Barrier Dust (item): Difference between revisions

From Melvor Idle
(Create 1.2 Item pages)
 
(Added manual note for Barrier Dust loot source)
Tag: Reverted
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==Item Sources==
==Item Sources==
{{ItemSources}}
{{ItemSources}}
=== Loot ===
{{PAGENAME}} is dropped by any [[Combat Areas|Combat Area]] or [[Slayer Areas|Slayer Area]] mob that has [[Barrier]]. The amount of {{PAGENAME}} that is dropped is as follows, with a minimum of 1 {{PAGENAME}} per kill:
<math>\textrm{Barrier Dust} = \lfloor{\text{Max Barrier} \div 20 \div M}\rfloor</math>
Where <math>\text{Max Barrier}</math> is the maximum Barrier value of the monster and <math>M</math> varies based on the [[Game Mode]] being played, and is equal to:
* 10 if playing [[Game_Mode#Standard|Standard]], {{Icon|Hardcore}}, or {{AoD}}{{Icon|Ancient Relics}} mode
* 100 if playing {{Icon|Adventure}} mode
{{ItemUses}}
{{ItemUses}}
{{TownshipItemTasks}}
{{TownshipItemTasks}}
{{Menu}}[[Category:Items]]
{{Menu}}[[Category:Items]]

Revision as of 17:12, 18 December 2023

This page is up to date (v1.3.1).
ERROR: No item named "Barrier Dust (item)" exists in the data module
Barrier Dust (item)
File:Barrier Dust (item) (item).png
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Item ID:
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Category: [[
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]]
Type:
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ERROR: No item named "Barrier Dust (item)" exists in the data module
ERROR: No item named "Barrier Dust (item)" exists in the data module
Item Sources:
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Item Uses:
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Part of 100% Completion:
ERROR: No item named "Barrier Dust (item)" exists in the data module
ERROR: No item named "Barrier Dust (item)" exists in the data module


Item Sources

ERROR: No item named "Barrier Dust (item)" exists in the data module

Loot

Barrier Dust (item) is dropped by any Combat Area or Slayer Area mob that has Barrier. The amount of Barrier Dust (item) that is dropped is as follows, with a minimum of 1 Barrier Dust (item) per kill:

[math]\displaystyle{ \textrm{Barrier Dust} = \lfloor{\text{Max Barrier} \div 20 \div M}\rfloor }[/math]

Where [math]\displaystyle{ \text{Max Barrier} }[/math] is the maximum Barrier value of the monster and [math]\displaystyle{ M }[/math] varies based on the Game Mode being played, and is equal to:

Lua error in Module:Township at line 1000: attempt to index a nil value.