Equipment: Difference between revisions
From Melvor Idle
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[[File:Slayer Helmet (Master) (item).png|thumb|right|[[Slayer Helmet (Master)]], an example of equipment.]] | [[File:Slayer Helmet (Master) (item).png|thumb|right|[[Slayer Helmet (Master)]], an example of equipment.]] | ||
'''Equipment''' can be added from the [[bank]] screen. It is primarily used to increase the player's [[combat]] stats, however many pieces also provide bonuses to [[Skills|non-combat skills]]. | <onlyinclude>'''Equipment''' can be added from the [[bank]] screen. It is primarily used to increase the player's [[combat]] stats, however many pieces also provide bonuses to [[Skills|non-combat skills]].</onlyinclude> | ||
==Helmets== | ==Helmets== |
Revision as of 22:28, 24 February 2023
This page is up to date (v1.3). |
Equipment can be added from the bank screen. It is primarily used to increase the player's combat stats, however many pieces also provide bonuses to non-combat skills.
Helmets
Melee
Ranged
Magic
Other
Platebodies
Melee
Ranged
Magic
Other
Platelegs
Melee
Ranged
Magic
Other
Boots
Melee
Ranged
Magic
Other
Gloves
Melee
Ranged
Magic
Skills
Capes
Skillcapes
Other Capes
Ammunition
Arrows
Arrows can also be acquired though Slayer Resupply. Template:ArrowsTable
Bolts
Bolts can also be acquired though Slayer Resupply. Template:BoltsTable
Consumables
Rings
Amulets
Offhand
Melee Shields
Ranged Shields
Magic Offhand
Other Offhand
Weapons
Melee
Ranged
Bows
Crossbows
Javelins
Throwing Knives
Magic
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Combat:
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Skills:
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Other:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |