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==The Early-Early Game: Levels 1-40==
{{ItemIcon|Steel Sword}}
Early on, the game is primarily about leveling up your core combat stats, getting a feel for the combat systems, and acquiring basic combat equipment.
 
All three combat styles are connected. It is impossible to use only one style throughout the game if you wish to complete all content. The [[Combat Triangle]] determines how much damage and damage reduction you have against enemies of each different combat style, and is very important in choosing how to approach combat.
 
It is highly recommend to level all styles to not be in the position where you finished are almost ready to take on a dungeon that requires a specific combat style, and then have to level that skill from level 1 for 2 weeks.
 
===Major Goals===
The earliest for most players is the {{UpgradeIcon|Auto Eat}} upgrade, purchased in the shop for {{GP|1000}}k, followed by the {{ItemIcon|Amulet of Looting}}, found in the {{ZoneIcon|Spider Forest}}, which will make combat a fully automated activity. Beyond that, it's mainly a matter of learning how combat works and leveling up your skills.
 
* [[Auto Eat]]
* [[Amulet of Looting]]
* {{MonsterIcon|Fierce Devil}}, {{MonsterIcon|Bandit}}, and {{MonsterIcon|Master Wizard}}
 
===Leveling Guidelines===
As the player is just being introduced to combat, this section will try to be as simple as possible, while also setting some guidelines for the rest of the guide. The tables in each section in this entire guide will generally provide bare minimum recommendations. Some notes on how to use the information given:
* The player must have an appropriate [[Auto Eat]] level and won't run out of food.
* The player has enough [[Damage Reduction]] to survive against enemies when [[Auto Eat]] is not enough by itself.
* Armor should be upgraded from the Bank screen whenever possible, this is possible for all {{Skill|Defence|Melee}} armor and {{Skill|Ranged}} armor starting with {{ItemIcon|Green D-hide Body|Green D-hide}}
 
For the first section, there will be no cape, amulet, rings, {{Skill|Prayer}}, {{Skill|Herblore|Potions}}, {{Skill|Astrology}} bonuses, or {{Skill|Agility}} obstacles. With proper bonuses, the player can attempt much more difficult content. Some notes on the first section:
* All assumed skill levels are equal to the ones required by the set of gear.
* When choosing a proper monster to farm, it is recommended to follow a priority rule:
# Drops something that you want.
# Is your current Slayer Task.
# Highest XP/hr.
 
Hitting the same enemy for 2 weeks because they are the "best" is a really boring way to play the game.
 
And finally, using [[Combat Simulator]] and [https://silberdrachi.github.io/CanIIdle/ Can I Idle] should be your guide over anything printed here. This guide accepts no responsibility for your untimely demise.
 
===Melee===
====Leveling====
Most players start combat with {{Skill|Attack|Melee}} as it does not require the overhead of {{Skill|Fletching}} Ammunition for {{Skill|Ranged}} or {{Skill|Runecrafting}} Runes for {{Skill|Magic}}.
 
For Melee, use {{Skill|Smithing}} to wear and wield the highest level gear available.
 
Smithing armor can be upgraded ({{ItemIcon|Bronze Helmet|notext=true}}{{ItemIcon|(S) Bronze Helmet|notext=true}}{{ItemIcon|(G) Bronze Helmet|notext=true}}) twice from the Bank, once with {{ItemIcon|Silver Bar|Silver Bars}} and the second time with {{ItemIcon|Gold Bar|Gold Bars}}. Typically, upgrading armor isn't really worth the extra time spent until at least {{ItemIcon|Adamant Helmet|Adamant}}.
 
Melee leveling is split across 3 different skills, {{Skill|Attack}}, {{Skill|Strength}}, and {{Skill|Defence}}.
* {{Skill|Attack}} is trained using the {{Skill|Attack|Stab}} Attack Style
* {{Skill|Strength}} is trained using the {{Skill|Strength|Slash}} Attack Style
* {{Skill|Defence}} is trained using the {{Skill|Defence|Block}} Attack Style
 
In general, all Melee weapons have Stat distributions that encourage the use of the following Attack Styles:
 
{| class="wikitable" style="text-align: center"
! Weapon
! Details
!colspan="2"| Style
|-
| {{ItemIcon|Steel Dagger|notext=true}}{{ItemIcon|Adamant Dagger|notext=true}}{{ItemIcon|Dragon Dagger|notext=true}} Dagger
| Fast, weaker
| {{Skill|Attack|Stab}}
| {{Skill|Defence|Block}}
|-
| {{ItemIcon|Steel Sword|notext=true}}{{ItemIcon|Adamant Sword|notext=true}}{{ItemIcon|Dragon Sword|notext=true}} Sword
|
| {{Skill|Attack|Stab}}
| {{Skill|Defence|Block}}
|-
| {{ItemIcon|Steel Scimitar|notext=true}}{{ItemIcon|Adamant Scimitar|notext=true}}{{ItemIcon|Dragon Scimitar|notext=true}} Scimitar
|
|colspan="2"| {{Skill|Strength|Slash}}
|-
| {{ItemIcon|Steel 2H Sword|notext=true}}{{ItemIcon|Adamant 2H Sword|notext=true}}{{ItemIcon|Dragon 2H Sword|notext=true}} 2H Sword
| No shield, slow
|colspan="2"| {{Skill|Strength|Slash}}
|-
| {{ItemIcon|Steel Battleaxe|notext=true}}{{ItemIcon|Adamant Battleaxe|notext=true}}{{ItemIcon|Dragon Battleaxe|notext=true}} Battleaxe
| Slow-ish
| {{Skill|Strength|Slash}}
| {{Skill|Defence|Block}}
|}
 
{| class="wikitable"
|-
! {{Skill|Attack|notext=true}} Level
! {{Skill|Attack}} Material
! {{Skill|Defence}} Material
! Recommended Monster
! Newly Idleable Dungeons
|-
| rowspan="2" | 1
| {{ItemIcon|Bronze Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Bronze+incategory%3AWeapon Bronze]
| {{ItemIcon|Bronze Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Bronze+incategory:Armour Bronze]
| rowspan="2" | {{Icon|Cow|type=monster}}
| -
|-
| {{ItemIcon|Iron Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Iron+incategory%3AWeapon Iron]
| {{ItemIcon|Iron Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Iron+incategory:Armour Iron]
| -
|-
| 5
| {{ItemIcon|Steel Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Steel+incategory:Weapon Steel]
| {{ItemIcon|Steel Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Steel+incategory:Armour Steel]
| {{Icon|Skeleton|type=monster}}
| -
|-
| 10
| {{ItemIcon|Black Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Black+incategory:Weapon Black]
| {{ItemIcon|Black Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Black+incategory:Armour Black]
| {{Icon|Tentacle|type=monster}} / {{Icon|Skeleton|type=monster}}
| {{ZoneIcon|Chicken Coop}} (Requires {{UpgradeIcon|Auto Eat - Tier II}})
|-
| 20
| {{ItemIcon|Mithril Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Mithril+incategory:Weapon Mithril]
| {{ItemIcon|Mithril Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Mithril+incategory:Armour Mithril]
| rowspan="3" | {{Icon|Frozen Archer|type=monster}}
| -
|-
| 30
| {{ItemIcon|Adamant Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Adamant+incategory:Weapon Adamant]
| {{ItemIcon|Adamant Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Adamant+incategory:Armour Adamant]
| {{ZoneIcon|Undead Graveyard}}
|-
| rowspan="2" | 40
| {{ItemIcon|Rune Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Rune+incategory:Weapon Rune]
| rowspan="2" | {{ItemIcon|Rune Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Rune+incategory:Armour Rune]
| {{ZoneIcon|Spider Forest}} / {{ZoneIcon|Frozen Cove}} / {{ZoneIcon|Bandit Base}}
|-
| {{ItemIcon|Ice Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Ice+incategory:Weapon Ice]
| {{Icon|Bandit|type=monster}}
| {{ZoneIcon|Miolite Caves}} (Requires {{UpgradeIcon|Auto Eat - Tier III}})
|-
|}
 
====Gear Goals====
* Weapons:
** {{ItemIcon|Ice Sword}} {{SkillReq|Attack|40}} - Drops from {{ZoneIcon|Frozen Cove}} /{{Icon|Ice Monster|type=monster}}.
** {{ItemIcon|Elerine Spear}} {{SkillReq|Attack|40}} - Drops from {{Icon|Elerine Warrior|type=monster}}.
** {{ItemIcon|Almighty Lute}} - Drops from {{MonsterIcon|Wandering Bard}}.
* Equipment:
** {{ItemIcon|Amulet of Strength}} - Drops from {{MonsterIcon|Mummy}}.
** {{ItemIcon|Amulet of Torture}} - Rare drop from {{MonsterIcon|Fierce Devil}}, {{ZoneIcon|Deep Sea Ship}}.
** {{ItemIcon|Obsidian Cape}} - Drops from {{MonsterIcon|Adamant Knight}}.
** {{ItemIcon|Amulet of Looting}} - Drops from {{ZoneIcon|Spider Forest}}.
 
===Ranged===
Same as Melee, you should be doing the highest XP/hr monster with the highest possible gear. Due to the slower attack speed and the relative difficulty of {{Skill|Fletching}} large amounts of bolts, you shouldn't use {{ItemIcon|Bronze Crossbow|crossbows}} until you have the {{ItemIcon|Dragon Crossbow}} or better. For bolts, anything worse than {{ItemIcon|Emerald Bolts}} is sellable. Save the {{ItemIcon|Diamond|Diamonds}} for {{ItemIcon|Diamond Luck Potion IV|Diamond Luck IV Potions}}.
 
====Leveling====
{{Skill|Ranged}} has a lot of options to do great damage, particularly to {{Skill|Magic}} enemies that may be very difficult to beat with Melee.
 
For Ranged, use {{Skill|Crafting}} to obtain the highest level Armor, and {{Skill|Crafting}} to obtain the highest level Weapons and Ammo.
 
Crafting armor can be upgraded ({{ItemIcon|Green D-hide Body|notext=true}}{{ItemIcon|(U) Green D-hide Body|notext=true}}) once from the Bank, using more of the raw {{ItemIcon|Green Dragonhide|notext=true}}{{ItemIcon|Blue Dragonhide|notext=true}}{{ItemIcon|Red Dragonhide|notext=true}}{{ItemIcon|Black Dragonhide|Dragonhide}}. Upgrading Ranged armor is always recommended once it's available.
 
Ranged has three different Attack styles, {{Skill|Ranged|Accurate}}, {{Skill|Ranged|Rapid}}, and {{Skill|Ranged|Longrange}}:
* {{Skill|Ranged|Accurate}} increases your Hidden Ranged level which causes each attack to be more accurate and deal more damage.
* {{Skill|Ranged|Rapid}} lowers the attack interval of the weapon by 0.4 seconds, making each attack significantly faster
* {{Skill|Ranged|Longrange}} increases your Hidden Ranged Level by less than Accurate, while also giving Hidden Defence Levels and evenly splitting the amount of XP earned between {{Skill|Ranged}} and {{Skill|Defence}}.
 
In general, {{Skill|Ranged|Accurate}} is more effective at low levels, while {{Skill|Ranged|Rapid}} is more effective at higher levels. The cutoff is approximately level 40. {{Skill|Ranged|Longrange}} should likely be used before this cutoff to also get an amount of {{Skill|Defence}} XP!
 
Ranged has several different Weapon types to choose from, each with their own benefits and drawbacks. For the early part of the game, it is recommended to stick with Longbows, since Arrows are the most plentiful ammo source:
 
{| class="wikitable" style="text-align: center"
! Weapon
! Details
! Ammo
! Notes
|-
| {{ItemIcon|Normal Shortbow|notext=true}}{{ItemIcon|Maple Shortbow|notext=true}}{{ItemIcon|Magic Shortbow|notext=true}} Shortbow
| Fast-ish, weaker
| {{ItemIcon|Steel Arrows|notext=true}}{{ItemIcon|Adamant Arrows|notext=true}}{{ItemIcon|Dragon Arrows|notext=true}} Arrows
| Not great.
|-
| {{ItemIcon|Normal Longbow|notext=true}}{{ItemIcon|Maple Longbow|notext=true}}{{ItemIcon|Magic Longbow|notext=true}} Longbow
| More accurate, more damage
| {{ItemIcon|Steel Arrows|notext=true}}{{ItemIcon|Adamant Arrows|notext=true}}{{ItemIcon|Dragon Arrows|notext=true}} Arrows
| Arrows are cheap and easy to mass produce.
|-
| {{ItemIcon|Steel Crossbow|notext=true}}{{ItemIcon|Adamant Crossbow|notext=true}}{{ItemIcon|Dragon Crossbow|notext=true}} Crossbow
| Slow with high damage
| {{ItemIcon|Topaz Bolts|notext=true}}{{ItemIcon|Ruby Bolts|notext=true}}{{ItemIcon|Diamond Bolts|notext=true}} Bolts
| Bolts are valuable and difficult to make.
|-
| {{ItemIcon|Steel Throwing Knife|notext=true}}{{ItemIcon|Adamant Throwing Knife|notext=true}}{{ItemIcon|Dragon Throwing Knife|notext=true}} Throwing Knives
| Extremely fast with low damage and accuracy
| -
| Does not require {{Skill|Fletching}}.
|-
| {{ItemIcon|Steel Javelin|notext=true}}{{ItemIcon|Adamant Javelin|notext=true}}{{ItemIcon|Dragon Javelin|notext=true}} Javelins
| Fast with high damage and low accuracy
| -
| Javelins are worth a lot of GP when sold
|-
|}
 
{| class="wikitable"
|-
! {{Skill|Ranged|notext=true}} Level
! Bows
! Arrows
! Armor
! Recommended Monster
! Idleable Dungeons
|-
| rowspan="3" | 1
| rowspan="3" | {{ItemIcon|Normal Longbow}}
| {{ItemIcon|Bronze Arrows}}
| rowspan="4" | {{ItemIcon|Leather Cowl|Leather}}
| rowspan="3" | {{Icon|Cow|type=monster}}
| -
|-
| {{ItemIcon|Iron Arrows}}
| -
|-
| {{ItemIcon|Ice Arrows}}
| -
|-
| 5
| rowspan="2" | {{ItemIcon|Oak Longbow}}
| rowspan="2" | {{ItemIcon|Steel Arrows}}
| {{Icon|Skeleton|type=monster}}
| -
|-
| 10
| rowspan="2" | {{ItemIcon|Hard Leather Cowl|Hard Leather}}
| {{Icon|Tentacle|type=monster}}
| {{ZoneIcon|Chicken Coop}} (Requires {{UpgradeIcon|Auto Eat - Tier II}})
|-
| 20
| {{ItemIcon|Willow Longbow}}
| {{ItemIcon|Mithril Arrows}}
| {{Icon|Wizard|type=monster}}
| -
|-
| 30
| {{ItemIcon|Maple Longbow}}
| {{ItemIcon|Adamant Arrows}}
| rowspan="2" | {{Icon|Bandit|type=monster}}
| {{ZoneIcon|Undead Graveyard}}
|-
| rowspan="2" | 40
| {{ItemIcon|Yew Longbow}}
| rowspan="2" | {{ItemIcon|Rune Arrows}}
| {{ItemIcon|Green D-hide Body|Green D-hide}} / {{ItemIcon|Ranger Hat}}/{{ItemIcon|Ranger Boots}}
| {{ZoneIcon | Spider Forest}}
|-
| {{ItemIcon|Ice Shortbow}}
| {{ItemIcon|Ice Helmet|Ice}}
| {{Icon|Master Wizard|type=monster}}
| {{ZoneIcon|Bandit Base}} / {{ZoneIcon|Hall of Wizards}} / {{ZoneIcon|Frozen Cove}} / {{ZoneIcon|Deep Sea Ship}} / {{ZoneIcon|Miolite Caves}}(Requires {{UpgradeIcon|Auto Eat - Tier III}})
|-
|}
 
====Gear Goals====
* Weapons:
** {{ItemIcon|Ice Shortbow}} {{SkillReq|Ranged|40}} - Drops from {{ZoneIcon|Frozen Cove}}.
** {{ItemIcon|Elerine Longbow}} {{SkillReq|Ranged|50}} - Drops from {{MonsterIcon|Elerine Archer}}.
* Equipment:
** {{ItemIcon|Ranger Hat}}/{{ItemIcon|Ranger Boots}} {{SkillReq|Ranged|40}} - Drops from {{ZoneIcon|Spider Forest}}.
** {{ItemIcon|Amulet of Ranged}} - Drops from {{MonsterIcon|Bandit}}.
** {{ItemIcon|Amulet of Looting}} - Drops from {{ZoneIcon|Spider Forest}}.
 
===Magic===
 
====Leveling====
'''See [[Magic/Training]]''' for an alternative way to level magic with non-combat Spells.
 
Magic is a time consuming but rewarding Combat Style due to the sheer prevalence of {{Skill|Attack|Melee}} enemies. Dealing more damage and taking less damage from the most common enemies in the game is fantastic.
 
For Magic, use {{Skill|Runecrafting}} to obtain the highest level weapons and armor, as well as to create runes to cast spells.
 
{{Skill|Runecrafting}} armor does not need to be upgraded to provide Damage Reduction, appropriate level Robes will automatically provide this stat.
 
Magic has two different Attack styles, {{Skill|Magic}} and {{Skill|Magic|Defensive}}:
* {{Skill|Magic}} increases your Hidden Magic level which causes each attack to be more accurate and deal more damage.
* {{Skill|Magic|Defensive}} increases your Hidden Magic Level less, while also giving Hidden Defence Levels and evenly splitting the amount of XP earned between {{Skill|Magic}} and {{Skill|Defence}}.
 
In general, {{Skill|Magic|Defensive}} is always the most effecient Attack Style to use, as training {{Skill|Defence}} with {{Skill|Magic}} uses the least amount of time and damage while remaining efficient.
 
Combat Magic has a ton of options to choose from, mainly based on the amount and type of runes required to cast each spell. Curses and Auroras can add a lot of damage, but are entirely optional as they increase the amount of runes required to
 
It is recommended to choose a spell, staff, robes, and aurora that use as many of the same primary {{ItemIcon|Air Rune|notext=true}}{{ItemIcon|Water Rune|notext=true}}{{ItemIcon|Earth Rune|notext=true}}{{ItemIcon|Fire Rune|Elemental Runes}} as possible.
 
{| class="wikitable" style="text-align: center"
! Rune
! Staff
! Spell
! Aurora
! Robes
|-
| {{ItemIcon|Air Rune}}
| {{ItemIcon|Mystic Air Staff|notext=true}}{{ItemIcon|Air Rune|notext=true}}
| {{SpellIcon|Wind Surge|notext=true}}{{ItemIcon|Air Rune|notext=true}}{{ItemIcon|Air Rune|notext=true}}
| {{SpellIcon|Surge I|notext=true}}{{ItemIcon|Air Rune|notext=true}}
| {{ItemIcon|Air Expert Wizard Robes|notext=true}}
|-
| {{ItemIcon|Water Rune}}
| {{ItemIcon|Mystic Water Staff|notext=true}}{{ItemIcon|Water Rune|notext=true}}
| {{SpellIcon|Water Surge|notext=true}}{{ItemIcon|Water Rune|notext=true}}{{ItemIcon|Air Rune|notext=true}}
| {{SpellIcon|Fury I|notext=true}}{{ItemIcon|Water Rune|notext=true}}
| {{ItemIcon|Water Expert Wizard Robes|notext=true}}
|-
| {{ItemIcon|Earth Rune}}
| {{ItemIcon|Mystic Earth Staff|notext=true}}{{ItemIcon|Earth Rune|notext=true}}
| {{SpellIcon|Earth Surge|notext=true}}{{ItemIcon|Earth Rune|notext=true}}{{ItemIcon|Air Rune|notext=true}}
| {{SpellIcon|Fervor I|notext=true}}{{ItemIcon|Earth Rune|notext=true}}
| {{ItemIcon|Earth Expert Wizard Robes|notext=true}}
|-
| {{ItemIcon|Fire Rune}}
| {{ItemIcon|Mystic Air Staff|notext=true}}{{ItemIcon|Air Rune|notext=true}}
| {{SpellIcon|Fire Surge|notext=true}}{{ItemIcon|Fire Rune|notext=true}}{{ItemIcon|Air Rune|notext=true}}
| {{SpellIcon|Surge I|notext=true}}{{ItemIcon|Air Rune|notext=true}}
| {{ItemIcon|Fire Expert Wizard Robes|notext=true}}
|-
|}
 
Each non-Wind spell also has the option of using {{ItemIcon|Mist Rune|notext=true}}{{ItemIcon|Dust Rune|notext=true}}{{ItemIcon|Smoke Rune|Combination Runes}} which can be much more efficient and are always worth more {{Skill|Runecrafting}} XP. When using combination runes, you should look specifically to synergize your staff with whichever Aurora you're using, as their rune cost reduction does not apply to Combination Runes.
 
{| class="wikitable" style="text-align: center"
! Spell
! Staff
! Aurora
|-
| {{ItemIcon|Air Rune|notext=true}}{{ItemIcon|Air Rune|notext=true}}
| {{ItemIcon|Mystic Air Staff|notext=true}}{{ItemIcon|Air Rune|notext=true}}
| {{SpellIcon|Surge I|notext=true}}{{ItemIcon|Air Rune|notext=true}}
|-
| {{ItemIcon|Mist Rune|notext=true}}{{ItemIcon|Dust Rune|notext=true}}{{ItemIcon|Smoke Rune|notext=true}}
| {{ItemIcon|Mystic Air Staff|notext=true}}{{ItemIcon|Air Rune|notext=true}}
| {{SpellIcon|Surge I|notext=true}}{{ItemIcon|Air Rune|notext=true}}
|-
| {{ItemIcon|Mist Rune|notext=true}}{{ItemIcon|Dust Rune|notext=true}}{{ItemIcon|Smoke Rune|notext=true}}
| {{ItemIcon|Mystic Water Staff|notext=true}}{{ItemIcon|Water Rune|notext=true}}
| {{SpellIcon|Fury I|notext=true}}{{ItemIcon|Water Rune|notext=true}}
|-
| {{ItemIcon|Mist Rune|notext=true}}{{ItemIcon|Dust Rune|notext=true}}{{ItemIcon|Smoke Rune|notext=true}}
| {{ItemIcon|Mystic Earth Staff|notext=true}}{{ItemIcon|Earth Rune|notext=true}}
| {{SpellIcon|Fervor I|notext=true}}{{ItemIcon|Earth Rune|notext=true}}
|-
|}
 
{| class="wikitable"
|-
! {{Skill|Magic|notext=true}} Level
! Weapon
! Spell
! Armor
! Recommended Monster
! Idleable Dungeons
|-
| rowspan="2" | 1
| {{ItemIcon|Staff of Air}}
| rowspan="2" | {{Icon|Wind Strike|type=spell}}
| rowspan="2" | {{ItemIcon|Air Acolyte Wizard Hat|Air Acolyte Wizard Robes}}
| rowspan="2" | {{MonsterIcon|Tentacle}}
| rowspan="2" |
|-
| {{ItemIcon|Magic Wand (Basic)}}
|-
| 10
| {{ItemIcon|Staff of Air|notext=true}}{{ItemIcon|Staff of Water|notext=true}}{{ItemIcon|Staff of Earth|notext=true}}{{ItemIcon|Staff of Fire|Basic Staves}}
| {{Icon|Wind Strike|type=spell|notext=true}}{{Icon|Water Strike|type=spell|notext=true}}{{Icon|Earth Strike|type=spell|notext=true}}{{Icon|Fire Strike|type=spell|Strike Spells}}
| {{ItemIcon|Air Acolyte Wizard Hat|notext=true}}{{ItemIcon|Water Acolyte Wizard Hat|notext=true}}{{ItemIcon|Earth Acolyte Wizard Hat|notext=true}}{{ItemIcon|Fire Acolyte Wizard Hat|Acolyte Robes}}
| {{MonsterIcon|Confused Pirate}}
|
|-
| rowspan="2" | 30
| {{ItemIcon|Air Battlestaff|notext=true}}{{ItemIcon|Water Battlestaff|notext=true}}{{ItemIcon|Earth Battlestaff|notext=true}}{{ItemIcon|Fire Battlestaff|Battlestaves}}
| rowspan="2" | {{Icon|Wind Bolt|type=spell|notext=true}}{{Icon|Water Bolt|type=spell|notext=true}}{{Icon|Earth Bolt|type=spell|notext=true}}{{Icon|Fire Bolt|type=spell|Bolt Spells}}
| rowspan="2" | {{ItemIcon|Air Acolyte Wizard Hat|notext=true}}{{ItemIcon|Water Acolyte Wizard Hat|notext=true}}{{ItemIcon|Earth Acolyte Wizard Hat|notext=true}}{{ItemIcon|Fire Acolyte Wizard Hat|Acolyte Robes}}
| rowspan="2" | {{MonsterIcon|Giant Crab}}
| rowspan="2" |
|-
| {{ItemIcon|Magic Wand (Powerful)}}
|-
| 40
| {{ItemIcon|Mystic Air Staff|notext=true}}{{ItemIcon|Mystic Water Staff|notext=true}}{{ItemIcon|Mystic Earth Staff|notext=true}}{{ItemIcon|Mystic Fire Staff|Mystic Staves}}
| {{Icon|Wind Blast|type=spell|notext=true}}{{Icon|Water Blast|type=spell|notext=true}}{{Icon|Earth Blast|type=spell|notext=true}}{{Icon|Fire Blast|type=spell|Blast Spells}}
| {{ItemIcon|Air Adept Wizard Hat|notext=true}}{{ItemIcon|Water Adept Wizard Hat|notext=true}}{{ItemIcon|Earth Adept Wizard Hat|notext=true}}{{ItemIcon|Fire Adept Wizard Hat|Adept Robes}}
| {{MonsterIcon|Giant Crab}}
|
|-
|}
 
====Gear Goals====
* Weapons:
** {{ItemIcon|Mystic Air Staff|notext=true}}{{ItemIcon|Mystic Water Staff|notext=true}}{{ItemIcon|Mystic Earth Staff|notext=true}}{{ItemIcon|Mystic Fire Staff|Mystic Staves}} {{SkillReq|Magic|40}} - Craftable with {{SkillReq|Runecrafting|70}}.
** {{ItemIcon|Nature's Call Staff}} {{SkillReq|Magic|40}} - Drops in two pieces from {{MonsterIcon|Elerine Mage}} and {{MonsterIcon|Druid}}
* Equipment:
** {{ItemIcon|Enchanted Cape}} - Drops from {{MonsterIcon|Master Wizard}}.
** {{ItemIcon|Amulet of Magic}} - Drops from {{MonsterIcon|Master Wizard}}.
** {{ItemIcon|Amulet of Looting}} - Drops from {{ZoneIcon|Spider Forest}}.
 
==The Early Game: Levels 41-75==
{{ZoneIcon|Volcanic Cave}} (and {{ZoneIcon|Dragons Den}} to a lesser extent) is the first real challenge the game presents to you, and preparing for it will likely take a couple of weeks of grinding for standard accounts.
 
This is where the [[Combat Triangle]] becomes extra important, and ignoring it entirely can be deadly or progress hampering.
 
===Major Goals===
The primary goal of this section is to replace all equipment and weapons obtained from non-combat skills with upgrades obtained from combat
* [[Auto Slayer]]
* {{MonsterIcon|Paladin}}, {{MonsterIcon|Thief}}, and {{MonsterIcon|Sand Beast}}
* {{MonsterIcon|Seething Horned Elite}}
* {{ItemIcon|Ancient Platebody}} from the {{ZoneIcon|Volcanic Cave}}.
* {{ItemIcon|Ancient Wizard Robes}} from the {{ZoneIcon|Hall of Wizards}}.
* {{ItemIcon|Ancient D-hide Body}} from the {{ZoneIcon|Dragons Den}}.
====Equipment Options====
** {{ItemIcon|Sand Treaders}} - Drops from {{Icon|Turkul Riders|type=monster}}
** {{ItemIcon|Elite Amulet of Defence}} - Drops from combining 100 {{ItemIcon|Amulet of Defence}} or from {{ZoneIcon|Undead Graveyard}}.
** {{ItemIcon|Amulet of Torture}} or {{ItemIcon|Elite Amulet of Glory}} - Drops from {{Icon|Fierce Devil|type=monster}} or from combining 100 {{ItemIcon|Amulet of Glory}} - Offensive version of Elite Defence for Melee
** {{ItemIcon|Gloves of Silence}} - Drops from {{Icon|Thief|type=monster}} - can be decent for earning some extra GP from kills
** {{ItemIcon|Paladin Gloves}} - Drops from {{Icon|Paladin|type=monster}} - big block of DR from a relatively easy monster
** {{ItemIcon|Desert Wrappings}} - Drops from {{Icon|Turkul Archers|type=monster}} - less DR, but more well rounded stats
** {{ItemIcon|Priest Hat}} - Drops from {{Icon|Priest|type=monster}}
 
===Melee===
 
====Leveling====
 
{| class="wikitable"
|-
! {{Skill|Attack|notext=true}} Level
! {{Skill|Attack}} Weapon
! {{Skill|Strength}} Weapon
! Armor
! Recommended Monster
|-
| 41
| {{ItemIcon|Rune Sword|notext=true}}{{ItemIcon|Rune Dagger|Rune}} / {{ItemIcon|Elerine Spear}}
| {{ItemIcon|Rune Scimitar|notext=true}}{{ItemIcon|Rune Battleaxe|Rune}}
| {{ItemIcon|Rune Helmet|Rune Armor}}
| {{MonsterIcon|Bandit}}
|-
| 50
| {{ItemIcon|Desert Sabre}} / {{ItemIcon|Rune Sword|Rune}}
| {{ItemIcon|Desert Sabre}} / {{ItemIcon|Rune Battleaxe|Rune}}
| {{ItemIcon|Rune Helmet|Rune Armor}}
| {{MonsterIcon|Bandit}}
|-
| 60
| {{ItemIcon|Dragon Claw}} / {{ItemIcon|Dragon Sword|Dragon}}
| {{ItemIcon|Dragon Claw}} / {{ItemIcon|Dragon Battleaxe|Dragon}}
| {{ItemIcon|Dragon Helmet|Dragon Armor}}
| {{MonsterIcon|Vampire}}
|-
| 70
| {{ItemIcon|Ancient Sword}} / {{ItemIcon|Warberd}}
| {{ItemIcon|Ancient 2H Sword}} / {{ItemIcon|War Axe}}
| {{ItemIcon|Ancient Helmet|Ancient Armor}}
| {{MonsterIcon|Holy Archer}}
|-
|}
 
====Gear Goals====
* Weapons:
* Equipment:
** {{ItemIcon|Elite Amulet of Strength}} - Drops from combining 100 {{ItemIcon|Amulet of Strength}}
** {{ItemIcon|Elite Amulet of Defence}} - Drops from combining 100 {{ItemIcon|Amulet of Defence}}
** {{ItemIcon|Elite Amulet of Glory}} - Drops from combining 100 {{ItemIcon|Amulet of Glory}}
** {{ItemIcon|Sandstorm Ring}} {{SkillReq|Attack|50}} - Drops from {{Icon|Sand Beast|type=monster}}.
** {{ItemIcon|Desert Wrappings}} - Drops from {{Icon|Turkul Archers|type=monster}}
 
===Ranged===
 
====Leveling====
 
{| class="wikitable"
|-
! {{Skill|Ranged|notext=true}} Level
! Weapon
! Ammo
! Armor
! Recommended Monster
|-
| 41
| {{ItemIcon|Rune Javelin}} / {{ItemIcon|Yew Longbow}}
| {{ItemIcon|Rune Arrows}}
| {{ItemIcon|Green D-hide Body|Green D-hide}}
| {{MonsterIcon|Master Wizard}}
|-
| 50
| {{ItemIcon|Rune Javelin}} / {{ItemIcon|Magic Longbow}}
| {{ItemIcon|Rune Arrows}}
| {{ItemIcon|Blue D-hide Body|Blue D-hide}}
| {{MonsterIcon|Master Wizard}}
|-
| 60
| {{ItemIcon|Slayer's Crossbow}} / {{ItemIcon|Dragon Javelin}}
| {{ItemIcon|Emerald Bolts}}
| {{ItemIcon|Red D-hide Body|Red D-hide}}
| {{MonsterIcon|Master Wizard}}
|-
| 70
| {{ItemIcon|Slayer's Crossbow}} / {{ItemIcon|Dragon Javelin}}
| {{ItemIcon|Emerald Bolts}}
| {{ItemIcon|Black D-hide Body|Black D-hide}}
| {{MonsterIcon|Superior Eyed Monster}}
|-
|}
====Gear Goals====
 
* Weapons:
* Equipment:
** {{ItemIcon|Elite Amulet of Ranged}} - Drops from combining 100 {{ItemIcon|Amulet of Ranged}}
** {{ItemIcon|Throwing Power Gloves}} - Drops from  {{MonsterIcon|Turkul Throwers}}
** {{ItemIcon|Cape of Ranged Preservation}} - Drops from  {{MonsterIcon|Holy Archer}}
** {{ItemIcon|Scaled Shield}} - Drops from  {{MonsterIcon|Holy Archer}}
 
===Magic===
 
====Leveling====
{| class="wikitable"
|-
! {{Skill|Magic|notext=true}} Level
! Weapon
! Spell
! Armor
! Recommended Monster
|-
| 41
| {{ItemIcon|Mystic Air Staff|notext=true}}{{ItemIcon|Mystic Water Staff|notext=true}}{{ItemIcon|Mystic Earth Staff|notext=true}}{{ItemIcon|Mystic Fire Staff|Mystic Staves}}
| {{Icon|Wind Blast|type=spell|notext=true}}{{Icon|Water Blast|type=spell|notext=true}}{{Icon|Earth Blast|type=spell|notext=true}}{{Icon|Fire Blast|type=spell|Blast Spells}}
| {{ItemIcon|Air Adept Wizard Hat|notext=true}}{{ItemIcon|Water Adept Wizard Hat|notext=true}}{{ItemIcon|Earth Adept Wizard Hat|notext=true}}{{ItemIcon|Fire Adept Wizard Hat|Adept Robes}}
| {{MonsterIcon|Giant Crab}}
|-
| 50
| {{ItemIcon|Mystic Air Staff|notext=true}}{{ItemIcon|Mystic Water Staff|notext=true}}{{ItemIcon|Mystic Earth Staff|notext=true}}{{ItemIcon|Mystic Fire Staff|Mystic Staves}}
| {{Icon|Wind Wave|type=spell|notext=true}}{{Icon|Water Wave|type=spell|notext=true}}{{Icon|Earth Wave|type=spell|notext=true}}{{Icon|Fire Wave|type=spell|Wave Spells}}
| {{ItemIcon|Air Adept Wizard Hat|notext=true}}{{ItemIcon|Water Adept Wizard Hat|notext=true}}{{ItemIcon|Earth Adept Wizard Hat|notext=true}}{{ItemIcon|Fire Adept Wizard Hat|Adept Robes}}
| {{MonsterIcon|Turkul Giant}}
|-
| 60
| {{ItemIcon|Mystic Air Staff|notext=true}}{{ItemIcon|Mystic Water Staff|notext=true}}{{ItemIcon|Mystic Earth Staff|notext=true}}{{ItemIcon|Mystic Fire Staff|Mystic Staves}}
| {{Icon|Wind Surge|type=spell|notext=true}}{{Icon|Water Surge|type=spell|notext=true}}{{Icon|Earth Surge|type=spell|notext=true}}{{Icon|Fire Surge|type=spell|Surge Spells}}
| {{ItemIcon|Air Adept Wizard Hat|notext=true}}{{ItemIcon|Water Adept Wizard Hat|notext=true}}{{ItemIcon|Earth Adept Wizard Hat|notext=true}}{{ItemIcon|Fire Adept Wizard Hat|Adept Robes}}
| {{MonsterIcon|Griffin}}
|-
| rowspan=2 | 70
| {{ItemIcon|Mystic Air Staff|notext=true}}{{ItemIcon|Mystic Water Staff|notext=true}}{{ItemIcon|Mystic Earth Staff|notext=true}}{{ItemIcon|Mystic Fire Staff|Mystic Staves}}
| rowspan=2 | {{Icon|Wind Surge|type=spell|notext=true}}{{Icon|Water Surge|type=spell|notext=true}}{{Icon|Earth Surge|type=spell|notext=true}}{{Icon|Fire Surge|type=spell|Surge Spells}} / {{Icon|Slicing Winds|type=spell}}
| rowspan=2 | {{ItemIcon|Air Expert Wizard Hat|notext=true}}{{ItemIcon|Water Expert Wizard Hat|notext=true}}{{ItemIcon|Earth Expert Wizard Hat|notext=true}}{{ItemIcon|Fire Expert Wizard Hat|Expert Robes}} / {{ItemIcon|Ancient Wizard Hat|Ancient Wizard Robes}}
| rowspan=2 | {{MonsterIcon|Venomous Snake}}
|-
| {{ItemIcon|Magic Wand (Elite)}} / {{ItemIcon|Air Imbued Wand|notext=true}}{{ItemIcon|Water Imbued Wand|notext=true}}{{ItemIcon|Earth Imbued Wand|notext=true}}{{ItemIcon|Fire Imbued Wand|Imbued Wands}}
|}
 
====Gear Goals====
 
* Weapons:
* Equipment:
** {{ItemIcon|Elite Amulet of Magic}} - Drops from combining 100 {{ItemIcon|Amulet of Magic}}
** {{ItemIcon|Book of Eli}} - Drops from {{ZoneIcon|Hall of Wizards}}.
** {{ItemIcon|Shaman Ring}} - Drops from {{MonsterIcon|Shaman}}.
*** Upgrades into {{ItemIcon|Nature's Blessing Ring}} with 10,000 {{ItemIcon|Nature Rune}}
 
===Volcanic Cave and Ancient Armor===
The major goal of this section is to find and equip {{ItemIcon|(G) Ancient Platebody|notext=true}}{{ItemIcon|(U) Ancient D-hide Body|notext=true}}{{ItemIcon|Ancient Wizard Robes|Ancient Armor}}
 
{{ItemIcon|Ancient Wizard Hat|notext=true}}{{ItemIcon|Ancient Wizard Robes|notext=true}}{{ItemIcon|Ancient Wizard Bottoms|notext=true}}{{ItemIcon|Ancient Wizard Boots|Ancient Wizard Robes}} come from the {{ZoneIcon|Hall of Wizards}}.
* This dungeon isn't really difficult enough to warrant a guide, it is recommended to use the best available Ranged equipment to benefit the most from the [[Combat Triangle]].
* As with most Magic equipment, these robes do not need to be upgraded to get the full benefit.
 
{{ItemIcon|Ancient D-hide Body|notext=true}}{{ItemIcon|Ancient D-hide Chaps|notext=true}}{{ItemIcon|Ancient D-hide Vambraces|notext=true}}{{ItemIcon|Ancient D-hide Shield|Ancient D-hide Armor}} comes from the {{ZoneIcon|Dragons Den}}.
* This dungeon has a guide at [[Dragons Den/Guide]]
* This armor needs to be upgraded, getting the raw D-hide necessary to fully upgrade this armor will likely take longer than getting each piece of armor
* {{ItemIcon|Ancient D-hide Shield}} has a second upgrade, the {{ItemIcon|Scaled Shield}}, which is best in slot for Ranged for a long time.
 
{{ItemIcon|Ancient Helmet|notext=true}}{{ItemIcon|Ancient Platebody|notext=true}}{{ItemIcon|Ancient Wizard Platelegs|notext=true}}{{ItemIcon|Ancient Shield|Ancient Plate Armor}} comes from the {{ZoneIcon|Volcanic Cave}}.
* This dungeon has a guide at [[Volcanic Cave/Guide]]
* This armor, like {{Skill|Smithing}} armor needs to be upgraded twice.
* {{ItemIcon|Ancient Shield}} has a fourth upgrade, the {{ItemIcon|Dragonfire Shield}}, which is best in slot for Melee for a long time. Upgrading this shield requires 7050 {{ItemIcon|Dragon Bones}}.
 
Due to the nature of the game, it is entirely possible to skip Ancient armor completely, and go straight to the next section. This does however require a bit more knowledge of how the game works, and is not necessarily recommended. The {{ItemIcon|Dragonfire Shield}} and the {{ItemIcon|Scaled Shield}} are two important items that should NOT be skipped.
 
==The Mid Game: Levels 76-95==
 
After acquiring and equipping all of the Ancient sets of armor and obtaining decent weapons, the player should now be well prepared to step up to the plate of the next challenge the game has to offer, Infernal Stronghold and the God Dungeons. But first, it is hugely recommended to assess the progress of all non-combat skills; each of these dungeons is difficult enough that NOT having access to {{Skill|Prayer|Prayers}}, {{Skill|Herblore}} Potions, {{Skill|Summoning}} Tablets, or {{Skill|Agility}} / {{Skill|Astrology}} bonuses can make progress significantly slower than it needs to be.
 
This section will first outline any particularly useful buffs and some crucial pieces of equipment to grab before moving on.
 
===Major Goals===
* {{ItemIcon|Infernal Cape}}
* {{ItemIcon|Fury of the Elemental Zodiacs}}
* {{ItemIcon|Stormsnap}}
* {{ItemIcon|Cloudburst Staff}}
* {{ItemIcon|Earth Layered Shield}}
* {{ItemIcon|Big ol Ron}}
* {{ItemIcon|Aeris God Platebody|notext=true}}{{ItemIcon|Glacia God Platebody|notext=true}}{{ItemIcon|Terran God Platebody|notext=true}}{{ItemIcon|Ragnar God Platebody|God Armor}}
 
===External Buffs===
 
====Prayer====
Preferably {{PrayerIcon|Battleheart}} and the best combat style prayer available, {{PrayerIcon|Piety}}, {{PrayerIcon|Rigour}}, or {{PrayerIcon|Augury}}.
 
====Agility====
a table or something
 
====Herblore====
Preferably {{ItemIcon|Diamond Luck Potion IV}} or {{ItemIcon|Damage Reduction Potion IV}}. Alternatively:
* {{ItemIcon|Melee Strength Potion IV}}, {{ItemIcon|Ranged Strength Potion IV}}, or {{ItemIcon|Magic Damage Potion IV}}
* {{ItemIcon|Hinder Potion IV}}
* {{ItemIcon|Lethal Toxins Potion IV}}
 
====Summoning====
For dungeons, preferably {{ItemIcon|Dragon}} and the best combat style Tablet available, {{ItemIcon|Minotaur}}, {{ItemIcon|Centaur}}, or {{ItemIcon|Witch}}. For Slayer {{ItemIcon|Cyclops}} paired with the same combat style tablets a safe bet
* {{ItemIcon|Yak}}
* {{ItemIcon|Occultist}}
 
===Slayer===
slayer drops good items, do it
* {{ItemIcon|Skull Cape}} - Obtained from the Shop for {{SC|400}}k.
* {{ItemIcon|Ancient Claw}} - Drops from {{MonsterIcon|Pegasus}}.
* {{ItemIcon|Hunter's Ring}} - Drops from {{MonsterIcon|Hunting Greater Dragon}}.
* {{ItemIcon|Wasteful Ring}} - Drops from {{MonsterIcon|Wicked Greater Dragon}}.
* {{ItemIcon|Magic Wand (Elite)}} - Drops from {{MonsterIcon|Cursed Maiden}}.
 
* {{ItemIcon|Fury of the Elemental Zodiacs}} - Final upgrade of all of the Elite Amulets. FEZ has a table that details a number of important stats on each Amulet at [[FEZ/Guide]]. If the guide has been followed thoroughly until this point, here is a quick summary of where each amulet should be obtained from the quickest:
** {{MonsterIcon|Mummy}} for {{ItemIcon|Amulet of Strength}}
** {{MonsterIcon|Bandit}} for {{ItemIcon|Amulet of Ranged}}
** {{MonsterIcon|Master Wizard}} for {{ItemIcon|Amulet of Magic}}
** {{MonsterIcon|Bounty Hunter}} for {{ItemIcon|Amulet of Glory}}, {{ItemIcon|Amulet of Accuracy}}, and {{ItemIcon|Amulet of Defence}}
** {{MonsterIcon|Fierce Devil}} for {{ItemIcon|Amulet of Torture}}
** {{MonsterIcon|Seething Horned Elite}} for {{ItemIcon|Amulet of Fury}}
*** Note that {{ZoneIcon|Deep Sea Ship}} drops {{ItemIcon|Amulet of Torture}} and {{ZoneIcon|Volcanic Cave}} drops {{ItemIcon|Amulet of Fury}}, so it is recommended to finish obtaining any items from these dungeons first to help ease the grind.
 
===Dungeon Guides===
====Infernal Stronghold====
This dungeon has a guide at [[Infernal Stronghold/Guide]]
 
The primary reason to do this dungeon is the {{ItemIcon|Infernal Cape}} which grants 4% Damage Reduction and works well for each combat style. The {{ItemIcon|Infernal Core|Infernal Cores}} dropped here can be used to upgrade and {{ItemIcon|Ancient Claw}} into an {{ItemIcon|Infernal Claw}}, a critical and powerful one-handed Melee weapon.
 
====Air God Dungeon====
This dungeon has a guide at [[Air God Dungeon/Guide]].
 
This dungeon drops {{Skill|Ranged}} armor and equipment, and is usually completed with {{Skill|Attack|Melee}}.
 
* {{ItemIcon|Deadeye Ring}}
* {{ItemIcon|Deadeye Amulet}}
* {{ItemIcon|Aeris Godsword}}
 
====Water God Dungeon====
This dungeon has a guide at [[Water God Dungeon/Guide]].
 
This dungeon drops {{Skill|Magic}} armor and equipment, and is usually completed with {{Skill|Ranged}}.
 
* {{ItemIcon|Warlock Ring}}
* {{ItemIcon|Warlock Amulet}}
* {{ItemIcon|Glacia Godsword}}
 
====Earth God Dungeon====
This dungeon has a guide at [[Earth God Dungeon/Guide]].
 
This dungeon drops {{Skill|Melee}} tank oriented armor and equipment, and is usually completed with {{Skill|Magic}}.
 
* {{ItemIcon|Guardian Ring}}
* {{ItemIcon|Guardian Amulet}}
* {{ItemIcon|Terran Godsword}}
 
====Fire God Dungeon====
This dungeon has a guide at [[Fire God Dungeon/Guide]].
 
This dungeon drops {{Skill|Melee}} dps oriented armor and equipment, and is usually completed with {{Skill|Ranged}} or sometimes {{Skill|Magic}}.
 
* {{ItemIcon|Fighter Ring}}
* {{ItemIcon|Fighter Amulet}}
* {{ItemIcon|Ragnar Godsword}}
 
==Into the Mist==
This dungeon has a guide at [[Into the Mist/Guide]].
 
blah blah blah [[Passive Slot]]
 
===Combat Passive Slot===
 
==The Late Game: Levels 96-99==
 
===Major Goals===
 
===Dark Waters===
 
===Unhallowed Wasteland===
 
==Impending Darkness Event==

Latest revision as of 20:35, 9 January 2024