Vampire (thieving): Difference between revisions

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{{HasMMG|page=Money Making|Thieving Vampires}}
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{{ThievingTarget|Vampire}}

Revision as of 21:49, 6 June 2024

This page is up to date (v1.3.1).
Vampire
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Area: Twilight
Requirements:
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Level 114
Perception: 1,185
Max Hit: 465
Experience: 371 XP

The Vampire is one of the NPCS in the

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Thieving

skill.

Loot

Successfully pickpocketing the Vampire will always give 1 - 1,510GP

Possible Common Drops:

Up to one of these will be received on a successful pickpocket:

Item Qty Price Chance
Mind Rune 1 - 100 1 - 100GP 333/1,112 29.95%
Chaos Rune 1 - 100 3 - 300GP 45/278 16.19%
Death Rune 1 - 100 4 - 400GP 153/1,112 13.76%
Blood Rune 1 - 250 4 - 1,000GP 45/556 8.09%
Reaper Potion I 1 1,270GP 39/1,112 3.51%
Reaper Potion II 1 1,397GP 39/1,112 3.51%
Total: 3/4 75.00%

The loot obtained from the average successful pickpocket is worth 201.61GP if sold.

Including currency, the average successful pickpocket is worth 957.11GP.

Possible Rare Drops:

Any of these can be received after a successful pickpocket:

ItemDLCQtyPriceChance
Bobby's PocketMelvor Logo.svg 14,000GP1/1200.8333%
Chapeau NoirMelvor Logo.svg 132,000GP1/20,0000.0050%
Sneak-ErsMelvor Logo.svg 115,000GP1/15,0000.0067%
Thieving ShortsTotH.svg 115,000GP1/15,0000.0067%

Possible Area Unique Drops

Any Area Unique Drop is equally likely to be obtained after a successful pickpocket. Each Area Unique Drop is rolled for separately, so it is possible to receive multiple Area Unique Drops from a single action. The chance of receiving an Area Unique drop is tripled if the 95% Thieving Mastery Pool checkpoint is active.

Item Qty Price Chance
Blood Vial 500 800GP 1/500 0.20%
Masquerade Mask 500 380GP 1/500 0.20%

Possible NPC Unique Drop

The chance of receiving the unique drop for an NPC is based on a combination of several factors. The unique drop chance for an NPC is included in the tooltip for your Stealth against that NPC. The unique drop for the Vampire is Blood Ring.