Money Making/Mid-High Level Slayer Coin Farming: Difference between revisions

From Melvor Idle
m (Major overhaul)
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You deal Poison damage to gain {{SC}}[[Slayer Coins]] from the {{Synergy|Cyclops|Spider}} synergy. <br>
You deal Poison damage to gain {{SC}}[[Slayer Coins]] from the {{Synergy|Cyclops|Spider}} synergy. <br>
Buy either [[Plentiful Resupply]] at {{SkillReq|Slayer|100}} or [[Bountiful Resupply]] at {{SkillReq|Slayer|110}} and sell every single item you get from it. This turns into {{GP|28.88}} for [[Plentiful Resupply]] and {{GP|55.49}} for [[Bountiful Resupply]] per [[Slayer Coins|SC]]. <br>
Buy either [[Plentiful Resupply]] at {{SkillReq|Slayer|100}} or [[Bountiful Resupply]] at {{SkillReq|Slayer|110}} and sell every single item you get from it. This turns into {{GP|28.88}} for [[Plentiful Resupply]] and {{GP|55.49}} for [[Bountiful Resupply]] per [[Slayer Coins|SC]]. <br>
The setup before the optimal upgrades provides 11.75 million {{SC}}[[Slayer Coins]] which turns into {{GP|339340000}} per hour with [[Plentiful Resupply]]. <br>
The setup before the optimal upgrades provides 11.05 million {{SC}}[[Slayer Coins]] which turns into {{GP|319124000}} per hour with [[Plentiful Resupply]]. <br>
Optimal tweaks provide 14.01 million {{SC}}[[Slayer Coins]] which turns into {{GP|777414900}} per hour with [[Bountiful Resupply]]. <br>
Optimal tweaks provide 12.72 million {{SC}}[[Slayer Coins]] which turns into {{GP|705832800}} per hour with [[Bountiful Resupply]] without a [[Slayer Task]]. <br>
Even though there is technically a death chance (numbers are orange in [[Combat Simulator]]) this was ran at 1.000.000 trials and showed no deaths.
Even though there is technically a death chance (numbers are orange in [[Combat Simulator]]) this was ran at 1.000.000 trials and showed no deaths.


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=== Requirements ===
=== Requirements ===
* {{SkillReq|Hitpoints|114}} & {{SkillReq|Magic|100}} OR {{SkillReq|Hitpoints|108}} & {{SkillReq|Magic|110}}
* {{SkillReq|Magic|100}}
* {{SkillReq|Hitpoints|102}}
* {{SkillReq|Herblore|68}}
* {{SkillReq|Herblore|68}}
* {{SkillReq|Prayer|80}}
* {{SkillReq|Prayer|80}}
* {{SkillReq|Agility|99}}
* {{SkillReq|Agility|99}}
* {{SkillReq|Defence|99}}
* {{SkillReq|Ranged|100}}
* {{SkillReq|Slayer|102}}
* {{SkillReq|Slayer|102}}
* {{SkillReq|Runecrafting|112}}
* {{SkillReq|Runecrafting|112}}
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* {{ItemIcon|Spider}} Mark Level 4
* {{ItemIcon|Spider}} Mark Level 4
* {{ItemIcon|Cyclops}} Mark Level 6
* {{ItemIcon|Cyclops}} Mark Level 6
* For Armor/Shield one of the following:
** {{SkillReq|Ranged|100}} - Use Guide as is.
** {{SkillReq|Defence|100}} - Exchange {{ItemIcon|Slayer Cowl (Legendary)|Ranged Armor}} or Shield mentions for {{ItemIcon|Slayer Helmet (Legendary)|Melee}} options. - It is around 100-150k less SC/h than the Ranged set.


Recommended  
Recommended  
* {{SkillReq|Agility|120}}
* {{SkillReq|Agility|120}}
* {{SkillReq|Cooking|120}}
* {{SkillReq|Firemaking|120}}
* {{SkillReq|Herblore|120}}
* {{SkillReq|Herblore|120}}
* {{SkillReq|Slayer|110}}
* {{SkillReq|Hitpoints|118}}
* {{SkillReq|Magic|120}}
* {{SkillReq|Herblore|120}}
* {{SkillReq|Ranged|110}} or {{SkillReq|Defence|110}}
* {{SkillReq|Cartography|120}} & Full Hex Mastery
* {{SkillReq|Cartography|120}} & Full Hex Mastery


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|-
|-
! Leggings
! Leggings
| {{ItemIcon|Poison Mythical Wizard Bottoms}}
| {{ItemIcon|Poison Master Wizard Bottoms}}
|-
|-
! Boots
! Boots
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|-
|-
! Neck
! Neck
| {{ItemIcon|Grudge Amulet (m)}}
| {{ItemIcon|Cursed Amulet (m)}}
|-
|-
! Passive
! Passive
| {{ItemIcon|Hunter's Ring}}
| {{ItemIcon|Wasteful Ring}}
|-
|-
! Ring
! Ring
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|-
|-
! Shield
! Shield
| {{ItemIcon|Shield of Melee Power}}
| {{ItemIcon|Shield of Ranged Power}}
|-
|-
! Consumable
! Consumable
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=== Agility ===
=== Agility ===


'''Disclaimer''' Don't pick any Obstacle 15, Elite pillar can remain if it has been built, it is however not included.
{{AgilityCourseTable
{{AgilityCourseTable
|Cargo Net
|Cargo Net
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|Balance Trap
|Balance Trap
|Gap Climb
|Gap Climb
|Freezing Rafting
|Pillar of Combat
|Pillar of Combat
|Elite Pillar of Conflict
|showtotals = false
|showtotals = false
|gpCostReduction = 0
|gpCostReduction = 0
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}}
}}


=== Upgrading Tweaks ===


Enable {{Icon|Surge II|type=aurora}} for a 200k increase at the cost of 20k more runes per hour. (This is generally not worth it, 20k runes take more time to craft than you'd get from just farming more {{SC}}.)
=== Upgrading ===


Acquire a slayer task for {{Icon|Gret-Yun|type=monster}} for an extra 1.8 million {{SC}} per hour. Be careful to unselect "automatically fight new slayer task".
{{ItemIcon|Palladium Onyx Necklace}} is about 150k more than {{ItemIcon|Hunter's Ring}} when on [[Slayer Task]].


At {{SkillReq|Hitpoints|110}} & {{SkillReq|Magic|110}}, swap {{Skill|Agility}}Obstacle 6 from {{Skill|Agility|Rocky Waters}} to {{Skill|Agility|Lake Swim}} and equip {{ItemIcon|Poison Mythical Wizard Bottoms}}.
'''DISCLAIMER:''' Follow the rows top to bottom, don't change something in the middle without doing the previous steps.
 
{| class="wikitable"
!When
!Change From
!Change To
![[Slayer Coins|SC]] Gain
!Note
|-
|Whenever
|N/A
|Enable {{Icon|Surge II|type=aurora}}
|{{SC|200000}}
|Rune cost goes up by 20k. '''Optional'''
|-
|Whenever
|N/A
|Aquire [[Slayer Task]].
|{{SC|1620000}}
|Be careful to unselect <br> "automatically fight new slayer task". <br> '''Optional'''.
|-
|{{SkillReq|Hitpoints|105}} & {{SkillReq|Magic|105}}
|{{ItemIcon|Poison Master Wizard Bottoms}}
|{{ItemIcon|Poison Legendary Wizard Bottoms}}
|{{SC|90000}}
|Also Next Row.
|-
|{{SkillReq|Hitpoints|105}} & {{SkillReq|Magic|105}}
|{{ItemIcon|Cursed Amulet (m)}}
|{{ItemIcon|Grudge Amulet (m)}}
|{{SC|380000}}
|N/A
|-
|{{SkillReq|Hitpoints|108}} & {{SkillReq|Magic|110}}
|{{Skill|Agility}} Obstacle 6 <br> from {{Skill|Agility|Rocky Waters}}
|{{AgilityIcon|Lake Swim}} and equip <br> {{ItemIcon|Poison Mythical Wizard Bottoms}}
|{{SC|200000}}
|N/A
|-
|{{SkillReq|Slayer|110}} & {{SkillReq|Ranged|110}}
|Equip {{ItemIcon|Slayer Cowl (Legendary)}} & {{ItemIcon|Slayer Leather Body (Legendary)}}
|Equip {{ItemIcon|Slayer Cowl (Mythical)}} & {{ItemIcon|Slayer Leather Body (Mythical)}}
|{{SC|310000}}
|Also Next Row.
|-
|{{ItemIcon|Slayer Cowl (Mythical)|Mythical Slayer Gear}} <br> is equiped.
|Empty {{Skill|Agility}} Obstacle 15
|{{AgilityIcon|Waterfall Crossing}}
|{{SC|250000}}
|Also Next Row
|-
|{{AgilityIcon|Waterfall Crossing}}
|{{ItemIcon|Poison Mythical Wizard Bottoms}}
|{{ItemIcon|Perfect Sight Legs}}
|{{SC|100000}}
|Only works with {{Skill|Agility|Waterfall Crossing}}.
|-
|{{Icon|Mastery|notext=true}}{{AgilityIcon|Waterfall Crossing}}
|N/A
|N/A
|{{SC|370000}}
|Max Mastery on this Obstacle alone grants this bonus. <br> Also Next Row.
|-
|{{Icon|Mastery|notext=true}}{{AgilityIcon|Waterfall Crossing}} & <br> {{SkillReq|Hitpoints|110}}
|{{ItemIcon|Wasteful Ring}}
|{{ItemIcon|Hunter's Ring}}
|{{SC|520000}}
|N/A
|-
|{{SkillReq|Hitpoints|118}} & {{SkillReq|Magic|120}}
|{{ItemIcon|Skull Cape}}
|{{ItemIcon|Superior Magic Skillcape}}
|{{SC|260000}}
|N/A
|-
|On [[Slayer Task]] with all previous steps completed.
|{{ItemIcon|Hunter's Ring}}
|{{ItemIcon|Palladium Onyx Ring}}
|{{SC|100000}}
|Only works while on [[Slayer Task]].
|-
|}


When Mythical Ranged Slayer Gear is obtained, swap {{Skill|Agility}} Obstacle 15 from {{Skill|Agility|Freezing Rafting}} to {{Skill|Agility|Waterfall Crossing}} for about 180k {{SC}} increase. (Needs {{SkillReq|Hitpoints|114}} if the obstacle isn't {{Icon|Mastery|notext=true}}Mastered, {{SkillReq|Hitpoints|108}} if it is). <br>
Also swap {{ItemIcon|Poison Mythical Wizard Bottoms}} to {{ItemIcon|Perfect Sight Legs}} for an extra 250k {{SC}}.


At {{SkillReq|Hitpoints|118}} and {{SkillReq|Magic|120}} replace the {{ItemIcon|Skull Cape}} with {{ItemIcon|Superior Magic Skillcape}} for a 230k {{SC}} increase.


=== Absolute Max with Superior Cape of Completion ===
=== Absolute Max with Superior Cape of Completion ===

Revision as of 16:06, 1 June 2024

This page was last updated for (v1.2.2).

How the method works

You deal Poison damage to gain SCSlayer Coins from the

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Cyclops
SynergyIcon.png Spider

synergy.
Buy either Plentiful Resupply at

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Level 100

or Bountiful Resupply at

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Level 110

and sell every single item you get from it. This turns into 28.88GP for Plentiful Resupply and 55.49GP for Bountiful Resupply per SC.

The setup before the optimal upgrades provides 11.05 million SCSlayer Coins which turns into 319,124,000GP per hour with Plentiful Resupply.
Optimal tweaks provide 12.72 million SCSlayer Coins which turns into 705,832,800GP per hour with Bountiful Resupply without a Slayer Task.
Even though there is technically a death chance (numbers are orange in Combat Simulator) this was ran at 1.000.000 trials and showed no deaths.


We'll be fighting Gret-Yun for the best SCSlayer Coins per hour with no death chance.


Requirements

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    Level 100
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    Level 102
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    Level 68
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    Level 80
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    Level 99
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    Level 102
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    Level 112
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    Level 110
  • Spider Mark Level 4
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    Cyclops
    Mark Level 6
  • For Armor/Shield one of the following:
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      Level 100
      - Use Guide as is.
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      Level 100
      - Exchange Ranged Armor or Shield mentions for Melee options. - It is around 100-150k less SC/h than the Ranged set.

Recommended

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    Level 120
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    Level 120
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    Level 120
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    Level 120
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    Level 110
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    Level 118
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    Level 120
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    Level 120
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    Level 110
    or
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    Level 110
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    Level 120
    & Full Hex Mastery

Gear

Head Slayer Cowl (Legendary)
Body Slayer Leather Body (Legendary)
Leggings Poison Master Wizard Bottoms
Boots Unholy Battle Boots (m)
Hands Unholy Magic Gloves (m)
Cape Skull Cape
Neck Cursed Amulet (m)
Passive Wasteful Ring
Ring Unholy Ring (m)
Gem Unholy Gem (m)
Weapon Magic Wand (Powerful)
Shield Shield of Ranged Power
Consumable Explorers Map II
Tablets
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Cyclops
SynergyIcon.png Spider


Spells:

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Poison Pods

Curse:

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Anguish III

(Unholy) Prayers:

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Corruption

and

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Defile

Potion: Deadly Toxins Potion

Point of Interest: Dark Waters

Agility

Disclaimer Don't pick any Obstacle 15, Elite pillar can remain if it has been built, it is however not included.


Upgrading

DISCLAIMER: Follow the rows top to bottom, don't change something in the middle without doing the previous steps.

When Change From Change To SC Gain Note
Whenever N/A Enable
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Surge II
200,000SC Rune cost goes up by 20k. Optional
Whenever N/A Aquire Slayer Task. 1,620,000SC Be careful to unselect
"automatically fight new slayer task".
Optional.
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Level 105
&
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Level 105
Poison Master Wizard Bottoms Poison Legendary Wizard Bottoms 90,000SC Also Next Row.
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Level 105
&
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Level 105
Cursed Amulet (m) Grudge Amulet (m) 380,000SC N/A
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Level 108
&
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Level 110
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Agility
Obstacle 6
from
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Rocky Waters
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Lake Swim
and equip
Poison Mythical Wizard Bottoms
200,000SC N/A
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Level 110
&
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Level 110
Equip Slayer Cowl (Legendary) & Slayer Leather Body (Legendary) Equip Slayer Cowl (Mythical) & Slayer Leather Body (Mythical) 310,000SC Also Next Row.
Mythical Slayer Gear
is equiped.
Empty
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Agility
Obstacle 15
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Waterfall Crossing
250,000SC Also Next Row
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Waterfall Crossing
Poison Mythical Wizard Bottoms Perfect Sight Legs 100,000SC Only works with
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Waterfall Crossing
.
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Waterfall Crossing
N/A N/A 370,000SC Max Mastery on this Obstacle alone grants this bonus.
Also Next Row.
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Waterfall Crossing
&
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Level 110
Wasteful Ring Hunter's Ring 520,000SC N/A
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Level 118
&
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Level 120
Skull Cape Superior Magic Skillcape 260,000SC N/A
On Slayer Task with all previous steps completed. Hunter's Ring Palladium Onyx Ring 100,000SC Only works while on Slayer Task.


Absolute Max with Superior Cape of Completion

Equip the following items: Superior Cape of Completion, Vorloran Watcher Platelegs, Vorloran Watcher Boots.

Switch

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Agility

Obstacle 15 back to

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Freezing Rafting

.

We'll now be fighting Goliath Werewolf.

Values simmed at 100k simulations in Combat Simulator.
New SCSlayer Coins per hour goes up to 15.4 million / 854,546,000GP per hour without a Slayer Task or Solar Eclipse.
16.41 million SC / 910,590,900GP per hour with Solar Eclipse.
18.49 million SC / 1,026,010,100GP per hour with a Slayer Task.
19.81 million SC / 1,099,256,900GP per hour with both Solar Eclipse and Slayer Task.

Possible Downgrades & Requirements for them

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Level 108

is required for Poison Mythical Wizard Bottoms,

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Level 114

is required with Poison Master Wizard Bottoms. Can be done with Ranged Master Slayer equipment & Poison Master Wizard Bottoms if you swap the shield with a (P) Divine Shield or Relic Shield at

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Level 116

. Simmed with all pets, if you do not have Erran, Leonardo, Finn and Kiko you will need

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Level 116

.

Explorers Map II can be substituted with Magic Hinder Scroll for 100k less SC/h.

Pastebin for the Combat Simulator

Combat Simulator Export