Combat Guide/Atlas of Discovery: Difference between revisions
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This guide is designed to teach players how to work their way through combat progression with the {{AoD|Atlas of Discovery}} expansion. Due to the nature of independent, yet important mechanics, this guide will be broken into several major sections. There will also be less delineation between early, middle, and end game combat than other combat guides. | This guide is designed to teach players how to work their way through combat progression with the {{AoD|Atlas of Discovery}} expansion. Due to the nature of independent, yet important mechanics, this guide will be broken into several major sections. There will also be less delineation between early, middle, and end game combat than other combat guides. | ||
This | This Guide is NOT designed with the [[Ancient Relics]] Game Mode in mind. Players looking for more information about that [[Game Mode]] should visit the [[Ancient Relics/Guide|Ancient Relics Guide]]. | ||
= Barrier Combat = | = Barrier Combat = | ||
The primary mechanic added to the game in {{AoD|Atlas of Discovery}} is [[Barrier]], a powerful shield that is entirely immune to player attacks. In order to break barriers, the player must utilize {{Skill|Summoning}} Familiars that deal damage such as the {{ItemIcon|Golbin Thief}} or {{ItemIcon|Unicorn}}. | The primary mechanic added to the game in {{AoD|Atlas of Discovery}} is [[Barrier]], a powerful shield that is entirely immune to player attacks while active. In order to break barriers, the player must utilize {{Skill|Summoning}} Familiars that deal damage such as the {{ItemIcon|Golbin Thief}} or {{ItemIcon|Unicorn}}. | ||
More information about the specific functionality of barriers can be found on its dedicated page, [[Barrier]]. | More information about the specific functionality of barriers can be found on its dedicated page, [[Barrier]]. |
Revision as of 22:19, 28 May 2024
This page was last updated for (v1.2.2). |
Introduction
This guide is designed to teach players how to work their way through combat progression with the expansion. Due to the nature of independent, yet important mechanics, this guide will be broken into several major sections. There will also be less delineation between early, middle, and end game combat than other combat guides.
This Guide is NOT designed with the Ancient Relics Game Mode in mind. Players looking for more information about that Game Mode should visit the Ancient Relics Guide.
Barrier Combat
The primary mechanic added to the game in is Barrier, a powerful shield that is entirely immune to player attacks while active. In order to break barriers, the player must utilize
Familiars that deal damage such as the
or
.
More information about the specific functionality of barriers can be found on its dedicated page, Barrier.
Unholy Prayers
See: Unholy Prayers
Melvor Idle version v1.3.1 (Released: 30th October 2024) |
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |