Farming Estate: Difference between revisions

From Melvor Idle
(Created page with "{{V|1.1}} {{BuildingBox}} The '''Farming Estate''' is a Township building that produces Food. It is mainly used for initial food production, before the player eventually switches to using Fishermans Dock-type buildings and Orchards. This building has no biome-specific production penalties, unlike the downgraded versions of this building. The competing food buildings are the Fishermans Estate and the Orchard. This building and its upgrades have 6.67...")
 
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The '''Farming Estate''' is a [[Township]] building that produces Food. It is mainly used for initial food production, before the player eventually switches to using [[Fishermans Dock]]-type buildings and [[Orchard]]s. This building has no biome-specific production penalties, unlike the downgraded versions of this building.
The '''Farming Estate''' is a [[Township]] building that produces Food. It is mainly used for initial food production, before the player eventually switches to using [[Fishermans Dock]]-type buildings and [[Orchard]]s. This building has no biome-specific production penalties, unlike the downgraded versions of this building.


The competing food buildings are the [[Fishermans Estate]] and the [[Orchard]].
The competing food buildings are the [[Fishermans Estate]], the [[Orchard]] and the [[Farmers Market]].


This building and its upgrades have 6.67% less production than the equivalent [[Fishermans Dock]]-type buildings. However, [[Farmland]]-type buildings are better in the Valley biome due to a 10% production bonus in this biome. As the highest tier of buildings are unaffected by biome bonuses and penalties, the [[Fishermans Estate]] always produces more than the [[Farming Estate]].
This building and its upgrades have 6.67% less production than the equivalent [[Fishermans Dock]]-type buildings. However, [[Farmland]]-type buildings are better in the Valley biome due to a 10% production bonus in this biome. As the highest tier of buildings are unaffected by biome bonuses and penalties, the [[Fishermans Estate]] always produces more than the [[Farming Estate]].


The [[Farming Estate]] produces as much food as the [[Orchard]], but the Orchard will benefit from a 10% production bonus in the Jungle biome, whereas the Farming Estate does not benefit from any bonuses.
The [[Farming Estate]] produces as much food as the [[Orchard]], but the Orchard will benefit from a 10% production bonus in the Jungle biome, whereas the Farming Estate does not benefit from any bonuses.
The [[Farmers Market]] is generally only optimal with a very large {{Icon|Population|type=township}} on the order of 30,000.


{{TownshipBuildingUpgrades}}
{{TownshipBuildingUpgrades}}

Revision as of 03:46, 1 November 2022

This page was last updated for (v1.1).


TotH.svg Farming Estate
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Building ID: melvorTotH:Farming_Estate
Requirements:
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Level 100

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 80,000
Base Cost:
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Mill
Grasslands 35,000
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, 9,000
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, 18,000
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, 1,200 Bar, 8,000 Rune Essence
Arid Plains 47,000
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, 9,000
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, 20,000
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, 1,200 Bar, 8,000 Rune Essence, 12,000 Clothing
Maximum Built:
25 per biome, 50 total
Provides:
Grasslands: Food +120
Arid Plains: Food +180
Biomes:
Grasslands
Arid Plains

The Farming Estate is a Township building that produces Food. It is mainly used for initial food production, before the player eventually switches to using Fishermans Dock-type buildings and Orchards. This building has no biome-specific production penalties, unlike the downgraded versions of this building.

The competing food buildings are the Fishermans Estate, the Orchard and the Farmers Market.

This building and its upgrades have 6.67% less production than the equivalent Fishermans Dock-type buildings. However, Farmland-type buildings are better in the Valley biome due to a 10% production bonus in this biome. As the highest tier of buildings are unaffected by biome bonuses and penalties, the Fishermans Estate always produces more than the Farming Estate.

The Farming Estate produces as much food as the Orchard, but the Orchard will benefit from a 10% production bonus in the Jungle biome, whereas the Farming Estate does not benefit from any bonuses.

The Farmers Market is generally only optimal with a very large

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Population

on the order of 30,000.


Upgrade Chart

Name
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Farmland
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Plantation
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Mill
TotH.svg
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Farming Estate
Requirements
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Level 1
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Level 15
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Level 60

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 15,000
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Level 100

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 80,000
Cost Grasslands 440
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, 50
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, 38
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1,000
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, 125
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, 125
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12,000
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, 600
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, 2,800
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, 300 Bar, 200 Rune Essence
35,000
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, 9,000
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, 18,000
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, 1,200 Bar, 8,000 Rune Essence
Arid Plains 650
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, 50
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, 38
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, 50 Clothing
1,250
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, 125
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, 125
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, 150 Clothing
16,000
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, 600
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, 2,800
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, 300 Bar, 200 Rune Essence, 800 Clothing
47,000
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, 9,000
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, 20,000
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, 1,200 Bar, 8,000 Rune Essence, 12,000 Clothing
Benefits Grasslands Food +7.5 Food +15 Food +60 Food +120
Arid Plains Food +11.25 Food +22.5 Food +90 Food +180