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Revision as of 13:54, 26 October 2022
This page was last updated for (v1.0.3). |
Slayer is a Combat skill that allows players to earn access to unique equipment and combat locations. Slayer experience can be earned by killing monsters in Slayer Areas or through Slayer Tasks. Killing monsters assigned as a Slayer Task also provides
, which can be spent at the Shop to purchase equipment that gives a boost to slayer experience rates or allows the player to access new Slayer Areas.
Some Slayer Areas require the player to wear specific equipment during combat in order to deal damage to monsters within the area (can be bypassed with the Slayer Skillcape), while others have area effects that negatively impact the player while in combat. For more information, see: Slayer Areas.
Slayer Tasks
Slayer Tasks are randomly assigned in the combat page of the game, and are completed by killing the displayed monster. Monsters killed for Slayer Tasks earn
and Slayer experience points equal to 10% of the slain monster's hitpoints.
Tasks are available in five different tiers of increasing difficulty:
A Slayer Task can be completed by killing the specified number of the assigned task monster, when complete a new task in that same tier will be automatically picked at no cost to the player. Optionally, the current task can be extended before it has been completed (increasing the number of monster kills required for task completion), or a new task of any tier can be chosen. Both extending a task and choosing a new task costs
, the costs for each are listed in the above task tier table. When choosing a new task, a monster of the selected tier will be chosen at random. Monsters within Slayer Areas can only be chosen if the player meets the level requirement, and owns (or has previously owned) either the equipment required for entry or an item such as the Slayer Skillcape that bypasses slayer area item requirements. For example, supposing a player has sold their Climbing Boots then it is still possible to be assigned any of the monsters within
as a Slayer Task. These rules are relaxed when a task is automatically assigned while
Auto Slayer is enabled - in this case the player will only be assigned monsters within areas that can be accessed with their active equipment set. The number of monsters assigned per task is a random number that generally increases as the task's tier and the player's
level increase. Formulas used to determine both the minimum/maximum possible task size and the increase when extending a task are included within the Slayer Task Mechanics section.
In addition to killing monsters for Slayer Tasks, Slayer experience can be earned by killing monsters found in Slayer Areas, at a rate equal to 5% of the slain monster's hitpoints. If the player's Slayer Task is for a monster from a Slayer Area, the experience rates will stack, giving 15% of the monster's total hitpoints as experience. Slayer experience gained can be increased further by equipping Slayer armour, which can be purchased from the Shop.
Below lists the XP and
earned (before bonuses are applied) under various scenarios:
Fighting Slayer Task | In Slayer Area | Error creating thumbnail: File missing XP
|
Error creating thumbnail: File missing SC
|
---|---|---|---|
(% of Monster Error creating thumbnail: File missing HP)
| |||
Yes | Yes | 15% | 10% |
Yes | No | 10% | 10% |
No | Yes | 5% | 0% |
Slayer Task Mechanics
The number of monsters assigned per task is defined as [math]\displaystyle{ C_r = \left ( \text{Tier} + 1 \right ) \times 10 + 4 \times \left \lfloor r \times \text{Slayer Level} + 1 \right \rfloor }[/math], and the increase in task size when extending a task can be calculated as [math]\displaystyle{ E = \left( \text{Tier} + 1 \right ) \times \left (10 + \left \lfloor \frac{\text{Slayer Level}}{5} \right \rfloor \right ) }[/math], where:
- [math]\displaystyle{ 0 \le r \lt 1 }[/math] is a random number
- [math]\displaystyle{ \text{Slayer Level} }[/math] is not the virtual skill level, and therefore has a maximum value of 99
- [math]\displaystyle{ \text{Tier} }[/math] is defined as:
- Easy = 0
- Normal = 1
- Hard = 2
- Elite = 3
- Master = 4
- Legendary = 5
- Mythical = 6
Therefore, the task size (before extension) is between [math]\displaystyle{ \left ( \text{Tier} + 1 \right ) \times 10 + 4 }[/math] and [math]\displaystyle{ \left ( \text{Tier} + 1 \right ) \times 10 + 4 \times \text{Slayer Level} }[/math] monsters (inclusive).
Auto Slayer
is an unlock that can be purchased from the Shop for 150,000. Once unlocked, it adds a checkbox to the Slayer Task panel on the Combat screen labelled "Automatically fight new Slayer Task?" Once purchased, the option can be toggled off and on freely without needing to spend any additional
.
While this option is checked, after killing the final monster in a Slayer Task the player will automatically swap to fighting their next Slayer target. Only monsters in areas the player can currently access can be rolled while auto-slayer is enabled. For example, a player who does not have either a Mirror Shield or a cape such as the Slayer Skillcape that bypasses slayer area requirements equipped would not be assigned Strange Eyed Monsters while auto slaying.
Players looking to take advantage of Auto Slayer should make sure they have gear equipped that will allow them to survive facing all of the monsters in a given category, even after Combat Triangle modifiers to Damage Reduction are taken into account.
Slayer Coin Acquisition
There are a number of ways to increase the amount of
acquired upon task monster kills:
Source | Type | DLC | Slayer Coin Boosts | Other Modifiers |
---|---|---|---|---|
Slayer Relic 2 | Ancient Relic | +25% Global Slayer Coins (except Item Sales) | ||
Slayer Bounty Potion IV | Item | +25% Global Slayer Coins (except Item Sales) | +25% chance for a Slayer Task kill to count as 2 kills (Rewards Slayer Coins for 2nd kill, but not Slayer XP) | |
Dark Waters | Point of Interest | +25% Global Slayer Coins (except Item Sales) | +10% Accuracy Rating +10% Global Evasion +5% Max Hit -20% Flat Slayer Area Effect Negation | |
Slayer Bounty Potion III | Item | +20% Global Slayer Coins (except Item Sales) | +20% chance for a Slayer Task kill to count as 2 kills (Rewards Slayer Coins for 2nd kill, but not Slayer XP) | |
Asura | Pet | +20% Global Slayer Coins (except Item Sales) | ||
Slayer Bounty Potion II | Item | +15% Global Slayer Coins (except Item Sales) | +15% chance for a Slayer Task kill to count as 2 kills (Rewards Slayer Coins for 2nd kill, but not Slayer XP) | |
Herblore Lesser Relic | Item (Consumable) | +15% Global Slayer Coins (except Item Sales) | +10 Charges per Potion +20% Chance to gain +1 additional resource in Herblore (Cannot be doubled) | |
Error creating thumbnail: File missing Cliff Climb | Agility Obstacle 5 | +10% Global Slayer Coins (except Item Sales) | -10% Slayer Skill XP +5% Damage To Slayer Tasks +10% Slayer Task Length/Qty -20% Flat Slayer Area Effect Negation | |
Error creating thumbnail: File missing Frozen Lake Crossing | Agility Obstacle 9 | +10% Global Slayer Coins (except Item Sales) | +5% Slayer Skill XP +10% Auto Eat Efficiency +3% Damage To All Monsters | |
Error creating thumbnail: File missing Ocean Rafting | Agility Obstacle 10 | +10% Global Slayer Coins (except Item Sales) | +5% Auto Eat Efficiency +5% Damage To All Monsters | |
Error creating thumbnail: File missing Forest Maze | Agility Obstacle 11 | +10% Global Slayer Coins (except Item Sales) | -20% Global Accuracy -20% Auto Eat Efficiency +8% Slayer Skill XP +15% Flat Slayer Area Effect Negation | |
Error creating thumbnail: File missing Gap Climb | Agility Obstacle 14 | +10% Global Slayer Coins (except Item Sales) | +15% Damage to Monsters in Slayer Areas -20% Damage to Monsters in Dungeons +15% Flat Slayer Area Effect Negation | |
Slayer Bounty Potion I | Item | +10% Global Slayer Coins (except Item Sales) | +10% chance for a Slayer Task kill to count as 2 kills (Rewards Slayer Coins for 2nd kill, but not Slayer XP) | |
Error creating thumbnail: File missing Cyclops | Item (Summon1, Summon2) | +10% Global Slayer Coins (except Item Sales) | ||
Hunter's Ring | Item (Ring, Passive) | +10% Global Slayer Coins (except Item Sales) | +10% Flat Slayer Area Effect Negation +10% Slayer Skill XP | |
Superior Cape of Completion | Item (Cape) | +10% Global Slayer Coins (except Item Sales) | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) -30% Melvor Realm Agility Obstacle Build Costs +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +8% Damage To Slayer Tasks +75% Ammo Preservation -75% Coal Costs for Smithing +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting -0.8s Thieving Interval -0.8s Crafting Interval +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points Bypass All Slayer Area item requirements +25% Chance to Preserve Resources in Summoning +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +5% Chance to find gem veins when Mining +8% Skill XP for all Skills +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
Superior Max Skillcape | Item (Cape) | +10% Global Slayer Coins (except Item Sales) | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) -30% Melvor Realm Agility Obstacle Build Costs +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +8% Damage To Slayer Tasks +75% Ammo Preservation -75% Coal Costs for Smithing +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting -0.8s Thieving Interval -0.8s Crafting Interval +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points Bypass All Slayer Area item requirements +25% Chance to Preserve Resources in Summoning +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +5% Chance to find gem veins when Mining +8% Skill XP for all Skills +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
Superior Slayer Skillcape | Item (Cape) | +10% Global Slayer Coins (except Item Sales) | +8% Damage To Slayer Tasks Bypass All Slayer Area item requirements +35% Flat Slayer Area Effect Negation | |
Explorers Map II | Item (Consumable) | +8% Global Slayer Coins (except Item Sales) | +25% Flat Slayer Area Effect Negation +5% Slayer Skill XP | |
Slayer Cowl (Mythical) | Item (Helmet, Passive) | +8% Global Slayer Coins (except Item Sales) | +8% Damage To Slayer Tasks +30% Flat Slayer Area Effect Negation +50% Slayer Skill XP +5% Chance To Double Loot in Combat +5% Chance to Double Items in Thieving | |
Slayer Helmet (Mythical) | Item (Helmet, Passive) | +8% Global Slayer Coins (except Item Sales) | +8% Damage To Slayer Tasks +30% Flat Slayer Area Effect Negation +50% Slayer Skill XP +5% Chance To Double Loot in Combat +5% Chance to Double Items in Thieving | |
Slayer Leather Body (Mythical) | Item (Platebody, Passive) | +8% Global Slayer Coins (except Item Sales) | +8% Damage To Slayer Tasks +30% Flat Slayer Area Effect Negation +50% Slayer Skill XP +5% Chance To Double Loot in Combat +5% Chance to Double Items in Thieving | |
Slayer Platebody (Mythical) | Item (Platebody, Passive) | +8% Global Slayer Coins (except Item Sales) | +8% Damage To Slayer Tasks +30% Flat Slayer Area Effect Negation +50% Slayer Skill XP +5% Chance To Double Loot in Combat +5% Chance to Double Items in Thieving | |
Slayer Wizard Hat (Mythical) | Item (Helmet, Passive) | +8% Global Slayer Coins (except Item Sales) | +8% Damage To Slayer Tasks +30% Flat Slayer Area Effect Negation +50% Slayer Skill XP +5% Chance To Double Loot in Combat +5% Chance to Double Items in Thieving | |
Slayer Wizard Robes (Mythical) | Item (Platebody, Passive) | +8% Global Slayer Coins (except Item Sales) | +8% Damage To Slayer Tasks +30% Flat Slayer Area Effect Negation +50% Slayer Skill XP +5% Chance To Double Loot in Combat +5% Chance to Double Items in Thieving | |
Slayer Cowl (Legendary) | Item (Helmet, Passive) | +6% Global Slayer Coins (except Item Sales) | +6% Damage To Slayer Tasks +25% Flat Slayer Area Effect Negation +45% Slayer Skill XP +4% Chance To Double Loot in Combat +4% Chance to Double Items in Thieving | |
Slayer Helmet (Legendary) | Item (Helmet, Passive) | +6% Global Slayer Coins (except Item Sales) | +6% Damage To Slayer Tasks +25% Flat Slayer Area Effect Negation +45% Slayer Skill XP +4% Chance To Double Loot in Combat +4% Chance to Double Items in Thieving | |
Slayer Leather Body (Legendary) | Item (Platebody, Passive) | +6% Global Slayer Coins (except Item Sales) | +6% Damage To Slayer Tasks +25% Flat Slayer Area Effect Negation +45% Slayer Skill XP +4% Chance To Double Loot in Combat +4% Chance to Double Items in Thieving | |
Slayer Platebody (Legendary) | Item (Platebody, Passive) | +6% Global Slayer Coins (except Item Sales) | +6% Damage To Slayer Tasks +25% Flat Slayer Area Effect Negation +45% Slayer Skill XP +4% Chance To Double Loot in Combat +4% Chance to Double Items in Thieving | |
Slayer Wizard Hat (Legendary) | Item (Helmet, Passive) | +6% Global Slayer Coins (except Item Sales) | +6% Damage To Slayer Tasks +25% Flat Slayer Area Effect Negation +45% Slayer Skill XP +4% Chance To Double Loot in Combat +4% Chance to Double Items in Thieving | |
Slayer Wizard Robes (Legendary) | Item (Platebody, Passive) | +6% Global Slayer Coins (except Item Sales) | +6% Damage To Slayer Tasks +25% Flat Slayer Area Effect Negation +45% Slayer Skill XP +4% Chance To Double Loot in Combat +4% Chance to Double Items in Thieving | |
Error creating thumbnail: File missing Tellus | Constellation | +5% Global Slayer Coins (except Item Sales) | +5% Reflect Damage +8% GP from Combat +8 Hidden Defence Level +8% Defence Skill XP +8% Slayer Skill XP +5% Damage to Monsters in Slayer Areas | |
Combination Fury Gem | Item (Gem) | +5% Global Slayer Coins (except Item Sales) | +20 Maximum Hitpoints +5% Damage To Slayer Tasks +5% Damage to Monsters in Dungeons +4% Damage to Monsters in Combat Areas +3% Chance To Double Loot in Combat | |
Explorers Map | Item (Consumable) | +5% Global Slayer Coins (except Item Sales) | +20% Flat Slayer Area Effect Negation +3% Slayer Skill XP | |
Slayer Cowl (Master) | Item (Helmet, Passive) | +5% Global Slayer Coins (except Item Sales) | +5% Damage To Slayer Tasks +20% Flat Slayer Area Effect Negation +40% Slayer Skill XP +3% Chance To Double Loot in Combat +3% Chance to Double Items in Thieving | |
Slayer Gem | Item (Gem) | +5% Global Slayer Coins (except Item Sales) | +5% Damage To Slayer Tasks | |
Slayer Helmet (Master) | Item (Helmet, Passive) | +5% Global Slayer Coins (except Item Sales) | +5% Damage To Slayer Tasks +20% Flat Slayer Area Effect Negation +40% Slayer Skill XP +3% Chance To Double Loot in Combat +3% Chance to Double Items in Thieving | |
Slayer Leather Body (Master) | Item (Platebody, Passive) | +5% Global Slayer Coins (except Item Sales) | +5% Damage To Slayer Tasks +20% Flat Slayer Area Effect Negation +40% Slayer Skill XP +3% Chance To Double Loot in Combat +3% Chance to Double Items in Thieving | |
Slayer Platebody (Master) | Item (Platebody, Passive) | +5% Global Slayer Coins (except Item Sales) | +5% Damage To Slayer Tasks +20% Flat Slayer Area Effect Negation +40% Slayer Skill XP +3% Chance To Double Loot in Combat +3% Chance to Double Items in Thieving | |
Slayer Wizard Hat (Master) | Item (Helmet, Passive) | +5% Global Slayer Coins (except Item Sales) | +5% Damage To Slayer Tasks +20% Flat Slayer Area Effect Negation +40% Slayer Skill XP +3% Chance To Double Loot in Combat +3% Chance to Double Items in Thieving | |
Slayer Wizard Robes (Master) | Item (Platebody, Passive) | +5% Global Slayer Coins (except Item Sales) | +5% Damage To Slayer Tasks +20% Flat Slayer Area Effect Negation +40% Slayer Skill XP +3% Chance To Double Loot in Combat +3% Chance to Double Items in Thieving | |
Harold | Pet | +5% Global Slayer Coins (except Item Sales) | +5% Accuracy Rating +5% Global Evasion +3% Chance to preserve Summoning Charges -0.1s Attack Interval +3% Chance To Preserve Potion Charge +5% Global GP (except Item Sales) +5% Mastery XP in all Skills +50% Mastery Pool XP Cap +2% of Maximum Hit added to Minimum Hit -0.2s Monster Respawn Timer -2% Interval for all Non-Combat Skills +3% Ammo Preservation +3% Rune Preservation +2% Chance to Double Items Globally | |
Slayer Cowl (Elite) | Item (Helmet, Passive) | +4% Global Slayer Coins (except Item Sales) | +4% Damage To Slayer Tasks +30% Slayer Skill XP +15% Flat Slayer Area Effect Negation | |
Slayer Helmet (Elite) | Item (Helmet, Passive) | +4% Global Slayer Coins (except Item Sales) | +4% Damage To Slayer Tasks +30% Slayer Skill XP +15% Flat Slayer Area Effect Negation | |
Slayer Leather Body (Elite) | Item (Platebody, Passive) | +4% Global Slayer Coins (except Item Sales) | +4% Damage To Slayer Tasks +30% Slayer Skill XP +15% Flat Slayer Area Effect Negation | |
Slayer Platebody (Elite) | Item (Platebody, Passive) | +4% Global Slayer Coins (except Item Sales) | +4% Damage To Slayer Tasks +30% Slayer Skill XP +15% Flat Slayer Area Effect Negation | |
Slayer Wizard Hat (Elite) | Item (Helmet, Passive) | +4% Global Slayer Coins (except Item Sales) | +4% Damage To Slayer Tasks +30% Slayer Skill XP +15% Flat Slayer Area Effect Negation | |
Slayer Wizard Robes (Elite) | Item (Platebody, Passive) | +4% Global Slayer Coins (except Item Sales) | +4% Damage To Slayer Tasks +30% Slayer Skill XP +15% Flat Slayer Area Effect Negation | |
Slayer Cowl (Strong) | Item (Helmet, Passive) | +3% Global Slayer Coins (except Item Sales) | +3% Damage To Slayer Tasks +15% Slayer Skill XP +10% Flat Slayer Area Effect Negation | |
Slayer Helmet (Strong) | Item (Helmet, Passive) | +3% Global Slayer Coins (except Item Sales) | +3% Damage To Slayer Tasks +15% Slayer Skill XP +10% Flat Slayer Area Effect Negation | |
Slayer Leather Body (Strong) | Item (Platebody, Passive) | +3% Global Slayer Coins (except Item Sales) | +3% Damage To Slayer Tasks +15% Slayer Skill XP +10% Flat Slayer Area Effect Negation | |
Slayer Platebody (Strong) | Item (Platebody, Passive) | +3% Global Slayer Coins (except Item Sales) | +3% Damage To Slayer Tasks +15% Slayer Skill XP +10% Flat Slayer Area Effect Negation | |
Slayer Wizard Hat (Strong) | Item (Helmet, Passive) | +3% Global Slayer Coins (except Item Sales) | +3% Damage To Slayer Tasks +15% Slayer Skill XP +10% Flat Slayer Area Effect Negation | |
Slayer Wizard Robes (Strong) | Item (Platebody, Passive) | +3% Global Slayer Coins (except Item Sales) | +3% Damage To Slayer Tasks +15% Slayer Skill XP +10% Flat Slayer Area Effect Negation | |
Slayer Cowl (Basic) | Item (Helmet, Passive) | +2% Global Slayer Coins (except Item Sales) | +2% Damage To Slayer Tasks +5% Slayer Skill XP +5% Flat Slayer Area Effect Negation | |
Slayer Helmet (Basic) | Item (Helmet, Passive) | +2% Global Slayer Coins (except Item Sales) | +2% Damage To Slayer Tasks +5% Slayer Skill XP +5% Flat Slayer Area Effect Negation | |
Slayer Leather Body (Basic) | Item (Platebody, Passive) | +2% Global Slayer Coins (except Item Sales) | +2% Damage To Slayer Tasks +5% Slayer Skill XP +5% Flat Slayer Area Effect Negation | |
Slayer Platebody (Basic) | Item (Platebody, Passive) | +2% Global Slayer Coins (except Item Sales) | +2% Damage To Slayer Tasks +5% Slayer Skill XP +5% Flat Slayer Area Effect Negation | |
Slayer Wizard Hat (Basic) | Item (Helmet, Passive) | +2% Global Slayer Coins (except Item Sales) | +2% Damage To Slayer Tasks +5% Slayer Skill XP +5% Flat Slayer Area Effect Negation | |
Slayer Wizard Robes (Basic) | Item (Platebody, Passive) | +2% Global Slayer Coins (except Item Sales) | +2% Damage To Slayer Tasks +5% Slayer Skill XP +5% Flat Slayer Area Effect Negation | |
Error creating thumbnail: File missing Ayyden | Pet | +2% Global Slayer Coins (except Item Sales) | ||
Error creating thumbnail: File missing Pipe Crawl | Agility Obstacle 8 | -10% Global Slayer Coins (except Item Sales) | +8% Damage to Monsters in Slayer Areas | |
Error creating thumbnail: File missing Waterfall Crossing | Agility Obstacle 15 | -10% Global Slayer Coins (except Item Sales) | -100 Maximum Hitpoints Your Attacks now roll twice (Select highest chance) | |
Perilous Peaks | Point of Interest | -40% Global Slayer Coins (except Item Sales) | +20% Flat Slayer Area Effect Negation |
The fastest way to get
when idling is by doing Elite tasks with Cloudburst Staff and the Glacia God armor. A more in-depth explanation of how this may be achieved is included below.
Combat Sim for Magic |
---|
The following setup was used in Combat Simulator:
Error creating thumbnail: File missing Agility obstacles that are a major benefit:
Error creating thumbnail: File missing Shrouded Badlands and Bounty Hunter.
The passive slot is one of the least impactful bonuses, and any alternatives can be used -
Error creating thumbnail: File missing Water Surge.
The best single target by far is Bounty Hunter, and if possible, you could try to reroll off of other tasks, and extend Bounty Hunter tasks. |
Skillcape
The skillcape can be purchased from the store for 1,000,000 after the player reaches
.
Regular Skillcape
The Slayer Skillcape is the skillcape for the Slayer skill. It can be purchased for 1,000,000 from the Shop once the player reaches
in the Slayer skill. The Slayer Skillcape offers the following benefits when worn:
+5% Damage To Slayer Tasks, +25% Flat Slayer Area Effect Negation, and Bypass Slayer Area item requirements for areas that require less than level 100 Slayer
Superior Skillcape
The Superior Slayer Skillcape is the superior skillcape for the Slayer skill. It can be purchased for 10,000,000 from the Shop once the player reaches
in the Slayer skill.
can only be reached if the player owns the Throne of the Herald expansion. Likewise, the superior skillcape can only be purchased if the player owns this expansion. The superior skillcape offers the following benefits when worn:
+8% Damage To Slayer Tasks, +35% Flat Slayer Area Effect Negation, Bypass All Slayer Area item requirements, and +10% Global Slayer Coins (except Item Sales)
Pet
The Slayer pet has a chance to be unlocked when damage is dealt to a monster on a Slayer Task.
Pet | Name | DLC | Effect |
---|---|---|---|
Asura | +20% Global Slayer Coins (except Item Sales) |
Slayer Tier Monsters
This section lists all possible tasks for every tier of Slayer.
Easy
Tier 0, also known as Easy.
Normal
Tier 1, also known as Normal.
Hard
Tier 2, also known as Hard.
Elite
Tier 3, also known as Elite.
Master
Tier 4, also known as Master.
Legendary
Tier 5, also known as Legendary.
Mythical
Tier 6, also known as Mythical.
Melvor Idle version v1.3.1 (Released: 30th October 2024) |
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Skills: Error creating thumbnail: File missing Farming • Error creating thumbnail: File missing Township • Error creating thumbnail: File missing Woodcutting • Error creating thumbnail: File missing Fishing • Error creating thumbnail: File missing Firemaking • Error creating thumbnail: File missing Cooking • Error creating thumbnail: File missing Mining • Error creating thumbnail: File missing Smithing • Error creating thumbnail: File missing Thieving • Error creating thumbnail: File missing Fletching • Error creating thumbnail: File missing Crafting • Error creating thumbnail: File missing Runecrafting • Error creating thumbnail: File missing Herblore • Error creating thumbnail: File missing Agility • Error creating thumbnail: File missing Summoning • Error creating thumbnail: File missing Astrology • Error creating thumbnail: File missing Alternative Magic • Error creating thumbnail: File missing Cartography • Error creating thumbnail: File missing Archaeology • Error creating thumbnail: File missing Harvesting
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Other: Error creating thumbnail: File missing Beginners Guide • Guides • Error creating thumbnail: File missing Bank • Error creating thumbnail: File missing Combat • Error creating thumbnail: File missing Mastery • Error creating thumbnail: File missing Money Making • Error creating thumbnail: File missing Shop • Easter Eggs • Pets • Error creating thumbnail: File missing Golbin Raid • Error creating thumbnail: File missing Full Version • Throne of the Herald • Atlas of Discovery • Error creating thumbnail: File missing Into the Abyss
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |