Module:CombatAreas: Difference between revisions

From Melvor Idle
(Update for v1.1)
(getMonsterAreas: Add handling for Lair of the Spider Queen random monster pool)
Line 135: Line 135:


function p.getMonsterAreas(monsterID)
function p.getMonsterAreas(monsterID)
-- Special handling for Lair of the Spider Queen, which has a random list of enemies
local randomSpiderCheck = Shared.contains(GameData.rawData.spiderLairMonsters, monsterID)
return p.getAreas(
return p.getAreas(
        function(area)
function(area)
          return Shared.contains(area.monsterIDs, monsterID)  
return Shared.contains(area.monsterIDs, monsterID) or
        end)
(randomSpiderCheck and Shared.contains(area.monsterIDs, 'melvorTotH:RandomSpiderLair'))
end)
end
end



Revision as of 20:48, 26 October 2022

Data is pulled from Module:GameData/data

NOTE: Some tables are in Module:CombatAreas/AreaTables to prevent loop from referencing Monsters


--NOTE: Some tables are in Module:CombatAreas/AreaTables to prevent loop from referencing Monsters
local p = {}

local Constants = require('Module:Constants')
local Shared = require('Module:Shared')
local GameData = require('Module:GameData')
local Icons = require('Module:Icons')
local Items = require('Module:Items')
local Shop = require('Module:Shop')

local areaMap = {
    ["combat"] = 'combatAreas',
    ["dungeon"] = 'dungeons',
    ["slayer"] = 'slayerAreas'
}

function p.getArea(name)
	--There are three types of areas but the lists are pretty short so looping all of them isn't a real issue
    for k, areaType in pairs(areaMap) do
        local area = GameData.getEntityByName(areaType, name)
        if area ~= nil then
            return area
        end
    end
end

function p.getAreaByID(id, type)
    local areaType = areaMap[type]
    if areaType ~= nil then
        return GameData.getEntityByID(areaType, id)
    end
end

function p.getAreaFilterType(name, type)
    local areaType = areaMap[type]
    if areaType ~= nil then
        return GameData.getEntityByName(areaType, name)
    end
end

function p.getAreas(checkFunc)
	local resultArray = nil

    for i, areaType in pairs(areaMap) do
        local areas = GameData.getEntities(areaType, checkFunc)
        if resultArray == nil then
            resultArray = areas
        else
            for k, area in ipairs(areas) do
                table.insert(resultArray, area)
            end
        end
    end
    if resultArray == nil then
        resultArray = {}
    end

    return resultArray
end

function p._getAreaRequirements(area)
	local resultArray = {}
	local addReqsToArray = function(reqArray, requirements)
		for i, reqDetails in ipairs(requirements) do
			if reqDetails.type == 'SkillLevel' then
                local skillName = Constants.getSkillName(reqDetails.skillID)
                if skillName ~= nil then
                    table.insert(reqArray, Icons._SkillReq(skillName, reqDetails.level))
                end
			elseif reqDetails.type == 'SlayerItem' then
				local item = Items.getItemByID(reqDetails.itemID)
				table.insert(reqArray, Icons.Icon({item.name, type='item'}) .. ' Equipped')
			elseif reqDetails.type == 'DungeonCompletion' then
                local dung = p.getAreaByID(reqDetails.dungeonID, 'dungeon')
                if dung ~= nil then
                    if reqDetails.count > 1 then
                        table.insert(reqArray, Shared.formatnum(reqDetails.count) .. 'x ' .. Icons.Icon({dung.name, type='dungeon'}) .. ' Completions')
                    else
                        table.insert(reqArray, Icons.Icon({dung.name, type='dungeon'}) .. ' Completed')
                    end
                end
			elseif reqDetails.type == 'ShopPurchase' then
                local shopPurchase = GameData.getEntityByID('shopPurchases', reqDetails.purchaseID)
				if shopPurchase ~= nil then
					table.insert(reqArray, Shop._getPurchaseIcon({ shopPurchase }) .. ' Purchased')
				end
			else
				table.insert(reqArray, 'ERROR: Unknown requirement type ' .. (reqDetails.type or 'nil') .. '[[Category:Pages with script errors]]')
			end
		end
	end

	if area.entryRequirements ~= nil then
		addReqsToArray(resultArray, area.entryRequirements)
	end

	if area.unlockRequirement ~= nil then
        addReqsToArray(resultArray, area.unlockRequirement)
	end

	return table.concat(resultArray, '<br/>')
end

function p._getAreaStat(area, statName)
	if statName == 'requirements' then
		return p._getAreaRequirements(area)
	elseif statName == 'areaEffectDesc' then
		if area.areaEffect ~= nil then
			local descText, subIdx = string.gsub(area.areaEffectDescription, '${effectValue}', area.areaEffect.magnitude or 0)
			return descText
		else
			return 'None'
		end
	elseif statName == 'difficulty' then
		local result = Constants.getDifficultyString(area.difficulty[1])
		if area.difficulty[2] ~= nil then
			result = result..' - '..Constants.getDifficultyString(area.difficulty[2])
		end
		return result
	end

	return area[statName]
end

function p.getAreaStat(frame)
	local areaName = frame.args ~= nil and frame.args[1] or frame[1]
	local statName = frame.args ~= nil and frame.args[2] or frame[2]
	local area = p.getArea(areaName)
	if area == nil then
		return "ERROR: Could not find an area named "..areaName
	end

	return p._getAreaStat(area, statName)
end

function p.getMonsterAreas(monsterID)
	-- Special handling for Lair of the Spider Queen, which has a random list of enemies
	local randomSpiderCheck = Shared.contains(GameData.rawData.spiderLairMonsters, monsterID)
	return p.getAreas(
		function(area)
			return Shared.contains(area.monsterIDs, monsterID) or
				(randomSpiderCheck and Shared.contains(area.monsterIDs, 'melvorTotH:RandomSpiderLair'))
		end)
end

function p.getDungeonRequirements(frame)
	local areaName = frame.args ~= nil and frame.args[1] or frame
	local area = p.getArea(areaName)
	if area == nil then
		return "ERROR: Could not find an area named "..areaName
	end

	local result = p._getAreaStat(area, 'requirements')
	if result ~= '' then
		result = "\r\n|-\r\n|'''Requirements:'''<br/>"..result
	end
	return result
end

return p