Money making/Clearing Infernal Stronghold: Difference between revisions
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*{{MasteryReq|Diamond Luck Potion IV|90|showtext=true}} | *{{MasteryReq|Diamond Luck Potion IV|90|showtext=true}} | ||
*{{Synergy|Golbin Thief|Occultist}} | |||
|recommended = | |recommended = | ||
*{{SkillReq|Magic|99}} | *{{SkillReq|Magic|99}} | ||
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*{{ItemIcon|Slayer Wizard Hat (Master)}} | *{{ItemIcon|Slayer Wizard Hat (Master)}} | ||
*{{ItemIcon|Slayer Wizard Robes (Master)}} | *{{ItemIcon|Slayer Wizard Robes (Master)}} | ||
*{{ItemIcon|Chapeau Noir}} | *{{ItemIcon|Chapeau Noir}} (Passive slot) | ||
*{{ItemIcon|Aorpheat's Signet Ring}} | *{{ItemIcon|Aorpheat's Signet Ring}} | ||
|minimumProfit = | |minimumProfit = | ||
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The most profitable target is the {{ZoneIcon|Infernal Stronghold}} because it drops a lot of raw GP that gets doubled with the {{ItemIcon|Aorpheat's Signet Ring}}. The raw GP gained with the ring is 250,000 per clear. | The most profitable target is the {{ZoneIcon|Infernal Stronghold}} because it drops a lot of raw GP that gets doubled with the {{ItemIcon|Aorpheat's Signet Ring}}. The raw GP gained with the ring is 250,000 per clear. | ||
It also drops the {{ItemIcon|Infernal Cape}} and the {{ItemIcon|Infernal Core}} that will net you 402,400 additional GP per clear if | It also drops the {{ItemIcon|Infernal Cape}} and the {{ItemIcon|Infernal Core}} that will net you 402,400 additional GP per clear if alchemised with [[Item Alchemy III]]. | ||
For one clear {{ZoneIcon|Infernal Stronghold}} will yield a total of 250,000 + 402,400 = 652,400 GP per clear. | For one clear {{ZoneIcon|Infernal Stronghold}} will yield a total of 250,000 + 402,400 = 652,400 GP per clear. |
Revision as of 13:19, 7 April 2024
Only the minimum profit is guaranteed when following the requirements of this guide. The maximum profit can only be obtained when following all requirements and recommendations. Profit will increase the more closely the guide is followed. However, the increase in profit may not be in proportion to the amount of recommended items and boosts used.
|
Clearing Infernal Stronghold | |
0 | |
Requirements | |
---|---|
Skills | Other |
|
![]() Error creating thumbnail: File missing Level 90 Diamond Luck Potion IV MasteryError creating thumbnail: File missing Golbin Thief ![]() Error creating thumbnail: File missing Occultist |
Items | Recommended |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Error creating thumbnail: File missing Level 99Error creating thumbnail: File missing Level 99![]() ![]() ![]() ![]() |
Results | |
Profit | Experience gained |
0 | None |
Inputs | Outputs |
None | None |
The two most important items to make this method good are Chapeau Noir and
Aorpheat's Signet Ring.
To stress again, calculating the specific GP/hr depends heavily on your stats, gear, and buffs. The Combat Simulator can help you to calculate the specific gains for your specific build.
The most profitable target is the
because it drops a lot of raw GP that gets doubled with the Aorpheat's Signet Ring. The raw GP gained with the ring is 250,000 per clear.
It also drops the Infernal Cape and the
Infernal Core that will net you 402,400 additional GP per clear if alchemised with Item Alchemy III.
For one clear
will yield a total of 250,000 + 402,400 = 652,400 GP per clear. Spells:
or
(-4% total gp, -1.5% adjusted gp, -13% runes),
, and
. Prayer:
and
Tablets:
and
Potion: Diamond Luck Potions
- Total GP: ~24,200k/hr
- Adjusted GP: ~18,800k/hr
With better
, this method gets closer to the (Max ~24,350k/hr) listed above