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{{ | {{V}} | ||
{{ | {{ItemBox}} | ||
The '''{{PAGENAME}}''' is a rare drop that can be combined with {{ItemIcon|Signet Ring Half (a)}} to create {{ItemIcon|Aorpheat's Signet Ring}}. | |||
==Item Sources== | ==Item Sources== | ||
The | The {{PAGENAME}} can be found by killing [[monsters]] in [[combat areas|combat]] and [[slayer areas]], or by killing [[dungeons|dungeon]] bosses while the player has a {{ItemIcon|Gold Topaz Ring}} equipped in either the ring or [[Combat Passive Slot|passive]] slot of their active equipment set. The {{PAGENAME}} will only drop while dealing Normal Damage. It will not drop while using {{ItA}}Abyssal Damage or any other damage type. | ||
{{ | |||
When found, the Signet Ring Half (b) will be added automatically to the [[Bank]] rather than appearing in the 'Loot to Collect' panel. | |||
===Drop Chance Per Kill=== | |||
The chance for a {{PAGENAME}} to drop when a monster is killed is | |||
<math> \text{Drop Chance} = \frac{\text{Monster Combat Level}}{500,000} </math> | |||
The ring half has a chance to drop on each kill regardless of whether the monster has also dropped any loot from their usual loot table or not. Monsters killed within a [[dungeon]] (other than the final monster within each dungeon) do not drop the ring half. | |||
For example, the {{MonsterIcon|Fierce Devil}} has a Combat Level of 100, and therefore has a <math>\frac{100}{500,000} = 0.0002 = 0.02\%</math> chance per kill to drop the {{PAGENAME}}. | |||
Players seeking to optimize their drop chance should find a monster within a [[Combat Areas|combat]] or [[Slayer Areas|slayer area]] that is a good balance between high combat level and short kill time. | |||
===Drop Chance Per Hour=== | |||
The [[Combat Simulator]] extension can be used to quickly and easily determine the signet half drop rates for a wide range of monsters. | |||
Otherwise, an easy way to compare monsters is through killing several to establish an average number of kills per hour and then using the following formula: | |||
<math>\text{Chance Per Hour} = 1 - (1 - \text{Per Kill Drop Chance})^\text{Kills Per Hour}</math> | |||
Calculating drop chance over several hours is very similar: | |||
<math>\text{Total Chance} = 1 - (1 - \text{Per Kill Drop Chance})^{(\text{Kills Per Hour} \times \text{Hours})}</math> | |||
{{ItemSources}} | |||
{{ItemUses}} | |||
{{TownshipItemTasks}}[[Category:Items]] | |||
{{Menu}} | {{Menu}} |