Template:Disambiguation/doc: Difference between revisions

From Melvor Idle
m (Swapped version and disam templates in script)
(Updated script to exclude any non-equipment items when returning equipment table template)
Line 9: Line 9:
// Settings //
// Settings //
let searchTerm = 'Siren'; // The proper capitalization of the search term
let searchTerm = 'Siren'; // The proper capitalization of the search term
let returnEquipmentTemplate = false; // returns a template for {{EquipmentTableFromList}} instead
let returnEquipmentTemplate = true; // returns a template for {{EquipmentTableFromList}} instead
// End of Settings //
// End of Settings //
let lcSearchTerm = searchTerm.toLowerCase();
let lcSearchTerm = searchTerm.toLowerCase();
Line 22: Line 22:
if (obj.arr.length > 0 && !returnEquipmentTemplate && obj.header !== '')
if (obj.arr.length > 0 && !returnEquipmentTemplate && obj.header !== '')
results.push(obj.header);
results.push(obj.header);
obj.arr.forEach(item => results.push(wikiIcon(item, obj.iconType, obj.extras || '')));
obj.arr.forEach(item => {
if (!returnEquipmentTemplate || item.validSlots !== undefined)
results.push(wikiIcon(item, obj.iconType, obj.extras || ''))
});
}
}
let results = [];
let results = [];
Line 50: Line 53:
if (returnEquipmentTemplate) outputString += '\n}}';
if (returnEquipmentTemplate) outputString += '\n}}';
copy(outputString);console.log(outputString);
copy(outputString);console.log(outputString);
notifyPlayer(game.attack, `Copied results for ${searchTerm} to clipboard`, 'success', 0)
notifyPlayer(game.attack, `Copied results for ${searchTerm} to clipboard`, 'success', 0);
</syntaxhighlight>
</syntaxhighlight>

Revision as of 08:29, 30 May 2024

Template that is used on Disambiguation pages. These are pages that are created to differentiate between multiple other pages with the same or a similar name.

An example of this would be Siren

The below script will search all current Icon Templates in v1.2.2 (except for Synergies, Spellbooks (not Spells) and Currencies) for the given searchTerm then output an array of the results in valid Icon Template format with expansion icons.

This may result in some duplicates between ItemIcons and UpdateIcons, such as Iron Sieve which is both an Item and Purchase.

// Settings //
let searchTerm = 'Siren'; // The proper capitalization of the search term
let returnEquipmentTemplate = true; // returns a template for {{EquipmentTableFromList}} instead
// End of Settings //
let lcSearchTerm = searchTerm.toLowerCase();
const search = (obj) => obj.name?.toLowerCase().includes(lcSearchTerm);
const wikiIcon = (obj, icon, extras) => {
	if (!returnEquipmentTemplate)
		return `*${obj.namespace?.includes('TotH') ? '{{TotH}}' : obj.namespace?.includes('AoD') ? '{{AoD}}' : ''}{{${icon}|${obj.name}${extras}}}`;
	else
		return obj.name;
}
const pushResults = (obj) => {
	if (obj.arr.length > 0 && !returnEquipmentTemplate && obj.header !== '')
		results.push(obj.header);
	obj.arr.forEach(item => {
		if (!returnEquipmentTemplate || item.validSlots !== undefined)
			results.push(wikiIcon(item, obj.iconType, obj.extras || ''))
	});
}
let results = [];
if (returnEquipmentTemplate) results.push(`{{V|${gameVersion.substr(1)}}}\n\n{{EquipmentTableFromList`);
if (!returnEquipmentTemplate) results.push(`{{Disam}}{{V|${gameVersion.substr(1)}}}\n`, `'''${searchTerm}''' may refer to:`);
pushResults({arr: game.items.equipment.filter(x => search(x)), header: '===Equipment===', iconType: 'ItemIcon'});
pushResults({arr: game.items.filter(x => x.validSlots === undefined && !(x instanceof OpenableItem) && !(x instanceof BoneItem) && !(x instanceof FoodItem) && search(x)), header: '===Items===', iconType: 'ItemIcon'});
pushResults({arr: game.items.openables.filter(x => search(x)), header: '===Openables===', iconType: 'ItemIcon'});
pushResults({arr: game.items.bones.filter(x => search(x)), header: '===Bones===', iconType: 'ItemIcon'});
pushResults({arr: game.items.food.filter(x => search(x)), header: '===Food===', iconType: 'ItemIcon'});
pushResults({arr: game.items.food.filter(x => search(x)), header: '===Food===', iconType: 'ItemIcon'});
pushResults({arr: game.monsters.filter(x => search(x)), header: '===Combat===', iconType: 'MonsterIcon'});
pushResults({arr: [...game.combatAreas.allObjects, ...game.combatAreas.allObjects, ...game.slayerAreas.allObjects, ...game.dungeons.allObjects].filter(x => search(x)), header: '', iconType: 'ZoneIcon'});
pushResults({arr: [...game.standardSpells.allObjects, ...game.ancientSpells.allObjects, ...game.archaicSpells.allObjects, ...game.curseSpells.allObjects, ...game.auroraSpells.allObjects].filter(x => search(x)), header: '===Spells===', iconType: 'SpellIcon'});
pushResults({arr: game.shop.purchases.filter(x => search(x)), header: '===Purchases===', iconType: 'UpgradeIcon'});
pushResults({arr: game.prayers.filter(x => search(x)), header: '===Prayers===', iconType: 'PrayerIcon'});
pushResults({arr: [...game.township.buildings.allObjects, ...game.township.seasons.allObjects, ...game.township.biomes.allObjects, ...game.township.resources.allObjects].filter(x => search(x)), header: '===Township===', iconType: 'TownshipIcon'});
pushResults({arr: game.skills.filter(x => search(x)), header: '===Others===', iconType: 'Skill'});
pushResults({arr: game.pets.filter(x => search(x)), header: '', iconType: 'PetIcon'});
pushResults({arr: game.astrology.actions.filter(x => search(x)), header: '', iconType: 'ConstellationIcon'});
pushResults({arr: game.agility.actions.filter(x => search(x)), header: '', iconType: 'AgilityIcon'});
pushResults({arr: game.skills.filter(x => search(x)), header: '', iconType: 'Icon', extras: '|type=thieving'});
if (cloudManager.hasAoDEntitlementAndIsEnabled)
	pushResults({arr: game.cartography.worldMaps.getObjectByID('melvorAoD:Melvor').pointsOfInterest.filter(x => search(x)), header: '', iconType: 'POIIcon'});
let outputString = ``;
results.forEach((str, i) => { outputString += (returnEquipmentTemplate ? i > 0 ? `\n|${str}` : `${str}` : `${str}\n`) });
if (returnEquipmentTemplate) outputString += '\n}}';
copy(outputString);console.log(outputString);
notifyPlayer(game.attack, `Copied results for ${searchTerm} to clipboard`, 'success', 0);