Fishermans Pier: Difference between revisions

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The '''Fishermans Pier''' is a [[Township]] building that produces Food. It is mainly used as the only type of building that can be built in the Water biome. This building has a production penalty in non-Water biomes.
The '''Fishermans Pier''' is a [[Township]] building that produces Food. It is mainly used as the only type of building that can be built in the Water biome. This building has a production penalty in non-Water biomes.


The competing food buildings are the [[Plantation]] and the [[Orchard]].
The competing food buildings are the [[Plantation]], the [[Orchard]] and the [[Farmers Market]].


This building and its upgrades have 6.67% more production than the equivalent [[Farmland]]-type buildings. However, [[Farmland]]-type buildings are better in the Valley biome due to a 10% production bonus in this biome. As the highest tier of buildings are unaffected by biome bonuses and penalties, the [[Fishermans Estate]] always produces more than the [[Farming Estate]].
This building and its upgrades have 6.67% more production than the equivalent [[Farmland]]-type buildings. However, [[Farmland]]-type buildings are better in the Valley biome due to a 10% production bonus in this biome. As the highest tier of buildings are unaffected by biome bonuses and penalties, the [[Fishermans Estate]] always produces more than the [[Farming Estate]].


The [[Fishermans Estate]] produces as much food as the [[Orchard]], but the Orchard will benefit from a 10% production bonus in the Jungle biome.
The [[Fishermans Estate]] produces as much food as the [[Orchard]], but the Orchard will benefit from a 10% production bonus in the Jungle biome.
The [[Farmers Market]] is generally only optimal with a very large {{Icon|Population|type=township}} on the order of 30,000.


{{TownshipBuildingUpgrades}}
{{TownshipBuildingUpgrades}}

Revision as of 03:47, 1 November 2022

This page was last updated for (v1.1).


Fishermans Pier
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Building ID: melvorF:Fishermans_Pier
Requirements:
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Level 35

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 2,500
Base Cost:
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Fishermans Dock
4,500
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, 450
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, 450
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Upgrades To:
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Fishermans Port
13,000
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, 900
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, 2,800
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, 500 Bar
Maximum Built:
15 per biome, 30 total
Provides:
Water: Food +60
Swamp: Food +90
Biomes:
Water
Swamp

The Fishermans Pier is a Township building that produces Food. It is mainly used as the only type of building that can be built in the Water biome. This building has a production penalty in non-Water biomes.

The competing food buildings are the Plantation, the Orchard and the Farmers Market.

This building and its upgrades have 6.67% more production than the equivalent Farmland-type buildings. However, Farmland-type buildings are better in the Valley biome due to a 10% production bonus in this biome. As the highest tier of buildings are unaffected by biome bonuses and penalties, the Fishermans Estate always produces more than the Farming Estate.

The Fishermans Estate produces as much food as the Orchard, but the Orchard will benefit from a 10% production bonus in the Jungle biome.

The Farmers Market is generally only optimal with a very large

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Population

on the order of 30,000.


Upgrade Chart

Name
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Fishermans Dock
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Fishermans Pier
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Fishermans Port
TotH.svg
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Fishermans Estate
Requirements
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Level 1
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Level 35

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 2,500
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Level 60

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 15,000
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Level 110

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 175,000
Cost Water 1,300
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, 150
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, 113
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4,500
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, 450
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, 450
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13,000
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, 900
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, 2,800
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, 500 Bar
43,000
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, 15,000
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, 22,000
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, 8,000 Bar, 18,000 Rune Essence
Swamp 1,300
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, 150
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, 113
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4,500
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, 450
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, 450
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13,000
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, 900
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, 2,800
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, 500 Bar
43,000
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, 15,000
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, 30,000
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, 8,000 Bar, 18,000 Rune Essence
Benefits Water Food +15 Food +60 Food +120 Food +240
Swamp Food +22.5 Food +90 Food +180 Food +360