Tags: Removed redirect Reverted |
Tags: New redirect Manual revert |
(2 intermediate revisions by one other user not shown) |
Line 1: |
Line 1: |
| {{V|1.1}}
| | #REDIRECT [[Township#Population]] |
| '''{{Icon|Population|type=township}}''' is a {{Skill|Township}} stat that counts the number of people in a [[Town]]. The maximum population is increased by building {{BuildingIcon|Basic Shelter}}.
| |
| | |
| Experience in Township earned per tick is given by the following formula:
| |
| | |
| <math>\text{Base Experience} = \max \left (\left ( 1 + \frac{\text{Happiness %}}{100} + \frac{\text{SkillXPBonus %}}{100} \right ) \times \frac{\text{Current Population}}{100} \times \frac{\text{Tick Length}}{10}, 1 \right )</math>
| |
| | |
| Where <math>\text{Tick Length} = 300</math>, being the number of seconds taken to gain a tick.
| |
| | |
| The chance of gaining additional population when advancing one tick is given by the following formula:
| |
| | |
| <math>\text{Population Gain Chance} = \min \left (1.4 - \frac{\text{Current Population}}{\text{Population Limit}}, 1 \right )</math>
| |
| | |
| Where 1 indicates a 100% chance of gaining population, and 0 indicates a 0% chance of gaining population
| |
| | |
| If the roll for gaining population succeeds, the amount of population gained is given by the following formula:
| |
| | |
| <math>\text{Population Gain Rate} = \min \left (\left \lceil \frac{\text{Population Limit}}{2000} \times \frac{\text{Tick Length}}{10} \right \rceil, \text{Population Limit} - \text{Current Population} \right )</math>
| |