Fishermans Pier: Difference between revisions
No edit summary |
No edit summary |
||
Line 4: | Line 4: | ||
The '''Fishermans Pier''' is a [[Township]] building that produces Food. It is mainly used as the only type of building that can be built in the Water biome. This building has a production penalty in non-Water biomes. | The '''Fishermans Pier''' is a [[Township]] building that produces Food. It is mainly used as the only type of building that can be built in the Water biome. This building has a production penalty in non-Water biomes. | ||
The competing food buildings are the [[Plantation]] and the [[ | The competing food buildings are the [[Plantation]], the [[Orchard]] and the [[Farmers Market]]. | ||
This building and its upgrades have 6.67% more production than the equivalent [[Farmland]]-type buildings. However, [[Farmland]]-type buildings are better in the Valley biome due to a 10% production bonus in this biome. As the highest tier of buildings are unaffected by biome bonuses and penalties, the [[Fishermans Estate]] always produces more than the [[Farming Estate]]. | This building and its upgrades have 6.67% more production than the equivalent [[Farmland]]-type buildings. However, [[Farmland]]-type buildings are better in the Valley biome due to a 10% production bonus in this biome. As the highest tier of buildings are unaffected by biome bonuses and penalties, the [[Fishermans Estate]] always produces more than the [[Farming Estate]]. | ||
The [[Fishermans Estate]] produces as much food as the [[Orchard]], but the Orchard will benefit from a 10% production bonus in the Jungle biome. | The [[Fishermans Estate]] produces as much food as the [[Orchard]], but the Orchard will benefit from a 10% production bonus in the Jungle biome. | ||
The [[Farmers Market]] is generally only optimal with a very large {{Icon|Population|type=township}} on the order of 30,000. | |||
{{TownshipBuildingUpgrades}} | {{TownshipBuildingUpgrades}} |
Revision as of 03:47, 1 November 2022
This page was last updated for (v1.1). |
Fishermans Pier |
---|
Error creating thumbnail: File missing
|
Building ID: melvorF:Fishermans_Pier |
Requirements: Error creating thumbnail: File missing Level 35Error creating thumbnail: File missing 2,500
|
Base Cost: Error creating thumbnail: File missing Fishermans Dock
4,500 Error creating thumbnail: File missing , 450 Error creating thumbnail: File missing , 450 Error creating thumbnail: File missing
|
Upgrades To: Error creating thumbnail: File missing Fishermans Port
13,000 Error creating thumbnail: File missing , 900 Error creating thumbnail: File missing , 2,800 Error creating thumbnail: File missing , 500
|
Maximum Built: 15 per biome, 30 total |
Provides: : +60 : +90 |
Biomes: Water Swamp |
The Fishermans Pier is a Township building that produces Food. It is mainly used as the only type of building that can be built in the Water biome. This building has a production penalty in non-Water biomes.
The competing food buildings are the Plantation, the Orchard and the Farmers Market.
This building and its upgrades have 6.67% more production than the equivalent Farmland-type buildings. However, Farmland-type buildings are better in the Valley biome due to a 10% production bonus in this biome. As the highest tier of buildings are unaffected by biome bonuses and penalties, the Fishermans Estate always produces more than the Farming Estate.
The Fishermans Estate produces as much food as the Orchard, but the Orchard will benefit from a 10% production bonus in the Jungle biome.
The Farmers Market is generally only optimal with a very large
on the order of 30,000.
Upgrade Chart
Name | Error creating thumbnail: File missing Fishermans Dock
|
Error creating thumbnail: File missing Fishermans Pier
|
Error creating thumbnail: File missing Fishermans Port
|
Error creating thumbnail: File missing Fishermans Estate
| |
---|---|---|---|---|---|
Requirements | Error creating thumbnail: File missing Level 1
|
Error creating thumbnail: File missing Level 35Error creating thumbnail: File missing 2,500
|
Error creating thumbnail: File missing Level 60Error creating thumbnail: File missing 15,000
|
Error creating thumbnail: File missing Level 110Error creating thumbnail: File missing 175,000
| |
Cost | Water | 1,300 Error creating thumbnail: File missing , 150 Error creating thumbnail: File missing , 113 Error creating thumbnail: File missing
|
4,500 Error creating thumbnail: File missing , 450 Error creating thumbnail: File missing , 450 Error creating thumbnail: File missing
|
13,000 Error creating thumbnail: File missing , 900 Error creating thumbnail: File missing , 2,800 Error creating thumbnail: File missing , 500
|
43,000 Error creating thumbnail: File missing , 15,000 Error creating thumbnail: File missing , 22,000 Error creating thumbnail: File missing , 8,000 , 18,000
|
Swamp | 1,300 Error creating thumbnail: File missing , 150 Error creating thumbnail: File missing , 113 Error creating thumbnail: File missing
|
4,500 Error creating thumbnail: File missing , 450 Error creating thumbnail: File missing , 450 Error creating thumbnail: File missing
|
13,000 Error creating thumbnail: File missing , 900 Error creating thumbnail: File missing , 2,800 Error creating thumbnail: File missing , 500
|
43,000 Error creating thumbnail: File missing , 15,000 Error creating thumbnail: File missing , 30,000 Error creating thumbnail: File missing , 8,000 , 18,000
| |
Benefits | Water | +15 | +60 | +120 | +240 |
Swamp | +22.5 | +90 | +180 | +360 |