Melee: Difference between revisions

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[[File:Combat.svg|thumb|right|Melee]]
 
'''{{PAGENAME}}''' is one of the three main [[Combat]] styles, alongside {{Skill|Ranged}} and {{Skill|Magic}}. Unlike the other two, Melee has separate skills for increasing Accuracy and Damage ({{Skill|Attack}} and {{Skill|Strength}} respectively) instead of them being combined into a single skill. As melee armor requires {{Skill|Defence}} levels to wear while most Ranged and Magic armor requires only levels in the appropriate skill, leveling Defence is also more important to Melee than any other style.
[[File:Attack (skill).svg|thumb|right|Melee]]
 
'''{{PAGENAME}}''' is one of the three main [[Combat]] styles, alongside {{Skill|Ranged}} and {{Skill|Magic}}.  
 
== Mechanics ==
 
Unlike the other two combat styles, Melee has separate skills for increasing Accuracy and Damage ({{Skill|Attack}} and {{Skill|Strength}} respectively) instead of them being combined into a single skill. As melee armor requires {{Skill|Defence}} levels to wear while most Ranged and Magic armor requires only levels in the appropriate skill, leveling Defence is also more important to Melee than any other style.


Melee receives [[Combat Triangle]] bonuses when used against {{Skill|Ranged}} and penalties when used against {{Skill|Magic}}.
Melee receives [[Combat Triangle]] bonuses when used against {{Skill|Ranged}} and penalties when used against {{Skill|Magic}}.
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Melee weapons and armor can be made using the {{Skill|Smithing}} skill or received as drops from various [[Monsters]] or [[Dungeons]].
Melee weapons and armor can be made using the {{Skill|Smithing}} skill or received as drops from various [[Monsters]] or [[Dungeons]].


The Melee icon ({{Icon|Melee|notext=true}}) is the same as the general Combat icon, and the two are sometimes used interchangeably.
The Melee icon ({{Skill|Attack|notext=true}}) is the same as the Attack icon.
 
===Attack Styles===
 
Melee has three attack styles: Stab, Slash, and Block. Each has a separate attack bonus stat associated with it, and most melee weapons have different bonuses for different styles. This means that a given melee weapon will be most accurate when used in certain styles. For example, the {{ItemIcon|Ragnar Godsword}} has a +125 Slash Bonus but a -4 Stab Bonus, making it substantially more accurate when using the Slash attack style than it is when using Stab.
 
In addition to having different bonuses, each attack style provides XP to a different skill:
 
* Stab provides {{Skill|Attack}} XP
* Slash provides {{Skill|Strength}} XP
* Block provides {{Skill|Defence}} XP
 
Each attack style also provides +6 hidden levels in the respective skill. Hidden levels are functionally identical to normal levels for all accuracy, damage, and evasion calculations, but do not count towards item equip requirements. Using the Block attack style at {{Skill|Defence}} Level 54 would not allow the player to equip a {{ItemIcon|Dragon Platebody}}


== Melee Equipment Stats ==
== Melee Equipment Stats ==


=== Weapons ===
=== Weapons ===
As a rule of thumb, smithed weapon follow this style:
{| class="wikitable" style="text-align: center"
! Weapon
! Details
!colspan="2"| Style
|-
| {{ItemIcon|Steel Dagger|notext=true}}{{ItemIcon|Adamant Dagger|notext=true}}{{ItemIcon|Dragon Dagger|notext=true}} Dagger
| Fast, weaker
| {{Skill|Attack|Stab}}
| {{Skill|Defence|Block}}
|-
| {{ItemIcon|Steel Sword|notext=true}}{{ItemIcon|Adamant Sword|notext=true}}{{ItemIcon|Dragon Sword|notext=true}} Sword
|
| {{Skill|Attack|Stab}}
| {{Skill|Defence|Block}}
|-
| {{ItemIcon|Steel Scimitar|notext=true}}{{ItemIcon|Adamant Scimitar|notext=true}}{{ItemIcon|Dragon Scimitar|notext=true}} Scimitar
|
|colspan="2"| {{Skill|Strength|Slash}}
|-
| {{ItemIcon|Steel 2H Sword|notext=true}}{{ItemIcon|Adamant 2H Sword|notext=true}}{{ItemIcon|Dragon 2H Sword|notext=true}} 2H Sword
| No shield, slow
|colspan="2"| {{Skill|Strength|Slash}}
|-
| {{ItemIcon|Steel Battleaxe|notext=true}}{{ItemIcon|Adamant Battleaxe|notext=true}}{{ItemIcon|Dragon Battleaxe|notext=true}} Battleaxe
| Slow-ish
| {{Skill|Strength|Slash}}
| {{Skill|Defence|Block}}
|}


{{MeleeWeaponsTable}}
{{MeleeWeaponsTable}}
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=== Shields ===
=== Shields ===
{{MeleeShieldsTable}}
{{MeleeShieldsTable}}
=== Capes ===
{{MeleeCapesTable}}

Revision as of 21:45, 6 January 2024

This page is up to date (v1.3).
Melee

Melee is one of the three main Combat styles, alongside

Error creating thumbnail: File missing
Ranged

and

Error creating thumbnail: File missing
Magic

.

Mechanics

Unlike the other two combat styles, Melee has separate skills for increasing Accuracy and Damage (

Error creating thumbnail: File missing
Attack

and

Error creating thumbnail: File missing
Strength

respectively) instead of them being combined into a single skill. As melee armor requires

Error creating thumbnail: File missing
Defence

levels to wear while most Ranged and Magic armor requires only levels in the appropriate skill, leveling Defence is also more important to Melee than any other style. Melee receives Combat Triangle bonuses when used against

Error creating thumbnail: File missing
Ranged

and penalties when used against

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Magic

.

Due to requiring three skills to be leveled in order to be used effectively instead of just one, melee is the slowest style to train, although this is offset somewhat by not having a cost associated with each attack as neither runes nor ammo are needed.

Melee weapons and armor can be made using the

Error creating thumbnail: File missing
Smithing

skill or received as drops from various Monsters or Dungeons. The Melee icon (

Error creating thumbnail: File missing

) is the same as the Attack icon.

Attack Styles

Melee has three attack styles: Stab, Slash, and Block. Each has a separate attack bonus stat associated with it, and most melee weapons have different bonuses for different styles. This means that a given melee weapon will be most accurate when used in certain styles. For example, the Ragnar Godsword has a +125 Slash Bonus but a -4 Stab Bonus, making it substantially more accurate when using the Slash attack style than it is when using Stab.

In addition to having different bonuses, each attack style provides XP to a different skill:

  • Stab provides
    Error creating thumbnail: File missing
    Attack
    XP
  • Slash provides
    Error creating thumbnail: File missing
    Strength
    XP
  • Block provides
    Error creating thumbnail: File missing
    Defence
    XP

Each attack style also provides +6 hidden levels in the respective skill. Hidden levels are functionally identical to normal levels for all accuracy, damage, and evasion calculations, but do not count towards item equip requirements. Using the Block attack style at

Error creating thumbnail: File missing
Defence

Level 54 would not allow the player to equip a Dragon Platebody

Melee Equipment Stats

Weapons

As a rule of thumb, smithed weapon follow this style:

Weapon Details Style
Dagger Fast, weaker
Error creating thumbnail: File missing
Stab
Error creating thumbnail: File missing
Block
Sword
Error creating thumbnail: File missing
Stab
Error creating thumbnail: File missing
Block
Scimitar
Error creating thumbnail: File missing
Slash
2H Sword No shield, slow
Error creating thumbnail: File missing
Slash
Battleaxe Slow-ish
Error creating thumbnail: File missing
Slash
Error creating thumbnail: File missing
Block


Template:MeleeWeaponsTable

Helmets

Template:MeleeHelmetTable

Bodies

Template:MeleePlatebodyTable

Legs

Template:MeleePlatelegsTable

Boots

Template:MeleeBootsTable

Gloves

Template:MeleeGlovesTable

Shields

Template:MeleeShieldsTable

Capes

Template:MeleeCapesTable