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==How to collect data== | ==How to collect data== | ||
'''Do NOT use your own save file to collect data or simulate a money making method.''' Create a new save game for the purpose of testing these money making guides. As the commands listed in the next sections affect your save game. | |||
''To access the console, using the browser is recommended at this requires no additional steps. Just hit F12, navigate to "Console" and you can enter the commands there.'' | |||
To make sure a guide has reliable and "real-world" data, we can run the money making method for many hours, and use the average result for as data. Some variables like pets and mastery experience can change the result of the simulation. To get reliable results, we want a static environment where, no matter how many hours, nothing changes that affects the rate at which gp is earned. | |||
To achieve this, we can use the following commands to "freeze" the game state. These turn off | |||
* Mastery pool experience | * Mastery pool experience | ||
* Mastery action experience | * Mastery action experience | ||
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</pre> | </pre> | ||
We can then run the following command to collect data over a period of thousand hours. This will not actually take 1,000 hours! The game will process through 1,000 hours as fast as it can. On a regular computer it takes no more than a minute to process all thousand hours, depending on the method used. | |||
''By default, only 24 offline hours can be ran at a time. You can use the "Unlimited Offline" mod to allow for more offline hours.'' | |||
<pre> | <pre> | ||
game.testForOffline(1000) | game.testForOffline(1000) | ||
</pre> | </pre> | ||
You game will show a summary of what happened in the 1,000 hours. You can use this data to fill out the [[Template:MoneyMakingGuide]] template. | |||
==Setup== | ==Setup== |
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