Underground Lava Lake/Guide: Difference between revisions

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(→‎Summoning: Amended as enemies within this dungeon are immune to burn)
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===Summoning===
===Summoning===
* {{ItemIcon|Fox}} and {{ItemIcon|Dragon}}
* {{ItemIcon|Yak}} and {{ItemIcon|Dragon}} - Avoids damage from burns inflicted by enemies, particularly useful for {{MonsterIcon|Trogark}} as it nullifies their burn lifesteal passive effect.
* {{ItemIcon|Siren}} and {{ItemIcon|Dragon}}
* {{ItemIcon|Witch}} and {{ItemIcon|Dragon}}
* {{ItemIcon|Witch}} and {{ItemIcon|Lightning Spirit}}
* {{ItemIcon|Witch}} and {{ItemIcon|Lightning Spirit}}
* {{ItemIcon|Witch}} and {{ItemIcon|Siren}}
* {{ItemIcon|Witch}} and {{ItemIcon|Siren}}

Revision as of 13:22, 24 January 2023

This page was last updated for (v1.1.1).

Dungeon Mechanics

Similar to the last dungeon, the

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Underground Lava Lake

harkens back to base game combat, it is a relatively simple dungeon that can is designed to be completed in the early game of the expansion. This means the dungeon does not require advanced tactics, high levels, or complete optimization. Each monster is pulled directly from the associated

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Slayer

Area, and as the player has been forced to fight each of these monsters before, they should be well versed in their dangers.

Intimidation

Just like every other monster in the TotH.svg, each enemy in the

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Underground Lava Lake

has a passive effect that reduces the player's Damage Reduction. When in combat with Trogark, the player's base damage reduction is reduced by 20%, before any modifiers from the Combat Triangle.

Manual Clear

Manually clearing the

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Underground Lava Lake

is a good way to get to the next dungeon,

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Lightning Region

, as soon as possible. Changing equipment sets to be able to fight each monster with Combat Triangle advantage can lower the required levels, especially

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Hitpoints

required to clear the dungeon efficiently. The player should already have setups available from clearing each monster in the

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Lava Lake

, but they will look similar to the following

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Magic

build.

Rewards

Completing this dungeon unlocks the

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Lightning Region

dungeon.

Stats and Buffs

Prayer

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    Battleborn
    >
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    Battleheart
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    Divination
    >
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    Augury

Potions

If the

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Waterfall Crossing

obstacle is active use Damage Reduction Potion IV or Magic Damage Potion IV, otherwise use Diamond Luck Potion IV.

Summoning

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    Yak
    and
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    Dragon
    - Avoids damage from burns inflicted by enemies, particularly useful for Trogark as it nullifies their burn lifesteal passive effect.
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    Witch
    and Lightning Spirit
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    Witch
    and Siren

Spells

There are three Archaic Spells unlocked by completing

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Ancient Sanctuary

, for the purposes of completing these dungeons, they are all extremely close in power level. Any one of these can be used in place of the other

Remember to wear the correct Robes for the spell being used to get a fantastic boost to Accuracy Rating.

Using curses and auroras, unsurprisingly, increases your damage done:

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    Anguish III
    or
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    Decay
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    Surge II

Equipment

Slot Better to Worse
Head Blazing Helmet Mythical Wizard Hat
Body Freezing Touch Body Mythical Wizard Robes
Leggings Mythical Wizard Bottoms
Boots Lightning Boots Mythical Wizard Boots
Hands Burning Madness Gloves Glacia God Gloves
Cape Skull Cape Maximum Skillcape
Neck Fury of the Elemental Zodiacs Allure Amulet Guardian Amulet
Ring Burning Madness Ring Ring of Power Palladium Cerulean Ring
Passive Chapeau Noir Elder Crown Meteorite Spellcaster Ring
Weapon Archaic Wand Despair Wand Meteorite Staff
Offhand Shield of Magic Power (P) Divine Shield

Meteorite Staff/

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Meteor Shower

when used with the Meteorite Warrior Ring will typically clear slower than other Archaic Magicks, and has less damage reduction, it is mentioned here mostly in case it receives a buff, and because its cool.