Module:Calculator/AgilityObstacle: Difference between revisions
From Melvor Idle
(Created page with "local p = {} local number = require('Module:Number') function p.main(frame) local args = frame:getParent().args return p._main(args) end function p._main(args) end return p") |
(First version) |
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Line 1: | Line 1: | ||
local p = {} | local p = {} | ||
local | local Num = require('Module:Number') | ||
local Constants = require('Module:Constants') | |||
local Agility = require('Module:Skills/Agility') | |||
local Shared = require('Module:Shared') | |||
local Skills = require('Module:Skills') | |||
local Items = require('Module:Items') | |||
local Icons = require('Module:Icons') | |||
local function getLevelRequirements(obstacle) | |||
local levelRequirements = {} | |||
-- Add agility level requirement. | |||
table.insert(levelRequirements, { | |||
SkillName = 'Agility', | |||
SkillLevel = Skills.getRecipeLevel('Agility', obstacle) | |||
}) | |||
-- Add other level requirements. | |||
if type(obstacle.skillRequirements) == 'table' then | |||
for i, skillReq in ipairs(obstacle.skillRequirements) do | |||
local skillName = Constants.getSkillName(skillReq.skillID) | |||
if skillName ~= nil then | |||
table.insert(levelRequirements, { | |||
SkillName = skillName, | |||
SkillLevel = skillReq.level | |||
}) | |||
end | |||
end | |||
end | |||
return levelRequirements | |||
end | |||
local function getObstacle(name) | |||
name = Shared.titleCase(name) | |||
local obstacle = Agility.getObstacle(name) | |||
if obstacle == nil then | |||
return nil | |||
end | |||
local obstacleInfo = { | |||
Name, | |||
LevelRequirements = {}, | |||
ItemCosts = {}, | |||
} | |||
local levelRequirements = getLevelRequirements(obstacle) | |||
-- Build and return obstacle information | |||
mw.log(levelRequirements) | |||
end | |||
function p.main(frame) | function p.main(frame) | ||
Line 11: | Line 60: | ||
function p._main(args) | function p._main(args) | ||
end | |||
function p.test() | |||
local obst = 'pipe climb' | |||
getObstacle(obst) | |||
end | end | ||
return p | return p |
Revision as of 15:36, 21 April 2024
Documentation for this module may be created at Module:Calculator/AgilityObstacle/doc
local p = {}
local Num = require('Module:Number')
local Constants = require('Module:Constants')
local Agility = require('Module:Skills/Agility')
local Shared = require('Module:Shared')
local Skills = require('Module:Skills')
local Items = require('Module:Items')
local Icons = require('Module:Icons')
local function getLevelRequirements(obstacle)
local levelRequirements = {}
-- Add agility level requirement.
table.insert(levelRequirements, {
SkillName = 'Agility',
SkillLevel = Skills.getRecipeLevel('Agility', obstacle)
})
-- Add other level requirements.
if type(obstacle.skillRequirements) == 'table' then
for i, skillReq in ipairs(obstacle.skillRequirements) do
local skillName = Constants.getSkillName(skillReq.skillID)
if skillName ~= nil then
table.insert(levelRequirements, {
SkillName = skillName,
SkillLevel = skillReq.level
})
end
end
end
return levelRequirements
end
local function getObstacle(name)
name = Shared.titleCase(name)
local obstacle = Agility.getObstacle(name)
if obstacle == nil then
return nil
end
local obstacleInfo = {
Name,
LevelRequirements = {},
ItemCosts = {},
}
local levelRequirements = getLevelRequirements(obstacle)
-- Build and return obstacle information
mw.log(levelRequirements)
end
function p.main(frame)
local args = frame:getParent().args
return p._main(args)
end
function p._main(args)
end
function p.test()
local obst = 'pipe climb'
getObstacle(obst)
end
return p