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{{V|1.1.1}}
{{ItemIcon|Steel Sword}}
 
=Introduction=
This guide is written for characters playing the [[Game Mode#Standard|Standard]] game mode. If playing {{Icon|Hardcore}} or {{Icon|Adventure}} modes, preparation for certain events is different, especially for the {{ZoneIcon|Fire God Dungeon}} due to the differences in the [[Combat Triangle]]. This guide will assume there are no self-imposed restrictions put upon the account, if you choose to restrict your character in some way, you have to figure out how to get around it.
 
Progression in Melvor Idle primarily revolves around combat; while there is of course progression in all of the non-combat skills, that progression all serves to make you better at combat. This guide will break the game into multiple sections and try to give advice for each. The sections this guide will look into, and roughly how long they will take are as follows:
* The Early-Early Game:
- This is when the player is using very low level gear, has not purchased or obtained vital upgrades like [[Auto-Eat]] or the {{ItemIcon|Amulet of Looting}} and may require active (or more active) play to get the most out of. Can take a few days up to about a week.
* The Early Game:
- Where most of the game opens up and when combat gets exciting. The player has obtained reasonable gear, is able to fight the majority of monsters in Combat Areas and the first few Slayer Areas comfortably, and is starting to prepare to get more specialized gear from combat to progress. This section can take anywhere up to about a month or two, and is marked by the completion of {{ZoneIcon|Volcanic Cave|}}.
* The Mid Game:
- This section revolves around finishing your armor sets, maxing out your stats, and completing long term achievements like the God Dungeons. This section can take up to several months, and is usually marked by completion of {{ZoneIcon|Into the Mist}}.
* The Late Game:
- This is when the player is working on upgrading their weapons in the {{ZoneIcon|Dark Waters}} Area, upgrading their armor in the {{ZoneIcon|Unhallowed Wasteland}} Area, and fully preparing to defeat the {{ZoneIcon|Impending Darkness Event}}. This step contains long grinds, but if enough preparation has already been done, it should only take a few weeks at most.
* The Late-Late Game:
- Here the player finishes any achievements that haven't been mopped up yet, with the goal of filling the completion log with anything that hasn't been worth the time. This step's length is variable, as it depends on how much has already been completed, and how optimal/lucky the player is finishing up. Prepare to spend multiple days hunting for an item you'll never actually use!
 
The guide will start with an overview on how combat works, the stats, and what items affect them. After that, it describes in detail the leveling up to the first challenging dungeon of the game, the {{ZoneIcon|Volcanic Cave}}. It will cover the God Dungeons and conclude with guidance for late game content. Remember that the majority of things mentioned here are ''recommendations'' and are not always required or the most optimal, if you don't want to do something, you probably don't have to.
 
==Using Non-Combat to improve at Combat==
There are several non-combat skills that improve various parts of the combat experience:
 
* {{Skill|Agility}} - Many of the obstacles provide important combat bonuses.
* {{Skill|Herblore}} - {{Icon|Diamond Luck Potion|Diamond Luck Potions}} are among the highest DPS boosts in the game.
* {{Skill|Thieving}} - There are a multitude of useful item drops from several NPCs, including {{ItemIcon|Chapeau Noir}}, {{ItemIcon|Knight's Defender}}, and others.
* {{Skill|Astrology}} - "Hidden Levels" provide accuracy and damage bonuses, as well as other powerful and important passive benefits.
* {{Skill|Summoning}} - Tablets provide boosts to combat effectiveness and deal damage on their own. The {{ItemIcon|Dragon}} burn effect is particularly great against high hp enemies.
* {{Skill|Cooking}} - Cook food to eat so you don't die!
* {{Skill|Farming}} - Farm food to eat so you don't die! Farming is particularly useful because it does not require you to actively spend time on it, you can farm food 'while doing combat' for example.
 
Other skills helpful for smooth progression include:
 
* {{Skill|Smithing}} - {{Skill|Attack|Melee}} armor and weapons.
* {{Skill|Fletching}} - {{Skill|Ranged}} ammunition and weapons.
* {{Skill|Crafting}} - Jewelry and {{Skill|Ranged}} armor.
* {{Skill|Runecrafting}} - {{Skill|Magic}} armor and weapons.
* {{SkillReq|Firemaking|99}} - The {{ItemIcon|Firemaking Skillcape}} and {{ItemIcon|Ash}}
* {{Skill|Township}} - The Trader can be used to exchange goods for food and consumable items that make combat easier.
 
Melvor Idle is not competitive, so it is recommended to set goals that you personally want and work towards them. The game will take a very long time to complete, so anything you can do to make it more fun for YOU is hugely recommended; using a weapon that you personally think is cool or useful, or not using an item because the grind isn't fun is perfectly acceptable and makes the game more interesting!
 
==Gear Stats==
All gear has certain stats that link it to one of the three combat styles: {{Skill|Attack|Melee}}, {{Skill|Ranged}}, or {{Skill|Magic}}. Gear that is more difficult to obtain is ''usually'' better. Closer to endgame, the choices become more situational. For stat breakdowns and math, use the [[Combat Simulator]] or read the {{Icon|Combat}} page.
 
===Shared Stats===
====Attack Interval====
''Attack Speed'' is determined primarily by the default Attack Interval on weapons and affects how long it takes between attacks. It is given as seconds per attack, so lower is better. Some things that affect attack speed are:
 
* {{ItemIcon|Elder Crown}} - Drop from {{Icon|Elder Vampire|type=monster}}.
* {{ItemIcon|Sand Treaders}} - Drop from {{Icon|Turkul Riders|type=monster}}.
* {{Icon|Surge I|type=aurora}} / {{Icon|Surge II|type=aurora}} / {{Icon|Surge III|type=aurora}} - Spells.
* {{PetIcon|Otto}} - Pet from {{ZoneIcon|Dark Waters}}.
* {{ItemIcon|Knight's Defender}} - {{Skill|Thieving}} from {{Icon|Knight|type=thieving}}, Melee only.
* {{ItemIcon|Ring of Barrage}} - {{SkillReq|Crafting|90}} ring.
* {{ItemIcon|Guardian Amulet}} and {{ItemIcon|Spiked Shell Ring}} - Negatively impacts attack speed.
** Guardian Amulet - Drops from {{ItemIcon|Earth Chest|Earth Chests}} upgraded from {{ItemIcon|Earth Shard|Earth Shards}}, {{ZoneIcon|Earth God Dungeon}}.
** Spiked Shell Ring - Upgrade from {{ItemIcon|Guardian Ring|Guardian Rings|qty=10}} and {{ItemIcon|Stinging Essence|qty=500}}
* [[Slow]] and [[Frostburn]] Debuffs
 
====Damage Reduction====
''Damage Reduction'', or DR, is the most important stat in the game. Damage Reduction, {{Skill|Hitpoints}}, and {{UpgradeIcon|Auto Eat - Tier I|Auto Eat}} tier are all taken into account when considering how much damage the player can take before being able to [[Death|die]]. Damage Reduction can be found on:
 
* {{ItemIcon|(G) Dragon Platebody|notext=true}}{{ItemIcon|(U) Black D-hide Body|notext=true}}{{ItemIcon|Air Expert Wizard Robes|notext=true}}- Upgraded versions of the highest level armor pieces from skilling.
* {{ItemIcon|(G) Ancient Platebody|notext=true}} - All Ancient tier gear, when fully upgraded
* {{ItemIcon|Ragnar God Platebody|notext=true}} - All God Dungeon gear
* {{ItemIcon|Silver Diamond Ring}} - Can be obtained through {{Skill|Crafting}}, {{Icon|Combat}}, or {{Skill|Thieving}}
* {{Icon|Damage Reduction Potion|Damage Reduction Potions}}
* {{PetIcon|Leonardo}} - {{Skill|Defence}} Pet
* {{PetIcon|Erran}} - {{ZoneIcon|Earth God Dungeon}} Pet
* {{Skill|Agility}} Obstacles
* {{PrayerIcon|Safeguard}}/{{PrayerIcon|Stone Skin}} - {{Skill|Prayer}}
 
For the end game, there are some {{Skill|Prayer|Prayers}} and items that drop from {{ZoneIcon|Impending Darkness Event|Impending Darkness}} that affect enemies' DR:
* {{PrayerIcon|Battleheart}} - Prayer, reduces enemy DR
* {{ItemIcon|Shield of Ranged Power}}
* {{ItemIcon|Shield of Magic Power}}
* {{ItemIcon|Shield of Melee Power}}
* {{ItemIcon|Ring of Power}}
* {{PetIcon|Bone}}
 
====Auto Eat====
''{{UpgradeIcon|Auto Eat - Tier I|Auto Eat}}'' is an upgrade that automatically eats equipped food after a certain health threshold. '''Upgrading this as quickly as possible is critical.''' Auto Eat Tier, along with {{Skill|Hitpoints}} and Damage Reduction controls what content is accessible without a chance of death.
 
With {{UpgradeIcon|Auto Eat - Tier III|Auto Eat}}, the type of food does not matter as long as one does not run out of it. The difference between {{ItemIcon|Potatoes}} or {{ItemIcon|Whale (Perfect)}} is negligible. The main difference between any given food sources is the time spent {{Skill|Cooking}}, {{Skill|Fishing}} or {{Skill|Farming}} instead of fighting monsters.
 
=====Auto Eat Threshold=====
''Auto Eat Threshold'' is the HP value necessary to trigger Auto Eat, lowering the necessary HP/DR required. In the base game, only one item affects the Auto Eat threshold:
 
* {{ItemIcon|Wasteful Ring}} - Drops from {{Icon|Wicked Greater Dragon|type=monster}}
 
=====Auto Eat Efficiency=====
''Auto Eat Efficiency'' increases the amount of HP healed per piece of food eaten. This can be found on:
 
* {{Skill|Cooking}} item [[mastery]].
* {{Skill|Astrology}} constellation modifiers.
* {{Skill|Agility}} Obstacles.
* {{Icon|Famished Potion|Famished Potions}}.
 
====Slayer Area Effect Negation====
''Slayer Area Effect Negation'' reduces the effect of Slayer Area debuffs when fighting in one of these areas. These can range from annoying ({{ZoneIcon|Forest of Goo}}, {{ZoneIcon|Arid Plains}}) to downright progress blocking ({{ZoneIcon|Dark Waters}}, {{ZoneIcon|Unhallowed Wasteland}}). This stat can be found on:
 
* Pillar of Combat - {{Skill|Agility}} capstone.
* {{ItemIcon|Hunter's Ring}} - Drops from {{Icon|Hunting Greater Dragon|type=monster}}.
* {{ItemIcon|Slayer Helmet (Master)|notext=true}} - All {{Skill|Slayer}} armor from the shop (higher tier provides more).
* {{ItemIcon|Slayer Skillcape}}.
 
====Attack Bonus/Accuracy Rating====
These are included on all weapons, and some pieces of armor. {{Skill|Attack|Melee}} has [[Stab]], [[Slash]], and [[Block]] Bonuses, while {{Skill|Ranged}} and {{Skill|Magic}} have their own attack bonuses. In combat the player's [[Accuracy Rating]] determines how often they hit an enemy, based on the enemy's Evasion Rating. {{Skill|Summoning}} Tablets use the player's accuracy rating to calculate their chance to hit.
 
====Defence/Evasion Rating====
These are included on all pieces of armor, and are heavily connected to the [[Combat Triangle]]. The higher the number, the better. Evasion only helps to kill enemies faster if they can stun, slow, or sleep, as the player will evade their disabling attacks more often.
 
===Class-related Stats===
====Melee Stats====
{{Skill|Attack|Melee}} gear focuses on 4 stats:
 
* {{Skill|Strength}} bonus: One of the factors that determines max hit.
* Stab/Slash/Block bonus: Determines the accuracy (chance to hit) of that particular attack style. Every weapon favors one of the styles, and using the correct one will boost your effective DPS.
 
====Magic Stats====
{{Skill|Magic}} armor and weapons focus on 2 stats:
 
* Magic Damage Bonus: Determines your max hit.
* Magic Attack Bonus: Determines your accuracy.
 
Additionally, {{Skill|Magic}} also benefits from Rune Preservation Chance and Rune Cost Reduction. This can be found on multiple items and buffs, including:
 
* {{ItemIcon|Mystic Air Staff|notext=true}} - All staves
* {{ItemIcon|Air Imbued Wand|notext=true}} - All imbued wands, crafted via {{Skill|Runecrafting}} from {{ItemIcon|Magic Wand (Elite)}}
* {{ItemIcon|Book of Eli}} - Drops from {{ZoneIcon|Hall of Wizards}} dungeon
* {{ItemIcon|Book of Occults}} - Drops from {{Icon|Necromancer|type=monster}}
* {{PetIcon|Salem}} - Magic [[Pets|Pet]]
* {{ItemIcon|Skull Cape}} - {{Skill|Slayer}} Shop
 
====Ranged Stats====
{{Skill|Ranged}} armor and weapons focus on 2 stats:
 
* Ranged strength bonus: Determines your max hit.
* Ranged attack bonus: Determines your accuracy.
 
Additionally, {{Skill|Ranged}} gear also benefits from Ammo Preservation. This can be found on multiple items and buffs, including:
 
* {{ItemIcon|Ranger Boots}} - Drops from {{ItemIcon|Spider Chest}} in {{ZoneIcon|Spider Forest}}
* {{ItemIcon|Ranger Hat}} - Drops from {{ItemIcon|Spider Chest}} in {{ZoneIcon|Spider Forest}}
* {{ItemIcon|Ranged Skillcape}}
* {{ItemIcon|Cape of Ranged Preservation}}
* {{PetIcon|Marahute}} - Ranged [[Pets|Pet]]
* {{ItemIcon|Ancient Throwing Knife|notext=true}}/{{ItemIcon|Ancient Javelin|notext=true}} - All Throwing Knives and Javelins
* {{ItemIcon|Throwing Power Gloves}} - Negatively impacts ranged preservation using throwing weapons
 
===Special Attacks and Passive Effects===
Beyond stats, many pieces of equipment have Special Attacks or passive effects.
 
Special Attacks have a percentage chance of triggering when in combat and will replace your standard attack. A list of equipment and spells with special attacks can be viewed on the [[Special Attacks]] page.
 
Passive effects are bonuses that are always in play. These can increase your dps, GP/hr or simply provide more item drops. Item doubling is the most critical. This can be found on multiple items and buffs, including:
 
* {{ItemIcon|Ring of Wealth}} - 7% Item doubling while in Combat, which is 2% greater than the same bonus provided by {{ItemIcon|Aorpheat's Signet Ring}}
* {{ItemIcon|Aorpheat's Signet Ring}} - Made with parts A/B, collected from doing combat/non-combat skills while wearing a {{ItemIcon|Gold Topaz Ring}}
* {{ItemIcon|Chapeau Noir}} - Rare {{Skill|Thieving}} Drop
* {{Skill|Agility|Spike Jump}}
* {{Skill|Agility|Ice Jump}}
* {{Skill|Agility|Pillar of Skilling}}
 
GP increases can be found on:
* {{ItemIcon|Gold Topaz Ring}} - Made in {{Skill|Crafting}}, or common drop
* {{ItemIcon|Gloves of Silence}} - Drops from {{Icon|Thief|type=monster}}
* {{ItemIcon|Fine Coinpurse}} - Thieving {{Icon|Woman|type=thieving}}
* {{ItemIcon|Gold Crested Shield}} - Thieving {{Icon|King|type=thieving}}
* {{ItemIcon|Jeweled Necklace}} - Low Town {{Skill|Thieving}} Drop
* {{ItemIcon|Ring of Wealth}} - Royal Castle {{Skill|Thieving}} Drop
* {{ItemIcon|Sneak-Ers}} - Rare {{Skill|Thieving}} Drop
 
==External Tooling==
Two popular external tools are the Combat Simulator and Can I Idle.
 
[[Combat Simulator]] is a browser extension maintained by TinyCoyote that allows you to estimate many attributes of combat, such as death rate, XP/hr, drops/hr, DPS, and so on. With Combat Simulator, it is trivial to check if your setup is going to work or not. It uses the same webworker as the game itself, so it's quite accurate. As of game version v1.1.1 this extensions has not yet been updated to work with the new built in mod manager and is not available.
 
[https://silberdrachi.github.io/CanIIdle/ Can I Idle] is a site built and maintained by Silber. You enter some of the stats found on the combat page and see which enemies you can or can't idle. It's a very useful tool throughout the game. As of v1.1.1 the site is no longer being updated, however it should still be accurate. It will no longer be accurate for elite/master slayer tasks for players who have completed ID and have purchased the expansion.
 
==Slayer==
If you play actively, you can start with {{Skill|Slayer}} early. If you want to progress in it, unlocking {{UpgradeIcon|Auto Slayer}} should be your first goal. You will also level your combat skills along the way.
 
If you idle, it is okay to leave {{Skill|Slayer}} until you need the bonuses from its gear or drops from its monsters. {{Skill|Slayer}} picks up closer to the time of {{ZoneIcon|Volcanic Cave}}, and you will be able to catch up quickly with all the gear that you have at that point.
 
It takes 15 Normal Slayer tasks to buy the {{ItemIcon|Slayer Helmet (Basic)|Basic Slayer gear}}. The {{ItemIcon|Slayer Gear Upgrade Kit (Strong)}} / {{ItemIcon|Slayer Gear Upgrade Kit (Elite)}} / {{ItemIcon|Slayer Gear Upgrade Kit (Master)}} take 25 Hard Tasks / 30 Elite Tasks / 40 Master Tasks respectively.
 
Slayer Areas sometimes require items that must be purchased using [[Slayer Coins]] from the [[Shop]]. The monsters locked in slayer areas will not be rolled in slayer tasks until the item has been purchased from the shop. Also, if you are using {{UpgradeIcon|Auto Slayer}}, monsters locked behind an item will never appear if the item is not equipped; you can leverage this to control the task rolls.
 
=Base Game Combat=
 
==The Early-Early Game: Levels 1-40==
Early on, the game is primarily about leveling up your core combat stats, getting a feel for the combat systems, and acquiring basic combat equipment.
 
All three combat styles are connected. It is impossible to use only one style throughout the game if you wish to complete all content. The [[Combat Triangle]] determines how much damage and damage reduction you have against enemies of each different combat style, and is very important in choosing how to approach combat.
 
It is highly recommend to level all styles to not be in the position where you finished are almost ready to take on a dungeon that requires a specific combat style, and then have to level that skill from level 1 for 2 weeks.
 
===Major Goals===
The earliest for most players is the {{UpgradeIcon|Auto Eat}} upgrade, purchased in the shop for {{GP|1000}}k, followed by the {{ItemIcon|Amulet of Looting}}, found in the {{ZoneIcon|Spider Forest}}, which will make combat a fully automated activity. Beyond that, it's mainly a matter of learning how combat works and leveling up your skills.
 
* [[Auto Eat]]
* [[Amulet of Looting]]
* {{MonsterIcon|Fierce Devil}}, {{MonsterIcon|Bandit}}, and {{MonsterIcon|Master Wizard}}
 
===Leveling Guidelines===
As the player is just being introduced to combat, this section will try to be as simple as possible, while also setting some guidelines for the rest of the guide. The tables in each section in this entire guide will generally provide bare minimum recommendations. Some notes on how to use the information given:
* The player must have an appropriate [[Auto Eat]] level and won't run out of food.
* The player has enough [[Damage Reduction]] to survive against enemies when [[Auto Eat]] is not enough by itself.
* Armor should be upgraded from the Bank screen whenever possible, this is possible for all {{Skill|Defence|Melee}} armor and {{Skill|Ranged}} armor starting with {{ItemIcon|Green D-hide Body|Green D-hide}}
 
For the first section, there will be no cape, amulet, rings, {{Skill|Prayer}}, {{Skill|Herblore|Potions}}, {{Skill|Astrology}} bonuses, or {{Skill|Agility}} obstacles. With proper bonuses, the player can attempt much more difficult content. Some notes on the first section:
* All assumed skill levels are equal to the ones required by the set of gear.
* When choosing a proper monster to farm, it is recommended to follow a priority rule:
# Drops something that you want.
# Is your current Slayer Task.
# Highest XP/hr.
 
Hitting the same enemy for 2 weeks because they are the "best" is a really boring way to play the game.
 
And finally, using [[Combat Simulator]] and [https://silberdrachi.github.io/CanIIdle/ Can I Idle] should be your guide over anything printed here. This guide accepts no responsibility for your untimely demise.
 
===Melee===
====Leveling====
Most players start combat with {{Skill|Attack|Melee}} as it does not require the overhead of {{Skill|Fletching}} Ammunition for {{Skill|Ranged}} or {{Skill|Runecrafting}} Runes for {{Skill|Magic}}.
 
For Melee, use {{Skill|Smithing}} to wear and wield the highest level gear available.
 
Smithing armor can be upgraded ({{ItemIcon|Bronze Helmet|notext=true}}{{ItemIcon|(S) Bronze Helmet|notext=true}}{{ItemIcon|(G) Bronze Helmet|notext=true}}) twice from the Bank, once with {{ItemIcon|Silver Bar|Silver Bars}} and the second time with {{ItemIcon|Gold Bar|Gold Bars}}. Typically, upgrading armor isn't really worth the extra time spent until at least {{ItemIcon|Adamant Helmet|Adamant}}.
 
Melee leveling is split across 3 different skills, {{Skill|Attack}}, {{Skill|Strength}}, and {{Skill|Defence}}.
* {{Skill|Attack}} is trained using the {{Skill|Attack|Stab}} Attack Style
* {{Skill|Strength}} is trained using the {{Skill|Strength|Slash}} Attack Style
* {{Skill|Defence}} is trained using the {{Skill|Defence|Block}} Attack Style
 
In general, all Melee weapons have Stat distributions that encourage the use of the following Attack Styles:
 
{| class="wikitable" style="text-align: center"
! Weapon
! Details
!colspan="2"| Style
|-
| {{ItemIcon|Steel Dagger|notext=true}}{{ItemIcon|Adamant Dagger|notext=true}}{{ItemIcon|Dragon Dagger|notext=true}} Dagger
| Fast, weaker
| {{Skill|Attack|Stab}}
| {{Skill|Defence|Block}}
|-
| {{ItemIcon|Steel Sword|notext=true}}{{ItemIcon|Adamant Sword|notext=true}}{{ItemIcon|Dragon Sword|notext=true}} Sword
|
| {{Skill|Attack|Stab}}
| {{Skill|Defence|Block}}
|-
| {{ItemIcon|Steel Scimitar|notext=true}}{{ItemIcon|Adamant Scimitar|notext=true}}{{ItemIcon|Dragon Scimitar|notext=true}} Scimitar
|
|colspan="2"| {{Skill|Strength|Slash}}
|-
| {{ItemIcon|Steel 2H Sword|notext=true}}{{ItemIcon|Adamant 2H Sword|notext=true}}{{ItemIcon|Dragon 2H Sword|notext=true}} 2H Sword
| No shield, slow
|colspan="2"| {{Skill|Strength|Slash}}
|-
| {{ItemIcon|Steel Battleaxe|notext=true}}{{ItemIcon|Adamant Battleaxe|notext=true}}{{ItemIcon|Dragon Battleaxe|notext=true}} Battleaxe
| Slow-ish
| {{Skill|Strength|Slash}}
| {{Skill|Defence|Block}}
|}
 
{| class="wikitable"
|-
! {{Skill|Attack|notext=true}} Level
! {{Skill|Attack}} Material
! {{Skill|Defence}} Material
! Recommended Monster
! Newly Idleable Dungeons
|-
| rowspan="2" | 1
| {{ItemIcon|Bronze Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Bronze+incategory%3AWeapon Bronze]
| {{ItemIcon|Bronze Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Bronze+incategory:Armour Bronze]
| rowspan="2" | {{Icon|Cow|type=monster}}
| -
|-
| {{ItemIcon|Iron Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Iron+incategory%3AWeapon Iron]
| {{ItemIcon|Iron Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Iron+incategory:Armour Iron]
| -
|-
| 5
| {{ItemIcon|Steel Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Steel+incategory:Weapon Steel]
| {{ItemIcon|Steel Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Steel+incategory:Armour Steel]
| {{Icon|Skeleton|type=monster}}
| -
|-
| 10
| {{ItemIcon|Black Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Black+incategory:Weapon Black]
| {{ItemIcon|Black Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Black+incategory:Armour Black]
| {{Icon|Tentacle|type=monster}} / {{Icon|Skeleton|type=monster}}
| {{ZoneIcon|Chicken Coop}} (Requires {{UpgradeIcon|Auto Eat - Tier II}})
|-
| 20
| {{ItemIcon|Mithril Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Mithril+incategory:Weapon Mithril]
| {{ItemIcon|Mithril Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Mithril+incategory:Armour Mithril]
| rowspan="3" | {{Icon|Frozen Archer|type=monster}}
| -
|-
| 30
| {{ItemIcon|Adamant Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Adamant+incategory:Weapon Adamant]
| {{ItemIcon|Adamant Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Adamant+incategory:Armour Adamant]
| {{ZoneIcon|Undead Graveyard}}
|-
| rowspan="2" | 40
| {{ItemIcon|Rune Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Rune+incategory:Weapon Rune]
| rowspan="2" | {{ItemIcon|Rune Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Rune+incategory:Armour Rune]
| {{ZoneIcon|Spider Forest}} / {{ZoneIcon|Frozen Cove}} / {{ZoneIcon|Bandit Base}}
|-
| {{ItemIcon|Ice Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Ice+incategory:Weapon Ice]
| {{Icon|Bandit|type=monster}}
| {{ZoneIcon|Miolite Caves}} (Requires {{UpgradeIcon|Auto Eat - Tier III}})
|-
|}
 
====Gear Goals====
* Weapons:
** {{ItemIcon|Ice Sword}} {{SkillReq|Attack|40}} - Drops from {{ZoneIcon|Frozen Cove}} /{{Icon|Ice Monster|type=monster}}.
** {{ItemIcon|Elerine Spear}} {{SkillReq|Attack|40}} - Drops from {{Icon|Elerine Warrior|type=monster}}.
** {{ItemIcon|Almighty Lute}} - Drops from {{MonsterIcon|Wandering Bard}}.
* Equipment:
** {{ItemIcon|Amulet of Strength}} - Drops from {{MonsterIcon|Mummy}}.
** {{ItemIcon|Amulet of Torture}} - Rare drop from {{MonsterIcon|Fierce Devil}}, {{ZoneIcon|Deep Sea Ship}}.
** {{ItemIcon|Obsidian Cape}} - Drops from {{MonsterIcon|Adamant Knight}}.
** {{ItemIcon|Amulet of Looting}} - Drops from {{ZoneIcon|Spider Forest}}.
 
===Ranged===
Same as Melee, you should be doing the highest XP/hr monster with the highest possible gear. Due to the slower attack speed and the relative difficulty of {{Skill|Fletching}} large amounts of bolts, you shouldn't use {{ItemIcon|Bronze Crossbow|crossbows}} until you have the {{ItemIcon|Dragon Crossbow}} or better. For bolts, anything worse than {{ItemIcon|Emerald Bolts}} is sellable. Save the {{ItemIcon|Diamond|Diamonds}} for {{ItemIcon|Diamond Luck Potion IV|Diamond Luck IV Potions}}.
 
====Leveling====
{{Skill|Ranged}} has a lot of options to do great damage, particularly to {{Skill|Magic}} enemies that may be very difficult to beat with Melee.
 
For Ranged, use {{Skill|Crafting}} to obtain the highest level Armor, and {{Skill|Crafting}} to obtain the highest level Weapons and Ammo.
 
Crafting armor can be upgraded ({{ItemIcon|Green D-hide Body|notext=true}}{{ItemIcon|(U) Green D-hide Body|notext=true}}) once from the Bank, using more of the raw {{ItemIcon|Green Dragonhide|notext=true}}{{ItemIcon|Blue Dragonhide|notext=true}}{{ItemIcon|Red Dragonhide|notext=true}}{{ItemIcon|Black Dragonhide|Dragonhide}}. Upgrading Ranged armor is always recommended once it's available.
 
Ranged has three different Attack styles, {{Skill|Ranged|Accurate}}, {{Skill|Ranged|Rapid}}, and {{Skill|Ranged|Longrange}}:
* {{Skill|Ranged|Accurate}} increases your Hidden Ranged level which causes each attack to be more accurate and deal more damage.
* {{Skill|Ranged|Rapid}} lowers the attack interval of the weapon by 0.4 seconds, making each attack significantly faster
* {{Skill|Ranged|Longrange}} increases your Hidden Ranged Level by less than Accurate, while also giving Hidden Defence Levels and evenly splitting the amount of XP earned between {{Skill|Ranged}} and {{Skill|Defence}}.
 
In general, {{Skill|Ranged|Accurate}} is more effective at low levels, while {{Skill|Ranged|Rapid}} is more effective at higher levels. The cutoff is approximately level 40. {{Skill|Ranged|Longrange}} should likely be used before this cutoff to also get an amount of {{Skill|Defence}} XP!
 
Ranged has several different Weapon types to choose from, each with their own benefits and drawbacks. For the early part of the game, it is recommended to stick with Longbows, since Arrows are the most plentiful ammo source:
 
{| class="wikitable" style="text-align: center"
! Weapon
! Details
! Ammo
! Notes
|-
| {{ItemIcon|Normal Shortbow|notext=true}}{{ItemIcon|Maple Shortbow|notext=true}}{{ItemIcon|Magic Shortbow|notext=true}} Shortbow
| Fast-ish, weaker
| {{ItemIcon|Steel Arrows|notext=true}}{{ItemIcon|Adamant Arrows|notext=true}}{{ItemIcon|Dragon Arrows|notext=true}} Arrows
| Not great.
|-
| {{ItemIcon|Normal Longbow|notext=true}}{{ItemIcon|Maple Longbow|notext=true}}{{ItemIcon|Magic Longbow|notext=true}} Longbow
| More accurate, more damage
| {{ItemIcon|Steel Arrows|notext=true}}{{ItemIcon|Adamant Arrows|notext=true}}{{ItemIcon|Dragon Arrows|notext=true}} Arrows
| Arrows are cheap and easy to mass produce.
|-
| {{ItemIcon|Steel Crossbow|notext=true}}{{ItemIcon|Adamant Crossbow|notext=true}}{{ItemIcon|Dragon Crossbow|notext=true}} Crossbow
| Slow with high damage
| {{ItemIcon|Topaz Bolts|notext=true}}{{ItemIcon|Ruby Bolts|notext=true}}{{ItemIcon|Diamond Bolts|notext=true}} Bolts
| Bolts are valuable and difficult to make.
|-
| {{ItemIcon|Steel Throwing Knife|notext=true}}{{ItemIcon|Adamant Throwing Knife|notext=true}}{{ItemIcon|Dragon Throwing Knife|notext=true}} Throwing Knives
| Extremely fast with low damage and accuracy
| -
| Does not require {{Skill|Fletching}}.
|-
| {{ItemIcon|Steel Javelin|notext=true}}{{ItemIcon|Adamant Javelin|notext=true}}{{ItemIcon|Dragon Javelin|notext=true}} Javelins
| Fast with high damage and low accuracy
| -
| Javelins are worth a lot of GP when sold
|-
|}
 
{| class="wikitable"
|-
! {{Skill|Ranged|notext=true}} Level
! Bows
! Arrows
! Armor
! Recommended Monster
! Idleable Dungeons
|-
| rowspan="3" | 1
| rowspan="3" | {{ItemIcon|Normal Longbow}}
| {{ItemIcon|Bronze Arrows}}
| rowspan="4" | {{ItemIcon|Leather Cowl|Leather}}
| rowspan="3" | {{Icon|Cow|type=monster}}
| -
|-
| {{ItemIcon|Iron Arrows}}
| -
|-
| {{ItemIcon|Ice Arrows}}
| -
|-
| 5
| rowspan="2" | {{ItemIcon|Oak Longbow}}
| rowspan="2" | {{ItemIcon|Steel Arrows}}
| {{Icon|Skeleton|type=monster}}
| -
|-
| 10
| rowspan="2" | {{ItemIcon|Hard Leather Cowl|Hard Leather}}
| {{Icon|Tentacle|type=monster}}
| {{ZoneIcon|Chicken Coop}} (Requires {{UpgradeIcon|Auto Eat - Tier II}})
|-
| 20
| {{ItemIcon|Willow Longbow}}
| {{ItemIcon|Mithril Arrows}}
| {{Icon|Wizard|type=monster}}
| -
|-
| 30
| {{ItemIcon|Maple Longbow}}
| {{ItemIcon|Adamant Arrows}}
| rowspan="2" | {{Icon|Bandit|type=monster}}
| {{ZoneIcon|Undead Graveyard}}
|-
| rowspan="2" | 40
| {{ItemIcon|Yew Longbow}}
| rowspan="2" | {{ItemIcon|Rune Arrows}}
| {{ItemIcon|Green D-hide Body|Green D-hide}} / {{ItemIcon|Ranger Hat}}/{{ItemIcon|Ranger Boots}}
| {{ZoneIcon | Spider Forest}}
|-
| {{ItemIcon|Ice Shortbow}}
| {{ItemIcon|Ice Helmet|Ice}}
| {{Icon|Master Wizard|type=monster}}
| {{ZoneIcon|Bandit Base}} / {{ZoneIcon|Hall of Wizards}} / {{ZoneIcon|Frozen Cove}} / {{ZoneIcon|Deep Sea Ship}} / {{ZoneIcon|Miolite Caves}}(Requires {{UpgradeIcon|Auto Eat - Tier III}})
|-
|}
 
====Gear Goals====
* Weapons:
** {{ItemIcon|Ice Shortbow}} {{SkillReq|Ranged|40}} - Drops from {{ZoneIcon|Frozen Cove}}.
** {{ItemIcon|Elerine Longbow}} {{SkillReq|Ranged|50}} - Drops from {{MonsterIcon|Elerine Archer}}.
* Equipment:
** {{ItemIcon|Ranger Hat}}/{{ItemIcon|Ranger Boots}} {{SkillReq|Ranged|40}} - Drops from {{ZoneIcon|Spider Forest}}.
** {{ItemIcon|Amulet of Ranged}} - Drops from {{MonsterIcon|Bandit}}.
** {{ItemIcon|Amulet of Looting}} - Drops from {{ZoneIcon|Spider Forest}}.
 
===Magic===
 
====Leveling====
'''See [[Magic/Training]]''' for an alternative way to level magic with non-combat Spells.
 
Magic is a time consuming but rewarding Combat Style due to the sheer prevalence of {{Skill|Attack|Melee}} enemies. Dealing more damage and taking less damage from the most common enemies in the game is fantastic.
 
For Magic, use {{Skill|Runecrafting}} to obtain the highest level weapons and armor, as well as to create runes to cast spells.
 
{{Skill|Runecrafting}} armor does not need to be upgraded to provide Damage Reduction, appropriate level Robes will automatically provide this stat.
 
Magic has two different Attack styles, {{Skill|Magic}} and {{Skill|Magic|Defensive}}:
* {{Skill|Magic}} increases your Hidden Magic level which causes each attack to be more accurate and deal more damage.
* {{Skill|Magic|Defensive}} increases your Hidden Magic Level less, while also giving Hidden Defence Levels and evenly splitting the amount of XP earned between {{Skill|Magic}} and {{Skill|Defence}}.
 
In general, {{Skill|Magic|Defensive}} is always the most effecient Attack Style to use, as training {{Skill|Defence}} with {{Skill|Magic}} uses the least amount of time and damage while remaining efficient.
 
Combat Magic has a ton of options to choose from, mainly based on the amount and type of runes required to cast each spell. Curses and Auroras can add a lot of damage, but are entirely optional as they increase the amount of runes required to
 
It is recommended to choose a spell, staff, robes, and aurora that use as many of the same primary {{ItemIcon|Air Rune|notext=true}}{{ItemIcon|Water Rune|notext=true}}{{ItemIcon|Earth Rune|notext=true}}{{ItemIcon|Fire Rune|Elemental Runes}} as possible.
 
{| class="wikitable" style="text-align: center"
! Rune
! Staff
! Spell
! Aurora
! Robes
|-
| {{ItemIcon|Air Rune}}
| {{ItemIcon|Mystic Air Staff|notext=true}}{{ItemIcon|Air Rune|notext=true}}
| {{SpellIcon|Wind Surge|notext=true}}{{ItemIcon|Air Rune|notext=true}}{{ItemIcon|Air Rune|notext=true}}
| {{SpellIcon|Surge I|notext=true}}{{ItemIcon|Air Rune|notext=true}}
| {{ItemIcon|Air Expert Wizard Robes|notext=true}}
|-
| {{ItemIcon|Water Rune}}
| {{ItemIcon|Mystic Water Staff|notext=true}}{{ItemIcon|Water Rune|notext=true}}
| {{SpellIcon|Water Surge|notext=true}}{{ItemIcon|Water Rune|notext=true}}{{ItemIcon|Air Rune|notext=true}}
| {{SpellIcon|Fury I|notext=true}}{{ItemIcon|Water Rune|notext=true}}
| {{ItemIcon|Water Expert Wizard Robes|notext=true}}
|-
| {{ItemIcon|Earth Rune}}
| {{ItemIcon|Mystic Earth Staff|notext=true}}{{ItemIcon|Earth Rune|notext=true}}
| {{SpellIcon|Earth Surge|notext=true}}{{ItemIcon|Earth Rune|notext=true}}{{ItemIcon|Air Rune|notext=true}}
| {{SpellIcon|Fervor I|notext=true}}{{ItemIcon|Earth Rune|notext=true}}
| {{ItemIcon|Earth Expert Wizard Robes|notext=true}}
|-
| {{ItemIcon|Fire Rune}}
| {{ItemIcon|Mystic Air Staff|notext=true}}{{ItemIcon|Air Rune|notext=true}}
| {{SpellIcon|Fire Surge|notext=true}}{{ItemIcon|Fire Rune|notext=true}}{{ItemIcon|Air Rune|notext=true}}
| {{SpellIcon|Surge I|notext=true}}{{ItemIcon|Air Rune|notext=true}}
| {{ItemIcon|Fire Expert Wizard Robes|notext=true}}
|-
|}
 
Each non-Wind spell also has the option of using {{ItemIcon|Mist Rune|notext=true}}{{ItemIcon|Dust Rune|notext=true}}{{ItemIcon|Smoke Rune|Combination Runes}} which can be much more efficient and are always worth more {{Skill|Runecrafting}} XP. When using combination runes, you should look specifically to synergize your staff with whichever Aurora you're using, as their rune cost reduction does not apply to Combination Runes.
 
{| class="wikitable" style="text-align: center"
! Spell
! Staff
! Aurora
|-
| {{ItemIcon|Air Rune|notext=true}}{{ItemIcon|Air Rune|notext=true}}
| {{ItemIcon|Mystic Air Staff|notext=true}}{{ItemIcon|Air Rune|notext=true}}
| {{SpellIcon|Surge I|notext=true}}{{ItemIcon|Air Rune|notext=true}}
|-
| {{ItemIcon|Mist Rune|notext=true}}{{ItemIcon|Dust Rune|notext=true}}{{ItemIcon|Smoke Rune|notext=true}}
| {{ItemIcon|Mystic Air Staff|notext=true}}{{ItemIcon|Air Rune|notext=true}}
| {{SpellIcon|Surge I|notext=true}}{{ItemIcon|Air Rune|notext=true}}
|-
| {{ItemIcon|Mist Rune|notext=true}}{{ItemIcon|Dust Rune|notext=true}}{{ItemIcon|Smoke Rune|notext=true}}
| {{ItemIcon|Mystic Water Staff|notext=true}}{{ItemIcon|Water Rune|notext=true}}
| {{SpellIcon|Fury I|notext=true}}{{ItemIcon|Water Rune|notext=true}}
|-
| {{ItemIcon|Mist Rune|notext=true}}{{ItemIcon|Dust Rune|notext=true}}{{ItemIcon|Smoke Rune|notext=true}}
| {{ItemIcon|Mystic Earth Staff|notext=true}}{{ItemIcon|Earth Rune|notext=true}}
| {{SpellIcon|Fervor I|notext=true}}{{ItemIcon|Earth Rune|notext=true}}
|-
|}
 
{| class="wikitable"
|-
! {{Skill|Magic|notext=true}} Level
! Weapon
! Spell
! Armor
! Recommended Monster
! Idleable Dungeons
|-
| rowspan="2" | 1
| {{ItemIcon|Staff of Air}}
| rowspan="2" | {{Icon|Wind Strike|type=spell}}
| rowspan="2" | {{ItemIcon|Air Acolyte Wizard Hat|Air Acolyte Wizard Robes}}
| rowspan="2" | {{MonsterIcon|Tentacle}}
| rowspan="2" |
|-
| {{ItemIcon|Magic Wand (Basic)}}
|-
| 10
| {{ItemIcon|Staff of Air|notext=true}}{{ItemIcon|Staff of Water|notext=true}}{{ItemIcon|Staff of Earth|notext=true}}{{ItemIcon|Staff of Fire|Basic Staves}}
| {{Icon|Wind Strike|type=spell|notext=true}}{{Icon|Water Strike|type=spell|notext=true}}{{Icon|Earth Strike|type=spell|notext=true}}{{Icon|Fire Strike|type=spell|Strike Spells}}
| {{ItemIcon|Air Acolyte Wizard Hat|notext=true}}{{ItemIcon|Water Acolyte Wizard Hat|notext=true}}{{ItemIcon|Earth Acolyte Wizard Hat|notext=true}}{{ItemIcon|Fire Acolyte Wizard Hat|Acolyte Robes}}
| {{MonsterIcon|Confused Pirate}}
|
|-
| rowspan="2" | 30
| {{ItemIcon|Air Battlestaff|notext=true}}{{ItemIcon|Water Battlestaff|notext=true}}{{ItemIcon|Earth Battlestaff|notext=true}}{{ItemIcon|Fire Battlestaff|Battlestaves}}
| rowspan="2" | {{Icon|Wind Bolt|type=spell|notext=true}}{{Icon|Water Bolt|type=spell|notext=true}}{{Icon|Earth Bolt|type=spell|notext=true}}{{Icon|Fire Bolt|type=spell|Bolt Spells}}
| rowspan="2" | {{ItemIcon|Air Acolyte Wizard Hat|notext=true}}{{ItemIcon|Water Acolyte Wizard Hat|notext=true}}{{ItemIcon|Earth Acolyte Wizard Hat|notext=true}}{{ItemIcon|Fire Acolyte Wizard Hat|Acolyte Robes}}
| rowspan="2" | {{MonsterIcon|Giant Crab}}
| rowspan="2" |
|-
| {{ItemIcon|Magic Wand (Powerful)}}
|-
| 40
| {{ItemIcon|Mystic Air Staff|notext=true}}{{ItemIcon|Mystic Water Staff|notext=true}}{{ItemIcon|Mystic Earth Staff|notext=true}}{{ItemIcon|Mystic Fire Staff|Mystic Staves}}
| {{Icon|Wind Blast|type=spell|notext=true}}{{Icon|Water Blast|type=spell|notext=true}}{{Icon|Earth Blast|type=spell|notext=true}}{{Icon|Fire Blast|type=spell|Blast Spells}}
| {{ItemIcon|Air Adept Wizard Hat|notext=true}}{{ItemIcon|Water Adept Wizard Hat|notext=true}}{{ItemIcon|Earth Adept Wizard Hat|notext=true}}{{ItemIcon|Fire Adept Wizard Hat|Adept Robes}}
| {{MonsterIcon|Giant Crab}}
|
|-
|}
 
====Gear Goals====
* Weapons:
** {{ItemIcon|Mystic Air Staff|notext=true}}{{ItemIcon|Mystic Water Staff|notext=true}}{{ItemIcon|Mystic Earth Staff|notext=true}}{{ItemIcon|Mystic Fire Staff|Mystic Staves}} {{SkillReq|Magic|40}} - Craftable with {{SkillReq|Runecrafting|70}}.
** {{ItemIcon|Nature's Call Staff}} {{SkillReq|Magic|40}} - Drops in two pieces from {{MonsterIcon|Elerine Mage}} and {{MonsterIcon|Druid}}
* Equipment:
** {{ItemIcon|Enchanted Cape}} - Drops from {{MonsterIcon|Master Wizard}}.
** {{ItemIcon|Amulet of Magic}} - Drops from {{MonsterIcon|Master Wizard}}.
** {{ItemIcon|Amulet of Looting}} - Drops from {{ZoneIcon|Spider Forest}}.
 
==The Early Game: Levels 41-75==
{{ZoneIcon|Volcanic Cave}} (and {{ZoneIcon|Dragons Den}} to a lesser extent) is the first real challenge the game presents to you, and preparing for it will likely take a couple of weeks of grinding for standard accounts.
 
This is where the [[Combat Triangle]] becomes extra important, and ignoring it entirely can be deadly or progress hampering.
 
===Major Goals===
The primary goal of this section is to replace all equipment and weapons obtained from non-combat skills with upgrades obtained from combat
* [[Auto Slayer]]
* {{MonsterIcon|Paladin}}, {{MonsterIcon|Thief}}, and {{MonsterIcon|Sand Beast}}
* {{MonsterIcon|Seething Horned Elite}}
* {{ItemIcon|Ancient Platebody}} from the {{ZoneIcon|Volcanic Cave}}.
* {{ItemIcon|Ancient Wizard Robes}} from the {{ZoneIcon|Hall of Wizards}}.
* {{ItemIcon|Ancient D-hide Body}} from the {{ZoneIcon|Dragons Den}}.
====Equipment Options====
** {{ItemIcon|Sand Treaders}} - Drops from {{Icon|Turkul Riders|type=monster}}
** {{ItemIcon|Elite Amulet of Defence}} - Drops from combining 100 {{ItemIcon|Amulet of Defence}} or from {{ZoneIcon|Undead Graveyard}}.
** {{ItemIcon|Amulet of Torture}} or {{ItemIcon|Elite Amulet of Glory}} - Drops from {{Icon|Fierce Devil|type=monster}} or from combining 100 {{ItemIcon|Amulet of Glory}} - Offensive version of Elite Defence for Melee
** {{ItemIcon|Gloves of Silence}} - Drops from {{Icon|Thief|type=monster}} - can be decent for earning some extra GP from kills
** {{ItemIcon|Paladin Gloves}} - Drops from {{Icon|Paladin|type=monster}} - big block of DR from a relatively easy monster
** {{ItemIcon|Desert Wrappings}} - Drops from {{Icon|Turkul Archers|type=monster}} - less DR, but more well rounded stats
** {{ItemIcon|Priest Hat}} - Drops from {{Icon|Priest|type=monster}}
 
===Melee===
 
====Leveling====
 
{| class="wikitable"
|-
! {{Skill|Attack|notext=true}} Level
! {{Skill|Attack}} Weapon
! {{Skill|Strength}} Weapon
! Armor
! Recommended Monster
|-
| 41
| {{ItemIcon|Rune Sword|notext=true}}{{ItemIcon|Rune Dagger|Rune}} / {{ItemIcon|Elerine Spear}}
| {{ItemIcon|Rune Scimitar|notext=true}}{{ItemIcon|Rune Battleaxe|Rune}}
| {{ItemIcon|Rune Helmet|Rune Armor}}
| {{MonsterIcon|Bandit}}
|-
| 50
| {{ItemIcon|Desert Sabre}} / {{ItemIcon|Rune Sword|Rune}}
| {{ItemIcon|Desert Sabre}} / {{ItemIcon|Rune Battleaxe|Rune}}
| {{ItemIcon|Rune Helmet|Rune Armor}}
| {{MonsterIcon|Bandit}}
|-
| 60
| {{ItemIcon|Dragon Claw}} / {{ItemIcon|Dragon Sword|Dragon}}
| {{ItemIcon|Dragon Claw}} / {{ItemIcon|Dragon Battleaxe|Dragon}}
| {{ItemIcon|Dragon Helmet|Dragon Armor}}
| {{MonsterIcon|Vampire}}
|-
| 70
| {{ItemIcon|Ancient Sword}} / {{ItemIcon|Warberd}}
| {{ItemIcon|Ancient 2H Sword}} / {{ItemIcon|War Axe}}
| {{ItemIcon|Ancient Helmet|Ancient Armor}}
| {{MonsterIcon|Holy Archer}}
|-
|}
 
====Gear Goals====
* Weapons:
* Equipment:
** {{ItemIcon|Elite Amulet of Strength}} - Drops from combining 100 {{ItemIcon|Amulet of Strength}}
** {{ItemIcon|Elite Amulet of Defence}} - Drops from combining 100 {{ItemIcon|Amulet of Defence}}
** {{ItemIcon|Elite Amulet of Glory}} - Drops from combining 100 {{ItemIcon|Amulet of Glory}}
** {{ItemIcon|Sandstorm Ring}} {{SkillReq|Attack|50}} - Drops from {{Icon|Sand Beast|type=monster}}.
** {{ItemIcon|Desert Wrappings}} - Drops from {{Icon|Turkul Archers|type=monster}}
 
===Ranged===
 
====Leveling====
 
{| class="wikitable"
|-
! {{Skill|Ranged|notext=true}} Level
! Weapon
! Ammo
! Armor
! Recommended Monster
|-
| 41
| {{ItemIcon|Rune Javelin}} / {{ItemIcon|Yew Longbow}}
| {{ItemIcon|Rune Arrows}}
| {{ItemIcon|Green D-hide Body|Green D-hide}}
| {{MonsterIcon|Master Wizard}}
|-
| 50
| {{ItemIcon|Rune Javelin}} / {{ItemIcon|Magic Longbow}}
| {{ItemIcon|Rune Arrows}}
| {{ItemIcon|Blue D-hide Body|Blue D-hide}}
| {{MonsterIcon|Master Wizard}}
|-
| 60
| {{ItemIcon|Slayer's Crossbow}} / {{ItemIcon|Dragon Javelin}}
| {{ItemIcon|Emerald Bolts}}
| {{ItemIcon|Red D-hide Body|Red D-hide}}
| {{MonsterIcon|Master Wizard}}
|-
| 70
| {{ItemIcon|Slayer's Crossbow}} / {{ItemIcon|Dragon Javelin}}
| {{ItemIcon|Emerald Bolts}}
| {{ItemIcon|Black D-hide Body|Black D-hide}}
| {{MonsterIcon|Superior Eyed Monster}}
|-
|}
====Gear Goals====
 
* Weapons:
* Equipment:
** {{ItemIcon|Elite Amulet of Ranged}} - Drops from combining 100 {{ItemIcon|Amulet of Ranged}}
** {{ItemIcon|Throwing Power Gloves}} - Drops from  {{MonsterIcon|Turkul Throwers}}
** {{ItemIcon|Cape of Ranged Preservation}} - Drops from  {{MonsterIcon|Holy Archer}}
** {{ItemIcon|Scaled Shield}} - Drops from  {{MonsterIcon|Holy Archer}}
 
===Magic===
 
====Leveling====
{| class="wikitable"
|-
! {{Skill|Magic|notext=true}} Level
! Weapon
! Spell
! Armor
! Recommended Monster
|-
| 41
| {{ItemIcon|Mystic Air Staff|notext=true}}{{ItemIcon|Mystic Water Staff|notext=true}}{{ItemIcon|Mystic Earth Staff|notext=true}}{{ItemIcon|Mystic Fire Staff|Mystic Staves}}
| {{Icon|Wind Blast|type=spell|notext=true}}{{Icon|Water Blast|type=spell|notext=true}}{{Icon|Earth Blast|type=spell|notext=true}}{{Icon|Fire Blast|type=spell|Blast Spells}}
| {{ItemIcon|Air Adept Wizard Hat|notext=true}}{{ItemIcon|Water Adept Wizard Hat|notext=true}}{{ItemIcon|Earth Adept Wizard Hat|notext=true}}{{ItemIcon|Fire Adept Wizard Hat|Adept Robes}}
| {{MonsterIcon|Giant Crab}}
|-
| 50
| {{ItemIcon|Mystic Air Staff|notext=true}}{{ItemIcon|Mystic Water Staff|notext=true}}{{ItemIcon|Mystic Earth Staff|notext=true}}{{ItemIcon|Mystic Fire Staff|Mystic Staves}}
| {{Icon|Wind Wave|type=spell|notext=true}}{{Icon|Water Wave|type=spell|notext=true}}{{Icon|Earth Wave|type=spell|notext=true}}{{Icon|Fire Wave|type=spell|Wave Spells}}
| {{ItemIcon|Air Adept Wizard Hat|notext=true}}{{ItemIcon|Water Adept Wizard Hat|notext=true}}{{ItemIcon|Earth Adept Wizard Hat|notext=true}}{{ItemIcon|Fire Adept Wizard Hat|Adept Robes}}
| {{MonsterIcon|Turkul Giant}}
|-
| 60
| {{ItemIcon|Mystic Air Staff|notext=true}}{{ItemIcon|Mystic Water Staff|notext=true}}{{ItemIcon|Mystic Earth Staff|notext=true}}{{ItemIcon|Mystic Fire Staff|Mystic Staves}}
| {{Icon|Wind Surge|type=spell|notext=true}}{{Icon|Water Surge|type=spell|notext=true}}{{Icon|Earth Surge|type=spell|notext=true}}{{Icon|Fire Surge|type=spell|Surge Spells}}
| {{ItemIcon|Air Adept Wizard Hat|notext=true}}{{ItemIcon|Water Adept Wizard Hat|notext=true}}{{ItemIcon|Earth Adept Wizard Hat|notext=true}}{{ItemIcon|Fire Adept Wizard Hat|Adept Robes}}
| {{MonsterIcon|Griffin}}
|-
| rowspan=2 | 70
| {{ItemIcon|Mystic Air Staff|notext=true}}{{ItemIcon|Mystic Water Staff|notext=true}}{{ItemIcon|Mystic Earth Staff|notext=true}}{{ItemIcon|Mystic Fire Staff|Mystic Staves}}
| rowspan=2 | {{Icon|Wind Surge|type=spell|notext=true}}{{Icon|Water Surge|type=spell|notext=true}}{{Icon|Earth Surge|type=spell|notext=true}}{{Icon|Fire Surge|type=spell|Surge Spells}} / {{Icon|Slicing Winds|type=spell}}
| rowspan=2 | {{ItemIcon|Air Expert Wizard Hat|notext=true}}{{ItemIcon|Water Expert Wizard Hat|notext=true}}{{ItemIcon|Earth Expert Wizard Hat|notext=true}}{{ItemIcon|Fire Expert Wizard Hat|Expert Robes}} / {{ItemIcon|Ancient Wizard Hat|Ancient Wizard Robes}}
| rowspan=2 | {{MonsterIcon|Venomous Snake}}
|-
| {{ItemIcon|Magic Wand (Elite)}} / {{ItemIcon|Air Imbued Wand|notext=true}}{{ItemIcon|Water Imbued Wand|notext=true}}{{ItemIcon|Earth Imbued Wand|notext=true}}{{ItemIcon|Fire Imbued Wand|Imbued Wands}}
|}
 
====Gear Goals====
 
* Weapons:
* Equipment:
** {{ItemIcon|Elite Amulet of Magic}} - Drops from combining 100 {{ItemIcon|Amulet of Magic}}
** {{ItemIcon|Book of Eli}} - Drops from {{ZoneIcon|Hall of Wizards}}.
** {{ItemIcon|Shaman Ring}} - Drops from {{MonsterIcon|Shaman}}.
*** Upgrades into {{ItemIcon|Nature's Blessing Ring}} with 10,000 {{ItemIcon|Nature Rune}}
 
===Volcanic Cave and Ancient Armor===
The major goal of this section is to find and equip {{ItemIcon|(G) Ancient Platebody|notext=true}}{{ItemIcon|(U) Ancient D-hide Body|notext=true}}{{ItemIcon|Ancient Wizard Robes|Ancient Armor}}
 
{{ItemIcon|Ancient Wizard Hat|notext=true}}{{ItemIcon|Ancient Wizard Robes|notext=true}}{{ItemIcon|Ancient Wizard Bottoms|notext=true}}{{ItemIcon|Ancient Wizard Boots|Ancient Wizard Robes}} come from the {{ZoneIcon|Hall of Wizards}}.
* This dungeon isn't really difficult enough to warrant a guide, it is recommended to use the best available Ranged equipment to benefit the most from the [[Combat Triangle]].
* As with most Magic equipment, these robes do not need to be upgraded to get the full benefit.
 
{{ItemIcon|Ancient D-hide Body|notext=true}}{{ItemIcon|Ancient D-hide Chaps|notext=true}}{{ItemIcon|Ancient D-hide Vambraces|notext=true}}{{ItemIcon|Ancient D-hide Shield|Ancient D-hide Armor}} comes from the {{ZoneIcon|Dragons Den}}.
* This dungeon has a guide at [[Dragons Den/Guide]]
* This armor needs to be upgraded, getting the raw D-hide necessary to fully upgrade this armor will likely take longer than getting each piece of armor
* {{ItemIcon|Ancient D-hide Shield}} has a second upgrade, the {{ItemIcon|Scaled Shield}}, which is best in slot for Ranged for a long time.
 
{{ItemIcon|Ancient Helmet|notext=true}}{{ItemIcon|Ancient Platebody|notext=true}}{{ItemIcon|Ancient Wizard Platelegs|notext=true}}{{ItemIcon|Ancient Shield|Ancient Plate Armor}} comes from the {{ZoneIcon|Volcanic Cave}}.
* This dungeon has a guide at [[Volcanic Cave/Guide]]
* This armor, like {{Skill|Smithing}} armor needs to be upgraded twice.
* {{ItemIcon|Ancient Shield}} has a fourth upgrade, the {{ItemIcon|Dragonfire Shield}}, which is best in slot for Melee for a long time. Upgrading this shield requires 7050 {{ItemIcon|Dragon Bones}}.
 
Due to the nature of the game, it is entirely possible to skip Ancient armor completely, and go straight to the next section. This does however require a bit more knowledge of how the game works, and is not necessarily recommended. The {{ItemIcon|Dragonfire Shield}} and the {{ItemIcon|Scaled Shield}} are two important items that should NOT be skipped.
 
==The Mid Game: Levels 76-95==
 
After acquiring and equipping all of the Ancient sets of armor and obtaining decent weapons, the player should now be well prepared to step up to the plate of the next challenge the game has to offer, Infernal Stronghold and the God Dungeons. But first, it is hugely recommended to assess the progress of all non-combat skills; each of these dungeons is difficult enough that NOT having access to {{Skill|Prayer|Prayers}}, {{Skill|Herblore}} Potions, {{Skill|Summoning}} Tablets, or {{Skill|Agility}} / {{Skill|Astrology}} bonuses can make progress significantly slower than it needs to be.
 
This section will first outline any particularly useful buffs and some crucial pieces of equipment to grab before moving on.
 
===Major Goals===
* {{ItemIcon|Infernal Cape}}
* {{ItemIcon|Fury of the Elemental Zodiacs}}
* {{ItemIcon|Stormsnap}}
* {{ItemIcon|Cloudburst Staff}}
* {{ItemIcon|Earth Layered Shield}}
* {{ItemIcon|Big ol Ron}}
* {{ItemIcon|Aeris God Platebody|notext=true}}{{ItemIcon|Glacia God Platebody|notext=true}}{{ItemIcon|Terran God Platebody|notext=true}}{{ItemIcon|Ragnar God Platebody|God Armor}}
 
===External Buffs===
 
====Prayer====
Preferably {{PrayerIcon|Battleheart}} and the best combat style prayer available, {{PrayerIcon|Piety}}, {{PrayerIcon|Rigour}}, or {{PrayerIcon|Augury}}.
 
====Agility====
a table or something
 
====Herblore====
Preferably {{ItemIcon|Diamond Luck Potion IV}} or {{ItemIcon|Damage Reduction Potion IV}}. Alternatively:
* {{ItemIcon|Melee Strength Potion IV}}, {{ItemIcon|Ranged Strength Potion IV}}, or {{ItemIcon|Magic Damage Potion IV}}
* {{ItemIcon|Hinder Potion IV}}
* {{ItemIcon|Lethal Toxins Potion IV}}
 
====Summoning====
For dungeons, preferably {{ItemIcon|Dragon}} and the best combat style Tablet available, {{ItemIcon|Minotaur}}, {{ItemIcon|Centaur}}, or {{ItemIcon|Witch}}. For Slayer {{ItemIcon|Cyclops}} paired with the same combat style tablets a safe bet
* {{ItemIcon|Yak}}
* {{ItemIcon|Occultist}}
 
===Slayer===
slayer drops good items, do it
* {{ItemIcon|Skull Cape}} - Obtained from the Shop for {{SC|400}}k.
* {{ItemIcon|Ancient Claw}} - Drops from {{MonsterIcon|Pegasus}}.
* {{ItemIcon|Hunter's Ring}} - Drops from {{MonsterIcon|Hunting Greater Dragon}}.
* {{ItemIcon|Wasteful Ring}} - Drops from {{MonsterIcon|Wicked Greater Dragon}}.
* {{ItemIcon|Magic Wand (Elite)}} - Drops from {{MonsterIcon|Cursed Maiden}}.
 
* {{ItemIcon|Fury of the Elemental Zodiacs}} - Final upgrade of all of the Elite Amulets. FEZ has a table that details a number of important stats on each Amulet at [[FEZ/Guide]]. If the guide has been followed thoroughly until this point, here is a quick summary of where each amulet should be obtained from the quickest:
** {{MonsterIcon|Mummy}} for {{ItemIcon|Amulet of Strength}}
** {{MonsterIcon|Bandit}} for {{ItemIcon|Amulet of Ranged}}
** {{MonsterIcon|Master Wizard}} for {{ItemIcon|Amulet of Magic}}
** {{MonsterIcon|Bounty Hunter}} for {{ItemIcon|Amulet of Glory}}, {{ItemIcon|Amulet of Accuracy}}, and {{ItemIcon|Amulet of Defence}}
** {{MonsterIcon|Fierce Devil}} for {{ItemIcon|Amulet of Torture}}
** {{MonsterIcon|Seething Horned Elite}} for {{ItemIcon|Amulet of Fury}}
*** Note that {{ZoneIcon|Deep Sea Ship}} drops {{ItemIcon|Amulet of Torture}} and {{ZoneIcon|Volcanic Cave}} drops {{ItemIcon|Amulet of Fury}}, so it is recommended to finish obtaining any items from these dungeons first to help ease the grind.
 
===Dungeon Guides===
====Infernal Stronghold====
This dungeon has a guide at [[Infernal Stronghold/Guide]]
 
The primary reason to do this dungeon is the {{ItemIcon|Infernal Cape}} which grants 4% Damage Reduction and works well for each combat style. The {{ItemIcon|Infernal Core|Infernal Cores}} dropped here can be used to upgrade and {{ItemIcon|Ancient Claw}} into an {{ItemIcon|Infernal Claw}}, a critical and powerful one-handed Melee weapon.
 
====Air God Dungeon====
This dungeon has a guide at [[Air God Dungeon/Guide]].
 
This dungeon drops {{Skill|Ranged}} armor and equipment, and is usually completed with {{Skill|Attack|Melee}}.
 
* {{ItemIcon|Deadeye Ring}}
* {{ItemIcon|Deadeye Amulet}}
* {{ItemIcon|Aeris Godsword}}
 
====Water God Dungeon====
This dungeon has a guide at [[Water God Dungeon/Guide]].
 
This dungeon drops {{Skill|Magic}} armor and equipment, and is usually completed with {{Skill|Ranged}}.
 
* {{ItemIcon|Warlock Ring}}
* {{ItemIcon|Warlock Amulet}}
* {{ItemIcon|Glacia Godsword}}
 
====Earth God Dungeon====
This dungeon has a guide at [[Earth God Dungeon/Guide]].
 
This dungeon drops {{Skill|Melee}} tank oriented armor and equipment, and is usually completed with {{Skill|Magic}}.
 
* {{ItemIcon|Guardian Ring}}
* {{ItemIcon|Guardian Amulet}}
* {{ItemIcon|Terran Godsword}}
 
====Fire God Dungeon====
This dungeon has a guide at [[Fire God Dungeon/Guide]].
 
This dungeon drops {{Skill|Melee}} dps oriented armor and equipment, and is usually completed with {{Skill|Ranged}} or sometimes {{Skill|Magic}}.
 
* {{ItemIcon|Fighter Ring}}
* {{ItemIcon|Fighter Amulet}}
* {{ItemIcon|Ragnar Godsword}}
 
==Into the Mist==
This dungeon has a guide at [[Into the Mist/Guide]].
 
blah blah blah [[Passive Slot]]
 
===Combat Passive Slot===
 
==The Late Game: Levels 96-99==
 
===Major Goals===
 
===Dark Waters===
 
===Unhallowed Wasteland===
 
==Impending Darkness Event==
 
=Throne of the Herald Expansion=

Latest revision as of 20:35, 9 January 2024