Module:CombatAreas: Difference between revisions

From Melvor Idle
(_getAreaRequirements: Resolve cases where requirement text returned could contain empty lines)
(Update for v1.3)
Line 11: Line 11:
["combat"] = 'combatAreas',
["combat"] = 'combatAreas',
["dungeon"] = 'dungeons',
["dungeon"] = 'dungeons',
["slayer"] = 'slayerAreas'
["slayer"] = 'slayerAreas',
["depth"] = 'abyssDepths'
}
}


Line 24: Line 25:
end
end


function p.getAreaByID(id, type)
function p.getAreaByID(id, areaType)
local areaType = areaMap[type]
for aType, areaKey in pairs(areaMap) do
if areaType ~= nil then
if areaType == nil or areaType == aType then
return GameData.getEntityByID(areaType, id)
local area = GameData.getEntityByID(areaKey, id)
if area ~= nil then
return area
end
end
end
end
end
end
Line 138: Line 143:
end
end


function p.getMonsterAreas(monsterID)
function p._isMonsterInArea(monster, area)
return (
Shared.contains(area.monsterIDs, monster.id)
-- Check for Lair of the Spider Queen random spiders
or (
Shared.contains(area.monsterIDs, 'melvorTotH:RandomSpiderLair')
and Shared.contains(GameData.rawData.spiderLairMonsters, monster.id)
)
)
end
 
function p._getMonsterAreas(monster)
-- Special handling for Lair of the Spider Queen, which has a random list of enemies
-- Special handling for Lair of the Spider Queen, which has a random list of enemies
local randomSpiderCheck = Shared.contains(GameData.rawData.spiderLairMonsters, monsterID)
local randomSpiderCheck = Shared.contains(GameData.rawData.spiderLairMonsters, monster.id)
return p.getAreas(
return p.getAreas(
function(area)
function(area)
return Shared.contains(area.monsterIDs, monsterID) or
return p._isMonsterInArea(monster, area)
(randomSpiderCheck and Shared.contains(area.monsterIDs, 'melvorTotH:RandomSpiderLair'))
end)
end)
end
end

Revision as of 17:55, 18 June 2024

Data is pulled from Module:GameData/data

NOTE: Some tables are in Module:CombatAreas/AreaTables to prevent loop from referencing Monsters


--NOTE: Some tables are in Module:CombatAreas/AreaTables to prevent loop from referencing Monsters
local p = {}

local Constants = require('Module:Constants')
local Shared = require('Module:Shared')
local GameData = require('Module:GameData')
local Common = require('Module:Common')
local Icons = require('Module:Icons')

local areaMap = {
	["combat"] = 'combatAreas',
	["dungeon"] = 'dungeons',
	["slayer"] = 'slayerAreas',
	["depth"] = 'abyssDepths'
}

function p.getArea(name)
	--There are three types of areas but the lists are pretty short so looping all of them isn't a real issue
	for k, areaType in pairs(areaMap) do
		local area = GameData.getEntityByName(areaType, name)
		if area ~= nil then
			return area
		end
	end
end

function p.getAreaByID(id, areaType)
	for aType, areaKey in pairs(areaMap) do
		if areaType == nil or areaType == aType then
			local area = GameData.getEntityByID(areaKey, id)
			if area ~= nil then
				return area
			end
		end
	end
end

function p.getAreaFilterType(name, type)
	local areaType = areaMap[type]
	if areaType ~= nil then
		return GameData.getEntityByName(areaType, name)
	end
end

function p.getAreas(checkFunc)
	local resultArray = nil

	for i, areaType in pairs(areaMap) do
		local areas = GameData.getEntities(areaType, checkFunc)
		if resultArray == nil then
			resultArray = areas
		else
			for k, area in ipairs(areas) do
				table.insert(resultArray, area)
			end
		end
	end
	if resultArray == nil then
		resultArray = {}
	end

	return resultArray
end

--Returns the expansion icon for the area if it has one
function p.getExpansionIcon(frame)
	local areaName = frame.args ~= nil and frame.args[1] or frame
	local area = p.getArea(areaName)
	if area == nil then
		return Shared.printError('No area named "' .. areaName .. '" exists in the data module')
	end
	
	return Icons.getExpansionIcon(area.id)
end

function p._getAreaRequirements(area)
	local resultArray = {}
	if area.entryRequirements ~= nil then
		local reqText = Common.getRequirementString(area.entryRequirements)
		if reqText ~= nil then
			table.insert(resultArray, reqText)
		end
	end

	if area.unlockRequirement ~= nil then
		-- Avoid repeating the same requirements twice, can happen for some dungeons e.g. Impending Darkness
		if area.entryRequirements == nil or mw.dumpObject(area.unlockRequirement) ~= mw.dumpObject(area.entryRequirements) then
			local reqText = Common.getRequirementString(area.unlockRequirement)
			if reqText ~= nil then
				table.insert(resultArray, reqText)
			end
		end
	end

	return table.concat(resultArray, '<br/>')
end

function p.getAreaRequirementsForBox(frame)
	--Returns infobox formatting for requirements, or returns nothing if there are none.
	local areaName = frame.args ~= nil and frame.args[1] or frame
	local area = p.getArea(areaName)
	if area == nil then
		return Shared.printError('No area named "' .. areaName .. '" exists in the data module')
	end

	local reqs = p._getAreaRequirements(area)
	if reqs ~= '' then
		reqs = "|-\r\n|'''Requirements:'''\r\n"..reqs
	end
	return reqs
end

function p._getAreaStat(area, statName)
	if statName == 'requirements' then
		return p._getAreaRequirements(area)
	elseif statName == 'areaEffectDesc' then
		if area.areaEffect ~= nil then
			local descText, subIdx = string.gsub(area.areaEffectDescription, '${effectValue}', area.areaEffect.magnitude or 0)
			return descText
		else
			return 'None'
		end
	elseif statName == 'difficulty' then
		local result = Constants.getDifficultyString(area.difficulty[1])
		if area.difficulty[2] ~= nil then
			result = result..' - '..Constants.getDifficultyString(area.difficulty[2])
		end
		return result
	end

	return area[statName]
end

function p.getAreaStat(frame)
	local areaName = frame.args ~= nil and frame.args[1] or frame[1]
	local statName = frame.args ~= nil and frame.args[2] or frame[2]
	local area = p.getArea(areaName)
	if area == nil then
		return Shared.printError('No area named "' .. areaName .. '" exists in the data module')
	end

	return p._getAreaStat(area, statName)
end

function p._isMonsterInArea(monster, area)
	return (
		Shared.contains(area.monsterIDs, monster.id)
		-- Check for Lair of the Spider Queen random spiders
		or (
			Shared.contains(area.monsterIDs, 'melvorTotH:RandomSpiderLair')
			and Shared.contains(GameData.rawData.spiderLairMonsters, monster.id)
		)
	)
end

function p._getMonsterAreas(monster)
	-- Special handling for Lair of the Spider Queen, which has a random list of enemies
	local randomSpiderCheck = Shared.contains(GameData.rawData.spiderLairMonsters, monster.id)
	return p.getAreas(
		function(area)
			return p._isMonsterInArea(monster, area)
		end)
end

function p.getDungeonRequirements(frame)
	local areaName = frame.args ~= nil and frame.args[1] or frame
	local area = p.getArea(areaName)
	if area == nil then
		return Shared.printError('No area named "' .. areaName .. '" exists in the data module')
	end

	local result = p._getAreaStat(area, 'requirements')
	if result ~= '' then
		result = "\r\n|-\r\n|'''Requirements:'''<br/>"..result
	end
	return result
end

return p