Cemetery: Difference between revisions

From Melvor Idle
(Created page with "{{V|1.1}} {{BuildingBox}} The '''{{PAGENAME}}''' is a Township building that increases {{Icon|Dead Storage|type=township}}. 20% of the total available space will be cleared every day (288 ticks), meaning that the player should have 5x more space than the daily death rate (1440 times the number of deaths per tick) to avoid {{Icon|Happiness|type=township}} penalties. {{TownshipBuildingUpgrades}}")
 
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{{BuildingBox}}
{{BuildingBox}}


The '''{{PAGENAME}}''' is a [[Township]] building that increases {{Icon|Dead Storage|type=township}}. 20% of the total available space will be cleared every day (288 ticks), meaning that the player should have 5x more space than the daily death rate (1440 times the number of deaths per tick) to avoid {{Icon|Happiness|type=township}} penalties.
The '''{{PAGENAME}}''' is a [[Township]] building that increases {{Icon|Dead Storage|type=township}}. 20% of the total available space will be cleared every day (288 ticks), meaning that the player should have 5x more space than the daily death rate (1440 times more {{Icon|Dead Storage|type=township}} than the number of deaths per tick) to avoid {{Icon|Happiness|type=township}} penalties from accumulating bodies.


{{TownshipBuildingUpgrades}}
{{TownshipBuildingUpgrades}}

Revision as of 17:00, 1 November 2022

This page was last updated for (v1.1).


Cemetery
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Building ID: melvorF:Cemetery
Requirements:
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Level 35

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 2,500
Base Cost: 8,500
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, 400
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, 400
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, 400 Bar, 500 Herbs
Maximum Built:
50
Provides:
+2% Township Potions Production
Biomes:
Grasslands

The Cemetery is a Township building that increases File:Dead Storage (township).png Dead Storage. 20% of the total available space will be cleared every day (288 ticks), meaning that the player should have 5x more space than the daily death rate (1440 times more File:Dead Storage (township).png Dead Storage than the number of deaths per tick) to avoid

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Happiness

penalties from accumulating bodies.