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Signet Ring Half (b): Difference between revisions

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The '''{{PAGENAME}}''' is a rare drop that can be combined with {{ItemIcon|Signet Ring Half (a)}} to create {{ItemIcon|Aorpheat's Signet Ring}}.
The '''{{PAGENAME}}''' is a rare drop that can be combined with {{ItemIcon|Signet Ring Half (a)}} to create {{ItemIcon|Aorpheat's Signet Ring}}.


==Item Sources==
==Item Sources==
The {{PAGENAME}} can be found by killing [[monsters]] in [[combat areas|combat]] and [[slayer areas]], or by killing [[dungeons|dungeon]] bosses while the player has a {{ItemIcon|Gold Topaz Ring}} equipped in either the ring or [[Combat Passive Slot|passive]] slot of their active equipment set.
The {{PAGENAME}} can be found by killing [[monsters]] in [[combat areas|combat]] and [[slayer areas]], or by killing [[dungeons|dungeon]] bosses while the player has a {{ItemIcon|Gold Topaz Ring}} equipped in either the ring or [[Combat Passive Slot|passive]] slot of their active equipment set. The {{PAGENAME}} will only drop while dealing Normal Damage. It will not drop while using {{ItA}}Abyssal Damage or any other damage type.


When found, the Signet Ring Half (b) will be added automatically to the [[Bank]] rather than appearing in the 'Loot to Collect' panel.
When found, the Signet Ring Half (b) will be added automatically to the [[Bank]] rather than appearing in the 'Loot to Collect' panel.
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The ring half has a chance to drop on each kill regardless of whether the monster has also dropped any loot from their usual loot table or not. Monsters killed within a [[dungeon]] (other than the final monster within each dungeon) do not drop the ring half.
The ring half has a chance to drop on each kill regardless of whether the monster has also dropped any loot from their usual loot table or not. Monsters killed within a [[dungeon]] (other than the final monster within each dungeon) do not drop the ring half.


For example, the {{MonsterIcon|Fierce Devil}} has a Combat Level of 100, and therefore has a <math>\frac{100}{500,000} = 0.02\%</math> chance per kill to drop the {{PAGENAME}}.
For example, the {{MonsterIcon|Fierce Devil}} has a Combat Level of 100, and therefore has a <math>\frac{100}{500,000} = 0.0002 = 0.02\%</math> chance per kill to drop the {{PAGENAME}}.


Players seeking to optimize their drop chance should find a monster within a [[Combat Areas|combat]] or [[Slayer Areas|slayer area]] that is a good balance between high combat level and short kill time.
Players seeking to optimize their drop chance should find a monster within a [[Combat Areas|combat]] or [[Slayer Areas|slayer area]] that is a good balance between high combat level and short kill time.


===Drop Chance Per Hour===
===Drop Chance Per Hour===
If playing the web or Steam version of the game, the [[Combat Simulator]] extension can be used to quickly and easily determine the signet half drop rates for a wide range of monsters.
The [[Combat Simulator]] extension can be used to quickly and easily determine the signet half drop rates for a wide range of monsters.


Otherwise, an easy way to compare monsters is through killing several to establish an average number of kills per hour and then using the following formula:
Otherwise, an easy way to compare monsters is through killing several to establish an average number of kills per hour and then using the following formula: