Fishermans Port: Difference between revisions
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The '''Fishermans Port''' is a [[Township]] building that produces Food. It is mainly used as the only type of building that can be built in the Water biome. This building has a production penalty in non-Water biomes. | The '''Fishermans Port''' is a [[Township]] building that produces Food. It is mainly used as the only type of building that can be built in the Water biome. This building has a production penalty in non-Water biomes. | ||
The competing food buildings are the [[Mill]] and the [[ | The competing food buildings are the [[Mill]], the [[Orchard]] and the [[Farmers Market]]. | ||
This building and its upgrades have 6.67% more production than the equivalent [[Farmland]]-type buildings. However, [[Farmland]]-type buildings are better in the Valley biome due to a 10% production bonus in this biome. As the highest tier of buildings are unaffected by biome bonuses and penalties, the [[Fishermans Estate]] always produces more than the [[Farming Estate]]. | This building and its upgrades have 6.67% more production than the equivalent [[Farmland]]-type buildings. However, [[Farmland]]-type buildings are better in the Valley biome due to a 10% production bonus in this biome. As the highest tier of buildings are unaffected by biome bonuses and penalties, the [[Fishermans Estate]] always produces more than the [[Farming Estate]]. | ||
The [[Fishermans Estate]] produces as much food as the [[Orchard]], but the Orchard will benefit from a 10% production bonus in the Jungle biome. | The [[Fishermans Estate]] produces as much food as the [[Orchard]], but the Orchard will benefit from a 10% production bonus in the Jungle biome. | ||
The [[Farmers Market]] is generally only optimal with a very large {{Icon|Population|type=township}} on the order of 30,000. | |||
{{TownshipBuildingUpgrades}} | {{TownshipBuildingUpgrades}} |
Revision as of 03:47, 1 November 2022
This page was last updated for (v1.1). |
Fishermans Port | ||||
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Building ID: melvorF:Fishermans_Port | ||||
Requirements: | ||||
Base Cost: 13,000 | ||||
Upgrades To:
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Maximum Built: 20 per biome, 40 total | ||||
Provides:![]() ![]() ![]() ![]() | ||||
Biomes:![]() ![]() |
The Fishermans Port is a Township building that produces Food. It is mainly used as the only type of building that can be built in the Water biome. This building has a production penalty in non-Water biomes.
The competing food buildings are the Mill, the Orchard and the Farmers Market.
This building and its upgrades have 6.67% more production than the equivalent Farmland-type buildings. However, Farmland-type buildings are better in the Valley biome due to a 10% production bonus in this biome. As the highest tier of buildings are unaffected by biome bonuses and penalties, the Fishermans Estate always produces more than the Farming Estate.
The Fishermans Estate produces as much food as the Orchard, but the Orchard will benefit from a 10% production bonus in the Jungle biome.
The Farmers Market is generally only optimal with a very large Population on the order of 30,000.
Upgrade Chart
Name | |||||
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Requirements | |||||
Cost | ![]() |
1,300 |
4,500 |
13,000 ![]() |
43,000 ![]() ![]() |
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1,300 |
4,500 |
13,000 ![]() |
43,000 ![]() ![]() | |
Benefits | ![]() |
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