Money Making/Combat (~18,750k/hr): Difference between revisions
(Created page with "{{OldStrategy|1.0.5}} Combat can yield decent GP rates, but will generally not be comparable with a dedicated skilling setup. {{Skill|Magic}} is the generally the most profitable, but it can differ greatly based on the gear and skills in your possession. Assuming {{SkillReq|Magic|85}} and {{ItemIcon|Cloudburst Staff}}, Magic is almost always superior to Melee and {{Skill|Ranged}}. Calculating the specific GP/hr depends heavily on your stats, gear, and buffs. The Scrip...") |
(No difference)
|
Revision as of 20:02, 29 May 2024
Combat can yield decent GP rates, but will generally not be comparable with a dedicated skilling setup.
is the generally the most profitable, but it can differ greatly based on the gear and skills in your possession. Assuming
and Cloudburst Staff, Magic is almost always superior to Melee and
.
Calculating the specific GP/hr depends heavily on your stats, gear, and buffs. The Combat Simulator can help you to calculate the gains for your build. The exact rates are difficult to determine, but the best targets, in rough descending order by profit and tier are:
- Error creating thumbnail: File missingInfernal Stronghold
- Hunting Greater Dragon
The two most important items to make this method good are Chapeau Noir and Aorpheat's Signet Ring.
To stress again, calculating the specific GP/hr depends heavily on your stats, gear, and buffs. The Combat Simulator can help you to calculate the specific gains for your specific build.
The most profitable target is the
because it drops a lot of raw GP that gets doubled with the Aorpheat's Signet Ring. The raw GP gained with the ring is 250,000 per clear.
It also drops the Infernal Cape and the Infernal Core that will net you 402,400 additional GP per clear if sold with Item Alchemy III.
For one clear
will yield a total of 250,000 + 402,400 = 652,400 GP per clear.
Do note that all God Dungeons should net around about 6-10,000k/h minimum while farming them with appropriate gear, so if you're working on or near these dungeons, you could be looking at a nice payday without needing to rely on other methods to earn GP.
Some of the setups are listed below, but it is (yes, again) advised that you use the Combat Simulator to check your build. By default, all of the listed setups are 99 in all skills, have optimized
obstacles, and have only 30% accuracy from
Each setup will have a second listed amount, this will be the gp/h with standardized rates applied to all consumables (excluding food) in combat sim.
Infernal Stronghold (~24,200k/hr)
Head | Slayer Wizard Hat (Master) | |||||
---|---|---|---|---|---|---|
Body | Slayer Wizard Robes (Master) | |||||
Leggings | Glacia God Platelegs | |||||
Boots | Glacia God Boots | |||||
Hands | Glacia God Gloves | |||||
Cape | Skull Cape | |||||
Neck | Fury of the Elemental Zodiacs | |||||
Passive | Chapeau Noir | |||||
Ring | Aorpheat's Signet Ring | |||||
Weapon | Cloudburst Staff |
Spells:
or
(-4% total gp, -1.5% adjusted gp, -13% runes),
, and
. Prayer:
and
Tablets:
and
Potion: Diamond Luck Potions
- Total GP: ~24,200k/hr
- Adjusted GP: ~18,800k/hr
With better
, this method gets closer to the (Max ~24,350k/hr) listed above
Hunting Greater Dragon (~16,750k/hr)
Head | Slayer Helmet (Master) | |||
---|---|---|---|---|
Body | Slayer Platebody (Master) | |||
Leggings | Ragnar God Platelegs | |||
Boots | Ragnar God Boots | |||
Hands | Ragnar God Gloves | |||
Cape | Maximum Skillcape | |||
Passive | Gold Ruby Necklace | |||
Neck | Fury of the Elemental Zodiacs | |||
Ring | Nature's Blessing Ring | |||
Weapon | Infernal Claw | |||
Offhand | Dragonfire Shield |
Prayer:
and
Tablets:
and
Potion: Regeneration Potions
- Total GP: ~16,750k/hr
- Adjusted GP: ~15,950k/hr