Preservation Chance: Difference between revisions

From Melvor Idle
(Created page with "{{:Math:Resource_Preservation}}")
 
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The preservation chance is a modifier which lets us preserve the resources used when creating items. As a return, we will be able to make more items, entirely for free!
Note that the preservation change does NOT affect the usage of potions nor summoning tablets.
The preserve chance is capped at 80%, and is additive, regardless of source.
== Calculating gains ==
{{:Math:Resource_Preservation}}
{{:Math:Resource_Preservation}}
== Obstacles ==
{{Obstacles/Recommended
|obs31 = Pipe Balance
|obs41 = Coal Stones
|obs61 = Tree Hop
|obs81 = Runic Trail
|obs91 = Ice Jump
|obs101 = Lava Waterfall Dodge
|obs121 = Rune Crawl
|obs122 = Cave Waters
|obs131 = Cave Trap
|obs151 = Lava Trail
}}
Runic Trail mostly affects {{Skill|Summoning}} stuff, and should NOT be used when doing {{Skill|Herblore}}.
Cave Waters affects Potion charges. Do NOT use it in {{Skill|Herblore}}. Similarly, Rune Crawl spares your tablets, but is bad for potion consumption. Tradeoff.
Cave Trap is actually BAD for resource usage, but will spare you potions and summoning tablets.
== Obstacles but combat ==
{{Obstacles/Recommended
|obs41 = Cave Climb
|obs61 = Tree Hop
|obs62 = Lake Swim
|obs81 = Runic Trail
|obs91 = Cave Maze
|obs101 = Lava Waterfall Dodge
|obs121 = Rune Crawl
|obs122 = Cave Waters
}}
Ammo and rune preservation. Also Prayer stuff. Read notes specified above regarding tradeoffs.
== Pets ==
{| class="wikitable"
|-
! {{PetIcon|Puff}}
| +10%. Only affects {{Skill|Smithing}}
|-
! {{PetIcon|Gunter}}
| +10%. Only affects {{Skill|Runecrafting}}
|-
! {{PetIcon|Monk-ey}}
| +10%. Affects {{Skill|Prayer}}. Eh, that's not an item.
|-
! {{PetIcon|Norman}}
| +3% Prayer points. Still not an item.
|-
! {{PetIcon|Jelly Jim}}.
| +2% rune preservation. For real, these are not items.
|-
! {{PetIcon|Salem}}
| +5% rune preservation. I guess runes are some form of item...
|-
! {{PetIcon|Arctic Yeti}}
| +2% ammo preservation. Stop adding combat stuff here.
|-
! {{PetIcon|Mark}}
| +10% summoning charges. I'm actually just gonna add them regardless.
|-
! {{PetIcon|Harold}}
| +3% ammo/rune preservation. +3% potion preservation.
|}
{{Menu}}
[[Category:Math]]

Revision as of 10:29, 1 November 2022

The preservation chance is a modifier which lets us preserve the resources used when creating items. As a return, we will be able to make more items, entirely for free!

Note that the preservation change does NOT affect the usage of potions nor summoning tablets.

The preserve chance is capped at 80%, and is additive, regardless of source.

Calculating gains

Math:Resource Preservation

Obstacles

Template:Obstacles/Recommended

Runic Trail mostly affects

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Summoning

stuff, and should NOT be used when doing

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Herblore

. Cave Waters affects Potion charges. Do NOT use it in

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Herblore

. Similarly, Rune Crawl spares your tablets, but is bad for potion consumption. Tradeoff.

Cave Trap is actually BAD for resource usage, but will spare you potions and summoning tablets.

Obstacles but combat

Template:Obstacles/Recommended

Ammo and rune preservation. Also Prayer stuff. Read notes specified above regarding tradeoffs.

Pets

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Puff, the Baby Dragon
+10%. Only affects
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Smithing
Error creating thumbnail: File missing
Gunter
+10%. Only affects
Error creating thumbnail: File missing
Runecrafting
Monk-ey +10%. Affects
Error creating thumbnail: File missing
Prayer
. Eh, that's not an item.
Error creating thumbnail: File missing
Norman
+3% Prayer points. Still not an item.
Error creating thumbnail: File missing
Jelly Jim
.
+2% rune preservation. For real, these are not items.
Error creating thumbnail: File missing
Salem
+5% rune preservation. I guess runes are some form of item...
Error creating thumbnail: File missing
Arctic Yeti
+2% ammo preservation. Stop adding combat stuff here.
Error creating thumbnail: File missing
Mark
+10% summoning charges. I'm actually just gonna add them regardless.
Harold +3% ammo/rune preservation. +3% potion preservation.