Slayer: Difference between revisions

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Revision as of 13:54, 26 October 2022

This page was last updated for (v1.0.3).
Slayer

Slayer is a Combat skill that allows players to earn access to unique equipment and combat locations. Slayer experience can be earned by killing monsters in Slayer Areas or through Slayer Tasks. Killing monsters assigned as a Slayer Task also provides

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Slayer Coins

, which can be spent at the Shop to purchase equipment that gives a boost to slayer experience rates or allows the player to access new Slayer Areas.

Some Slayer Areas require the player to wear specific equipment during combat in order to deal damage to monsters within the area (can be bypassed with the Slayer Skillcape), while others have area effects that negatively impact the player while in combat. For more information, see: Slayer Areas.

Slayer Tasks

Slayer Tasks are randomly assigned in the combat page of the game, and are completed by killing the displayed monster. Monsters killed for Slayer Tasks earn

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Slayer Coins

and Slayer experience points equal to 10% of the slain monster's hitpoints.

Tasks are available in five different tiers of increasing difficulty:

A Slayer Task can be completed by killing the specified number of the assigned task monster, when complete a new task in that same tier will be automatically picked at no cost to the player. Optionally, the current task can be extended before it has been completed (increasing the number of monster kills required for task completion), or a new task of any tier can be chosen. Both extending a task and choosing a new task costs

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Slayer Coins

, the costs for each are listed in the above task tier table. When choosing a new task, a monster of the selected tier will be chosen at random. Monsters within Slayer Areas can only be chosen if the player meets the level requirement, and owns (or has previously owned) either the equipment required for entry or an item such as the Slayer Skillcape that bypasses slayer area item requirements. For example, supposing a player has sold their Climbing Boots then it is still possible to be assigned any of the monsters within

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Perilous Peaks

as a Slayer Task. These rules are relaxed when a task is automatically assigned while

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Auto Slayer is enabled - in this case the player will only be assigned monsters within areas that can be accessed with their active equipment set. The number of monsters assigned per task is a random number that generally increases as the task's tier and the player's

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Slayer

level increase. Formulas used to determine both the minimum/maximum possible task size and the increase when extending a task are included within the Slayer Task Mechanics section.

In addition to killing monsters for Slayer Tasks, Slayer experience can be earned by killing monsters found in Slayer Areas, at a rate equal to 5% of the slain monster's hitpoints. If the player's Slayer Task is for a monster from a Slayer Area, the experience rates will stack, giving 15% of the monster's total hitpoints as experience. Slayer experience gained can be increased further by equipping Slayer armour, which can be purchased from the Shop.

Below lists the XP and

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Slayer Coins

earned (before bonuses are applied) under various scenarios:

Fighting Slayer Task In Slayer Area
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XP
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SC
(% of Monster
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HP
)
Yes Yes 15% 10%
Yes No 10% 10%
No Yes 5% 0%

Slayer Task Mechanics

The number of monsters assigned per task is defined as [math]\displaystyle{ C_r = \left ( \text{Tier} + 1 \right ) \times 10 + 4 \times \left \lfloor r \times \text{Slayer Level} + 1 \right \rfloor }[/math], and the increase in task size when extending a task can be calculated as [math]\displaystyle{ E = \left( \text{Tier} + 1 \right ) \times \left (10 + \left \lfloor \frac{\text{Slayer Level}}{5} \right \rfloor \right ) }[/math], where:

  • [math]\displaystyle{ 0 \le r \lt 1 }[/math] is a random number
  • [math]\displaystyle{ \text{Slayer Level} }[/math] is not the virtual skill level, and therefore has a maximum value of 99
  • [math]\displaystyle{ \text{Tier} }[/math] is defined as:
    • Easy = 0
    • Normal = 1
    • Hard = 2
    • Elite = 3
    • Master = 4
    • Legendary = 5
    • Mythical = 6

Therefore, the task size (before extension) is between [math]\displaystyle{ \left ( \text{Tier} + 1 \right ) \times 10 + 4 }[/math] and [math]\displaystyle{ \left ( \text{Tier} + 1 \right ) \times 10 + 4 \times \text{Slayer Level} }[/math] monsters (inclusive).

Auto Slayer

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Auto Slayer

is an unlock that can be purchased from the Shop for 150,000SC. Once unlocked, it adds a checkbox to the Slayer Task panel on the Combat screen labelled "Automatically fight new Slayer Task?" Once purchased, the option can be toggled off and on freely without needing to spend any additional

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Slayer Coins

.

While this option is checked, after killing the final monster in a Slayer Task the player will automatically swap to fighting their next Slayer target. Only monsters in areas the player can currently access can be rolled while auto-slayer is enabled. For example, a player who does not have either a Mirror Shield or a cape such as the Slayer Skillcape that bypasses slayer area requirements equipped would not be assigned Strange Eyed Monsters while auto slaying.

Players looking to take advantage of Auto Slayer should make sure they have gear equipped that will allow them to survive facing all of the monsters in a given category, even after Combat Triangle modifiers to Damage Reduction are taken into account.

Slayer Coin Acquisition

There are a number of ways to increase the amount of

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Slayer Coins

acquired upon task monster kills:

The fastest way to get

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Slayer Coins

when idling is by doing Elite tasks with Cloudburst Staff and the Glacia God armor. A more in-depth explanation of how this may be achieved is included below.

Combat Sim for Magic
The following setup was used in Combat Simulator: There are 3
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Agility
obstacles that are a major benefit:
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    Cliff Climb
    +10% coins.
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    Ice Jump
    +10% coins.
  • Error creating thumbnail: File missing
    Lava Waterfall Dodge
    +10% coins.
  • Error creating thumbnail: File missing
    Pillar of Combat
    is also notably important.
Blazing Lantern in the Passive Slot or Maximum Skillcape increase the SC/h rates dramatically, by giving you access to
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Shrouded Badlands
and Bounty Hunter.

The passive slot is one of the least impactful bonuses, and any alternatives can be used -

This setup can be improved marginally by adding Elementalist Gloves, Ancient Wizard Bottoms, and Ancient Wizard Boots - but only if using
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Water Surge
.

The best single target by far is Bounty Hunter, and if possible, you could try to reroll off of other tasks, and extend Bounty Hunter tasks.

Skillcape

The skillcape can be purchased from the store for 1,000,000GP after the player reaches

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Level 99

.

Regular Skillcape

The Slayer Skillcape is the skillcape for the Slayer skill. It can be purchased for 1,000,000GP from the Shop once the player reaches

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Level 99

in the Slayer skill. The Slayer Skillcape offers the following benefits when worn:

+5% Damage To Slayer Tasks, +25% Flat Slayer Area Effect Negation, and Bypass Slayer Area item requirements for areas that require less than level 100 Slayer

Superior Skillcape

The Superior Slayer Skillcape is the superior skillcape for the Slayer skill. It can be purchased for 10,000,000GP from the Shop once the player reaches

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Level 120

in the Slayer skill.

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Level 120

can only be reached if the player owns the TotH.svg Throne of the Herald expansion. Likewise, the superior skillcape can only be purchased if the player owns this expansion. The superior skillcape offers the following benefits when worn:

+8% Damage To Slayer Tasks, +35% Flat Slayer Area Effect Negation, Bypass All Slayer Area item requirements, and +10% Global Slayer Coins (except Item Sales)

Pet

The Slayer pet has a chance to be unlocked when damage is dealt to a monster on a Slayer Task.

PetNameDLCEffect
AsuraAsuraMelvor Logo.svg +20% Global Slayer Coins (except Item Sales)

Slayer Tier Monsters

This section lists all possible tasks for every tier of Slayer.

Easy

Tier 0, also known as Easy.

ERROR: Invalid slayer category specified, must be any of: Easy, Normal, Hard, Elite, Master, Legendary, Mythical, Woe, Decay, Fear, Ruin, Isolation, Dissolution, Resolution

Normal

Tier 1, also known as Normal.

ERROR: Invalid slayer category specified, must be any of: Easy, Normal, Hard, Elite, Master, Legendary, Mythical, Woe, Decay, Fear, Ruin, Isolation, Dissolution, Resolution

Hard

Tier 2, also known as Hard.

ERROR: Invalid slayer category specified, must be any of: Easy, Normal, Hard, Elite, Master, Legendary, Mythical, Woe, Decay, Fear, Ruin, Isolation, Dissolution, Resolution

Elite

Tier 3, also known as Elite.

ERROR: Invalid slayer category specified, must be any of: Easy, Normal, Hard, Elite, Master, Legendary, Mythical, Woe, Decay, Fear, Ruin, Isolation, Dissolution, Resolution

Master

Tier 4, also known as Master.

ERROR: Invalid slayer category specified, must be any of: Easy, Normal, Hard, Elite, Master, Legendary, Mythical, Woe, Decay, Fear, Ruin, Isolation, Dissolution, Resolution

Legendary

Tier 5, also known as Legendary.

ERROR: Invalid slayer category specified, must be any of: Easy, Normal, Hard, Elite, Master, Legendary, Mythical, Woe, Decay, Fear, Ruin, Isolation, Dissolution, Resolution

Mythical

Tier 6, also known as Mythical.

ERROR: Invalid slayer category specified, must be any of: Easy, Normal, Hard, Elite, Master, Legendary, Mythical, Woe, Decay, Fear, Ruin, Isolation, Dissolution, Resolution