to optimize DPS, but these will not be discussed in depth.
Event Mechanics
Event mechanics are explained on the Impending Darkness Event page. In summary, you will need to clear 4
areas a total of 5 times to complete the entire event. At the end of every area cleared, a harder Boss monster will spawn - it is simply a regular monster with extra combat modifiers. At the end of every round of 4 slayer areas cleared, Bane will spawn. You will have time to swap gear before starting the fight with Bane. You must defeat Bane 4 times, and the next time you finish all of the slayer areas you will be faced with Bane, Instrument of Fear.
- Controlled Affliction: Each phase of the event will add this modifier to all standard enemies, it grants +500 Maximum HP and as well as a 30% chance to apply Affliction. Each Bane defeated changes this modifier by adding +500 additional HP and 5% additional chance to apply Affliction.
- Affliction: For each stack of affliction, the player's max HP is reduced by 1% until the player is at 50% of their original maximum HP. Critically, this will also impact the player's Auto Eat threshold, making each attack successively more dangerous. Affliction stacks are cleared after each monster is defeated or when the player leaves combat whether due to death or fleeing.
Equipment Sets
Unhallowed Wasteland, 100% Slayer Negation Sets
This is the most important set and is targeted for
. You can use this set for the remaining Slayer areas, but it will be helpful to swap to the other sets to optimize your damage output.
Slot | Melee | Ranged | Magic | |||
---|---|---|---|---|---|---|
Head | Slayer Helmet (Master) | Slayer Cowl (Master) | Slayer Wizard Hat (Master) | |||
Body | Slayer Platebody (Master) | Slayer Leather Body (Master) | Slayer Wizard Robes (Master) | |||
Leggings | Ragnar God Platelegs | Aeris God Platelegs | Glacia God Platelegs | |||
Boots | Ragnar God Boots | Aeris God Boots | Glacia God Boots | |||
Hands | Ragnar God Gloves | Aeris God Gloves | Glacia God Gloves | |||
Cape | Maximum Skillcape | Maximum Skillcape | Maximum Skillcape | |||
Passive | Slayer Cowl (Master) | Slayer Wizard Hat (Master) | Slayer Helmet (Master) | |||
Neck | Fighter Amulet | Deadeye Amulet | Fury of the Elemental Zodiacs | |||
Ring | Hunter's Ring | Hunter's Ring | Hunter's Ring | |||
Weapon | Infernal Claw | Error creating thumbnail: File missing Shockwave
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Ocean Song | |||
Offhand | Dragonfire Shield | Scaled Shield | Earth Layered Shield |
Dark Waters, 40% Slayer Negation Sets
This set is targeted for
,
, and
. If you choose the "Slayer Area Effects are 5% Stronger" Modifier, wear a Hunter's Ring in the Passive Slot for all 3 styles.
Slot | Melee | Ranged | Magic | |||
---|---|---|---|---|---|---|
Head | Slayer Helmet (Master) | Slayer Cowl (Master) | Slayer Wizard Hat (Master) | |||
Body | Ragnar God Platebody | Aeris God Platebody | Glacia God Platebody | |||
Leggings | Ragnar God Platelegs | Aeris God Platelegs | Glacia God Platelegs | |||
Boots | Ragnar God Boots | Aeris God Boots | Glacia God Boots | |||
Hands | Ragnar God Gloves | Aeris God Gloves | Glacia God Gloves | |||
Cape | Maximum Skillcape | Maximum Skillcape | Maximum Skillcape | |||
Passive | Elder Crown | Elder Crown | Elder Crown | |||
Neck | Fighter Amulet | Deadeye Amulet | Fury of the Elemental Zodiacs | |||
Ring | Ring of Blade Echoes | Deadeye Ring | Ring of Spirit Power | |||
Weapon | Infernal Claw | Error creating thumbnail: File missing Shockwave
|
Ocean Song | |||
Offhand | Dragonfire Shield | Scaled Shield | Earth Layered Shield |
Bane, 0% Slayer Negation Sets
This set is targeted for Bane, here we remove all extraneous Slayer Area negation as we want maximum damage reduction and damage output. Remember that the game pauses before you fight Bane, so you do not need multiple copies of FEZ.
Slot | Melee | Ranged | Magic | |||
---|---|---|---|---|---|---|
Head | Ragnar God Helmet | Aeris God Helmet | Glacia God Helmet | |||
Body | Ragnar God Platebody | Aeris God Platebody | Glacia God Platebody | |||
Leggings | Ragnar God Platelegs | Aeris God Platelegs | Glacia God Platelegs | |||
Boots | Ragnar God Boots | Aeris God Boots | Glacia God Boots | |||
Hands | Ragnar God Gloves | Aeris God Gloves | Glacia God Gloves | |||
Cape | Maximum Skillcape | Maximum Skillcape | Maximum Skillcape | |||
Passive | Elder Crown | Deadeye Amulet | Elder Crown | |||
Neck | Fury of the Elemental Zodiacs | Fury of the Elemental Zodiacs | Fury of the Elemental Zodiacs | |||
Ring | Ring of Blade Echoes | Deadeye Ring | Ring of Spirit Power | |||
Weapon | Tidal Edge | Error creating thumbnail: File missing Shockwave
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Ocean Song | |||
Offhand | Dragonfire Shield | Scaled Shield | Earth Layered Shield |
Equipment Choices
The Maximum Skillcape is non-negotiable, as fights take place in Slayer areas with an item requirement to enter. Taking the cape off in the middle of an area, for example during the pause before Bane, will cause all of your attacks to miss.
Shield of Melee Power, Shield of Ranged Power, and Shield of Magic Power should be equipped as soon as they are obtained.
Ring of Power is typically better than the other DPS options, but as you only get one, it may be inconvenient to use it for anything but Bane, Instrument of Fear.
In general, the ring and passive slot options are quite flexible outside of Unhallowed Wasteland, if you don't own any of the listed options, you won't be missing too much. Some alternative options are:
- Wasteful Ring - Ring/Passive, large survivability increase, good for Bane.
- Fighter Deadeye - Passive, allows you to wear an amulet with DR in the amulet slot.
- Fighter Deadeye Warlock - Rings, extra damage
- Elder Crown - Passive, lifesteal and faster attacks.
- Red Party Hat - Passive, allows you to have 1 more Bragging Rights than the monsters.
- Melee:
- If you choose the immune to stun modifier or are fighting Bane, substitute Fighter Amulet for FEZ, Elite Amulet of Glory, or Elite Amulet of Defence.
- Terran God Armor can be used if you're worried about dying, but is generally not recommended for anything except Bane.
- Use Ring of Blade Echoes or Relentless Fury Ring.
- Relentless Fury Gloves and Relentless Fury Ring can be used in place of their un-upgraded equivalents if you own them.
- Ranged:
- Poison Virulence Gloves and Poison Virulence Ring can be used in place of their un-upgraded equivalents if you own them.
- Magic:
- Burning Madness Gloves and Burning Madness Ring can be used in place of their un-upgraded equivalents if you own them.
Buffs
Agility
# | Obstacle | Reason | |||
---|---|---|---|---|---|
1 | X | ||||
2 | X | ||||
3 | Error creating thumbnail: File missing Pipe Climb
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No particular reason beyond being the only obstacle that grants any combat benefits. | |||
4 | Error creating thumbnail: File missing Coal Stones
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No negative modifiers, technically saves some food. | |||
5 | Error creating thumbnail: File missing Cliff Balance
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+20 HP. | |||
6 | Error creating thumbnail: File missing Lake Swim
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+3% Damage, +1% DR. Error creating thumbnail: File missing Rocky Waters can be used instead.
| |||
7 | Error creating thumbnail: File missing Boulder Trap
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No negative combat modifiers. | |||
8 | Error creating thumbnail: File missing Pipe Crawl
|
+8% Damage. Error creating thumbnail: File missing Raft Building grants less damage in exchange for more HP.
| |||
9 | Error creating thumbnail: File missing Ice Jump
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+20 HP. | |||
10 | Error creating thumbnail: File missing Ocean Rafting
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Free damage! | |||
P | Error creating thumbnail: File missing Pillar of Combat
|
Lots of beneficial combat bonuses. |
Astrology
Maximized combat-focused
bonuses will help the most. However, the difference is relatively small, so don't focus too hard on getting optimal bonuses if you already have your astro set to something else.
Consumables
- Food:
- Whale or similar, you want a food item that heals for a large amount all at once, so that one click heals you for the vast majority of your hp no matter what.
- Potions:
- Diamond Luck Potions for the entire event.
- Summoning Tablets:
- Prayers:
- These will be outlined on a case-by-case basis for each slayer area below.
- Error creating thumbnail: File missingProtect Item will not be recommended so as to not plan for failure. There are many ways to ensure you do not die, and losing the power of one of your prayers can actually increase your chance of death.
- Ammo:
- Whetstone
- Jadestone Bolts
- Wizard's Scroll - These can be skipped as they don't give any DPS benefit
- Spells:
- Error creating thumbnail: File missingFire Surge is the generally recommended spell.Error creating thumbnail: File missingAnguish III andError creating thumbnail: File missingSurge II are not required but do provide better DPS; however, they will have to be selected every time you swap to yourError creating thumbnail: File missingMagic set.
- Error creating thumbnail: File missingIncinerate is a decent alternative that works especially well with theError creating thumbnail: File missingDragon andError creating thumbnail: File missingUnicorn synergy ("You now heal for all BURNING damage you or the Dragon Familiar applies") to make eating a fair bit easier. You may wish to switch to any normal spell and start relying on Ocean Song once the enemy reaches less than half HP, as the burn damage will drop off as it is based on the enemies HP%. Using this spell will also allow you to use Damage Reduction Potions instead of Diamond Luck as your hits are already guaranteed at 20k+ Accuracy Rating, however, this potion should generally only be used when you won't need to swap to the other combat styles (ie. only during Bane fights)
Fight Details
Modifier Tier List
Listed from best (choose it) to worse (avoid it). All modifiers apply to the enemies, not the player. You can start and stop the event when beginning to fish for a decent first modifier. If you receive choices of modifiers or a series of modifiers after a few rounds that are completely awful, you can always restart the event for better RNG.
- +100% chance to ignore Stuns and Freezes and Immune to Sleep
- +20% Maximum Hit and -10% Maximum Hitpoints
- +20% Maximum Hit and +20% Accuracy Rating
- +2000 Maximum Hitpoints and -10% Maximum Hit
- +50% chance to apply poison when hitting with an attack and +10% Maximum Hitpoints
- +15% Damage Reduction and +15% Global Evasion
- +50% Chance to apply burn when attacking and +50% chance to apply frostburn when attacking
- +100% chance to ignore Slow effects and -5% Attack Interval
- +10% Maximum Hit, -10% Attack Interval, and -10% Global Evasion
- +15% chance to apply affliction when attacking and +15% Lifesteal
- Slayer Area Effects are 5% Stronger
- Heal 4% of current hitpoints every 2 turns and +40% of Maximum Hit added to Minimum Hit
Area Order
The recommended order of areas to clear is as follows:
- Error creating thumbnail: File missingUnhallowed Wasteland
- Error creating thumbnail: File missingDark Waters
- Error creating thumbnail: File missingShrouded Badlands
- Error creating thumbnail: File missingPerilous Peaks
You can clear in any order you wish, but the recommended order minimizes gear swaps and optimizes Bane fight locations. It is strongly recommended to never clear
and
last.
Unhallowed Wasteland
- Wear the Slayer Negation sets outlined above, having 100% slayer area negation is mandatory, as the area effect is extremely detrimental to your ability to kill anything. Swap each set for Combat Triangle advantage.
- Error creating thumbnail: File missingIncinerate can be used to quickly procError creating thumbnail: File missingDragon burns against each melee UW monster if you wish, though Ocean Song and normal magic should be used when the enemy has roughly 50% of its health remaining.
- Prayers:
- Use Error creating thumbnail: File missingBattleheart andError creating thumbnail: File missingError creating thumbnail: File missingError creating thumbnail: File missingProtect from the combat style the enemy is using.
- Use
- Dangerous Enemies
- All of them, if you get to high stacks of affliction.
- Spiked Red Claw's Savage Spike ability is the most dangerous ability, if you are bleeding when this attack is coming out, eat to full.
Dark Waters
- Wear the Dark Waters 40% negation sets outlined above (ie. as much DPS gear as possible excluding Max Cape and Master Slayer Hats, if you choose the "Slayer Area Effects are 5% Stronger" Modifier, wear a Hunter's Ring in the Passive Slot. Swap each set for combat triangle advantage.
- Prayers:
- Error creating thumbnail: File missingBattleheart andError creating thumbnail: File missingPiety,Error creating thumbnail: File missingRigour, orError creating thumbnail: File missingAugury.
- Error creating thumbnail: File missingBattleheart andError creating thumbnail: File missingProtect from Ranged if fighting Rokken.
- Dangerous Enemies:
- Rokken: multiple Shockwave attacks connecting with you will be a bad time, keep your health above the damage value of shockwave when stunned, but be careful not to interrupt your attacks too often so you're able to drop the stun effect. Mist Boss Rokken is incredibly dangerous as it almost always attacks faster than you.
Shrouded Badlands
- No additional Area Negation is required anymore, Maximum Skillcape is enough to sufficiently cover the accuracy loss and the enemies aren't difficult enough to warrant full negation. Swap each set for combat triangle advantage, or don't, these enemies aren't difficult.
- Prayers:
- Error creating thumbnail: File missingBattleheart andError creating thumbnail: File missingPiety,Error creating thumbnail: File missingRigour, orError creating thumbnail: File missingAugury.
- Dangerous Enemies:
- None!
Perilous Peaks
- Same as above, no area negation is required, wear as much dps equipment as you can manage. Swap each set for combat triangle advantage.
- Prayers:
- Error creating thumbnail: File missingBattleheart andError creating thumbnail: File missingPiety,Error creating thumbnail: File missingRigour, orError creating thumbnail: File missingAugury.
- Dangerous Enemies:
- None, if you use the appropriate gear based on the combat triangle.
Bane
Bane's attack style randomly rolls when he spawns. Similar to
, you must fight him with the same combat style he is using, as he is immune to all attacks from other combat styles. If you don't want to fight with a particular style, you can run - do not stop the event as this will reset all progress - and re-clear the last slayer area to roll a new Bane spawn. Bane has the same abilities no matter his combat style. Use
depending on which Combat Style Bane is using. This is why we fight Bane in Perilous Peaks, the Area effect (-Evasion) does not matter since the prayer sets the boss' chance to hit to 20% regardless of how much you negate the effect.
Abilities and Eating Methods
This fight is not that much more complicated than most other areas, there are less gear swaps required, so you can focus entirely on keeping yourself alive. It is recommended to make a notecard with your effective auto-eat threshhold at various stages of Affliction build-up, typically every 10 stacks or so. This means write down what 40% of your HP is at 90%, 80%, 70%, 60%, 50% Maximum HP, then write down or pay attention to the maximum damage values of each of the bosses attacks so you can make more informed decisions than the general advice given below.
If in doubt at any time, try to eat immediately after one of your attacks finishes, don't rely too heavily on this, as resetting your attack also removes any chance of using special attacks on the next attack.
If possible, if Bane is not casting Fragile Mind, you can swap your Protect Prayer for the DPS Prayer of your respective combat style to hopefully squeeze in a little more damage, this is not necessary, but might make the fight a little quicker.
- Suffocate: Eat once after each of your own attack turns finishes to proc a bit of lifesteal/damage, also eat at around 60% HP or earlier. You want to avoid the sleep completely while still doing as much damage as possible, if you do get slept, it may be safer to simply run from combat than to try to drop the effect.
- Fragile Mind: If you are debuffed by Fragile Mind, eat before the attack lands if your HP is low.
- Unknown Threat: Typically not dangerous.
- Mist Walk: Does no damage, however, if Bane tries to use it twice in a row he will use a Normal Attack instead, the damage value of which changes based on the modifiers you have selected. Typically not dangerous, but if the damage is more than your HP at any time, eat to survive.
- Overwhelming Power: Exclusive to the final Bane. If you are debuffed by Fragile Mind, or if this attack can deal more than your auto-eat threshold based on your affliction, hold the food button to keep yourself healed. Typically not dangerous at low levels of Affliction.
Melee Bane
Probably the hardest style as the modifiers stack up. Just let the Tidal Edge do the work as you pay attention to his attacks. In some of the modifier variations, the final Bane will be extremely difficult, and will require more effort overall than any other Bane.
If he proves to be too much of a challenge, remember that you can re-roll his attack style by re-clearing the area. With good sense for eating and appropriate gear, this fight is not so much more difficult that it requires a re-roll.
Ranged Bane
Decent fight due to the
+
synergy adding a lot of extra damage. Nothing special, as
is a strong weapon.
Magic Bane
Often the easiest style as
and the
and
synergy make the beginning of this fight very simple, and Ocean Song special attacks and the general power of magic clean him up nicely.
Melvor Idle version v1.3.1 (Released: 30th October 2024) |
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |