Combat Areas: Difference between revisions
From Melvor Idle
(First Draft) |
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!Highest Combat Level Monster | !Highest Combat Level Monster | ||
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| style ="text-align: left;" |[[File:Goblin_Village_(combatArea).svg|50px|middle]] | | style ="text-align: left;" |[[File:Goblin_Village_(combatArea).svg|50px|middle|link=Goblin Village]] | ||
| style ="text-align: left;" |[[Goblin Village]] | | style ="text-align: left;" |[[Goblin Village]] | ||
| style ="text-align: right;" |Very Easy | | style ="text-align: right;" |Very Easy | ||
| style ="text-align: right;" |7 | | style ="text-align: right;" |7 | ||
|- | |- | ||
| style ="text-align: left;" |[[File:Farmlands_(combatArea).svg|50px|middle]] | | style ="text-align: left;" |[[File:Farmlands_(combatArea).svg|50px|middle|link=Farmlands]] | ||
| style ="text-align: left;" |[[Farmlands]] | | style ="text-align: left;" |[[Farmlands]] | ||
| style ="text-align: right;" |Very Easy - Medium | | style ="text-align: right;" |Very Easy - Medium | ||
| style ="text-align: right;" |47 | | style ="text-align: right;" |47 | ||
|- | |- | ||
| style ="text-align: left;" |[[File:Graveyard_(combatArea).svg|50px|middle]] | | style ="text-align: left;" |[[File:Graveyard_(combatArea).svg|50px|middle|link=Graveyard]] | ||
| style ="text-align: left;" |[[Graveyard]] | | style ="text-align: left;" |[[Graveyard]] | ||
| style ="text-align: right;" |Very Easy - Medium | | style ="text-align: right;" |Very Easy - Medium | ||
| style ="text-align: right;" |46 | | style ="text-align: right;" |46 | ||
|- | |- | ||
| style ="text-align: left;" |[[File:Sandy_Shores_(combatArea).svg|50px|middle]] | | style ="text-align: left;" |[[File:Sandy_Shores_(combatArea).svg|50px|middle|link=Sandy Shores]] | ||
| style ="text-align: left;" |[[Sandy Shores]] | | style ="text-align: left;" |[[Sandy Shores]] | ||
| style ="text-align: right;" |Very Easy - Medium | | style ="text-align: right;" |Very Easy - Medium | ||
| style ="text-align: right;" |34 | | style ="text-align: right;" |34 | ||
|- | |- | ||
| style ="text-align: left;" |[[File:Wet_Forest_(combatArea).svg|50px|middle]] | | style ="text-align: left;" |[[File:Wet_Forest_(combatArea).svg|50px|middle|link=Wet Forest]] | ||
| style ="text-align: left;" |[[Wet Forest]] | | style ="text-align: left;" |[[Wet Forest]] | ||
| style ="text-align: right;" |Easy - Medium | | style ="text-align: right;" |Easy - Medium | ||
| style ="text-align: right;" |35 | | style ="text-align: right;" |35 | ||
|- | |- | ||
| style ="text-align: left;" |[[File:Bandit_Hideout_(combatArea).svg|50px|middle]] | | style ="text-align: left;" |[[File:Bandit_Hideout_(combatArea).svg|50px|middle|link=Bandit Hideout]] | ||
| style ="text-align: left;" |[[Bandit Hideout]] | | style ="text-align: left;" |[[Bandit Hideout]] | ||
| style ="text-align: right;" |Easy - Medium | | style ="text-align: right;" |Easy - Medium | ||
| style ="text-align: right;" |44 | | style ="text-align: right;" |44 | ||
|- | |- | ||
| style ="text-align: left;" |[[File:Giant_Dungeon_(combatArea).svg|50px|middle]] | | style ="text-align: left;" |[[File:Giant_Dungeon_(combatArea).svg|50px|middle|link=Giant Dungeon]] | ||
| style ="text-align: left;" |[[Giant Dungeon]] | | style ="text-align: left;" |[[Giant Dungeon]] | ||
| style ="text-align: right;" |Easy - Medium | | style ="text-align: right;" |Easy - Medium | ||
| style ="text-align: right;" |60 | | style ="text-align: right;" |60 | ||
|- | |- | ||
| style ="text-align: left;" |[[File:Icy_Hills_(combatArea).svg|50px|middle]] | | style ="text-align: left;" |[[File:Icy_Hills_(combatArea).svg|50px|middle|link=Icy Hills]] | ||
| style ="text-align: left;" |[[Icy Hills]] | | style ="text-align: left;" |[[Icy Hills]] | ||
| style ="text-align: right;" |Easy - Hard | | style ="text-align: right;" |Easy - Hard | ||
| style ="text-align: right;" |75 | | style ="text-align: right;" |75 | ||
|- | |- | ||
| style ="text-align: left;" |[[File:Castle_of_Kings_(combatArea).svg|50px|middle]] | | style ="text-align: left;" |[[File:Castle_of_Kings_(combatArea).svg|50px|middle|link=Castle of Kings]] | ||
| style ="text-align: left;" |[[Castle of Kings]] | | style ="text-align: left;" |[[Castle of Kings]] | ||
| style ="text-align: right;" |Easy - Hard | | style ="text-align: right;" |Easy - Hard | ||
| style ="text-align: right;" |101 | | style ="text-align: right;" |101 | ||
|- | |- | ||
| style ="text-align: left;" |[[File:Wizard_Tower_(combatArea).svg|50px|middle]] | | style ="text-align: left;" |[[File:Wizard_Tower_(combatArea).svg|50px|middle|link=Wizard Tower]] | ||
| style ="text-align: left;" |[[Wizard Tower]] | | style ="text-align: left;" |[[Wizard Tower]] | ||
| style ="text-align: right;" |Medium - Very Hard | | style ="text-align: right;" |Medium - Very Hard | ||
| style ="text-align: right;" |108 | | style ="text-align: right;" |108 | ||
|- | |- | ||
| style ="text-align: left;" |[[File:Dragon_Valley_(combatArea).svg|50px|middle]] | | style ="text-align: left;" |[[File:Dragon_Valley_(combatArea).svg|50px|middle|link=Dragon Valley]] | ||
| style ="text-align: left;" |[[Dragon Valley]] | | style ="text-align: left;" |[[Dragon Valley]] | ||
| style ="text-align: right;" |Hard - Very Hard | | style ="text-align: right;" |Hard - Very Hard | ||
| style ="text-align: right;" |120 | | style ="text-align: right;" |120 | ||
|} | |} |
Revision as of 01:46, 26 March 2020
Combat Areas
Dungeon | Name | Monster Difficulty | Highest Combat Level Monster |
---|---|---|---|
File:Goblin Village (combatArea).svg | Goblin Village | Very Easy | 7 |
Farmlands | Very Easy - Medium | 47 | |
Graveyard | Very Easy - Medium | 46 | |
Sandy Shores | Very Easy - Medium | 34 | |
Wet Forest | Easy - Medium | 35 | |
Bandit Hideout | Easy - Medium | 44 | |
Giant Dungeon | Easy - Medium | 60 | |
Icy Hills | Easy - Hard | 75 | |
Castle of Kings | Easy - Hard | 101 | |
Wizard Tower | Medium - Very Hard | 108 | |
Dragon Valley | Hard - Very Hard | 120 |