Food: Difference between revisions

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[[File:Crab (item).svg|thumb|right|Food]]
[[File:Crab (item).svg|thumb|right|Food]]
Food is used to replenish [[Hitpoints]] during [[Combat]] or [[Thieving]]. Up to 3 types of food can be equipped for use from the [[Bank]]. Food can be unequipped through the [[Combat]] or [[Thieving]] page, by using the food drop-down menu and selecting Unequip.  
Food is used to replenish [[Hitpoints]] during [[Combat]] or [[Thieving]]. Up to 3 types of food can be equipped for use from the [[Bank]]. Food can be unequipped through the [[Combat]] or [[Thieving]] page, by using the food drop-down menu and selecting Unequip.  

Revision as of 16:30, 8 March 2020

Template:V0.13

Food

Food is used to replenish Hitpoints during Combat or Thieving. Up to 3 types of food can be equipped for use from the Bank. Food can be unequipped through the Combat or Thieving page, by using the food drop-down menu and selecting Unequip.

To eat food you must first equip it through the Bank and select it using the food drop-down menu, then you can click the food icon to consume it. When food is consumed you will immediately heal for amount listed in the foods description.

Cooked Food

Item Name Healing Price
Shrimp (item).svg
Shrimp 30 2
Sardine (item).svg
Sardine 40 5
Herring (item).svg
Herring 50 10
Trout (item).svg
Trout 70 20
Salmon (item).svg
Salmon 90 30
Lobster (item).svg
Lobster 120 50
Swordfish (item).svg
Swordfish 140 55
Crab (item).svg
Crab 160 70
Shark (item).svg
Shark 200 140
Cave Fish (item).svg
Cave Fish 220 180
Manta Ray (item).svg
Manta Ray 240 225
Whale (item).svg
Whale 260 300

Harvested Food

Crop Crop Name Crop Healing Crop Value
Potatoes (item).svg
Potatoes 10 1
Onions (item).svg
Onions 20 2
Cabbage (item).svg
Cabbage 30 5
Tomatoes (item).svg
Tomatoes 40 1
Sweetcorn (item).svg
Sweetcorn 50 8
Strawberries (item).svg
Strawberries 60 10
Watermelon (item).svg
Watermelons 70 15
Snape Grass (item).svg
Snape Grass 80 23
Carrot (item).svg
Carrot 90 28

Auto Eat

Auto Eat is an upgrade purchasable from the Shop, which will use food automatically when the players health reaches a certain threshold. The minimum threshold listed is the percent of Hitpoints you must have before Auto Eat will be begin eating and Max Healing is what percent of Hitpoints must be reached before Auto Eat will stop eating. Efficiency affects how many Hitpoints an individual piece of food will replenish, if a Potato would ordinarily heal 10 Hitpoints, a Potato consumed with Auto Eat - Tier I will only restore 6 Hitpoints. Auto eat will only use the currently equipped and selected food type. If all the selected food has been consumed and the equipped food slot is empty, Auto Eat will not work. Once the selected food has been depleted, another food type must be manually selected for Auto Eat to continue functioning.

Auto Eat Tier Name Minimum Threshold Efficiency Max Healing Cost
Auto Eat (upgrade).svg
Auto Eat - Tier I 20% 60% 40% Coins.svg 1000000
Auto Eat (upgrade).svg
Auto Eat - Tier II 30% 80% 60% Coins.svg 2500000
Auto Eat (upgrade).svg
Auto Eat - Tier III 40% 100% 80% Coins.svg 10000000