Fishermans Port: Difference between revisions

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The '''Fishermans Port''' is a [[Township]] building that produces Food. It is mainly used as the only type of building that can be built in the Water biome. This building has a production penalty in non-Water biomes.
The '''Fishermans Port''' is a [[Township]] building that produces Food. It is mainly used as the only type of building that can be built in the Water biome. This building has a production penalty in non-Water biomes.


The competing food buildings are the [[Farmland]] and the [[Orchard]].
The competing food buildings are the [[Mill]] and the [[Orchard]].


This building and its upgrades have 6.67% more production than the equivalent [[Farmland]]-type buildings. However, [[Farmland]]-type buildings are better in the Jungle biome due to a 10% production bonus in this biome. As the highest tier of buildings are unaffected by biome bonuses and penalties, the [[Fishermans Estate]] always produces more than the [[Farming Estate]].
This building and its upgrades have 6.67% more production than the equivalent [[Farmland]]-type buildings. However, [[Farmland]]-type buildings are better in the Valley biome due to a 10% production bonus in this biome. As the highest tier of buildings are unaffected by biome bonuses and penalties, the [[Fishermans Estate]] always produces more than the [[Farming Estate]].


The [[Fishermans Estate]] produces as much food as the [[Orchard]], but the Orchard will benefit from a 10% production bonus in the Jungle biome.
The [[Fishermans Estate]] produces as much food as the [[Orchard]], but the Orchard will benefit from a 10% production bonus in the Jungle biome.


{{TownshipBuildingUpgrades}}
{{TownshipBuildingUpgrades}}

Revision as of 03:12, 1 November 2022

This page was last updated for (v1.1).


Fishermans Port
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Building ID: melvorF:Fishermans_Port
Requirements:
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Level 60

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 15,000
Base Cost:
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Fishermans Pier
13,000
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, 900
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, 2,800
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, 500 Bar
Upgrades To:
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Fishermans Estate
Water 43,000
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, 15,000
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, 22,000
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, 8,000 Bar, 18,000 Rune Essence
Swamp 43,000
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, 15,000
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, 30,000
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, 8,000 Bar, 18,000 Rune Essence
Maximum Built:
20 per biome, 40 total
Provides:
Water: Food +120
Swamp: Food +180
Biomes:
Water
Swamp

The Fishermans Port is a Township building that produces Food. It is mainly used as the only type of building that can be built in the Water biome. This building has a production penalty in non-Water biomes.

The competing food buildings are the Mill and the Orchard.

This building and its upgrades have 6.67% more production than the equivalent Farmland-type buildings. However, Farmland-type buildings are better in the Valley biome due to a 10% production bonus in this biome. As the highest tier of buildings are unaffected by biome bonuses and penalties, the Fishermans Estate always produces more than the Farming Estate.

The Fishermans Estate produces as much food as the Orchard, but the Orchard will benefit from a 10% production bonus in the Jungle biome.


Upgrade Chart

Name
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Fishermans Dock
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Fishermans Pier
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Fishermans Port
TotH.svg
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Fishermans Estate
Requirements
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Level 1
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Level 35

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 2,500
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Level 60

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 15,000
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Level 110

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 175,000
Cost Water 1,300
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, 150
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, 113
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4,500
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, 450
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, 450
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13,000
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, 900
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, 2,800
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, 500 Bar
43,000
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, 15,000
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, 22,000
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, 8,000 Bar, 18,000 Rune Essence
Swamp 1,300
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, 150
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, 113
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4,500
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, 450
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, 450
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13,000
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, 900
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, 2,800
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, 500 Bar
43,000
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, 15,000
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, 30,000
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, 8,000 Bar, 18,000 Rune Essence
Benefits Water Food +15 Food +60 Food +120 Food +240
Swamp Food +22.5 Food +90 Food +180 Food +360