Internal Suffering Speedrun: Difference between revisions
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<onlyinclude>The {{Icon|Internal Suffering Speedrun}} [[Game Mode]] was introduced during [[V1.0.5]]. It is a limited time game mode which | <onlyinclude>The {{Icon|Internal Suffering Speedrun}} [[Game Mode]] was introduced during [[V1.0.5]]. It is a limited time game mode which was available to play until August 31 23:59:59 GMT. | ||
The aim of the game mode is to defeat {{MonsterIcon|Bane}} in the fastest time possible, although the mode has some unique mechanics which complicate this: | The aim of the game mode is to defeat {{MonsterIcon|Bane}} in the fastest time possible, although the mode has some unique mechanics which complicate this: | ||
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This game mode also has modifiers similar to {{Icon|Hardcore Adventure Speedrun}}, significantly increasing the rate of progression: | This game mode also has modifiers similar to {{Icon|Hardcore Adventure Speedrun}}, significantly increasing the rate of progression: | ||
* -80% [[ | * -80% [[Attack Interval]] for both the player and [[Monsters]]. | ||
* -80% Skill intervals | * -80% Skill intervals | ||
* +800% Global {{Icon|Mastery}} XP | * +800% Global {{Icon|Mastery}} XP | ||
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==== Combat Notes ==== | ==== Combat Notes ==== | ||
The base respawn timer is 1 second, unlike the usual 3s waiting interval. Base intervals for different weapons is as follows, which can be lowered even more with other passives from other [[ | The base respawn timer is 1 second, unlike the usual 3s waiting interval. Base intervals for different weapons is as follows, which can be lowered even more with other passives from other [[Attack Interval]] bonuses. | ||
{| class="wikitable" | {| class="wikitable" |
Latest revision as of 09:06, 23 August 2023
The Internal Suffering Speedrun Game Mode was introduced during V1.0.5. It is a limited time game mode which was available to play until August 31 23:59:59 GMT.
The aim of the game mode is to defeat Bane in the fastest time possible, although the mode has some unique mechanics which complicate this:
- The game mode is safe - Characters are not lost upon death.
- All skills except
Firemaking and
Farming are available from the start.
- The player's skill level for all skills is initially capped at level 10.
- This cap can be increased by 10 each time the player chooses to permanently disable any non-combat skill, so the player will be able to reach level 99 once 9 skills have been disabled. Once disabled, a skill may no longer be used.
- Uses the same Combat Triangle as
Hardcore mode, except it is reversed -
Melee beats
Magic,
Ranged beats
Melee, and
Magic beats
Ranged.
This game mode also has modifiers similar to Hardcore Adventure Speedrun, significantly increasing the rate of progression:
- -80% Attack Interval for both the player and Monsters.
- -80% Skill intervals
- +800% Global
Mastery XP
- -2s Monster respawn timer
Combat Notes
The base respawn timer is 1 second, unlike the usual 3s waiting interval. Base intervals for different weapons is as follows, which can be lowered even more with other passives from other Attack Interval bonuses.
Weapon type | Interval |
---|---|
No weapon | 0.75s |
3.10s weapons | 0.60s |
2.40s weapons | 0.45s |
2.20s weapons | 0.40s |
Skill Notes
While the experience per action does not appear to get the full bonus from the game mode, this is due to how mastery scales over its interval. The experience gained per action seems to be slightly above the usual experience, but the experience per time is greatly increased!
The +800% bonus essentially implies a 9x multiplier to Mastery XP over time.
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Skills:
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Other:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |