Scripting and Extensions: Difference between revisions

From Melvor Idle
(→‎List of Independent Tools: remove astro tool as it is no longer relevant)
(→‎List of Independent Tools: remove MelvorEdit as it is not compatible with the new saves)
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| [https://discordapp.com/users/178688021456093185 Dandelock#6912]
| [https://discordapp.com/users/178688021456093185 Dandelock#6912]
{{VColor|0.22.1}}
{{VColor|0.22.1}}
| Multi
|-
| [https://lwagf.github.io/melvoredit/ MelvorEdit]
| Import, modify, and export Save Data Exports
| lwagf
{{VColor|0.22}}
| Multi
| Multi
|}
|}

Revision as of 10:47, 11 March 2023

While mod developers take every precaution to ensure their mods are stable, it is possible that mods could contain bugs which in the worst case may corrupt your saves. Therefore, it is highly recommended to BACKUP YOUR SAVES before using any mods, and to take backups on a regular schedule thereafter.

Many people have developed scripts and extensions that add QOL, automation, calculators and more. There is an active community of people trying to develop new scripts and extensions on the Melvor Idle Discord.

From V1.1 onwards, all mods available for the game can be browsed either on mod.io or through the in-game mod manager. Mods may then also be subscribed to via the in-game mod manager. The mod manager must first be enabled within the in-game settings, after which the mod manager will be accessible from the side bar.

For spreadsheet based calculators instead, see Spreadsheets and Theorycrafting.

List of Independent Tools

These tools are used independently of the Melvor Idle app and website. Usually they are independent reference tools or interact with game data via the save data export.

In-Game Functions

It is possible to interact directly with the in-game functions of the game through the console. This can be used to add items, levels, GP and more.