Fishermans Estate: Difference between revisions
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The '''Fishermans Estate''' is a [[Township]] building that produces Food. It is mainly used as the only type of building that can be built in the Water biome. This building has no biome-specific production penalties, unlike the downgraded versions of this building. | The '''Fishermans Estate''' is a [[Township]] building that produces Food. It is mainly used as the only type of building that can be built in the Water biome. This building has no biome-specific production penalties, unlike the downgraded versions of this building. | ||
The competing food buildings are the | The competing food buildings are the {{BuildingIcon|Farmland}}, the {{BuildingIcon|Orchard}} and the {{BuildingIcon|Farmers Market}}. | ||
This building and its upgrades have 6.67% more production than the equivalent | This building and its upgrades have 6.67% more production than the equivalent {{BuildingIcon|Farmland}}-type buildings. However, {{BuildingIcon|Farmland}}-type buildings are better in the Valley biome due to a 10% production bonus in this biome. As the highest tier of buildings are unaffected by biome bonuses and penalties, the {{BuildingIcon|Fishermans Estate}} always produces more than the {{BuildingIcon|Farming Estate}}. | ||
The | The {{BuildingIcon|Fishermans Estate}} produces as much food as the {{BuildingIcon|Orchard}}, but the Orchard will benefit from a 10% production bonus in the Jungle biome. | ||
The | The {{BuildingIcon|Farmers Market}} is generally only optimal with a very large {{Icon|Population|type=township}} in the order of 30,000. | ||
{{TownshipBuildingUpgrades}} | {{TownshipBuildingUpgrades}} | ||
{{TownshipBuildingNav}} | {{TownshipBuildingNav}} | ||
{{Menu}} | {{Menu}} |
Revision as of 01:24, 13 February 2023
This page was last updated for (v1.1.1). |
Building ID: melvorTotH:Fishermans_Estate | ||||
Requirements: | ||||
Base Cost:
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Maximum Built: 25 per biome, 50 total | ||||
Provides:![]() ![]() ![]() ![]() | ||||
Biomes:![]() ![]() |
The Fishermans Estate is a Township building that produces Food. It is mainly used as the only type of building that can be built in the Water biome. This building has no biome-specific production penalties, unlike the downgraded versions of this building.
The competing food buildings are the Farmland, the
Orchard and the File:Farmers Market (building).svg Farmers Market.
This building and its upgrades have 6.67% more production than the equivalent Farmland-type buildings. However,
Farmland-type buildings are better in the Valley biome due to a 10% production bonus in this biome. As the highest tier of buildings are unaffected by biome bonuses and penalties, the
Fishermans Estate always produces more than the
Farming Estate.
The Fishermans Estate produces as much food as the
Orchard, but the Orchard will benefit from a 10% production bonus in the Jungle biome.
The File:Farmers Market (building).svg Farmers Market is generally only optimal with a very large Population in the order of 30,000.
Upgrade Chart
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Cost | ![]() |
1,300 |
4,500 |
13,000 ![]() |
43,000 ![]() ![]() |
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1,300 |
4,500 |
13,000 ![]() |
43,000 ![]() ![]() | |
Benefits | ![]() |
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Other | |
Gateway | Error creating thumbnail: File missing Abyssal Gateway
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Error creating thumbnail: File missing Wooden Walls • Error creating thumbnail: File missing Stone Walls • Error creating thumbnail: File missing Obsidian Walls • Error creating thumbnail: File missing Empowered Altar • Error creating thumbnail: File missing Arcane Altar • Error creating thumbnail: File missing Ethereal Altar • Error creating thumbnail: File missing Enchanted Tower
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Error creating thumbnail: File missing Soul Storage
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Error creating thumbnail: File missing Sanctuary • Error creating thumbnail: File missing Divine Sanctuary • Error creating thumbnail: File missing Ethereal Sanctuary • Error creating thumbnail: File missing Void Sanctuary
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Error creating thumbnail: File missing Armour & Weaponry
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Error creating thumbnail: File missing Armourer I • Error creating thumbnail: File missing Armourer II • Error creating thumbnail: File missing Armourer III • Error creating thumbnail: File missing Armourer I • Error creating thumbnail: File missing Armourer IV • Error creating thumbnail: File missing Weaponsmith I • Error creating thumbnail: File missing Weaponsmith II • Error creating thumbnail: File missing Weaponsmith III • Error creating thumbnail: File missing Weaponsmith IV
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Error creating thumbnail: File missing Abyssal Stone
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Error creating thumbnail: File missing Abyssal Harvester I • Error creating thumbnail: File missing Abyssal Harvester II • Error creating thumbnail: File missing Abyssal Harvester III
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Error creating thumbnail: File missing Reinforced Carpenter I • Error creating thumbnail: File missing Reinforced Carpenter II • Error creating thumbnail: File missing Reinforced Carpenter III
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Error creating thumbnail: File missing Obsidian
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Error creating thumbnail: File missing Obsidian Mines • Error creating thumbnail: File missing Obsidian Quarry • Error creating thumbnail: File missing Obsidian Blaster
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Error creating thumbnail: File missing Runestone
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Error creating thumbnail: File missing Runestone Crafter • Error creating thumbnail: File missing Runestone Combiner • Error creating thumbnail: File missing Runestone Merger
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Error creating thumbnail: File missing Voidfire Ash
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Error creating thumbnail: File missing Fire Pit • Error creating thumbnail: File missing Bonfire • Error creating thumbnail: File missing Voidfire Beacon
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Abyssal Buffs | Error creating thumbnail: File missing Abyssal Enhancer • Error creating thumbnail: File missing Abyssal Research Lab • Error creating thumbnail: File missing Slayer Research Lab • Error creating thumbnail: File missing Abyssal Combat Lab
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Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Skills:
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Other:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |