User:Ricewind/Sandbox2: Difference between revisions
No edit summary |
No edit summary |
||
Line 37: | Line 37: | ||
'''Do not use familiar weapons, they are bad''' | '''Do not use familiar weapons, they are bad''' | ||
== | ==Dungeon rush== | ||
Clear the following dungeons once, in order, to unlock [[Cult Grounds]]. This will be the place where god armours can efficiently be upgraded into their (B) counterparts. | |||
Find | ===Golem Territory=== | ||
Req: Find Old Route Chart | |||
Find | ===Unholy Forest=== | ||
Req: Find Torn Scrolls | |||
===Trickery Temple=== | |||
Req: Find Lost Cursed Text | |||
==Upgrading to (B)== | |||
Req: Aeris etc. | |||
Cult ground gives gems and shards to upgrade Aeris. Upgrade one piece at a time as soon as you can to drastically speed up clear times. | |||
Req: Melee gear. | |||
Rec: Ragnar, big ron | |||
Cult grounds also unlocks Cult Imps which are efficient sources of a lot of [[Barrier Dust]]. | |||
==Melantis?== | |||
This area is a big brick wall unless the player has already met the pre-requisites. These monsters deal very high damage and therefor require a lot of damage reduction gear and bonusses. This area also requires {{SkillReq|Archaeology|118}} and a series of items. | |||
> List all requirements to even enter Underwater Ruins | |||
==Underwater Ruins== | |||
Player has a choice of killing (Mermaid Archer > Merman > Merman Guard) for very good weapon upgrades, unless the player already has better TotH gear. | |||
UGS is recommended for Archer farm. | |||
Alternatively, the player can do manual Underwater City for (B) armour upgrades. | |||
==Finishing up== | |||
Player now has access to crystal behemoths for task + upgrade material for Arch / Carto | |||
Underwater Ruins drops BiS gloves, Shield upgrade, task access |
Revision as of 14:20, 27 March 2024
This guide is a WIP and may not be accurate nor complete!
The following guide takes the player through the combat of the Atlas of Discovery Expansion with as little effort as possible. This guide is targeted at people who have either completed or nearly completed the base game.
Every enemy in this expansion has a Barrier health bar as well as a regular health bar. Enemies cannot be damaged in anyway until the barrier is entirely removed. Only familiars are able to damage the barrier.
Two-handed weapons are strongly recommended during the entire combat section, unless the alternative is required for damage reduction or the alternative simply does more damage. This is because the familiar's hit-chance is based on the player's hit chance.
Since the combat portion is heavily focused on using familiars the following requirements are a prerequisite:
- Error creating thumbnail: File missingLevel 90
- Tortoise Dragon Synergy
The minimal and recommended requirements for every individual section is listed within the sections below.
Preparing for combat
- Collecting barrier gems -> Archeology
- Making summons -> Recommend necro robes and summon setup
Entry barrier equipment
(Gear doesn't matter much at this point, prefer melee because it doesn't use resources)
Get barrier touch gem from ghosts Get Lesser Summoning Amulet from ghosts Make ring of barrier touch Get sapping barrier gem from vampiric bat Get Barrier Sapping Gloves from vampiric bat
Golem Territory
Requirements
Ancient Stone Tablet
Required for Draining Barrier Gem to upgrade barrier sapping gloves; Get 10 gems. Can still be done without (B) gear. Combat style doesn't matter much, assuming high stats.
Do not use familiar weapons, they are bad
Dungeon rush
Clear the following dungeons once, in order, to unlock Cult Grounds. This will be the place where god armours can efficiently be upgraded into their (B) counterparts.
Golem Territory
Req: Find Old Route Chart
Unholy Forest
Req: Find Torn Scrolls
Trickery Temple
Req: Find Lost Cursed Text
Upgrading to (B)
Req: Aeris etc.
Cult ground gives gems and shards to upgrade Aeris. Upgrade one piece at a time as soon as you can to drastically speed up clear times.
Req: Melee gear. Rec: Ragnar, big ron Cult grounds also unlocks Cult Imps which are efficient sources of a lot of Barrier Dust.
Melantis?
This area is a big brick wall unless the player has already met the pre-requisites. These monsters deal very high damage and therefor require a lot of damage reduction gear and bonusses. This area also requires
and a series of items.
> List all requirements to even enter Underwater Ruins
Underwater Ruins
Player has a choice of killing (Mermaid Archer > Merman > Merman Guard) for very good weapon upgrades, unless the player already has better TotH gear.
UGS is recommended for Archer farm.
Alternatively, the player can do manual Underwater City for (B) armour upgrades.
Finishing up
Player now has access to crystal behemoths for task + upgrade material for Arch / Carto Underwater Ruins drops BiS gloves, Shield upgrade, task access