Module:Calculator/AgilityObstacle: Difference between revisions
From Melvor Idle
(First version) |
No edit summary |
||
Line 9: | Line 9: | ||
local Icons = require('Module:Icons') | local Icons = require('Module:Icons') | ||
-- Adds the the highest level to the dictionary, or the level, if the key isn't present. | |||
local function addHighestLevelRequirement(tbl, skill, level) | |||
Shared.addOrUpdate(tbl, skill, | |||
function(x) | |||
if x then | |||
return math.max(x, level) | |||
else | |||
return level | |||
end | |||
end | |||
) | |||
end | |||
-- Adds the item amount to the dictionary, or just the amount if the key isn't present. | |||
local function concatItemRequirements(tbl, item, amount) | |||
Shared.addOrUpdate(tbl, item, | |||
function(x) | |||
x = x or 0 | |||
return x + amount | |||
end | |||
) | |||
end | |||
--- Gets all required levels to build the given obstacle. | |||
local function getLevelRequirements(obstacle) | local function getLevelRequirements(obstacle) | ||
local levelRequirements = {} | local levelRequirements = {} | ||
-- Add agility level requirement. | -- Add agility level requirement. | ||
addHighestLevelRequirement(levelRequirements, 'Agility', Skills.getRecipeLevel('Agility', obstacle)) | |||
-- Add other level requirements. | -- Add other level requirements. | ||
if type(obstacle.skillRequirements) == 'table' then | if type(obstacle.skillRequirements) == 'table' then | ||
Line 23: | Line 44: | ||
local skillName = Constants.getSkillName(skillReq.skillID) | local skillName = Constants.getSkillName(skillReq.skillID) | ||
if skillName ~= nil then | if skillName ~= nil then | ||
addHighestLevelRequirement(levelRequirements, skillName, skillReq.level) | |||
end | end | ||
end | end | ||
Line 32: | Line 50: | ||
return levelRequirements | return levelRequirements | ||
end | |||
local function getItemRequirements(obstacle) | |||
local itemRequirements = {} | |||
end | end | ||
Line 50: | Line 72: | ||
-- Build and return obstacle information | -- Build and return obstacle information | ||
mw.log(levelRequirements) | mw.log(levelRequirements) | ||
for k, v in pairs(levelRequirements) do | |||
mw.log(k) | |||
mw.log(v) | |||
end | |||
end | end | ||
Revision as of 20:22, 21 April 2024
Documentation for this module may be created at Module:Calculator/AgilityObstacle/doc
local p = {}
local Num = require('Module:Number')
local Constants = require('Module:Constants')
local Agility = require('Module:Skills/Agility')
local Shared = require('Module:Shared')
local Skills = require('Module:Skills')
local Items = require('Module:Items')
local Icons = require('Module:Icons')
-- Adds the the highest level to the dictionary, or the level, if the key isn't present.
local function addHighestLevelRequirement(tbl, skill, level)
Shared.addOrUpdate(tbl, skill,
function(x)
if x then
return math.max(x, level)
else
return level
end
end
)
end
-- Adds the item amount to the dictionary, or just the amount if the key isn't present.
local function concatItemRequirements(tbl, item, amount)
Shared.addOrUpdate(tbl, item,
function(x)
x = x or 0
return x + amount
end
)
end
--- Gets all required levels to build the given obstacle.
local function getLevelRequirements(obstacle)
local levelRequirements = {}
-- Add agility level requirement.
addHighestLevelRequirement(levelRequirements, 'Agility', Skills.getRecipeLevel('Agility', obstacle))
-- Add other level requirements.
if type(obstacle.skillRequirements) == 'table' then
for i, skillReq in ipairs(obstacle.skillRequirements) do
local skillName = Constants.getSkillName(skillReq.skillID)
if skillName ~= nil then
addHighestLevelRequirement(levelRequirements, skillName, skillReq.level)
end
end
end
return levelRequirements
end
local function getItemRequirements(obstacle)
local itemRequirements = {}
end
local function getObstacle(name)
name = Shared.titleCase(name)
local obstacle = Agility.getObstacle(name)
if obstacle == nil then
return nil
end
local obstacleInfo = {
Name,
LevelRequirements = {},
ItemCosts = {},
}
local levelRequirements = getLevelRequirements(obstacle)
-- Build and return obstacle information
mw.log(levelRequirements)
for k, v in pairs(levelRequirements) do
mw.log(k)
mw.log(v)
end
end
function p.main(frame)
local args = frame:getParent().args
return p._main(args)
end
function p._main(args)
end
function p.test()
local obst = 'pipe climb'
getObstacle(obst)
end
return p