Module:Sandbox/Skills/Cartography: Difference between revisions
From Melvor Idle
(Sortable tables, switched to mw.html) |
(Added table of contents header) |
||
Line 255: | Line 255: | ||
end | end | ||
return p._getDiscoveryRewardsTable(item) | return '==POI Discovery Rewards==\n' .. p._getDiscoveryRewardsTable(item) | ||
end | end | ||
Line 263: | Line 263: | ||
if POI.discoveryRewards ~= nil and POI.discoveryRewards.items ~= nil then | if POI.discoveryRewards ~= nil and POI.discoveryRewards.items ~= nil then | ||
local item = Items.getItemByID(POI.discoveryRewards.items[1].id) | local item = Items.getItemByID(POI.discoveryRewards.items[1].id) | ||
table.insert(testTable, p.getDiscoveryRewardsTable(item.name)) | |||
end | end | ||
end | end |
Revision as of 01:26, 16 March 2024
Documentation for this module may be created at Module:Sandbox/Skills/Cartography/doc
local p = {}
local Shared = require('Module:Shared')
local Constants = require('Module:Constants')
local GameData = require('Module:GameData')
local SkillData = GameData.skillData
local Items = require('Module:Items')
local Common = require('Module:Common')
local Icons = require('Module:Icons')
function p.getPointOfInterestByID(id)
for i, POI in pairs(SkillData.Cartography.worldMaps[1].pointsOfInterest) do
if POI.id == id then
return POI
end
end
return nil
end
function p.getPointOfInterestForDigSite(digSiteID)
for i, POI in pairs(SkillData.Cartography.worldMaps[1].pointsOfInterest) do
if POI.digSiteID ~= nil and POI.digSiteID == digSiteID then
return POI
end
end
return nil
end
function p.getPointOfInterest(name)
name = string.gsub(name, "%%27", "'")
name = string.gsub(name, "'", "'")
for i, POI in pairs(SkillData.Cartography.worldMaps[1].pointsOfInterest) do
if POI.name == name then
return POI
end
end
return nil
end
function p.getPointsOfInterest(checkFunc)
local result = {}
for i, POI in pairs(SkillData.Cartography.worldMaps[1].pointsOfInterest) do
if checkFunc(POI) then
table.insert(result, POI)
end
end
return result
end
function p.getHexByAxial(Q, R)
--Assume if R is nil that a pair was sent in
if R == nil then
R = Q.r
Q = Q.q
end
for i, hex in pairs(SkillData.Cartography.worldMaps[1].hexes) do
local coords = hex.coordinates
if coords.q == Q and coords.r == R then
return hex
end
end
return nil
end
function p.getHexByXY(X, Y)
local Q, R = p.convertXYToAxial(X, Y)
return p.getHexByAxial(Q, R)
end
function p.convertXYToAxial(X, Y)
--Assume that if Y is nil that a pair was sent in
if Y == nil then
Y = X.y
X = X.x
end
local Q = X
local R = Y - (X - (X % 2)) / 2
return Q, R
end
function p.convertAxialToXY(Q, R)
--Assume if r is nil that a pair was sent in
if R == nil then
R = Q.r
Q = Q.q
end
local Y = R + (Q - (Q % 2)) / 2
local X = Q
return X, Y
end
function p._getPOIRequirements(POI)
local Hex = p.getHexByAxial(POI.coords)
local reqTable = {}
local HexReqs = Common.getRequirementString(Hex.requirements, '')
if HexReqs ~= '' then
table.insert(reqTable, HexReqs)
end
if POI.hidden ~= nil then
local POIReqs = Common.getRequirementString(POI.hidden.requirements, '')
if POIReqs ~= '' then
table.insert(reqTable, POIReqs)
end
end
return reqTable
end
function p._getDiscoveryRewards(POI)
local rewardTable = {}
if POI.discoveryRewards ~= nil then
if POI.discoveryRewards.gp ~= nil then
table.insert(rewardTable, Icons.GP(POI.discoveryRewards.gp))
end
if POI.discoveryRewards.sc ~= nil then
table.insert(rewardTable, Icons.SC(POI.discoveryRewards.sc))
end
if POI.discoveryRewards.items ~= nil then
for j, reward in pairs(POI.discoveryRewards.items) do
local item = Items.getItemByID(reward.id)
local qty = reward.quantity
table.insert(rewardTable, Icons.Icon({item.name, type='item', qty = qty}))
end
end
end
return rewardTable
end
function p.getPointOfInterestTable(frame)
local POIs = {}
local POI_Strings = {}
local tableStr = {}
table.insert(tableStr, '{| class="wikitable sortable lighttable"')
table.insert(tableStr, '\r\n|-\r\n!colspan="2"|Name!!Type!!X!!Y!!Requirements!!Discovery Rewards!!Discovery Modifiers!!Active Effect')
for i, POI in pairs(SkillData.Cartography.worldMaps[1].pointsOfInterest) do
table.insert(POIs, POI)
end
table.sort(POIs, function(a, b)
local aX, aY = p.convertAxialToXY(a.coords)
local bX, bY = p.convertAxialToXY(b.coords)
if aX ~= bX then
return aX < bX
else
return aY < bY
end
end)
for i, POI in pairs(POIs) do
local X, Y = p.convertAxialToXY(POI.coords)
table.insert(POI_Strings, POI.name..' ('..X..', '..Y..')')
table.insert(tableStr,'\r\n|-\r\n|')
table.insert(tableStr, Icons.Icon({POI.name, type='poi', notext='true', nolink='true', size='50'}))
table.insert(tableStr, '||id="'..string.gsub(POI.name,' ', '')..'"|')
--Link Dig Sites
if POI.type == 'DigSite' then
table.insert(tableStr, '[['..POI.name..']]')
else
table.insert(tableStr, POI.name)
end
local POIType = POI.type
if POIType == 'DigSite' then
POIType = 'Dig Site'
else
if POI.activeModifiers ~= nil then
POIType = 'Active'
elseif POI.fastTravel ~= nil then
POIType = 'Port'
end
end
table.insert(tableStr, '||'..POIType)
table.insert(tableStr, '||'..X)
table.insert(tableStr, '||'..Y)
--Add Requirements
table.insert(tableStr, '\r\n|')
local reqTable= p._getPOIRequirements(POI)
table.insert(tableStr, table.concat(reqTable, '<br/>'))
--Add Discovery Rewards
table.insert(tableStr, '\r\n|')
local rewardTable = p._getDiscoveryRewards(POI)
table.insert(tableStr, table.concat(rewardTable,'<br/>'))
--Add Discovery Modifiers
table.insert(tableStr, '\r\n|')
if POI.discoveryModifiers ~= nil then
table.insert(tableStr, Constants.getModifiersText(POI.discoveryModifiers.modifiers)..' (for '..POI.discoveryModifiers.moves..' travels)')
end
--Add Active Modifiers
table.insert(tableStr, '\r\n|')
if POI.activeModifiers ~= nil then
table.insert(tableStr, Constants.getModifiersText(POI.activeModifiers))
end
end
table.insert(tableStr, '\r\n|}')
return table.concat(tableStr, '')
end
function p._getDiscoveryRewardsTable(item)
local POIs = {}
for i, POI in pairs(SkillData.Cartography.worldMaps[1].pointsOfInterest) do
if POI.discoveryRewards ~= nil and POI.discoveryRewards.items ~= nil then
for i, reward in pairs(POI.discoveryRewards.items) do
if reward.id == item.id then
table.insert(POIs, POI)
end
end
end
end
table.sort(POIs, function(a, b)
local aX, aY = p.convertAxialToXY(a.coords)
local bX, bY = p.convertAxialToXY(b.coords)
if aX ~= bX then
return aX < bX
else
return aY < bY
end
end)
-- Build the table
local resultTable = mw.html.create('table')
resultTable:addClass('wikitable'):addClass('sortable')
resultTable:tag('tr'):addClass('headerRow-0')
:tag('th'):wikitext('Point of Interest'):done()
:tag('th'):wikitext('X'):done()
:tag('th'):wikitext('Y'):done()
:tag('th'):wikitext('Requirements'):done()
:tag('th'):wikitext('Discovery Rewards'):done()
for _, POI in ipairs(POIs) do
local X, Y = p.convertAxialToXY(POI.coords)
local tr = mw.html.create('tr')
tr:tag('td'):wikitext(Icons.Icon({POI.name, type='poi'}))
tr:tag('td'):wikitext(X)
tr:tag('td'):wikitext(Y)
tr:tag('td'):wikitext(table.concat(p._getPOIRequirements(POI), '<br/>'))
tr:tag('td'):wikitext(table.concat(p._getDiscoveryRewards(POI), '<br/>'))
resultTable:node(tr)
end
return tostring(resultTable)
end
function p.getDiscoveryRewardsTable(frame)
local itemName = frame.args ~= nil and frame.args[1] or frame
local item = Items.getItem(itemName)
if item == nil then
return Shared.printError('No item named "' .. itemName .. '" exists in the data module')
end
return '==POI Discovery Rewards==\n' .. p._getDiscoveryRewardsTable(item)
end
function p.testDiscoveryRewards()
local testTable = {}
for i, POI in pairs(SkillData.Cartography.worldMaps[1].pointsOfInterest) do
if POI.discoveryRewards ~= nil and POI.discoveryRewards.items ~= nil then
local item = Items.getItemByID(POI.discoveryRewards.items[1].id)
table.insert(testTable, p.getDiscoveryRewardsTable(item.name))
end
end
return table.concat(testTable)
end
function p.test()
return p.getPointOfInterestTable()
end
return p