Defence: Difference between revisions
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'''{{PAGENAME}}''' is a {{Icon|Combat}} skill. It is one of three skills (along with {{Skill|Hitpoints}} and {{Skill|Prayer}}) that is used when determining a player or monster's [[Combat Level]], regardless of what combat style they are strongest with. | '''{{PAGENAME}}''' is a {{Icon|Combat}} skill. It is one of three skills (along with {{Skill|Hitpoints}} and {{Skill|Prayer}}) that is used when determining a player or monster's [[Combat Level]], regardless of what combat style they are strongest with. | ||
A higher Defence level increases the player's evasion ratings in combat, which | A higher Defence level increases the player's {{Icon|Melee}} and {{Skill|Ranged}} evasion ratings in combat, which lowers a monster's chance to hit if it is using those combat styles. Defence does ''not'' affect the damage dealt by a successful attack, which is mostly a factor of [[Damage Reduction]]. As it results in fewer hits against the player, however, a higher Defence level can help reduce [[food]] usage in combat. Defence has no effect in {{Skill|Thieving}}. | ||
Most Melee-focused armor requires a certain Defence level to be equipped. | Most Melee-focused armor requires a certain Defence level to be equipped. |
Revision as of 17:07, 12 May 2023
This page was last updated for (v1.1.2). |
Defence is a Combat skill. It is one of three skills (along with
Hitpoints and
Prayer) that is used when determining a player or monster's Combat Level, regardless of what combat style they are strongest with.
A higher Defence level increases the player's Melee and
Ranged evasion ratings in combat, which lowers a monster's chance to hit if it is using those combat styles. Defence does not affect the damage dealt by a successful attack, which is mostly a factor of Damage Reduction. As it results in fewer hits against the player, however, a higher Defence level can help reduce food usage in combat. Defence has no effect in
Thieving.
Most Melee-focused armor requires a certain Defence level to be equipped.
Mechanics
The Defence skill increases the player's melee, ranged, and magic evasion ratings. For details on how Evasion Rating is calculated, refer to the Evasion Rating section on the Combat page.
Gaining Defence XP
Defence XP can be earned in combat with any of the three combat styles by selecting the appropriate attack style:
- While using
Melee, choose the "Block" attack style
- While using
Ranged, choose the "Longrange" attack style
- While using
Magic, choose the "Defensive" attack style
Defence XP gained is based on damage dealt to an enemy, not damage taken by the player. When using the Block attack style, 0.4 Defence XP is awarded per point of damage done. When using the Longrange or Defensive attack styles, 0.2 Defence XP is awarded per point of damage done, with another 0.2 XP per point of damage going to Ranged or Magic, respectively.
Skill Level Unlocks
Increasing the Defence skill allows the player to equip more powerful Melee-focused armor. The player's accuracy rating when using the Block attack style scales with Defence level, as does the player's evasion rating against all attack styles.
Skillcapes
The standard and superior skillcapes for this skill can be purchased from the store for 1,000,000 and 10,000,000
after the player reaches
Level 99 and
Level 120, respectively. Reaching
Level 120 requires the
Throne of the Herald Expansion.
Regular Skillcape
The Defence Skillcape is the skillcape for the Defence skill. It can be purchased for 1,000,000
from the Shop once the player reaches
Level 99 in the Defence skill. The Defence Skillcape offers the following benefits when worn:
+80 All Defence Bonuses
Superior Skillcape
The Superior Defence Skillcape is the superior skillcape for the Defence skill. It can be purchased for 10,000,000
from the Shop once the player reaches
Level 120 in the Defence skill.
Level 120 can only be reached if the player owns the
Throne of the Herald expansion. Likewise, the superior skillcape can only be purchased if the player owns this expansion. The superior skillcape offers the following benefits when worn:
+5% Reflect Damage
Pet
This skill's pet can be unlocked by performing any action that provides Defence XP.
Pet | Name | DLC | Effect |
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Leonardo | +1% Damage Reduction |
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |