Trading Post: Difference between revisions

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Only items that have already been discovered in the Completion Log may be traded.
Only items that have already been discovered in the Completion Log may be traded.


All items' trading value is based on their coin value, except for food, which is based on healing value, and [[Rune Essence]], [[Pure Essence]] and [[Leather]].
{{TownshipBuildingUpgrades}}
== Tradeable Items ==
== Tradeable Items ==
{{TownshipTrader}}
{{TownshipTrader}}

Revision as of 02:47, 1 November 2022

This page was last updated for (v1.1).


Trading Post
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Building ID: melvorF:Trading_Post
Requirements:
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Level 15
Base Cost:
Grasslands 500,000
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, 5,000
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, 7,500
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, 5,000 Bar, 2,000 Herbs, 2,000
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Arid Plains 500,000
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, 5,000
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, 7,500
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, 5,000 Bar, 5,000 Clothing, 2,000 Herbs, 2,000
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Snowlands 500,000
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, 5,000
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, 7,500
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, 5,000 Bar, 5,000 Coal, 5,000 Clothing, 2,000 Herbs, 2,000
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Maximum Built:
50 per biome, 150 total
Provides:
Grasslands: -0.33% Township Trader costs
Arid Plains: -0.33% Township Trader costs
Snowlands: -0.33% Township Trader costs
Biomes:
Grasslands
Arid Plains
Snowlands

The Trading Post is a Township building. It enables access to the Trader tab, which allows the player to convert items into Township resources and vice-versa. There is no benefit to having multiple Trading Posts in a Town.

The Trader is available every 8 hours (96 ticks) for 1 hour (12 ticks), meaning that there are 7 hours (84 ticks) between each visit.

Only items that have already been discovered in the Completion Log may be traded.

All items' trading value is based on their coin value, except for food, which is based on healing value, and Rune Essence, Pure Essence and Leather.


Tradeable Items