Idle: Difference between revisions

From Melvor Idle
(Created page with "To Idle a Dungeon or Monster means to attack it without any input from the player. <br> This is generally accepted to be able to do 100% safely, this is done by keeping their Maximum Damage under your {{UpgradeIcon|Auto Eat}} Threshold (or being 100% sure that effects like Lifesteal heal you up before taking the next hit of Damage).")
(No difference)

Revision as of 13:37, 6 June 2024

To Idle a Dungeon or Monster means to attack it without any input from the player.

This is generally accepted to be able to do 100% safely, this is done by keeping their Maximum Damage under your

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Auto Eat

Threshold (or being 100% sure that effects like Lifesteal heal you up before taking the next hit of Damage).