Ancient Relics: Difference between revisions

From Melvor Idle
m (small wording change)
m (included lesser relic drop of 300. changed wording to indicate five skill cap increases at a time.)
Line 6: Line 6:
* Ancient Relics can be located in all Skills to gain unique permanent modifiers (6 per Skill).
* Ancient Relics can be located in all Skills to gain unique permanent modifiers (6 per Skill).
* Maximum Skill Levels are initially capped at Level 10.
* Maximum Skill Levels are initially capped at Level 10.
* Defeat Dungeons to increase maximum Skill Level for a randomized Skill (Choice of 2).
* Defeat Dungeons to increase maximum Skill Level for five randomized Skills (Choice of 2).
* {{Icon|Combat}} Levels, except {{Skill|Prayer}} and {{Skill|Slayer}}, automatically increase when defeated a Dungeon.
* {{Icon|Combat}} Levels, except {{Skill|Prayer}} and {{Skill|Slayer}}, automatically increase when defeated a Dungeon.
* {{Skill|Fishing}} and {{Skill|Cooking}} are locked until completion of {{ZoneIcon|Impending Darkness Event}}.
* {{Skill|Fishing}} and {{Skill|Cooking}} are locked until completion of {{ZoneIcon|Impending Darkness Event}}.
Line 13: Line 13:
* Harsher penalties applied against the player in Combat.
* Harsher penalties applied against the player in Combat.


== Acquiring Ancient Relics == <!--TODO: Make a table showing relic drop rates based on how many relics are acquired. Also add list of Ancient Relics-->
== Acquiring Ancient Relics ==<!--TODO: Make a table showing relic drop rates based on how many relics are acquired. Also add list of Ancient Relics-->
*Players can find Ancient Relics by gaining XP in a Skill. The drop rate depends on the type of Skill and how many relics the player already has:
*Players can find Ancient Relics by gaining XP in a Skill. The drop rate depends on the type of Skill and how many relics the player already has:
** '''1/200,000''' (0.0005%) in Non-Combat Skills, rolled once for each available relic. With no relics unlocked, the rate is '''1/40,000''' (0.0025%).
** '''1/200,000''' (0.0005%) in Non-Combat Skills, rolled once for each available relic. With no relics unlocked, the rate is '''1/40,000''' (0.0025%).
Line 20: Line 20:
*** {{Skill|Township}} will roll for relics once per tick (1hr), and once for each building constructed or repaired.
*** {{Skill|Township}} will roll for relics once per tick (1hr), and once for each building constructed or repaired.
** '''1/133,333''' (0.00075%) in Combat Skills per attack turn. With no relics unlocked, the rate is '''1/26,666''' (0.00375%).
** '''1/133,333''' (0.00075%) in Combat Skills per attack turn. With no relics unlocked, the rate is '''1/26,666''' (0.00375%).
*'''All Skill earn one random relic at Levels 20 and 99.'''
*'''All Skills earn one random relic at Levels 20 and 99.'''
* Lesser Relics can be acquired in all Non-Combat Skills at a rate of 1/1,000 (0.1%). Lesser Relics are consumable items that provide an interval decrease or some other combat-related bonus.
* Lesser Relics can be acquired in all Non-Combat Skills at a rate of '''1/1,000''' (0.1%). It will drop 300 at a time. Lesser Relics are consumable items that provide an interval decrease or some other combat-related bonus.
* Certain Skills are able to gain back their resource preservation through Ancient Relic bonuses.
* Certain Skills are able to gain back their resource preservation through Ancient Relic bonuses.


{{Menu}}[[Category:Game Mode]]
{{Menu}}[[Category:Game Mode]]

Revision as of 22:32, 14 September 2023

This page was last updated for (v1.2).
Ancient Relics.png

Ancient Relics mode is a Game Mode in which players start with a maximum Skill Level cap of Level 10 and must defeat Dungeons to increase it. It includes the following changes:

  • Ancient Relics can be located in all Skills to gain unique permanent modifiers (6 per Skill).
  • Maximum Skill Levels are initially capped at Level 10.
  • Defeat Dungeons to increase maximum Skill Level for five randomized Skills (Choice of 2).
  • Error creating thumbnail: File missing
    Combat
    Levels, except
    Error creating thumbnail: File missing
    Prayer
    and
    Error creating thumbnail: File missing
    Slayer
    , automatically increase when defeated a Dungeon.
  • Error creating thumbnail: File missing
    Fishing
    and
    Error creating thumbnail: File missing
    Cooking
    are locked until completion of
    Error creating thumbnail: File missing
    Impending Darkness Event
    .
  • Dungeons also provide Food Crates upon completion as a reward.
  • All preservation and doubling is disabled.
  • Harsher penalties applied against the player in Combat.

Acquiring Ancient Relics

  • Players can find Ancient Relics by gaining XP in a Skill. The drop rate depends on the type of Skill and how many relics the player already has:
    • 1/200,000 (0.0005%) in Non-Combat Skills, rolled once for each available relic. With no relics unlocked, the rate is 1/40,000 (0.0025%).
    • 1/100,000 (0.001%) in Passive Skills, rolled once for each available relic. With no relics unlocked, the rate is 1/20,000 (0.005%).
      • Error creating thumbnail: File missing
        Farming
        will roll for relics on every plot harvested.
      • Error creating thumbnail: File missing
        Township
        will roll for relics once per tick (1hr), and once for each building constructed or repaired.
    • 1/133,333 (0.00075%) in Combat Skills per attack turn. With no relics unlocked, the rate is 1/26,666 (0.00375%).
  • All Skills earn one random relic at Levels 20 and 99.
  • Lesser Relics can be acquired in all Non-Combat Skills at a rate of 1/1,000 (0.1%). It will drop 300 at a time. Lesser Relics are consumable items that provide an interval decrease or some other combat-related bonus.
  • Certain Skills are able to gain back their resource preservation through Ancient Relic bonuses.