Ty: Difference between revisions

No change in size ,  28 May
m
Fixed incorrect modifier location in equation
(Added equation)
m (Fixed incorrect modifier location in equation)
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'''{{PAGENAME}}''' is a [[Pets|pet]] that is not tied to any specific skill. Instead, {{PAGENAME}} has a chance to be acquired whenever an action that rewards {{Icon|Mastery}} experience is performed. Unlike any other pet, the chance to get Ty scales with the player's Mastery Pool Percentage.
'''{{PAGENAME}}''' is a [[Pets|pet]] that is not tied to any specific skill. Instead, {{PAGENAME}} has a chance to be acquired whenever an action that rewards {{Icon|Mastery}} experience is performed. Unlike any other pet, the chance to get Ty scales with the player's Mastery Pool Percentage.


<math>\text{Chance} = \dfrac{\text{Action Time (seconds)} \times (1 + \frac{\text{Mastery Pool Percentage}}{100}) \times \text{Virtual level of Skill} \times (1 + \frac{\text{Increased Pet Chance}}{100})}{250\;000}</math>
<math>\text{Chance} = \dfrac{\text{Action Time (seconds)} \times (1 + \frac{\text{Mastery Pool Percentage}}{100}) \times \text{Virtual level of Skill}}{250\;000} \times (1 + \frac{\text{Increased Pet Chance}}{100})</math>


Where <math>\text{Mastery Pool Percentage}</math> is the Player's Mastery Pool Percentage clamped between 0 and 100 and <math>\text{Increased Pet Chance}</math> is any modifiers that increase the chances of locating a skill pet. Currently, this is limited to the {{AoD}}{{Icon|Ancient Relics}} gamemode.
Where <math>\text{Mastery Pool Percentage}</math> is the Player's Mastery Pool Percentage clamped between 0 and 100 and <math>\text{Increased Pet Chance}</math> is any modifiers that increase the chances of locating a skill pet. Currently, this is limited to the {{AoD}}{{Icon|Ancient Relics}} gamemode.