Beginners Guide: Difference between revisions

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{{V|1.0.2}}
{{V|1.3}}


[https://www.melvoridle.com Melvor Idle] is an [https://en.wikipedia.org/wiki/Incremental_game idle game] inspired by [https://en.wikipedia.org/wiki/RuneScape Runescape] and as such, much of the time spent playing can be done without making any inputs.  
[https://www.melvoridle.com Melvor Idle] is an [https://en.wikipedia.org/wiki/Incremental_game idle game] inspired by [https://en.wikipedia.org/wiki/RuneScape Runescape] and as such, much of the time spent playing can be done without making any inputs.  
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|[https://www.youtube.com/watch?v=_QyGBq0PJ4w Melvor Idle Tutorial Part 1]||[https://wiki.melvoridle.com/w/User:DaCuteRaccoon Procyon Lotor]||v0.19.2
|[https://www.youtube.com/watch?v=_QyGBq0PJ4w Melvor Idle Tutorial Part 1]||[https://wiki.melvoridle.com/w/User:DaCuteRaccoon Procyon Lotor]||v0.19.2
|}
|}
== The Wiki ==
The Melvor Wiki is a majority community lead project. The raw data is imported directly from the game, this includes the pages with Monster, Item, Area, Spell, Skill Information/Data. One can almost guarantee that the information on those pages matches in-game content 100%. <br>
As mentioned, the rest of the wiki is written by users/players such as yourself. There are a few Discord Administrators/Moderators that (occasionally) participate in helping on the Wiki, the majority however is done Players. There is no active professional team that keeps the wiki up to date. This is done to the best of the abilities by the people participating on maintaining the Wiki, things do however fall through the cracks. If you notice something that is incorrect/misspelled/out of date or just could be better in general, feel free to create your own Wiki Account and edit it!
Every edit is monitored by other Players and Discord Moderators, egregious edits will be undone/removed, they can also be discussed on the "talk" pages on the Wiki or on the Melvor Discord in the #wiki-discussion channel. This channel is open for:
* Reporting incorrect data or spelling that you either don't know how to edit or simply don't want to edit.
* Suggestions of what need to be changed to be more optimal for User experience
* Pointing out very out of date Guides that don't actually work anymore, these will usually get a huge disclaimer on them until they can be worked on
* People wanting to Contribute and feel like they have things to say / information to impart
* If you don't have the time or the know how how to edit on the Wiki, be this to simply pass on what you'd want done or perhaps players in the channel being able to teach you how to do it
When following guides, please check the version in which this was published, some guides are very out of date or no longer relevant, there's work being done on updating them, but writing a good guide takes time and the current dedicated editing team is small. We'll welcome any help we can get, no matter how small or big.


== The Interface ==
== The Interface ==
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==== The Top Bar ====
==== The Top Bar ====
In the top bar, you can see what page you are currently on. The potion and helmet icon on the right side can be selected to view your currently selected potions or equipment. You can also click on your name and check if you are currently logged into [[Melvor Cloud]]. You can find a login button in the [[Settings]] window or by clicking on your user name in the top right.
In the top bar, you can see what page you are currently on. The potion and helmet icon on the right side can be selected to view your currently selected potions or equipment. You can also click on your name and check if you are currently logged into [[Melvor Cloud]]. You can find a login button in the [[Settings]] window or by clicking on your user name in the top right.
==== The Right Bar ====
The bar on the right side of the screen in non-[[Combat]] skills the Skilling Minibar with settings explained [[Settings#Minibar_Settings|here]], top to bottom these icons indicate:
* [[Pets]] if owned.
* Quick Equip, allowing you to quickly equip items, which items are displayed can be toggled in the [[Bank]] by pressed the cog icon there then switching the sliders on/off. {{TotH}}[[Throne of the Herald Expansion]] items are not automatically added to this menu and will have to be manually added.
* View Summoning Synergy, shows a list of the Summoning [[Synergy|Synergies]].
* View Milestones, pops up a list of all Level Milestones for that skill.
* View Item Mastery Unlocks, shows a list of rewards for reaching a {{Icon|Mastery}} level.
* [[Ancient Relics]] mode only - View [[Ancient Relics]], opens the [[Relic]] window for that Skill.
* The down/up arrow, this minimizes or maximizes the bar.


==== The Main Section ====
==== The Main Section ====
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{{Main|Reference=Settings}}
{{Main|Reference=Settings}}
The settings page is where players can change various options for the game, including notifications, auto restart dungeons, dark mode, and save management. These options can be accessed from the left menu, towards the bottom. You can hover over the settings for a more detailed description of their effects.
The settings page is where players can change various options for the game, including notifications, auto restart dungeons, dark mode, and save management. These options can be accessed from the left menu, towards the bottom. You can hover over the settings for a more detailed description of their effects.
==== Potions ====
The potion interface can be found right of the "Force Save" button, it looks like a little Potion.
You have to open the relevant skill you want to use the potion in then click on that icon, from there you get a popup window with potion choices.
Clicking "Select" will start using the potion. If you no longer want the potion active you can press "Stop"


== Basic Skill Usage ==
== Basic Skill Usage ==
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== Offline Progression ==
== Offline Progression ==
{{Main|Reference=Offline Progression}}
{{Main|Reference=Offline Progression}}
Offline progression allows your game to progress while closed for up to 18 hours. If the game is closed while performing an action, for instance mining {{ItemIcon|Copper Ore}}, when you return it will calculate how long you were gone for and provide you with the XP, [[Table_of_Items|Items]], [[Mastery]] XP, and other various things that you would have received if the game was left running. A popup menu will provide a summary of what you earned while being away. The used skill will then continue progressing as normal.
Offline progression allows your game to progress while closed for up to 24 hours. If the game is closed while performing an action, for instance mining {{ItemIcon|Copper Ore}}, when you return it will calculate how long you were gone for and provide you with the XP, [[Table_of_Items|Items]], [[Mastery]] XP, and other various things that you would have received if the game was left running. A popup menu will provide a summary of what you earned while being away. The used skill will then continue progressing as normal.


== Basic Combat ==
== Basic Combat ==
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== Combat Skills ==
== Combat Skills ==
===== Attack =====
===== Attack =====
{{Skill|Attack}} increases your accuracy rating with [[Equipment#Melee_6|melee weapons]], which affects your chance to hit. Higher tiers of [[Equipment#Melee_6|melee]] require higher [[Attack]] to be equipped.
{{Skill|Attack}} increases your accuracy rating with [[Weapons#Melee|melee weapons]], which affects your chance to hit. Higher tiers of [[Weapons#Melee|melee]] require higher [[Attack]] to be equipped.


===== Strength =====
===== Strength =====
{{Skill|Strength}} increases your [[Combat#Melee Max Hit|Max Hit]] with [[Equipment#Melee_6|melee weapons]]. Max Hit determines your maximum potential damage on a successful hit.
{{Skill|Strength}} increases your [[Combat#Melee Max Hit|Max Hit]] with [[Weapons#Melee]]. Max Hit determines your maximum potential damage on a successful hit.


===== Defence =====
===== Defence =====
{{Skill|Defence}} increases your [[Combat#Melee_Evasion_Rating|Melee]], [[Combat#Ranged_Evasion_Rating|Ranged]], and [[Combat#Magic_Evasion_Rating|Magic Evasion Rating]], which decreases the likelihood you will be hit by enemy attacks. Higher tiers of some [[Equipment#Melee_2|armours]] require higher [[Defence]] to be equipped. Importantly, [[Defence]] does ''not'' reduce damage taken from enemy attacks, but [[Damage Reduction]] from various sources, such as certain [[Equipment#Melee_2|armours]], [[Prayer|prayers]], [[potions]] and [[pets]], ''can'' reduce incoming damage.
{{Skill|Defence}} increases your [[Combat#Melee_Evasion_Rating|Melee]], [[Combat#Ranged_Evasion_Rating|Ranged]], and [[Combat#Magic_Evasion_Rating|Magic Evasion Rating]], which decreases the likelihood you will be hit by enemy attacks. Higher tiers of some [[Platebodies#Melee|armours]] require higher [[Defence]] to be equipped. Importantly, [[Defence]] does ''not'' reduce damage taken from enemy attacks, but [[Damage Reduction]] from various sources, such as certain [[Platebodies#Melee|armours]], [[Prayer|prayers]], [[potions]] and [[pets]], ''can'' reduce incoming damage.


===== Hitpoints =====
===== Hitpoints =====
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===== Ranged =====
===== Ranged =====
{{Skill|Ranged}} increases your [[Combat#Ranged_Accuracy_Rating|Accuracy Rating]] and [[Combat#Ranged_Max_Hit|Max Hit]] with [[Equipment#Ranged_6|ranged weapons]], which affects your chance to hit and damage respectively. Higher tiers of [[Equipment#Ranged_6|ranged weapons]], arrows, and some [[Equipment#Ranged_2|armours]] require higher [[Ranged]] to be equipped.
{{Skill|Ranged}} increases your [[Combat#Ranged_Accuracy_Rating|Accuracy Rating]] and [[Combat#Ranged_Max_Hit|Max Hit]] with [[Weapons#Ranged|ranged weapons]], which affects your chance to hit and damage respectively. Higher tiers of [[Weapons#Ranged|ranged weapons]], arrows, and some [[Platebodies#Ranged|armours]] require higher [[Ranged]] to be equipped.


===== Magic =====
===== Magic =====
{{Skill|Magic}} allows you to cast [[Magic#Spells|Spells]] from your Spellbook if you have the required [[Runecrafting#Runes|Runes]] in your Bank and a [[Equipment#Magic_5|magic weapon]] equipped. [[Magic]] increases your [[Combat#Magic_Accuracy_Rating|Accuracy Rating]] with [[Magic#Spells|Spells]], which increases your chance to hit while using them.  
{{Skill|Magic}} allows you to cast [[Magic#Spells|Spells]] from your Spellbook if you have the required [[Runecrafting#Runes|Runes]] in your Bank and a [[Weapons#Magic|magic weapon]] equipped. [[Magic]] increases your [[Combat#Magic_Accuracy_Rating|Accuracy Rating]] with [[Magic#Spells|Spells]], which increases your chance to hit while using them.  


Your [[Magic]] skill level increases your damage with [[Magic#Spells|Spells]]. [[Magic]] also increases your [[Combat#Magic_Evasion_Rating|Magic Evasion Rating]], which decreases the likelihood you will be hit by magic. Higher tiers of [[Equipment#Magic_5|magic weapons]] and some [[Equipment#Magic_2|armours]] require higher [[Magic]] to be equipped.
Your [[Magic]] skill level increases your damage with [[Magic#Spells|Spells]]. [[Magic]] also increases your [[Combat#Magic_Evasion_Rating|Magic Evasion Rating]], which decreases the likelihood you will be hit by magic. Higher tiers of [[Weapons#Magic|magic weapons]] and some [[Platebodies#Magic|armours]] require higher [[Magic]] to be equipped.


===== Prayer =====
===== Prayer =====
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===== Smithing =====
===== Smithing =====


{{Skill|Smithing}} lets you turn {{Icon|Iron Ore|type=item|notext=true}} [[Mining#Ores|Ore]] from {{Skill|Mining}} into {{Icon|Steel Bar|type=item|notext=true}} [[Smithing#Bars|Metal Bars]], and then turn those into {{Icon|Steel Dagger|type=item|notext=true}} [[Equipment#Weapons|Weapons]] and {{Icon|Steel Platebody|type=item|notext=true}} [[Equipment#Platebodies|Armor]] for {{Icon|Melee}}, as well as metal components ({{Icon|Steel Arrowtips|type=item|notext=true}}{{Icon|Steel Crossbow Head|type=item|notext=true}}{{Icon|Steel Javelin Heads|type=item|notext=true}}{{Icon|Headless Bolts|type=item|notext=true}}) for producing {{Skill|Ranged}} equipment via {{Skill|Fletching}}. Advancing this skill will allow you to produce higher-tier equipment, granting you a greater advantage in {{Icon|Combat|noicon=true}} when using {{Icon|Melee}} and {{Skill|Ranged}} styles.
{{Skill|Smithing}} lets you turn {{Icon|Iron Ore|type=item|notext=true}} [[Mining#Ores|Ore]] from {{Skill|Mining}} into {{Icon|Steel Bar|type=item|notext=true}} [[Smithing#Bars|Metal Bars]], and then turn those into {{Icon|Steel Dagger|type=item|notext=true}} [[Weapons|Weapons]] and {{Icon|Steel Platebody|type=item|notext=true}} [[Platebodies|Armor]] for {{Icon|Melee}}, as well as metal components ({{Icon|Steel Arrowtips|type=item|notext=true}}{{Icon|Steel Crossbow Head|type=item|notext=true}}{{Icon|Steel Javelin Heads|type=item|notext=true}}{{Icon|Headless Bolts|type=item|notext=true}}) for producing {{Skill|Ranged}} equipment via {{Skill|Fletching}}. Advancing this skill will allow you to produce higher-tier equipment, granting you a greater advantage in {{Icon|Combat|noicon=true}} when using {{Icon|Melee}} and {{Skill|Ranged}} styles.


===== Thieving =====
===== Thieving =====


{{Skill|Thieving}} lets you pickpocket for money and items. The {{ItemIcon|Thieving Gloves}} sold at the [[Shop]] increase you success rate when equipped. [[Thieving]] can give many useful items and is arguably the best way to obtain [[Farming#Seeds|Seeds]]. You only earn experience from successful Pickpocket attempts.
{{Skill|Thieving}} lets you pickpocket for money and items. The {{ItemIcon|Thieving Gloves}} sold at the [[Shop]] increase your success rate when equipped. [[Thieving]] can give many useful items and is arguably the best way to obtain [[Farming#Seeds|Seeds]]. You only earn experience from successful Pickpocket attempts.


===== Farming =====
===== Farming =====


You can {{Skill|Farming|Farm}} and complete other tasks simultaneously, Fertilizing, Planting, and Harvesting do not interrupt other skills. Farming is one of the most time-efficient ways to obtain [[food]], which is used for healing in {{Icon|Combat}}. Farming is the main way to obtain the [[Farming#Herbs_2|Herbs]] that are used in potion brewing with {{Skill|Herblore}}.
{{Skill|Farming}} is a passive, long-term skill that allows you to grow crops, herbs, and trees in the background while performing other tasks. Fertilizing, planting, and harvesting do not interrupt other skills. Farming is one of the most time-efficient ways to obtain [[food]], which is used for healing in {{Icon|Combat}}. Farming is the main way to obtain the [[Farming#Herbs_2|Herbs]] that are used in potion brewing with {{Skill|Herblore}}.


[[Farming#Seeds|Seeds]] planted without [[Compost| fertilizer]] have a 50% chance to yield crops after growing. To increase the chance of their survival, you need to fertilize the them with {{ItemIcon|Compost}}. Each Compost used on a [[Farming#Seeds|Seed]] will increase its survival chance by 10%, raising your [[Compost]] Level to 5 will guarantee your crops survive. Compost must be used every time a seed is planted to have an effect. Any crop that reaches [[Mastery|Mastery Level]] 50 will always survive without [[Compost]], and any crop of Mastery 70 or herb of Mastery 50 will yield enough seeds on average to be replanted endlessly.
[[Farming#Seeds|Seeds]] planted without [[Compost| fertilizer]] have a 50% chance to yield crops after growing. To increase the chance of their survival, you need to fertilize the them with {{ItemIcon|Compost}}. Each Compost used on a [[Farming#Seeds|Seed]] will increase its survival chance by 10%, raising your [[Compost]] Level to 5 will guarantee your crops survive. Compost must be used every time a seed is planted to have an effect. Any crop that reaches [[Mastery|Mastery Level]] 50 will always survive without [[Compost]], and any crop of Mastery 70 or herb of Mastery 50 will yield enough seeds on average to be replanted endlessly.


To start Farming, you will need [[Farming#Seeds|Seeds]]. Three seeds are needed for a single crop, two for herbs, and one for trees. The most efficient way to gather sedds early on is to fight {{MonsterIcon|Junior Farmer|Junior}}, {{MonsterIcon|Adult Farmer|Adult}}, or {{MonsterIcon|Master Farmer}}, in the [[Farmlands]]. You can also get seeds from the {{ItemIcon|Bird Nest|Bird Nests}} found during {{Skill|Woodcutting}}. It is recommended to start leveling Farming early because it's quite lengthy.
To start Farming, you will need [[Farming#Seeds|Seeds]]. Three seeds are needed for a single crop, two for herbs, and one for trees. The most efficient way to gather seeds early on is to fight {{MonsterIcon|Junior Farmer|Junior}}, {{MonsterIcon|Adult Farmer|Adult}}, or {{MonsterIcon|Master Farmer}}, in the [[Farmlands]]. You can also get seeds from the {{ItemIcon|Bird Nest|Bird Nests}} found during {{Skill|Woodcutting}}. It is recommended to start leveling Farming early because it's quite lengthy.


===== Fletching =====
===== Fletching =====


{{Skill|Fletching}} allows you to create {{Skill|Ranged}} weapons and ammunition. This includes {{Icon|Normal Shortbow|type=item|notext=true}}{{Icon|Normal Longbow|type=item|notext=true}} [[Equipment#Ranged_6|Bows]] which fire {{Icon|Steel Arrows|type=item|notext=true}} [[Equipment#Arrows|Arrows]] using both hands, {{Icon|Steel Crossbow|type=item|notext=true}} [[Equipment#Crossbows|Crossbows]] which fire {{Icon|Topaz Bolts|type=item|notext=true}} [[Equipment#Bolts|Bolts]] using one hand, and {{Icon|Steel Javelin|type=item|notext=true}} [[Equipment#Javelins|Javelins]] which are thrown using one hand. [[Fletching]] primarily depends on {{Skill|Woodcutting}} and {{Skill|Smithing}} for raw materials, with higher-tier materials from both skills being needed to create better [[Equipment#Crossbows|Crossbows]] and [[Equipment#Javelins|Javelins]].  
{{Skill|Fletching}} allows you to create {{Skill|Ranged}} weapons and ammunition. This includes {{Icon|Normal Shortbow|type=item|notext=true}}{{Icon|Normal Longbow|type=item|notext=true}} [[Weapons#Bows|Bows]] which fire {{Icon|Steel Arrows|type=item|notext=true}} [[Ammunition#Arrows|Arrows]] using both hands, {{Icon|Steel Crossbow|type=item|notext=true}} [[Weapons#Crossbows|Crossbows]] which fire {{Icon|Topaz Bolts|type=item|notext=true}} [[Ammunition#Bolts|Bolts]] using one hand, and {{Icon|Steel Javelin|type=item|notext=true}} [[Weapons#Javelins|Javelins]] which are thrown using one hand. [[Fletching]] primarily depends on {{Skill|Woodcutting}} and {{Skill|Smithing}} for raw materials, with higher-tier materials from both skills being needed to create better [[Weapons#Crossbows|Crossbows]] and [[Weapons#Javelins|Javelins]]. It also depends on the {{Icon|Shop}} for {{Icon|Bowstring|type=item}} used in creating weaponry.


Training your {{Skill|Fletching}} skill allows you to create more powerful equipment, which increases the effectiveness of your {{Skill|Ranged}} attacks during {{Icon|Combat}}.
Training your [[Fletching]] skill allows you to create more powerful equipment, which increases the effectiveness of your [[Ranged]] attacks during {{Icon|Combat}}.


===== Crafting =====
===== Crafting =====


{{Skill|Crafting}} allows you to create {{Icon|Hard Leather Body|type=item|notext=true}} [[Crafting#Leather_Armour|Leather Armour]] and {{Icon|Green D-hide Body|type=item|notext=true}} [[Crafting#Dragonhide|Dragonhide Armour]] for protection and bonuses during {{Skill|Ranged}} combat, {{Icon|Gold Ruby Necklace|type=item|notext=true}} [[Crafting#Rings|Jewelry]] for bonuses during general [[Combat]], and {{Icon|Runecrafting Pouch|type=item|notext=true}} [[Equipment#Other_5|Pouches]] for resource preservation during skilling. The skill is generally better at providing utility to the player instead of flat profit from its products. Training your [[Crafting]] skill allows you to create more powerful {{Skill|Ranged}} armour to increase your effectiveness during {{Icon|Combat}}, and give you access to a wider variety of bonus-providing items.
{{Skill|Crafting}} allows you to create {{Icon|Hard Leather Body|type=item|notext=true}} [[Crafting#Leather_Armour|Leather Armour]] and {{Icon|Green D-hide Body|type=item|notext=true}} [[Crafting#Dragonhide|Dragonhide Armour]] for protection and bonuses during {{Skill|Ranged}} combat, {{Icon|Gold Ruby Necklace|type=item|notext=true}} [[Crafting#Rings|Jewelry]] for bonuses during general [[Combat]], and {{Icon|Runecrafting Pouch|type=item|notext=true}} [[Consumables]] for resource preservation during skilling. The skill is generally better at providing utility to the player instead of flat profit from its products. Training your [[Crafting]] skill allows you to create more powerful {{Skill|Ranged}} armour to increase your effectiveness during {{Icon|Combat}}, and give you access to a wider variety of bonus-providing items.


[[Crafting]] primarily depends on {{Icon|Combat}} or the {{Icon|Shop}} for {{Icon|Leather|type=item|notext=true}}{{Icon|Green Dragonhide|type=item|notext=true}} [[Shop#Materials|Hides]] used in armour production, {{Skill|Mining}} and {{Skill|Smithing}} for {{Icon|Diamond|type=item|notext=true}} [[Mining#Gems|Gems]] and {{Icon|Gold Bar|type=item|notext=true}} [[Smithing#Bars|Bars]] used in jewelry production, and {{Skill|Thieving}} for {{Icon|Basic Bag|type=item|notext=true}} [[Crafting#Bags|Bags]] used in pouch production.
[[Crafting]] primarily depends on {{Icon|Combat}} or the {{Icon|Shop}} for {{Icon|Leather|type=item|notext=true}}{{Icon|Green Dragonhide|type=item|notext=true}} [[Shop#Materials|Hides]] used in armour production, {{Skill|Mining}} and {{Skill|Smithing}} for {{Icon|Diamond|type=item|notext=true}} [[Mining#Gems|Gems]] and {{Icon|Gold Bar|type=item|notext=true}} [[Smithing#Bars|Bars]] used in jewelry production, and {{Skill|Thieving}} for {{Icon|Basic Bag|type=item|notext=true}} [[Crafting#Bags|Bags]] used in pouch production.
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===== Runecrafting =====
===== Runecrafting =====


{{Skill|Runecrafting}} uses {{ItemIcon|Rune Essence}} to create Runes that are used to cast [[Magic#Spells|Magic Spells]] with {{Skill|Magic}} or make [[Elemental Potion|Elemental Potions]] with {{Skill|Herblore}}. It is also used to make [[Magic#Staves|Staves]] and [[Magic#Equipment|Magic Armour.]]
{{Skill|Runecrafting}} uses {{ItemIcon|Rune Essence}} to create Runes that are used to cast [[Magic#Spells|Magic Spells]] with {{Skill|Magic}} or make [[Elemental Potion|Elemental Potions]] with {{Skill|Herblore}}. It is also used to make [[Weapons#Magic|Staves & Wands]] and [[Platebodies#Magic|Magic Armour.]]


===== Herblore =====
===== Herblore =====
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==== Astrology ====
==== Astrology ====


{{Skill|Astrology}} is a support skill that provides passive buffs to other skills in the game similar to the {{Skill|Agility}}. Modifiers will be unlocked as you level up your mastery in each constellation and can be rerolled by spending {{ItemIcon|Stardust}} or {{ItemIcon|Golden Stardust}}.
{{Skill|Astrology}} is a support skill that provides passive buffs to other skills in the game similar to {{Skill|Agility}}. Modifiers will be unlocked as you level up your mastery in each constellation and can be upgraded by spending {{ItemIcon|Stardust}} or {{ItemIcon|Golden Stardust}}.


It is recommended to level it a bit for a respective skill that you were going to use and then to level it fully when you get the majority of XP and Mastery buffs.
It is recommended to level it a bit for a respective skill that you were going to use and then to level it fully when you get the majority of XP and Mastery buffs.
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=====Gold Topaz Ring=====
=====Gold Topaz Ring=====
The {{ItemIcon|Gold Topaz Ring}} gives +15% gold when defeating monsters. However, this ring has another special effect: every monster you defeat and every skilling action you do has a very small chance of giving you one half of {{ItemIcon|Aorpheats Signet Ring}}.
The {{ItemIcon|Gold Topaz Ring}} gives +15% gold when defeating monsters. However, this ring has another special effect: every monster you defeat and every skilling action you do has a very small chance of giving you one half of {{ItemIcon|Aorpheat's Signet Ring}}.


===== Gold Emerald Ring =====
===== Gold Emerald Ring =====
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Skills in Melvor Idle often follow a natural progression order, you need {{Skill|Mining}} to get [[Mining#Ores|ore]] for {{Skill|Smithing}}, which allows you to make armour and weapons for {{Icon|Combat}}. Deciding which skill to level first becomes a more intuitive choice once you understand which items are needed for your chosen goal. Typically players will choose to level {{Skill|Woodcutting}}, {{Skill|Mining}}, or {{Skill|Fishing}} first, because they are a great starting point for several progression routes and also have some [[Money Making]] strategies associated with them.
Skills in Melvor Idle often follow a natural progression order, you need {{Skill|Mining}} to get [[Mining#Ores|ore]] for {{Skill|Smithing}}, which allows you to make armour and weapons for {{Icon|Combat}}. Deciding which skill to level first becomes a more intuitive choice once you understand which items are needed for your chosen goal. Typically players will choose to level {{Skill|Woodcutting}}, {{Skill|Mining}}, or {{Skill|Fishing}} first, because they are a great starting point for several progression routes and also have some [[Money Making]] strategies associated with them.


If your goal is to prepare yourself for {{Icon|Combat}}, you'll probably want some [[Equipment]] and [[food]]. You can find equipment while fighting [[monsters]], however it will be hard to start fighting without any [[Equipment#Weapons|weapons]] or [[Equipment#Helmets|armour]].  
If your goal is to prepare yourself for {{Icon|Combat}}, you'll probably want some [[Equipment]] and [[food]]. You can find equipment while fighting [[monsters]], however it will be hard to start fighting without any [[Weapons]] or [[Platebodies|armour]].  


Without [[food]], you will only be able to fight for a bit before having to wait for your health to regenerate. [[Food]] allows you to heal during [[Combat]], so you can keep fighting without the need to take breaks. You can get food with {{Skill|Cooking}} that requires fish from {{Skill|Fishing}}.<br>
Without [[food]], you will only be able to fight for a bit before having to wait for your health to regenerate. [[Food]] allows you to heal during [[Combat]], so you can keep fighting without the need to take breaks. You can get food with {{Skill|Cooking}} that requires fish from {{Skill|Fishing}}.<br>
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You'll need to mine some [[Mining#Ores|ores]] {{Skill|Mining}} to create weapons and armour in {{Skill|Smithing}}. Now that you have some basic armour and weapons, you can equip them from the [[Bank]] and start fighting [[Monsters]].  
You'll need to mine some [[Mining#Ores|ores]] {{Skill|Mining}} to create weapons and armour in {{Skill|Smithing}}. Now that you have some basic armour and weapons, you can equip them from the [[Bank]] and start fighting [[Monsters]].  


One of the efficient routes of leveling up is described on the page [[What to level first]].
It is generally suggested to get all skills to around level 30 to get a feel for how the game works for yourself. Level 30 doesn't take too long and it's a good learning experience.


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[[Category:Guides]]
[[Category:Guides]]
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