User:Exodus04/Probability: Difference between revisions

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<h1 id="mainHeading">Probability</h1>
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Latest revision as of 01:19, 27 May 2024

Probability

This page is intended to provide players with a rough idea of how many actions/clears/attempts it will take to source particular items or pets. MelvorIdle uses a system of random distribution when aquiring luck-based items - which revolves around a binomial distribution mechanism. Using this Simulation, the random distribution was analysed using a numerical method.
May he look down on you fondly. Amen.



The following table shows how you should interpret the data:

Item Goal Top 25% Luck Average Luck Bottom 25% Luck Simulation
Volcanic Cave (Ancient Set) χ clears to be in the top 25% luckiest χ clears on average χ clears to be in the bottom 25% luckiest Simulation Output


Item Goal Top 25% Luck Average Luck Bottom 25% Luck Simulation
Volcanic Cave (Ancient Set) χ clears to be in the top 25% luckiest χ clears on average χ clears to be in the bottom 25% luckiest Simulation Output
Volcanic Cave (Ancient Set) χ clears to be in the top 25% luckiest χ clears on average χ clears to be in the bottom 25% luckiest Simulation Output
Volcanic Cave (Ancient Set) χ clears to be in the top 25% luckiest χ clears on average χ clears to be in the bottom 25% luckiest Simulation Output
Volcanic Cave (Ancient Set) χ clears to be in the top 25% luckiest χ clears on average χ clears to be in the bottom 25% luckiest Simulation Output